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nrook
Jun 25, 2009

Just let yourself become a worthless person!

FrickenMoron posted:

There's a potion that gives an insane amount of mental quality for a short time, it lets you buy some upgrades way before you could get them otherwise.

This is the only potion I really used extensively. There is a crafting power potion too at some point, which is good enough to bother with. And mana potions can be convenient.

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nrook
Jun 25, 2009

Just let yourself become a worthless person!
I recently had a good time with Orb of Creation. What are some of other people’s favorite short incremental games? The only other one I’ve played is the paperclip one (which was also quite good).

nrook
Jun 25, 2009

Just let yourself become a worthless person!
*sans walks on screen* that's right. what you were sacrificing, were babies

Pro FE000000 tip: Switch to hex display for numbers. This doesn't affect the game at all obviously but it makes most of the numbers look way prettier, since there are so many powers of two involved.

nrook
Jun 25, 2009

Just let yourself become a worthless person!
Just wondered for like an hour why FE000000 had such a ridiculous wall shortly after powers showed up

I was unwittingly in Complexity Challenge 2

nrook
Jun 25, 2009

Just let yourself become a worthless person!

Agent355 posted:

Sometimes it does feel like idle games are just scraping hard grit sandpaper across your face and then the dev hands you fine grit sandpaper after you've been doing it long enough and you go 'oh this is much better, such QoL upgrades! I love it now!'

Whats wrong with all of us.

I always forget just how long some of the games are that folks here play. I like idle games but they have to be pretty active and not too long. I just finished FE000000 and enjoyed it, but it was much longer than I prefer in the genre— great was my surprise when I looked it up afterwards and found out it was far shorter and more packed in content than any similar game!

nrook
Jun 25, 2009

Just let yourself become a worthless person!
I don’t remember, but what I do remember is that the infinity challenges are very much not ordered by difficulty. IIRC it’s reasonable to start doing some of them almost immediately. Take a look at the other ones and see which penalties don’t seem so bad.

nrook
Jun 25, 2009

Just let yourself become a worthless person!

Salvor_Hardin posted:

OK, I'll try it out. I am finding the mechanics and math super opaque and difficult to understand so far.

FE000000 has a few key mathematical concepts that you need to know to be able to make decisions in the game. If you know them, the game isn't too complicated, but if not, everything can seem very confusing and arbitrary. It's almost all basic calculus, but it can be hard to recognize the numeric laws involved. Let me try to lay them out.

First, in the options, I highly recommend going to "Show Other Options" and switching the numeric display to base-16 numbers. To do this, switch "Display base" and "Exponent base" to 16. It's fine to leave it on scientific notation.

Base-16 (or hexadecimal) is a way of writing numbers so that there are 16 digits, not just 10; it adds ABCDEF after 0 through 9. The reason it's a good idea to switch to hex is because a ton of things in FE000000 double a lot. For example, in hex, you can infinity at 1e40; in decimal it's something arbitrary like 1.3e77 or something (I don't remember exactly). You'll see lots more round numbers in hex notation, and that makes it easier to see patterns and understand what's going on.

A second important thing to understand is how various multipliers interact. For example, take normal stars and normal generators. Your normal stars increase based on the number of normal generator 1s you have; if you doubled the number of normal generator 1s you had, you'd double the number of normal stars you get every second. The same thing is true with the multiplier; the multiplier makes your generators twice as effective, so if you doubled your generator 1 multiplier, that'd double the number of normal stars you get.

In calculus terms, at any time t, the rate of change of your stars—the first derivative, s'(t), where t is the current time—, is equal to the number of generator 1s you have multiplied by your multiplier. (I don't think this is exactly right; I might have forgotten another factor involved. But it's roughly accurate.)

What about the other generators? Well, your generator 2s make generator 1s. So the first derivative of your generator 1 count is equal to the number of generator 2s you have multiplied by your generator 2 multiplier. This means that the second derivative of your stars, s'', is roughly equal to your generator 2 count multiplied by your generator 2 multiplier. And so on; it continues this way for all of the generators.

Okay, you might be asking. So what? What can I learn from this? Well, from the fundamental theorem of calculus, we know we can use the integral to reverse a derivative. And if you have a constant multiplier in a function being integrated, the integral doesn't touch it; the same constant factor will be present in the integrated function. In other words, if you double your multiplier for a generator 1, or any other normal generator, this will double the number of stars you have. This also means that doubling any normal generator multiplier has the same effect; it doesn't matter whether you double generator 1, generator 2, or any of the other ones. (As such, there's no need to worry about which generators to buy more of first. The only real exception to this rule is that buying the first generator of a type tends to have a big impact: after all, you're going from 0, so it's an infinitely huge jump.)

Similarly, you can sort of use this to see how much infinity generators do. Each infinity star makes every normal generator type more effective; as such, stuff that increases the multiplier on an infinity generator tends to be 8 times as effective as stuff that increases the multiplier on a normal generator. (The exact number changes depending on your upgrades, since one of the upgrades applies an exponent to this number, but it's around that.)

Another useful numeric trick to know is that if you apply an exponent to a number in scientific notation, that's about the same as multiplying the exponent number in the scientific notation by the new power you're applying. In other words, for example, (1e40)^2 is 1e80. This can make it easier to tell what the heck various power effects actually do. But to be honest you don't really need to think about this, all you need to know is that exponent effects tend to be really really good.

Okay, I wrote all that up and I'm not actually convinced it helps anyone at all. You don't need to know all this stuff to succeed, honest. But I already typed it so I'm gonna post now.

nrook
Jun 25, 2009

Just let yourself become a worthless person!
I’ve been playing bitburner lately. It’s a bit grindy (those infiltration mini games…) but the core concept is cute enough to carry it a long way

nrook
Jun 25, 2009

Just let yourself become a worthless person!

ErIog posted:

Due to this, the community is also one of the worst I've ever checked in on. They give really bad advice that only makes sense once you understand that the expectation is that you side load a bunch of perfect scripts someone else wrote. Anything to do with playing the game in a "non-optimal way" (see: wanting to develop your own scripts) will get you a bunch of replies where they just ping the info bot at you and tell you you're stupid.

This is because the community regards it as a management sim like Trimps or something where you just download all the scripts and then plot your way through the metagame. They're just playing a fundamentally different game than anyone who is interested in engaging with the game in a way that more closely resembles what the game pretends to be on the Steam page.

This is unfortunate, but there is something funny about the community for a hacking game getting taken over by script kiddies.

The game certainly isn’t particularly well-designed; many mechanics seem pointless or vestigial. (Why don’t companies pay relevant salaries? Why is it hard to tell which companies have associated factions? Why can’t I await two promises at once, as long as I’m not doing something like making hack() or grow() calls in both of them? If there are increased rewards for doing the same challenge again, why is the challenge the same; wouldn’t it be more fun for them to get harder somehow?) But I’m still engaged so far. I had fun automating gangs (which were easy) and corporations (which were hard, and my corp script is still kind of a disaster), and I gather there are more novel mechanics coming.

nrook
Jun 25, 2009

Just let yourself become a worthless person!
The oracle should be more accurate if you turn up the number of ticks it uses.

I didn’t love powers either, though. At least it picks up a bit more once you unlock galaxies.

nrook
Jun 25, 2009

Just let yourself become a worthless person!
The guide mentions this too, but remember that iirc you unlock more galaxies based on the maximum number of complexity stars you’ve had, among other things. So you can push galaxies by doing a quick complexity with CCC to maximize that number. That complexity would suck at everything else of course but it takes 5 seconds so it’s worth doing.

nrook
Jun 25, 2009

Just let yourself become a worthless person!

pixaal posted:

Talking with 4G while he made NGU I had the feeling he was just winging it for the first year or so and where the numbers landed that's where they landed. Things were then patched to be easier and eventually he started doing beta cycles and fine tuning numbers before patches. You don't have to start with a well organized set of numbers. Remember the game can be living and breathing you can always release a patch to make it easier, you can't release one to make it harder.

I mean you can, but that's not fair that's how you get backlash from the community. Always start too hard and make it easier while zeroing in on the correct difficulty for the audience you have captured.

I think it only gets you backlash if you make things harder in a big game, like NGU or Evolve or something like that. In a short game like Universal Paperclip or a moderately long one like FE000000 you can easily get away with doing so.

nrook
Jun 25, 2009

Just let yourself become a worthless person!

Rynoto posted:

It's already updated.

Precognition seems... useless?

Nobody could have seen that coming.

nrook
Jun 25, 2009

Just let yourself become a worthless person!
Your upgrades are better than mine and I'm currently in the middle of a 4* blackhole out of the antimatter dimension. I'm not sure if that means anything beyond "I am stupid", though.

nrook
Jun 25, 2009

Just let yourself become a worthless person!
Wow, leaving the antimatter dimension in Evolve takes forever. I've been here for over a week (I think). I'm just finishing up putting exotic matter into the black hole, but even that probably won't be done until midday tomorrow. I can't wait to be rid of the place.

I did go to the Slow Dimension For Idle Players so I can't really complain that much, of course. I certainly got what was advertised.

I'll probably keep doing 4*s after. I'll miss the giant plasmid bonus but at this point I can go without it. And everything will feel faster than this! I guess I'll go to Heavy next?

nrook
Jun 25, 2009

Just let yourself become a worthless person!
Pro life tip: Do not under any circumstances do Evolve's Steelen challenge with centaurs.

nrook
Jun 25, 2009

Just let yourself become a worthless person!
fe000000 is still so loving good

beautiful game

nrook
Jun 25, 2009

Just let yourself become a worthless person!
you should be able to figure out eternity challenges yourself. for studies just remember that a multiplier to all infinity generators is around 12x as good as one to all normal generators (since a multiplier of infinity stars ^ 1.5 is applied to all the normal generators), and then a multiplier to eternity generators is about 8x as good as one to infinity generators. probably a little more because there’s a small power involved iirc. there will definitely still be a bit of going “oh gently caress” when you realize you can’t actually do a challenge yet but it should be doable

are there any other antimatter dimensions-likes that are both good and feasible to figure out alone? I played through the new prestige tree but it was very boring in comparison

nrook
Jun 25, 2009

Just let yourself become a worthless person!

uPen posted:

Evolve question:

I'm currently hovering around 100% mastery and doing Heavy Gravity achievements. Just finished heavyweight/creator/verrazzano etc. and my current plan is to grind some more plasmids for upgrades I want then do Joyless/Steelen etc. before trying an Ascension. Should I be trying to boost mastery more first or am I already strong enough, and should just do the Ascension?

I have no opinion on ascension as I haven’t done one yet, but I got joyless and steelen at like 20% mastery; please go do them before fiddling with other stuff.

e: unless you just mean that you have the perks but don’t have the achievements in heavy yet

nrook
Jun 25, 2009

Just let yourself become a worthless person!
(evolve) I’m pretty sure this balorg bioseed is going to take longer than a normal black hole. I’ve made a huge mistake

nrook
Jun 25, 2009

Just let yourself become a worthless person!
"I'll just stop over in Antimatter," I said. "I've got a lot more Phage now, I should pick up some more antiplasmids to take advantage of them," I said. "How long can it be, it's just one black hole reset," I said.

nrook
Jun 25, 2009

Just let yourself become a worthless person!

Banemaster posted:

Gooboo feels strangely... "sterile"? Flavourless? Not exactly sure why I am not liking it, but I guess I will drop it (for now).

Yeah, I agree with this. It takes a lot of inspirations, and true offline progress is a big plus, but the UI is bad and it doesn’t have the same charm as stuff like NGU, FE000000, Evolve, etc.

But I don’t really hold that against it because it’s new. Hopefully it improves over the months and years.

nrook
Jun 25, 2009

Just let yourself become a worthless person!
the game is like 10 minutes long; it’s a game jam game. the way to enjoy such a game is to go “oh that’s a fun mechanic” if you like its mechanic, and “eh I don’t think it really works” if you don’t. you can’t expect it to provide hours of gameplay

nrook
Jun 25, 2009

Just let yourself become a worthless person!

Big Mackson posted:

drop rate soul gems is bad. Black hole is stuffed and i want to infuse already!

I've never had issues with the black hole soul gems, although I've only done a few black hole resets and never gone past it. The one that kills me is waiting for the first soul gem that gates like half of the early interstellar tech. Just drop, you jerk! Drop!

nrook
Jun 25, 2009

Just let yourself become a worthless person!
As a more specific point, something I think is really important in an idle game is a good offline mode. This isn’t necessary in a game like Orb of Creation which is totally active, or even something like Evolve which is primarily active, but anything that expects players to leave the game open for awhile should have an offline catch-up which is reasonably accurate. In the age of climate change, it’s irresponsible to waste electricity by doing otherwise!

nrook
Jun 25, 2009

Just let yourself become a worthless person!

omeg posted:

Evolve is my poison lately. I've started a bit over a year ago and am now finishing antimatter after 100%ing heavy and all achievements. No script, 4*, definitely not a usual playstyle it seems.

No, I play it the same way. The script has never appealed to me because there is so little to Evolve's meta-layer. It's just a slowly increasing global production bonus and a few different achievements. The real game is just the base game, so I think if someone doesn't enjoy waiting to build another Wardenclyffe to get to the next capacity, the game is going to wind up being boring whether they use a script or not.

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nrook
Jun 25, 2009

Just let yourself become a worthless person!
See, this is why I’m just playing evolve. I just finished a cataclysm run. It’s sort of like a normal bioseed run but your planet blew up so it’s way slower. You do get space casinos, though.

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