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Neurotic Roleplay posted:jesus christ how broke is your brain if you keep up with and talk about this dumb loving game. and no, you aren't doing it "ironically" All of these people, doing things I don't agree with. It's literally tyranny. I'm going to tell you all exactly what I think, and the devil take every last one of you. Also, have you checked where you are? iospace posted:Tell us how mad you aren't, thanks. Page 2. A new record. Meanwhile... 'Report: on GTA V sales, "Rockstar North has apparently not paid any corporate tax in the United Kingdom and has claimed 42 million UK pounds in tax credits" from a fund meant for “culturally British” games and "small and medium sized businesses"' Tolth posted:What the hell is wrong with people who fall for this? How much of a mark do you have to be? I can sell you a small pamphlet for $10.
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# ¿ Sep 6, 2019 14:50 |
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# ¿ May 15, 2024 04:27 |
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monkeytek posted:How much are you in for commando? Nonono, you misunderstand; Neurotic Roleplay is actually giving a medical diagnosis and has wandered into the somethingawful.com games section by accident, wandering past the awful Skyrim mods and terrible hentai games on Steam to point out that enjoying the slow-motion collapse of the largest crowd-funding 'game' is somehow more broken-brained than....<checks notes>....'tit spikes'? Do I have that right? It makes you really think.
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# ¿ Sep 6, 2019 14:54 |
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Orange Fluffy Sheep posted:My favorite part is learning the game uses the Crysis engine, but in order to have outer space adventure in an engine built for a single island, everything in the engine is itty bitty, and a ton of the physics glitches are because of how tiny everything is and the engine literally not being designed to handle it. A while back they used to have a site that referred to the different systems they were going to create (a hundred of them). This site included the physical characteristics of the planets and moons. Crusader is a gas giant. As you can see, it's around the same size as the Earth in game. Our two different variants of Gas Giants in the Solar System, Jupiter and Uranus are shown in the background. They lampshade this by increasing travel times.
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# ¿ Sep 6, 2019 15:25 |
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I said come in! posted:People like talking about this Kickstarter because there is nothing like it. Development started in 2011, it is still pre-alpha, there is $27,000 DLC packages that normal people have paid for, and the game is nearing $300 million dollars. Something like this has never been seen before, and it really shows a critical fatal flaw in both the way capitalism works, and how broken the game industry is. That something like this is acceptable to millions of people, is just completely wild to me. The Aristocrats!
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# ¿ Sep 6, 2019 16:13 |
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intardnation posted:what happened? They decided to pull an Ouya* and be 'Gamescom adjacent' by holding their own events, but not actually being _at_ Gamescom. * Ouya once 'attended' E3 without actually being _at_ E3.
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# ¿ Sep 6, 2019 16:21 |
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Bargearse posted:One of my favourite bits of Star Citizen bullshit right there. Either the switch to Lumberyard was trivial and only took a few days as they claimed, meaning it’s all built on bog standard Cryengine and they’re lying about replacing half of Crytek’s code, or they had to devote serious time and resources, in which case they’re lying about the switch being trivial. There is a 'the_agent' rumor that they're actually doing a clean room at the moment, which then raises my question 'WTF were they doing during the radio silence of 2017?'. So to roughly timeline; * They start with CryEngine, then decide to jump to Lumberyard. * They're on 'Lumberyard' after two days of migration, but now Crytek is suing them, and every attempt to get the case dismissed, including an all-out effort to paint Crytek as living on credit and unable to pay court costs. They're firmly into discovery before a jury trial now. * There's a rumor they're shifting engines. Edit: if you're interesting in the ongoing case of Crytek GMBH Vs Cloud Imperium Games Corp. et al, it's Central District of California, Hon. Dolly McGee presiding. Case: 2:17-cv-8937 Hav fucked around with this message at 16:41 on Sep 6, 2019 |
# ¿ Sep 6, 2019 16:31 |
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RBA Starblade posted:Jesus Christ He can't help you here.
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# ¿ Sep 6, 2019 20:19 |
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LuiCypher posted:On top of that, releasing it would offer concrete proof that all the negative things people said about him are absolutely 100% true. This. Although i think the past seven years income and new house in a family trust will see him through. This is more about effect than it is about any of the stated goals.
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# ¿ Sep 6, 2019 22:48 |
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I said come in! posted:What is the backstory to this image? There was a cosplay competition in the early days, iirc, and bunnyman was an entrant. Also the kid in the full face black tracksuit. Edit: i prefer the image in gold. Hav fucked around with this message at 22:52 on Sep 6, 2019 |
# ¿ Sep 6, 2019 22:50 |
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SPERMCUBE.ORG posted:OK, you're ugly too! I loved that joke in ‘Carry on Doctor’, and I love it now.
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# ¿ Sep 6, 2019 23:21 |
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Rap Three Times posted:The same day as the S.C.A.M thread closes... Coincidence?... No, we’re all buying back in with our great awakening. We pull the great one-eighty and leverage our bond of ten bucks to take control of Star Citizen, and raise the God Worm Smart to his rightful position to the left a bit of Chris ‘Chris’ Roberts.
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# ¿ Sep 7, 2019 02:22 |
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Scruffpuff posted:LOL never. I backed despite Chris. I knew he was a tool, but very early on there were some promising demos and actual game devs involved. It basically looked and felt a bit like Freelancer 2013 so I figured what the gently caress, here's $45. I played the "fly out of an asteroid base" tutorial and it all worked first try (try to believe that seeing it today). I paid just over fifty bucks for another Wing Commander. What i’ve gotten can be best described as ‘very, very, very meta’. The best and worst money I’ve ever spent.
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# ¿ Sep 9, 2019 03:23 |
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Zazz Razzamatazz posted:Before that it was regular old Object Container Streaming that was going to save the game right? And before, it was Network Bind Culling. Before that, it was Serialized Variables. Render To Texture was in there for a bit, but it turned that people had been doing holograms in games for a while. Server Meshing is the true grail. Just after they figure up how to beowulf EC2 instances into Skynet.
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# ¿ Sep 9, 2019 05:07 |
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tooterfish posted:That's not a unity feature, it's a C# one. Serialisation isn't a game development concept, it's a basic bitch programming one. Seriously. Even to the extent that __get and __set are inbuilts for most object-oriented programming languages, which in turn completely inspired the game frameworks through shared concepts in basic programming. Accurate car analogy too. Danknificent posted:SSOCS is great and all, but I'm not holding my breath for really smooth performance until CNN, ESPN, and LMNOP are implemented. Not until the ItemsXP V2.0 update, and that's going to mean refactoring the ships again. 2025.
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# ¿ Sep 9, 2019 15:06 |
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RabbitWizard posted:I'm trying to explain what these cool things do for the noobs in this thread: The fun thing was how much of a big deal they made about atomically updating game objects. Or even switching to 64-bit addressing space. My bag has always been about the unintended consequences they're introducing to the engine, which they're also having to extend, and that they've managed to piss off the developers of the engine to the extent that they had to jump ship to a free version. Classic Chris. The networking stuff is pretty much hilarious, mainly because latency is a factor in any design they will try, and they've been collecting real money based on their ability to either solve a problem that the financial computing bods have in a gaming context, or change the speed of light.
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# ¿ Sep 9, 2019 15:12 |
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Rotten Red Rod posted:CIG's great communication at work! The most transparent development ever.
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# ¿ Sep 9, 2019 16:26 |
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Bayonnefrog posted:Posting in this new Scam Citizen thread for posterity. I'll be here when the trial starts. ETA? Not currently known, but the only blocks to trial were motion to bound and as m'colleague Albie Quirky pointed out they handed over a cheque on August 19th. They've been urged to make all attempts to settle, but Crytek seems vested in taking this in front of ordinary Americans. Agony Aunt posted:I recall the same. Ditto. Klyith posted:absolutely true but it's also very funny how they keep inventing buzzwords to describe stuff that nobody else would even mention, let alone consider an achievement They've been working on various variants of 'Object Container Streaming' for upwards of three years now. Three years. That's around 21 gallons of Scrum master tears.
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# ¿ Sep 9, 2019 17:31 |
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TheAgent posted:backers often go "see!! they said it couldn't be done, but we have a city planet!!" when in reality we argued that making an entire city planet that could be fully explored, with NPCs correctly navigating streets, landing zones and air space is pretty much impossible and that most likely it'll be stripped down into a few hotspot waypoints with the rest locked off Being stabbed?
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# ¿ Sep 10, 2019 13:08 |
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Jonny Shiloh posted:https://www.youtube.com/watch?v=McDhkXZv6ck ‘Cadence’ is very scrumlike. I guess they’ll start renaming that as well soon. So no ship/station docking, no ship/ship docking, no mention of land claims. I guess if you want to pirate a ship, you’ll need to get onto Rexshillas schedule and pewpew with some other boys. iCache?
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# ¿ Sep 10, 2019 13:15 |
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Agony Aunt posted:More to do with lust being on their mind. Yeah, but negotiating that in an alley is how you get stabbed. Does the future eschew the use of phones?
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# ¿ Sep 10, 2019 13:17 |
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Scruffpuff posted:No, you see, you can't trust the sub-ether network in the Space Future™ because of the risk of interception (as anyone who has watched a sci-fi program will tell you, decrypting encrypted communications is easy once you hack the first 3 firewalls). That's why CIG talked about "Data-Runner Ships" which you can use to transport important data the old-fashioned way. It is much more difficult to track a small ship through the vastness of space, unless of course you use a mine-layer ship with mines that have an incredible range of 10km which are sure to lay waste to your target, because in Star Citizen small ships are both difficult to track and great for running secret data but it's also a universe where it's very easy to predict the trajectory of an enemy target with sub-10km precision in advance. But in Tinder now, I can swipe. The future blows. Foglet posted:iCash, obviously. It's more that they appear to have found a new buzzword. quote:The first major part of the iCache has been completed and tested. The iCache is a highly distributed and fault-tolerant storage/query engine that greatly out-performs their current pCache. It provides an indexing and query system that can be utilized by other services for specific and complex item queries. This system is important going forward, particularly as the Persistent Universe sees greater volumes of players and server meshing comes online. I'm actually having some trouble cutting through that bullshit, mainly because storage and query are different things, but it sounds like a master/slave set up for the persistence store where they're using a local cached copy of the most commonly used result-sets for a given localized instance. Again, we've pretty much figured out that they're trying to run this via microservices, and that provides a quicker method to get to commonly used data, but they're still going to suffer congestion building the localized sets in the first place. quote:The first major part of the iCache has been completed and tested internally, too. The iCache is a highly distributed and fault-tolerant storage/query engine that greatly out-performs the current pCache. It provides an indexing and query system that can be utilized by other services for specific and complex item queries. This system is important going forward, particularly as the Persistent Universe sees greater volumes of players and server meshing comes online. quote:August saw the Backend Services Team focus on fixing various bugs with new and existing systems. The iCache underwent significant testing, including checking its overall robustness and recovery. Work began on the new resource service, which is responsible for placing and tracking natural resources on planetary bodies throughout the solar system. The new Star Engine Services received enhancements to its core technology and is now ready to be used for gameplay and other supporting roles. Looking forward to the conversations soon about switch saturation.
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# ¿ Sep 10, 2019 14:38 |
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Grubby Hobo posted:It would be funny if this just meant "We switched from Amazon's MySql to Amazon's Aurora." That would involve trivial effort, and there's nothing in this quote that contradicts it. Aurora is limited to fifteen slaves, IIRC; I'd go for it over RDS these days, but it's still fairly hard lock-in for AWS services. Another alternative is that they've found Redis. Agony Aunt posted:If they can't handle 3 month release cycles they are not going to handle the much more complex "staggered" 6 month cycles. It's an interesting reaction to missing deadlines, mainly as it doesn't actually change their ability to hit them, but it means that three months for a feature wasn't enough. What that also means is that the features are getting monolithic and can't be broken into more atomic sections. I think 'cadence' itself is an indication that they have finish-line in mind, if not specifically set on paper. This is *good* for Star Citizen. Agony Aunt posted:Its going to increase the risk of regressions massively unless they separate tasks out between the two development branches very carefully. Imagine if a dev on the "A" branch makes a change to a method that the "B" branch is not aware of until time it comes to merge. Oh, and they appear to have had such an easy time with regressions on the older, non-crunch method of development.
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# ¿ Sep 10, 2019 16:39 |
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# ¿ Sep 11, 2019 16:49 |
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Sarsapariller posted:TLDR: Planets in this game are big stationary objects that turn in place to produce day/night cycles but do not otherwise have any form of newtonian motion. For a one-sixth definition of 'big'. No, I'm never letting go of this.
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# ¿ Sep 11, 2019 21:59 |
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Zushio posted:Just want to say, this thread is great. I have only paid a little attention to SC drama in the past, but the full scope is a little staggering. I backed it too. https://store.steampowered.com/app/236370/Interstellar_Marines/ - forever early access, and the pioneers of the Crobbers style. I was a pre-laptop theft Project Zomboid supporter, too. Its been a rocky road.
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# ¿ Sep 12, 2019 01:55 |
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Scruffpuff posted:Star Citizen is the game development version of that episode. Or the increasingly poor decisions of Chris Roberts. No, we’ve been quite insistent on the start year being 2012, and development working being seven years. We just point out that it’s going to be a decade if they ever finish it.
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# ¿ Sep 12, 2019 13:08 |
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intardnation posted:but they dont have a giant worm do they! Leaked Sandworm Mo-cap footage. About that vote for the minelayer - Worth a trip down memory lane for the letter that accompanied it too. Quoth the Crobbers posted:Only a few days ago, I wrote the $54 million letter which is truly incredible. I think everyone should take a moment to appreciate the enormity of what you as a community have achieved. Two years ago, the idea that a group of people who love space sims, PC gaming and the promise of a huge new universe to adventure around in could unite to raise $55 million to fund a game was unthinkable. Every one of you, from single Aurora pilots to those building their own fleets, has been part of something unprecedented. Today, we’re in the Guinness Book of World Records, and not as the largest crowdfunded game of all time, but as the largest crowdfunded anything of all time! September 30th 2014 (bolding mine throughout)
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# ¿ Sep 12, 2019 14:33 |
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Colostomy Bag posted:So new space court action on pacer? Basically pushing court back another 3 months? Yep. Nice round up of the actions so far, too. Print out and magnet to the fridge. Joint Counsel posted:1.Crytek filed its initial complaint on December 12, 2017 [ECF 1] and its First Amended Complaint (“FAC”) on January 2, 2018 [ECF 18]. On January 5, 2018, CIG moved to dismiss the FAC. ECF 19.
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# ¿ Sep 12, 2019 14:43 |
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kw0134 posted:Yeah, shock and surprise, when one party is all about being dilatory it causes delays in the case. (Though to be fair, some of the MtD stuff had better legs than I had thought, but the essential core was always going to have to go to trial if it didn't get settled; novel theories of damages aside, a contract case looks like a contract case.) Seriously, all that poo poo about the Crytek employees jumping ship and the conflict of interest was going to be difficult to argue without having something solid up front, and it looked like sour grapes from the get go, although personally it lends credence to the whole theory that Chris was banking on Crytek going under.
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# ¿ Sep 12, 2019 18:08 |
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The number of 'Pong' replies tends to really heavily underline the age of the backers. My personal vidyagayme journey started with this bad boy; All variations on small blob interacts with larger blobs. It blew capacitors on a fairly regular basis, and was my first entrance into the world of solid state electronics, a field that would almost completely disappear.
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# ¿ Sep 12, 2019 18:14 |
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Rotten Red Rod posted:I agree it looks great but never preorder, ever <secretly pre-orders>
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# ¿ Sep 12, 2019 19:08 |
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Scruffpuff posted:I think my first video game was a cocktail table version of Surround in the back bar of a Bonanza steakhouse. Arthur Fonzerelli? https://www.pcgamer.com/fallout-76-players-arent-impressed-with-the-new-dollar7-fridge/ quote:Amid the new cosmetic items are a pair of utility items. The refrigerator lets you store food and drink to slow down the speed at which they spoil. The collectron station, meanwhile, sends out a wee robots to search for scrap and junk. They cost 700 and 500 Atoms respectively. Tee hee.
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# ¿ Sep 12, 2019 21:52 |
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Drunk Theory posted:I see, all paths lead to whale. There is no escape. I'm caught in the Blue Lagoon in the lower left.
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# ¿ Sep 13, 2019 14:17 |
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'Open Development'? Jesus.
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# ¿ Sep 13, 2019 20:51 |
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trucutru posted:The great wheel of Shitsara, according to the backers. They really put a triskelion in the center. Lovely.
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# ¿ Sep 13, 2019 20:58 |
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Sanya Juutilainen posted:These things he quotes are nothing alike, 3-body problem has no three layers, I wonder if he even realizes that. It’s a very optimistic extrapolation of the bullshit. He’s the text version of Adzadama.
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# ¿ Sep 15, 2019 01:58 |
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Zzr posted:Star citizen : not a game, and also not a game. Released, yet not released.
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# ¿ Sep 16, 2019 03:30 |
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h3isenbug posted:Who's gonna pay for this? You merely offer refunds. The actual supply of refunds themselves would follow the successful launch of the game, and the huge uptick as western civilisation uploads itself to provide Cymelion with 'steerage'*. * There is an implication.
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# ¿ Sep 16, 2019 20:47 |
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Bootcha posted:Hey gang. Space bike? https://imgur.com/0zShdnj Lordy, i hope it’s not the cosplay - https://youtu.be/BWLVI_mnn2I Hav fucked around with this message at 14:19 on Sep 17, 2019 |
# ¿ Sep 17, 2019 14:11 |
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# ¿ May 15, 2024 04:27 |
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Bootcha posted:What does your heart tell you? Don't pre-order video games, a gentleman uses his knees and elbows, and they're just hosed up enough to pay for film-quality props for an on-stage skit that was _supposed_ to solidify Strangli's acting chops, but actually came off really stilted and weird? Surely that's the whole skit prop cost, or someone really made bank off supplying a bodyglove. shrach posted:Obviously untrue. And by that, you mean a huge pile of rotting deer meat?
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# ¿ Sep 17, 2019 18:28 |