|
Now I'm just disappointed that the warpstone doesn’t just chuck him into the stratosphere.
|
# ? Sep 24, 2019 17:26 |
|
|
# ? May 4, 2024 23:22 |
|
Pong can eat it. The LP will be on a hiatus until Yoshi's able to record more, which should hopefully not be too far off in the future.
|
# ? Sep 27, 2019 20:02 |
|
Famous space mercenary can't loving aim. And oh god, we've made it to the lowest point of the game. I loving hate the LightFoot tribe.
|
# ? Sep 27, 2019 20:35 |
|
I remember the Lightfoot Tribe. They'd be cool if they weren't assholes. Which is like, the number 1 mistake people make when using their archetype (the ragtag group of outlaws that stick it to the Big Bad Empire by being thieves/hoodlums/smugglers etc.)
|
# ? Sep 28, 2019 02:09 |
|
Dinosaur Planet Facts: Originally, the Ocean Force Point Temple was the Desert Force Point Temple. It was in a desert area that required help from a PointBack, probably a stegosaurus-like dinosaur. The LightFoot segment was originally a Krystal segment, so the CloudRunner was likely originally Kyte. The LightFoot segment also happened earlier in the game, before CloudRunner Fortress. I feel like the LightFoot segment marks the point where the game goes completely downhill. It wasn't great before, but from now on the game feels far more rushed to me.
|
# ? Sep 28, 2019 02:37 |
|
ThornBrain posted:The LP will be on a hiatus until Yoshi's able to record more, which should hopefully not be too far off in the future. Well, until then; Dum-di-daaa!...
|
# ? Sep 28, 2019 02:55 |
|
You guys are the only LP group that has a member get a headache all the time and have that be a good thing constantly.
|
# ? Sep 28, 2019 03:20 |
|
God this really is an up-res'd N64 game isn't it. The alarm sound from the shock drones two episodes back was straight out of Banjo-Tooie. Reminder that Morrowind came out the same year as this game. C-Euro fucked around with this message at 13:07 on Sep 28, 2019 |
# ? Sep 28, 2019 04:05 |
|
I remember the light foot tribe. The next video is where I stopped playing as a kid. It's always kind of fun to watch someone pull something bad out of their childhood out to lp and the inevitable downward slide of their opinion on it.
|
# ? Sep 30, 2019 03:56 |
|
We return for only four more parts before the LP is complete! Out of the Lightfoots and into the Rexes.
|
# ? Nov 9, 2019 21:01 |
|
ThornBrain posted:We return for only four more parts before the LP is complete! I forgot how short this game ultimately is. The Strength Test took me forever on my first playthrough, but only then, somehow. But the Trial fo Fear just stopped me dead on the last playthrough I attempted. I absolutely couldn't complete it anymore, despite accomplishing it just fine the first two or three times (why did I even play this game multiple times?).
|
# ? Nov 9, 2019 22:45 |
|
I don't know how you beat the Test of Strength so easily, because I remember trying that thing about 10 times before succeeding. No matter how fast I hammered the button, I'd lose.
|
# ? Nov 10, 2019 00:04 |
|
I remember strategy guides back in the day recommending you rub a pen cap back and forth over the edge of the button because it would register more presses that way than just using your finger. And also people getting turbo controllers to get through it. It's weird how insufferable this game is in hindsight; I don't remember thinking it was great or anything, but I didn't think it was horrible. And yet looking at it today, there's barely any actual gameplay, it just looks like a chore to get through (and like the devs felt the same way while making it).
|
# ? Nov 10, 2019 01:58 |
|
When I did the boss fight playing this as a kid it must have taken me about half an hour. I got the whole "chuck an explosive container at him" bit but I could not figure out how the electricity factored into it. I think I must have reasoned out that it was a way to fence you in and keep you from going that way. When I finally figured out it affected the boss it still took me a while to get the hang of the timing. It's really not a good section.
|
# ? Nov 10, 2019 02:06 |
|
Explopyro posted:I remember strategy guides back in the day recommending you rub a pen cap back and forth over the edge of the button because it would register more presses that way than just using your finger. And also people getting turbo controllers to get through it. This. All this. Also gently caress the Test of Fear. That was a loving wall to kid me.
|
# ? Nov 10, 2019 02:10 |
|
Did you shoot the dino in the taint or the cloaca?
|
# ? Nov 10, 2019 02:56 |
|
The test of fear is great, because someone sat there and got paid to think "what of we spent a bunch of money and time creating a cutscene and then make the player ignore it and look at a bar instead." E: seriously though, do the regular dinos in that scene even show up anywhere else? Also, fox genocided the cool looking t rex tribe, what a jerk. FoolyCharged fucked around with this message at 03:17 on Nov 10, 2019 |
# ? Nov 10, 2019 03:02 |
|
I do like the look of the Walled City, it feels very Meso-American to me which is an aesthetic that you don't really see in most media. Also the King Redeye fight is pretty simple but it does feel pretty cinematic to me, which isn't something you can say about most other parts of this game. The Trial of Fear sucks rear end though, for real. Your point about having more Star Fox-specific "fears" is a good one until you remember that this scene is probably a holdover from before the Star Fox license was applied to this game. There's also one detail about it that I need to remember to bring up once the LP is finished...
|
# ? Nov 11, 2019 15:13 |
|
Thorn, I am expecting you to record a professional version of the Dino Taint song by next week
|
# ? Nov 11, 2019 19:33 |
|
The Trials and Tribulations of Tricky
|
# ? Nov 15, 2019 21:03 |
|
The fire puzzle is based on the color of the torches you passed on the way to the door.
|
# ? Nov 15, 2019 22:06 |
|
ThornBrain posted:
3:45 >There is no message that gives you a hint. There are torches leading to the locked door with the correct order
|
# ? Nov 15, 2019 22:06 |
|
Hah, I rewatched the last video with the trials just before watching this one, and I was thinking to myself that the voice of the leader of the Lightfoots reminded me of Conker's voices.
|
# ? Nov 15, 2019 22:10 |
|
Oh poo poo, I've been called out in a video. For what it's worth, while I know more about this game than anyone really should for a mediocre zelda clone, I looked up the enemy names on the wiki There's actually 10 gold rings in all the arwing sections. Compare and contrast the wallet gates in this game and Wind Waker: Wind Waker lets you get the wallets early and doesn't require them until some ways in (though people who don't explore still get screwed and they changed it for the HD version). This game gives you the wallet and then immediately says "no progress until you grind out 30 more scarabs than your old cap". Technically 20 if you haggle, I guess. Has any game actually made haggling fun? Tingle's Rosy Rupeeland had haggling as a core mechanic, and even there it wasn't fun. Originally, the Walled City had not just the RedEyes, but also HookClaws, described as similar to SharpClaws, but more intelligent. The Queen Earthwalker won't let Tricky go to the Walled City, so Meanwhile, Krystal is busy doing an area completely cut from the final game. The original draft had 6 SpellStones and 8 Krazoa Spirits (still only two force point temples though). She visits the sacred dinosaur burial grounds of BlackWater Canyon. Kyte isn't allowed, so she takes a LightFoot guide. That's right, Rare planned to have four sidekicks originally. I imagine the other three all got cut after it turned out Tricky was difficult enough to program on his own. BlackWater Canyon contains the Tree of Souls (it's your standard video game cycle of souls tree) and is protected by the ShadowHunter tribe. These actually show up in Star Fox Adventures, as the raptors in the Test of Fear cutscene. The leader is cool and agrees to just give Krystal the SpellStone, but his lovely son disagrees and steals it and flees into the canyon. Krystal catches up to the ShadowHunter, but their disturbance angers the spirits and a giant skeleton monster traps the ShadowHunter in its cagelike ribs. Krystal defeats it, the ShadowHunter learns a valuable lesson, yadda yadda. Procrastine fucked around with this message at 02:54 on Nov 16, 2019 |
# ? Nov 16, 2019 02:48 |
|
That all sounds like such a better game than what we got in the end. Thanks for forcing Star Fox into this, Miyamoto. I knew the haggling wasn't good, but I forgot how garbage it actually was. It's also entirely pointless because unless you obsessively buy every item in the store, you're always at scarab cap. And it's not even like you can do a good enough job at it to skip past the wallet wall.
|
# ? Nov 16, 2019 03:22 |
|
We're in a really dark place if you catch yourself saying 'Phew, I managed to avoid having to repeat the flying section' in a Starfox game.
|
# ? Nov 16, 2019 04:29 |
|
Also note that the shopkeeper is a ShopKeeper, indicating that there's an entire tribe of ShopKeepers. I wonder if the Krazoa Spirits were originally planned to be a secondary goal that you could choose to either complete gradually while collecting the Spellstones or in bulk at the end. The way it ended up, it's just a bunch of mandatory sidequests to pad out the stretches between Spellstone dungeons.
|
# ? Nov 16, 2019 20:51 |
|
I get the feeling that there was originally an actual character for the final Gatekeeper, only they got cut due to time constraints so they just made a random EarthWalker (and all his friends apparently?) take the job instead.
|
# ? Nov 17, 2019 08:06 |
|
Mods please change my name to Load Bearing Owl
|
# ? Nov 18, 2019 06:07 |
|
Wow I either forgot how hard this game railroads you in the back half or I was too stupid to notice it as a kid, which just validates their design choices. Maybe a little bit of both.
|
# ? Nov 22, 2019 14:53 |
|
It's the penultimate part of the game, so we need to condense all of its bad design decisions into our last schlep to a spellstone.
|
# ? Nov 22, 2019 21:06 |
|
I remember finishing this game and I remember kind of liking Dragon Rock. I don't remember the aiming controls being this bad, but they took too much getting used to. I also remember that I got tired of this game halfway though in my second playthrough and I haven't touched it since.
|
# ? Nov 23, 2019 03:41 |
|
The endless missile defense here was so bad it's one of the two things I remembered about this game. Thank you for the service of gratuitous trimming on that.
|
# ? Nov 23, 2019 03:57 |
|
I don't know if I'd say that this game is worse than I remember it being, but it's definitely a lot lazier than I remember it being. Also is it me, or have these orbital areas been getting smaller each time?
|
# ? Nov 23, 2019 03:59 |
|
Dinosaur Planet facts! Dragon Rock and Drakor were far more plot-important originally, but before we get to that, more cut content! This is a long one, there's a LOT of cut plot stuff here. Dragon Rock is the resting place of the dinosaurs' god, the Kameria Dragon. Sabre visits Willow Grove, a sacred land near Dragon Rock that has been tainted by Scales. The plants and dinosaurs in the area have become mutants. They're not evil, just angry about being turned into mutants. (The dinosaurs at least. I don't think the plants are angry.) Before Sabre can enter Dragon Rock itself, he has to do a Krazoa test and deliver it to the usual place. I forget if I've covered this earlier, so I'm going to do it now: A) The spirits are delivered to Warlock Mountain, not Krazoa Palace, though prerelease footage shows that DP's Warlock Mountain is basically just SFA's Krazoa Palace outside of the name. B) The Krazoa spirits are the spirits of the Quan Ata Lachu, eight beings worshipped by the Krazoa themselves. After delivering the sixth spirit, the location of Krazoa Palace is revealed (no relation to SFA's Krazoa Palace outside of the name). Sabre is levitated by a strange force and the Quan Ata Lachu begin speaking to him. They reveal that there is a greater evil behind General Scales that must be stopped and also explain the concept of the Majestic Eight planets. These are the first eight planets created at the start of the universe, and Dinosaur Planet is one of them. To save the planet, Sabre/Krystal must go to the Krazoa themselves. The Krazoa fought a great war aeons ago that almost killed them all, but some still live. Krystal enters the giant head at Cape Claw (the ocean temple doesn't exist in this draft, remember) and finds a Translator Object, letting her and Sabre read ancient texts throughout the world containing hints on how to open the gates of Krazoa Palace. This part seems like it could be cool if done well, but I have my doubts it would be. Krystal enters the palace and finds a lone Krazoa. The rest of his race are in suspended animation and he was woken by the emergency system. He reveals the person behind Scales is a Dragon of Kameria, the archenemy of the Krazoa. The great war mentioned earlier was fought between the Krazoa and the Dragons, as the Krazoa worshipped the Quan Ata Lachu as the creators of the universe, while the Dragons considered themselves above the Quan Ata Lachu. The final battle of the war took place above a newly-born Dinosaur Planet. The Kamerian Dragon the dinosaurs worship is actually the last dragon warrior slain in the battle, whose body fell down to the planet below. An ancestor of this dragon, called Drakor (see, there he is!) is extracting the energy from the planet to kill the Krazoa. There was once a SpellStone in the palace, but it disappeared at some point. The large amounts of magic energy flowing through the palace have caused two tears in space-time to appear. Looks like Krystal has to go on a time-travel adventure! She first visits the future, where the palace is almost completely destroyed. All the time fuckery has placed it in a precarious limbo, poised on the edge of a black hole. The Krazoa from earlier is still here, though close to death. Drakor won and all the others have been killed. Drakor stole the SpellStone from the past, preventing our heroes from assembling the full set. Sabre fought Drakor on Warlock Mountain and died. Krystal asks what happened to her, but the Krazoa dies before he can answer. Krystal heads to the past next, just before the start of the great war. The Krazoa here are antagonistic to Krystal, so she must sneak through and steal the SpellStone before Drakor's spies. While there, Krystal discovers that the backstory the Krazoa told her was the sanitized version. The Krazoa were actually the ones who started the war, as they wanted the Dragons dead so the Quan Ata Lachu would only allow them to rule the universe. Krystal returns to the present with a dilemma. Should she help the Krazoa knowing the truth behind the war? If she doesn't, she risks keeping the future she saw earlier, where Sabre dies. The lone Krazoa in the palace says they were wrong in the past and that they have changed, but of course he would say that wouldn't he. Krystal chooses to believe him, and heads to the Desert Force Point Temple to shut it down with the last desert SpellStone. As she places the SpellStone, Scales shows up. He's too late to stop the temple shutting down, but he won't stop until Krystal is dead. The King EarthWalker and his soldiers try to enter the temple to help, but they're too late and Krystal must face Scales alone. (Aren't the EarthWalkers with Sabre? Probably should be the CloudRunners helping Krystal.) Krystal kills Scales as the King finally breaks through. He tells Krystal to take Scales' belt, but it turns to stone for some reason? The King tells her to send it to Sabre so he can show it to the mutant leader in Willow Grove, as he's an alchemist and can help somehow. Sure, why not. Sabre does so, and the belt is restored. It allows Sabre to enter Dragon Rock without becoming mutated. With Scales dead, the SharpClaw have become morose and they just stand by and watch Sabre enter without doing anything to stop him. I like this as a plot element. Dragon Rock is big and empty like in SFA, but more as a calm-before-the-storm thing rather than the obvious time crunch of SFA. Under the towering rock in the center lies the body of the Ancient Dragon that Drakor wants to revive. The Dragons used to have far more magic power than the current generation has, and by reviving it with magic energy taken with the SpellStones, Drakor will be able to destroy the Krazoa and rule the universe. Dragon Rock's gameplay is the same as in SFA, except the CloudRunner and HighTop switch places, and instead of hitting a switch, the HighTop carries rocks to open the entrance to the rock. Inside the rock itself, Sabre discovers that all that's left of the Kameria Dragon is its heart, connected to huge tubes pumping it full of magic energy. The final SpellStone is embedded in the heart. Sabre destroys the heart and takes the stone, but Drakor tries to trap him inside the rock. Sabre escapes and return to the mutant leader, who is a SpellStone Guardian. He places the stone in the Volcano Force Point Temple and puts an end to Drakor's plan to revive the dragon. But for some reason, if all the spirits aren't placed, the bad future Krystal saw might still come true!!! Eh, it's an early draft, they're allowed some plot weirdness.
|
# ? Nov 23, 2019 04:26 |
|
I have no idea why, but your first flame blast right here just goes flying off the screen far off from where you aim. I find that incredibly amusing.
|
# ? Nov 23, 2019 08:32 |
|
Procrastine posted:But for some reason, if all the spirits aren't placed, the bad future Krystal saw might still come true!!! Ah, so the Spirits were a semi-optional True Ending thing. That certainly makes more sense than what they ended up as. I'm only noticing now how completely formulaic the progression gets after you've picked up Tricky. It's essentially just the same order of operations repeated four times: Find Gatekeeper -> Fly to planet shard -> Put SpellStone in temple -> Get Krazoa Spirit -> Put Spirit in palace. Interspersed with a whole bunch of mandatory unrelated minigames.
|
# ? Nov 23, 2019 11:21 |
|
I never get tired of these after video conversations. You guys should like, have a podcast where you all bullshit together like once every few months.
|
# ? Nov 24, 2019 05:53 |
|
The game ends with a bang, but not one anyone wanted or is particularly satisfying. Thanks everyone for watching. Hang on to that sexy saxophone for our next Star Fox LP: Star Fox Assault, coming early 2020!
|
# ? Nov 29, 2019 21:08 |
|
|
# ? May 4, 2024 23:22 |
|
I absolutely hated this fight because of all the reasons mentioned in the video. rudecyrus fucked around with this message at 21:43 on Nov 29, 2019 |
# ? Nov 29, 2019 21:41 |