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The part with the full plate armor actually made sense. It is fully possible to swim in full plate (as well as to climb, roll, cartwheel and so on) and musket balls fired from close range was one of the few things that would go trough plate. So, what happened in the cutscene adds up. Anyway, from what I've seen from the abandoned LP, while this game obviously takes a lot of inspiration from Dark Souls, it's also not afraid of being it's own game and to do things its own way. I'll be looking forward to seeing how this plays out.
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# ¿ Sep 6, 2019 07:33 |
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# ¿ May 8, 2024 15:54 |
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SSNeoman posted:Wait what the gently caress cat clock was a real thing?? Crystalgate fucked around with this message at 18:27 on Sep 25, 2019 |
# ¿ Sep 25, 2019 17:07 |
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Does the Nioh Spear Helicopter beat the Path of Exile Helicopter? Anyway, I can't say I like parries in the Souls games either. That said, the principle of the parry is simple enough in the first Dark Souls. Your parry window is at the beginning of the parry animation no matter what equipment you parry with. The animation does not tell how long that window is though. An enemy can be parried if its attack is parry-able and the window is simple when the attack hits you. Dark Souls 2 makes it more complicated.
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# ¿ Oct 12, 2019 07:52 |