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Oodles posted:I hopped into their discord and posted my savelog, turns out I hadn’t completed my cold side. I’m all good now. If somebody else is having trouble, start your superconducting coolant reaction by dragging the slider all the way to the left. After you finish all the plants you should be able to produce 150 energy. Then the unlocks cascaded in for me. It's the only time I've needed to touch a slider so far.
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# ¿ Sep 8, 2019 12:46 |
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# ¿ May 16, 2024 06:34 |
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For all the plants, I babysat the planters one at a time. First to get one unit of pureEssence(Elem) to upgrade the mixer, and then to get one unit of pure(Elem) to upgrade your basic element makers. After that, getting more seeds ups your production of plants, and when you have enough stockpiled you get into a stable production loop, so you can just alternate using the second and third options in the planters to reach that stage. And your garden should be turned off eventually as well. And for the fire plants, I'd stockpile my essenceF and then just fire up Blast to make a bunch of seeds at once. I think you can just turn off Blaze completely for that part?
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# ¿ Sep 8, 2019 20:00 |
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Ineptitude posted:Alkahistorian Ineptitude posted:I also upgraded the 4 basic element nodes, starting with upgrading the earth one with pure earth (iirc), which let me upgrade the water one, then the air one then the fire one then back to the earth one for its final upgrade. Ineptitude posted:I also could max out the alkhaest node by affording the upgrade that cost 1,2e8 of each basic element. This also practically did nothing. Its alkahest cap is lower than the previous skill and it costs more, so what is the purpose of it?
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# ¿ Sep 12, 2019 12:55 |
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Ineptitude posted:For Earth, Air, Water i used the node in the bottom left that uses pure essence but gives a ton of the same element soil, its not a positive loop but it results in speeding up the pure essence gain if you are capped on seeds, however this doesn't work at all for fire. Trying this there only resulted in losing all my seeds and all the pure essence i had gained so far, setting me back a full day. Good fun. All the plants except Air can be a bit fiddly for different reasons, but I don't think I ever had as much trouble as you seem to be. Is there one ressource you're running out of somewhere?
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# ¿ Sep 13, 2019 12:23 |
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Garfu posted:Odd it's not open source and he minifies the code but then makes the save so easily editable. Also seems to have broken on Edge a few builds ago when it was working fine before.
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# ¿ Oct 10, 2019 20:26 |
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Pretty sure minifying is the default behaviour when compiling Vue projects with single file components, like Arcanum has. Not minifying would actually require extra configuration. Okay it would be like one extra line of code, but the dude probably just hasn't thought about it what with updating the game 45 times a day...
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# ¿ Oct 10, 2019 21:21 |
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Garfu posted:I haven't actually used vue for anything so it sounds like you'd know more, I'm just comparing the two projects that both use vue. The evolve guy keeps his code public https://github.com/pmotschmann/Evolve and not minified and the arcanum guy does the opposite. I just thought it was funny his saves are so easily editable but his code is so obfuscated. Here's a repo with an example for single file components, if you wanna see. You write a .vue file that mixes html, css and js. Then it's compiled and the finished product in the web browser looks like it was written by a robot... because it was. When you see stuff like <div data-v-77ff9adc=""> it's a good giveaway because no sane human being would write that. The Evolve guy just links to vue.js in a script tag and has all his html templates in the one html file. It's still vue, but organised differently and doesn't need any pre-processing. Um. Sorry about the digression. I've just been plodding along in Structure and don't really have much thread relevant stuff to say...
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# ¿ Oct 10, 2019 22:56 |
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The dungeons will help raise your stats but the story goal is to buy the supplies and continue on. Pots and lock picking are efficient ways to get mana. Long Quests aren't. I always found the game way too slow personally. But you can open the console and set gameSpeed to whatever you want.
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# ¿ Apr 4, 2020 21:40 |
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Oodles posted:I cant get that to work in Chrome, is it F12? Where should I be looking?
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# ¿ Apr 5, 2020 22:38 |
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Crank and Mine Defense also have unfolding game systems if that tickles your fancy. And the two Beep Boop Bitcoin games are quite fun, though they don't stick to the idle game formula for very long. I always thought Bitcoin Mining Profit Calculator: Gaiden felt like A Dark Room on acid.
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# ¿ Apr 19, 2020 20:01 |
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New Yorp New Yorp posted:RG is unplayable on mobile. There are no good builds that work offline at any point in the game. However he said he played through Soda Dungeon and that game has the exact same issue. So maybe he doesn't mind? A lot of idle games on mobile are mindless and super greedy unfortunately. $10 for no ads!?
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# ¿ Apr 21, 2020 10:26 |
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What's bothering me I think is that the game was incremental but not very idle before reincarnation. But after you should just leave it overnight to come back to a big pile of obtainium in the morning. I'm at 1e100 particles and it's very much a "check it twice a day" kind of game now.
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# ¿ May 25, 2020 10:53 |
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egg tats posted:in ordinal markup, am I missing something?
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# ¿ May 29, 2020 17:06 |
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Lord Banana posted:Fair enough. I'm still no where close to doing Cost++. Is it just a grind to there now? I find spending offerings quite annoying too. I don't usually leave tabs open in the background, I just go offline. But that doesn't work for auto spending offerings. Eh. I'm at the end of the current content anyway.
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# ¿ Jun 1, 2020 16:48 |
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Xelkelvos posted:I'm getting hosed over by Sins I think. All my mana is basically draining out to less than nothing and I don't generate enough power to counteract it. It's a lot shorter and more straightforward than AK3 but definitely scratches the same itch.
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# ¿ Jun 6, 2020 12:30 |
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Cobalt60 posted:eh, anyway, it looks like i'm one Spire step beyond the stated "end of game" so I think I'll just let it lie. Turns out that wood production was a blocker for the rice cooker, so I got some of those made and sold by killing all other stamina processes, so I felt like I "really" completed it at that point. Stage 1 and 2 are way less complicated but interesting for lore purposes. Stage 3 is longer than the side stage and has a few weird gotchas but it's really good.
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# ¿ Jun 7, 2020 19:48 |
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Epsilon Moonshade posted:Okay, wait - what game is this then? I also thought it was The Last Alkahistorian at first glance (I'll second the recommendation, by the way,) but it sounded like you were talking about an entirely different game when I looked back at your post history...
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# ¿ Jun 8, 2020 14:59 |
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Ugh Discord. 30 years of internet and we've looped back to AOL chatrooms. Anyway, anybody else gave Level 13 a try? It's pretty obviously inspired by the exploration element of A Dark Room and I wish I liked it more. As it is, it's really slow paced while also requiring active play, so a swing and a miss for me. I wanna say if Armory and Machine on mobile was your pace, this may be for you. Too grindy for me.
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# ¿ Jun 24, 2020 16:46 |
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frankenbeans posted:I remembered to refresh Distance Idle earlier today. There is a now a sub-bit in Elementary called Theory, but I'm have a poo poo of a time trying to progress in it. Switching your fermions at the slow-downs can just about sneak you through, but I don't want to be doing that on repeat, it's not a very intuitive system. I finished Distance Idle today (got all achievements) and just sorta bumbled my way through Theories. All the upgrades boost one specific thing so you need to respec to boost the thing you're trying to upgrade right now. You also unlock more Higgs Boson upgrades and a third gluon button a bit later. Depth 7 is the max you can do right now and there's a tree build pinned in the discord to clear off the last few achievements at that point. I never felt like I actually knew what I was doing.
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# ¿ Jul 22, 2020 22:33 |
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The discord says left knowledge, right cadavers. I kept plodding along with that setup so I didn't question it any further.
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# ¿ Jul 27, 2020 12:18 |
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KazigluBey posted:Having trouble in Prestige Tree with the first Hindrance Spirit, "Boosters and Generator Power do nothing, Goal: 1.000e2,400 Points". Is it just the length grind it seems to be or is there a trick to it?I just don't see how you can get to the e120 points needed for T3 stuff when T2 does virtually nothing for you.
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# ¿ Sep 8, 2020 17:46 |
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Ineptitude posted:Im stuck on the gears/machines part of Prestige Tree. Up to 1e83 and 2e58 respectively.
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# ¿ Oct 5, 2020 12:51 |
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Ineptitude posted:Having a pure incremental without the idle part was a refreshing take on the genre, but that whole guess which upgrade is best part soured me on the whole game. Im up to e270ish gears now with the next upgrade at e320 and again have hit a wall that presumably requires a specific set of master brick buildings. Which makes it worse actually. I could see that kind of stuff working if you made a bit of a puzzle out of it, but once you find the correct build you never have to respec again.
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# ¿ Oct 6, 2020 14:04 |
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StrixNebulosa posted:Can someone recommend me the best paid idle/clicker game on steam? I can't decide between EF: Reclaiming the World or Idle Evolution and want to know if there's something better. I want it to be paid so I can just buy it and then work on finishing it. That's the only clicker game I've ever bought though, so I can't help you with your dilemma.
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# ¿ Nov 2, 2020 01:37 |
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ZZT the Fifth posted:Anyone got any tips on how to do basic Gnorp? Got it for my birthday, but not sure how to get past 9 spendable talents. It's about finding synergies between the talents you have unlocked to make more progress. Been a while but my endgame was all rockets and drones iirc. There's a talent for turning bullets into arrows and then you buy rocket arrows, that was really powerful. Drones also get stronger with each time compression, so as you go you wanna buy at least five each cycle. The baby drones damage really ramps up.
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# ¿ Mar 15, 2024 03:49 |
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# ¿ May 16, 2024 06:34 |
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Current endgame is sector 100. I'm a bit iffy on the current 74+ content right now. It very much turned into progressing 1 sector every 3 days or so, with a lot of letting things build up. The steam notes talk about a re-balance patch coming up soon.
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# ¿ May 12, 2024 21:12 |