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Loved Pharaoh, for a 1998 game it looked glorious. The soundtrack was great too and stored as .mp3 files right on the CD.
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# ? Aug 3, 2019 13:05 |
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# ? May 2, 2024 17:51 |
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Oh hey I member that game.
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# ? Aug 3, 2019 13:06 |
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I adore the style of the Banner Saga games. The gameplay is Oregon Trail crossed with Fire Emblem, the visuals are an old-school Disney movie with vikings and the music is sweeping, Norse-sounding, and simultaneously epic and bleak.
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# ? Aug 3, 2019 13:18 |
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Jimmy Noskill posted:I adore the style of the Banner Saga games. The gameplay is Oregon Trail crossed with Fire Emblem, the visuals are an old-school Disney movie with vikings and the music is sweeping, Norse-sounding, and simultaneously epic and bleak. The first GOTHIC game's setting was quite atmospheric. You were in a prison colony and had to make due. Some people were friendly, others were not, but over everything there was this looming thought that you couldn't get out of this place. The second GOTHIC was cool for its nice lively city. That may have been the first time I experienced an open world in 3D that really seemed alive. Have we mentioned SotN yet. The first Gunship on the C64 was a fully functional attack helicopter sim on an 8-bit computer. It was quite intense.
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# ? Aug 3, 2019 14:31 |
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Hollow Knight is beautiful man.
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# ? Aug 3, 2019 15:08 |
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Illusion of Gaia had a really strange vibe, like something from a 90s Japanese UFO spirituality magazine, I really love it for that.
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# ? Aug 3, 2019 15:14 |
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yogizh posted:Loved Pharaoh, for a 1998 game it looked glorious. The soundtrack was great too and stored as .mp3 files right on the CD. The game looked good but the gameplay was kind of busted, that road layout in the shot would never work because of the way walkers spread services. Caesar 2 was better in that way. Have you tried Children of the Nile? A really big improvement on Pharaoh.
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# ? Aug 3, 2019 15:16 |
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Linux Pirate posted:Some of these my be clouded by nostalgia but whatever. I grew up in the 90s too
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# ? Aug 3, 2019 15:17 |
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Nefarious 2.0 posted:i like clamdigger I can dig more clams than you, stupid!
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# ? Aug 3, 2019 15:19 |
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Shibawanko posted:Have you tried Children of the Nile? A really big improvement on Pharaoh. Nope, I will look it up.
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# ? Aug 3, 2019 15:20 |
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OP already mentioned the Silent Hill series, but I'd like to single out Silent Hill 4 for having one of the most haunting aesthetics I have ever witnessed in a game. 15 years later this game still manages to get under my skin in a way no other can. Also it is underrated and had a totally undeserved bad reputation. The gameplay has some hiccups and it is a departure from the previous games in the series, but despite this I would go so far as to call it one of the scariest games ever made.
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# ? Aug 3, 2019 15:32 |
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i love the look of Master of Orion 2. the interface is so intuitive, and the graphics are prefect! just look at this beautiful game, no other space game has come close:
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# ? Aug 3, 2019 15:58 |
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Statutory Ape posted:I grew up in the 90s too Remember Vectorman?
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# ? Aug 3, 2019 16:54 |
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Anarchy online had good atmosphere
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# ? Aug 3, 2019 16:56 |
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Xaintrailles posted:Wizard Master (2008): has a solid "reddit-style post dropped in gbs to troll the insufficiently ironic" aesthetic.
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# ? Aug 3, 2019 17:07 |
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Rutibex posted:i love the look of Master of Orion 2. the interface is so intuitive, and the graphics are prefect! just look at this beautiful game, no other space game has come close: Reunion has that aesthetic, but done even better, it has amazing DOS pixel art
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# ? Aug 3, 2019 18:07 |
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I just played the remaster of Bioshock and it was pretty good.
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# ? Aug 3, 2019 18:17 |
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I always really dug the way Valhalla: Cyberpunk Bartending Action looked and felt. The gameplay wasn't exactly great but the character interactions and pixel art ruled. I also enjoy The Long Dark. It's another sorta survival crafting game but at the same time, it was always super relaxing to me to just wander the Canadian wilderness More recently, I played Sekiro. If you want a game that just oozes atmosphere/ambience then Sekiro fuckin nails it from the crumbling village to the massive castle to the edges of nature.
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# ? Aug 3, 2019 18:22 |
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https://www.youtube.com/watch?v=9FZ-12a3dTI https://www.youtube.com/watch?v=nBPK_oXeJgA
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# ? Aug 3, 2019 18:27 |
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Arx Fatalis was not a pretty game even when it was brand new back in 2002. It had a very obviously low budget look and it lacked the fresh, alien aesthetic of something like Morrowind. Despite these shortcomings, it oozed atmosphere and was immersive as hell. The use of sound and detail made Arx feel like a living underground civilization. Arx Fatalis also went all the way in making the player feel like a part of the environment. You can look down and see your legs which was rare at the time and still isn't a genre standard today. The combat had a surprising feeling of weight to it which was a stark contrast to the nerfbat whiffing contest of Morrowind. If your weapon touched the enemy then you hit and depending on where the killing blow landed you might decapitate or even bisect your opponent. Even the crafting was immersive rather than the menu shopping list affair that we're used to today. Placing some meat by a campfire would cause it to sizzle and crackle until cooked in real time. Enchanting an item required that you actually cast a spell at the item. Spellcasting, by the way, was probably the coolest feature of the game. Each spell was composed of several runes, which you had to draw in the air with your mouse. It made casting in the heat of combat potentially risky and allowed the player to experiment to discover new spells. Gobblecoque fucked around with this message at 20:37 on Aug 3, 2019 |
# ? Aug 3, 2019 20:34 |
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Valko posted:The Curse of Monkey Island was an absolutely beautiful game with great use of colour and wacky cartoonish graphics. It was made all the more better because it came out at a time when true 3D environments were in their infancy and still had blocky undetailed models (Quake). I was going to say this. Too bad they moved away from it for Escape from Monkey Island. There was another pirate game I played on Xbox or ps2 that was pretty but otherwise crappy. Also Fallout. I love the Nuka Cola stuff.
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# ? Aug 3, 2019 20:42 |
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Shibawanko posted:The game looked good but the gameplay was kind of busted, that road layout in the shot would never work because of the way walkers spread services. Caesar 2 was better in that way. That's a problem that all these walker based city-building games share which you can sort of mitigate but never eliminate. Still, Pharaoh is great and so are the other games in the same series like Zeus and Emperor. Really loved the economic system in Children of the Nile, wish more games had stuff like that.
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# ? Aug 3, 2019 20:50 |
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Xaintrailles posted:Wizard Master (2008): has a solid "reddit-style post dropped in gbs to troll the insufficiently ironic" aesthetic.
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# ? Aug 3, 2019 20:58 |
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Cubone posted:Kentucky Route Zero Never heard of this, reminds me of an updated and artsy Flashback. SwissDonkey posted:Bloodborne aesthetics are so good. The entire game is so oppressive and hostile and the architecture in the first half is just nuts. It nails the atmosphere so well, and as you progress it becomes even more bugshit. Agreed so hard. I do wish they had fleshed out the Isz chalice dungeons with more than just the cosmos effect in the air. It hinted that realities were starting to blur but was still just dungeon-ey.
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# ? Aug 3, 2019 21:46 |
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SwissDonkey posted:Bloodborne aesthetics are so good. The entire game is so oppressive and hostile and the architecture in the first half is just nuts. It nails the atmosphere so well, and as you progress it becomes even more bugshit. I feel like the original Dark Souls really fleshed out an interconnected world in the way that the sequels didn't, probably because the hub was literally connected to the different destinations in the first game. Reading all of the flavor text w/r/t New Londo and the fate of its missing population was eerie enough, and then reaching a certain point where you just stumble into a dimly lit, still-wet room with hundreds of bodies stacked on top of each other - it was pretty evocative for me.
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# ? Aug 3, 2019 21:57 |
Basic bitch choices for me. Secret of Mana 2/Trials of Mana had nice sprites, and great music. Chrono Trigger was nearly perfect. Zelda 2 was an odd one, but the world seemed more dangerous and had great music to set the tone. Zelda 3 was also great, especially the Dark World. A Link Between Worlds was just as good of a game, but didn’t quite match the atmosphere. Link’s Awakening feels comfy, they did a great job considering it was a Game Boy game. Metroid and Metroid 2 had a sense of isolation and being completely lost and on your own with the music to match. Metroid 3 was expertly designed but lost that feeling even though as a game it was best of them all. Metroid 4 went and threw that all out, even though it was a good game. All the classic Castlvanias plus the GBA/DS ones were excellent for atmosphere. Especially 4, the CD version of X and SotN. And the one for the x6800k was a sleeper. The new Bloodstained game, the unofficial Castlvania sequel gets close, but it’s missing a special something that the others had. Quake 1 had whatever it was going for down perfectly, so good in every aspect. I don’t think that one is controversial. Fallout 1 was the only cRPG or whatever you’d call the genre just because of the characters and setting. Vagrant Story was definitely unique, but I’m certain it hasn’t aged well.
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# ? Aug 3, 2019 22:14 |
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ElectricSheep posted:I feel like the original Dark Souls really fleshed out an interconnected world in the way that the sequels didn't, probably because the hub was literally connected to the different destinations in the first game. Otoh ds2 had so many gameplay quality of life improvements it's way more fun to olay
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# ? Aug 3, 2019 22:16 |
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Out Of This World, as one of the earliest to really establish such a strange, alien and unforgiving place to be in. The old school adventure games were pretty great at atmosphere and world building... Loom and Curse of Monkey Island were mentioned, I'd also add The Dig and Full Throttle to that list. Definately Grim Fandango too... I still can't get enough of Skyrim. Morrowind had a more interesting and peculiar world, but Skyrim felt more accomplished. The original Fallouts were pretty drat epic as well, though I preferred Bethesda's F3. Coming out of the vault for the first time was an experience, man.
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# ? Aug 3, 2019 22:19 |
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Laslow posted:Metroid and Metroid 2 had a sense of isolation and being completely lost and on your own with the music to match. Metroid 3 was expertly designed but lost that feeling even though as a game it was best of them all. Metroid 4 went and threw that all out, even though it was a good game. I actually really liked the atmosphere of Metroid Prime. It definitely felt like you were trapped and alone on this weird planet. Then when you finally stumble onto the space pirate base, you get to read their data logs. There's amazing stuff on how they tried to reverse engineer Samus's suit tech like morph ball but it just mangled the test subjects. Then when they realize she's there, you get a bunch of logs of the space pirates making GBS threads themselves and saying "gently caress gently caress that goddamn lunatic is here. We are so screwed, please pray for a swift death."
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# ? Aug 3, 2019 22:19 |
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I played Heroes of Might and Magic 3 and the Chronicles campaign for it, like, a lot as a kid and later. The preceding games were also decent but 3 had an absolutely beautiful atmosphere and music (especially town themes) and as far as I remember the Tarnum campaign had pretty decent writing. For a turn based strategy. To a dumb teenager.
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# ? Aug 3, 2019 22:25 |
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Rockstar has really got the world building down to a science. It's too bad it's so dumb (yes, I get it, 69 as in the sex position, don't need to use it for every number in the game) because the attention to detail is staggering. I'm not too excited for Cyberpunk 2077's gameplay but the game world seems to be set to raise the bar.
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# ? Aug 3, 2019 22:27 |
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Bronze Fonz posted:Rockstar has really got the world building down to a science. It's too bad it's so dumb (yes, I get it, 69 as in the sex position, don't need to use it for every number in the game) because the attention to detail is staggering. IMHO it's devolved, because they keep passing up creativity and immersion, atmosphere, just to say the newest installment is X times bigger than the previous and still end up using old fashioned shortcuts to get there. With the kind of technology we have, you'd think you'd be able to enter every building at this point, work a day at a fastfood and then decide to shoot it up mid shift. Instead it's just a massive flat, cartboard cutout, more stale than ever with a lot of the randomness toned down because that's their take on realism "balanced for multiplayer."
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# ? Aug 3, 2019 22:39 |
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Bronze Fonz posted:Rockstar has really got the world building down to a science. It's too bad it's so dumb (yes, I get it, 69 as in the sex position, don't need to use it for every number in the game) because the attention to detail is staggering.
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# ? Aug 3, 2019 22:45 |
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Skypie posted:I actually really liked the atmosphere of Metroid Prime. It definitely felt like you were trapped and alone on this weird planet. Then when you finally stumble onto the space pirate base, you get to read their data logs. There's amazing stuff on how they tried to reverse engineer Samus's suit tech like morph ball but it just mangled the test subjects. All three Metroid Prime games are good and have great atmosphere. I'd love to see them remastered and with modern FPS controls. They kind of did this on the original Wii but used the Wiimote for look instead of a proper thumbstick which just gets tiring, though it was an improvement over the Gamecube controls. I guess I really like games with an atmosphere that makes you feel isolated. Oh poo poo, they ARE being remastered for the Switch! Sweet!
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# ? Aug 3, 2019 22:47 |
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FactsAreUseless posted:The Insomniac Spider-Man game made me realize how empty and soulless I find GTA V, so if you haven't played it please do. It has the most character I've seen in a game city since Sleeping Dogs. Not a big shock from Insomniac, the Ratchet and Clank games also had great art design. sleeping dogs owns and its a shame its not getting a sequel because the developers decided to expect insane final fantasy game sales that never happened as proof it underperformed
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# ? Aug 3, 2019 23:12 |
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Laslow posted:Metroid and Metroid 2 had a sense of isolation and being completely lost and on your own with the music to match. Metroid 3 was expertly designed but lost that feeling even though as a game it was best of them all. Metroid 4 went and threw that all out, even though it was a good game. I've never heard anyone say Super Metroid is less atmospheric than the original.
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# ? Aug 3, 2019 23:13 |
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afterlife let you design heaven and hell, that was pretty rad
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# ? Aug 3, 2019 23:38 |
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Jose posted:sleeping dogs owns and its a shame its not getting a sequel because the developers decided to expect insane final fantasy game sales that never happened as proof it underperformed
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# ? Aug 3, 2019 23:41 |
magikid posted:I've never heard anyone say Super Metroid is less atmospheric than the original.
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# ? Aug 4, 2019 00:03 |
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# ? May 2, 2024 17:51 |
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System Shock 2, the Thief series, basically anything from Looking Glass. "Speak.. of the Many... to us."
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# ? Aug 4, 2019 00:13 |