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Waffleman_ posted:I was just about to say. Should make the game easier to recommend to new players, though. ARR is....well....long. While it's quite possible they've changed it since I went through it (early in the first expansion), the other problem ARR had is that there's sections late in the game where quest XP kind of dries up and they suddenly want you ~2 levels higher to continue the story, forcing you to grind something for those levels. This happens a couple of times, if I'm remembering right. Outside of that I didn't really mind ARR's giant blocks of content that much, though there were definitely points where the cutscenes got thicker than most people would like. Also, we haven't heard much of it yet, but the music in this game is overall very, very good, though I feel like a lot of the really good stuff isn't till later on.
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# ? Aug 8, 2019 00:54 |
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# ? May 5, 2024 02:33 |
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Ayndin posted:While it's quite possible they've changed it since I went through it (early in the first expansion), the other problem ARR had is that there's sections late in the game where quest XP kind of dries up and they suddenly want you ~2 levels higher to continue the story, forcing you to grind something for those levels. This happens a couple of times, if I'm remembering right. Outside of that I didn't really mind ARR's giant blocks of content that much, though there were definitely points where the cutscenes got thicker than most people would like. the entire banquet questline can go gently caress itself forever, so if they can trim or cut that, I'd be happy
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# ? Aug 8, 2019 01:14 |
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Cyflan posted:Kinda forgot how dark the Ul'dah start gets. I mean, are talking about a game in which the basic unit of distance measurement is canonically the length of a specific smuggler's severed thumb. Apropos of nothing, Limsa is kinda metal.
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# ? Aug 8, 2019 01:43 |
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Additionally, I'm sad that I'm on Crystal so I can't be part of the LP.
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# ? Aug 8, 2019 02:09 |
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I promise that I won't photobomb this LP too much. Only sometimes. And yeah, ARR could use a trim and some tweaking in places, so consider this LP to be preserving its current incarnation for prosperity.
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# ? Aug 8, 2019 09:16 |
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I usually hang out on Aether, but I do have a NIN/SCH alt on Excalibur who's somewhere in 2.x. Should be enough to hang out with Pepper for a while. Good luck! And kudos for taking this up, this is a big project.
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# ? Aug 8, 2019 15:03 |
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For the next update, there's a little choice to be had! We could continue with business as usual and explore the second half of Ul'dah. But, there's currently a limited time event going on. One that Ginger, thanks to being limited to LP progress, won't be able to participate in before it finishes. An event where I've already recorded all the relevant bits of content on my main character. So would you all rather continue the Ul'dah stuff, or would you guys prefer a Sudden Beach Episode?
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# ? Aug 9, 2019 03:35 |
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Tilted Tower! Tilted Tower!
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# ? Aug 9, 2019 03:54 |
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Yeah, climb that tower!
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# ? Aug 9, 2019 07:13 |
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Beach episode!!
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# ? Aug 9, 2019 11:54 |
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Rock the faire!
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# ? Aug 9, 2019 13:34 |
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Conquer that tower!
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# ? Aug 9, 2019 14:54 |
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Sudden Beach Episode!!!
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# ? Aug 9, 2019 15:23 |
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Still writing the update, which will take a bit. But here's something interesting for you all to consider: https://na.finalfantasyxiv.com/lodestone/topics/detail/6c8ae6a53b24432f8c1881598459b1440d5f0941 If you have a lapsed subscription to the game, you can play for free for up to 6 days! You have a week to claim the free time, however. So if the three (soon to be four) updates has convinced you that you might want to play along, now's the perfect excuse! And if you don't have a subscription, don't forget that the base game is free to play until level 35!
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# ? Aug 9, 2019 16:23 |
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(Click for update) Today is the first part of a two-part look at the Moonfire Faire! This update covers the story stuff associated with it, while Sunday's will cover a quick crash course in crafting and gathering. Also meet my main character.
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# ? Aug 9, 2019 23:30 |
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Not sure why you have the job change button bars so big on the left side, but other than that your UI isn't that messy. Less messy than mine, honestly. FFXIV has pretty cool seasonal events, though!
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# ? Aug 10, 2019 00:32 |
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Didn't make it to the top of the tower, 0/10 ( I couldn't make it up there either, and I cannot imagine how hard it would be with the lag of an actually populated server)
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# ? Aug 10, 2019 01:37 |
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Also, for the thread's information, the orange lines on the floor mark a border within which you gain the debuff Hoofin' It, which prevents you from using your mounts, as a direct response to people using very large mounts to block others' view of the platforms last year.
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# ? Aug 10, 2019 02:22 |
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Waffleman_ posted:Also, for the thread's information, the orange lines on the floor mark a border within which you gain the debuff Hoofin' It, which prevents you from using your mounts, as a direct response to people using very large mounts to block others' view of the platforms last year. I wasn't there last year but oh my god that would have been so obnoxious. There's a certain limited edition car mount from the FFXV crossover event that I keep running into that likes to devour NPCs, and I cannot imagine how difficult platforming would've been with that thing about.
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# ? Aug 10, 2019 02:52 |
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As a card-carrying member of the Giraffe Brigade I would like to request a fantasia to Elezen.
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# ? Aug 11, 2019 08:58 |
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(Click for update!) This only gives a surface level examination of crafting and gathering. There are some people who do both to the exclusion of all else.
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# ? Aug 11, 2019 22:59 |
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Fish that only appear during quests actually doesn't show up in your fishing log at all, so catching any in a previous Faire wouldn't have helped at all. Also, for some reason they don't count towards the normal fish pool, so if you somehow stop everything else appearing the game will tell you that there are no fish and it'll stop you fishing. It's kind of annoying. Also the Botanist icon is a sheaf of wheat, not a feather. Epicmissingno fucked around with this message at 02:41 on Aug 12, 2019 |
# ? Aug 11, 2019 23:28 |
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Fisher is one of my favourite jobs. I'm currently working on amassing a bunch of big fish. Fun!
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# ? Aug 11, 2019 23:46 |
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One of the neat touches that the game does with seasonal events is if the character you are playing participated in the event the previous year, the NPCs will comment on it. For example, Haermaga comments on his expectation that your character would show up to the event at some point. Fhul and Majha were also first introduced in last year's event, so they also mention their meeting with you in the previous event.
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# ? Aug 12, 2019 04:39 |
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(Click for update) In what is surely a great sign, it's 6 updates in and we have yet to actually get to the "killing stuff" part of this LP of an MMORPG.
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# ? Aug 15, 2019 23:20 |
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"Momodi" posted:How was your tour of the city, Forename? Get lost, did you? Aye, well, Ul'dah's a big place with lots to see and do-but wanderin' around aimlessly don't pay the bills. If you're serious about makin' a livin' here, you'll need to remember where things are. So when you go explorin', explore like you've got a purpose, eh? Looks like the text dump has fillers for character names. Unless Ginger had her name officially changed to Forename. Thankfully, this should only be a problem for major quests, as most minor quests will refer to your character in neutral terms or titles.
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# ? Aug 15, 2019 23:45 |
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InwardChaos posted:Looks like the text dump has fillers for character names. Unless Ginger had her name officially changed to Forename. I fixed this, and some degree symbols that tried to sneak back in after I edited them out a few times! The Forename thing will probably unfortunately pop up again. And referring to Ginger as he/his/him/etc. The wiki lists male pronouns on all the transcripts!
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# ? Aug 16, 2019 00:12 |
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DoubleNegative posted:I fixed this, and some degree symbols that tried to sneak back in after I edited them out a few times! The Forename thing will probably unfortunately pop up again. And referring to Ginger as he/his/him/etc. The wiki lists male pronouns on all the transcripts! It's 2019, we're not supposed to judge anymore.
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# ? Aug 16, 2019 00:35 |
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(Click for update) Now that the preamble stuff is out of the way, the LP should start moving pretty quickly through the story quests I hope.
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# ? Aug 18, 2019 23:08 |
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DoubleNegative posted:He doesn't mind us conducting trials so close to his shop, so long as he's properly compensated. ...Yes, Ginger, we pay him in sorcery-blasted bird flesh. An update full of tedious MMO things, and then suddenly a line like that... maybe there is more here than I thought. That cactaur blood quest is also pretty good; suitable for the "wretched hive of scum and villainy" setting, and a nod to the classics.
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# ? Aug 19, 2019 04:14 |
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FFXIV is (generally, there's a noticeable lag in some places) good about making even the fetch quests interesting.
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# ? Aug 19, 2019 14:24 |
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Popping in to say that I'm very much enjoying the LP so far! I think that cutting out the busywork sidequests completely in the near future (unless there's something noteworthy about them) is a good idea. If nothing else, CrashScreen's LP has demonstrated that even the main quest sequence has no problems spinning its wheels with idiotic irrelevancies at times; there's no need to add to that with side content of similar (un)importance. (Plus, if your aim is to show off the Good Story Stuff that FF14's plot-centric approach to the MMO allows, there's no sense in expending too much effort on stuff that isn't that.) I think they make sense here, though (from a Ginger's-narrative-arc perspective) - she's some rando who just wandered into Ul'dah; it makes sense that she starts from the bottom, as jobs go. With respect to specific bits, I especially appreciated the head of the thaumaturge's guild's attempts to give the whole business the appropriately 'whoo spooky magic' air, even when the lessons did amount to 'do not stand next to angry folk with pointy things while casting; it won't work out for you'. It's admittedly sound advice, but the way the game's delivering it lends it a very funny tone. In general this update did a lot to ameliorate the whole impression of Ul'dah formed by much of the update before it - namely, 'this is a terrible place filled with terrible people.' (Although, admittedly, it was mostly achived by... helping people outside of Ul'dah proper. Hmm.) If nothing else, it's a good illustration of how 'wretched hives of scum and villainy' make for good adventure-story copy when the heroes are just passing through, but wear thin with remarkable speed if the story makes its base of operations there. I do wonder how much of that is due to my viewpoint from outside the story, rather than being the one at the controls - but I suspect somebody who's actually played the game would have to answer that. vdate fucked around with this message at 16:46 on Aug 20, 2019 |
# ? Aug 20, 2019 16:43 |
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vdate posted:Popping in to say that I'm very much enjoying the LP so far! I think that cutting out the busywork sidequests completely in the near future (unless there's something noteworthy about them) is a good idea. If nothing else, CrashScreen's LP has demonstrated that even the main quest sequence has no problems spinning its wheels with idiotic irrelevancies at times; there's no need to add to that with side content of similar (un)importance. (Plus, if your aim is to show off the Good Story Stuff that FF14's plot-centric approach to the MMO allows, there's no sense in expending too much effort on stuff that isn't that.) I think they make sense here, though (from a Ginger's-narrative-arc perspective) - she's some rando who just wandered into Ul'dah; it makes sense that she starts from the bottom, as jobs go. Ul'dah has the benefit of feeling like an author's favoured city, there's a lot, and I do mean a LOT of events relating to the development of the city. In comparison, Gridania and Limsa Lominsa feel... like they haven't changed at all.
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# ? Aug 20, 2019 18:35 |
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Yeah, the reason this LP (and probably the others) chose Ul'dah as the starting city is because it's pretty much the most important city in the game. Anyway, today's gonna be a recording day. So I want to share my thoughts with regards to future sidequests. Pretty much every zone in the game has one sidequest chain that's longer than the others and features a complete story. You know those quest "plates" I've been posting? Some of them, like the one I posted here, have pictures on the plate. These pictures typically mean that the quest is part of a larger arc. My thought is that when I show off any sidequests in the future, it'll only be important ones or ones that are part of a larger story. Some of the quests down in the Silver Bazaar are one such example.
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# ? Aug 20, 2019 19:50 |
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That seems like a good approach to take!
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# ? Aug 20, 2019 20:17 |
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That's a good idea. It will be an especially good idea to get used to it now for reasons that will happen much much later. Plus, they're usually good stories or at least fill in some lore about a place or faction. As a side note, I literally did not know about the picture thing until very recently.
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# ? Aug 20, 2019 20:55 |
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Since this means you'll do all of the moogle letter delivery quests, I'm in favor of this!
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# ? Aug 20, 2019 21:05 |
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Assuming this LP lasts long enough, are you covering beast tribes?
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# ? Aug 20, 2019 22:54 |
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GuyUpNorth posted:Assuming this LP lasts long enough, are you covering beast tribes? While I would like to, I don't feel confident in being able to show them off. Each tribe requires many, many weeks of daily quests, and that's a lot of time investment for a payoff that amounts to "...huh, well that's a neat story."
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# ? Aug 21, 2019 02:00 |
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# ? May 5, 2024 02:33 |
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I'm sure either DN or someone in the thread can offer summaries of beast tribe content when we get there; the important cutscenes can always be re-viewed and recorded by other means.
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# ? Aug 21, 2019 08:09 |