The movies was so loving close to being huge. If it just came out a couple years later when YouTube got huge it could have really taken off.
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# ¿ Oct 9, 2019 06:04 |
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# ¿ May 16, 2024 07:58 |
Remember years ago when they were talking about how star citizen was gonna be SO big it'd take up 100 whole gigabytes and now we're at the point where games are coming out that are nearly double that (Rdr2 is 150, new call of duty is 175) Sankis fucked around with this message at 07:12 on Oct 11, 2019 |
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# ¿ Oct 11, 2019 06:58 |
I just can't get over the people who think this is normal (or better!) game development. I'm not in the industry, but I've been following games and games media to know this isn't how games are typically made. They're trying to color in a coloring book where all the lines are constantly shifting, like they're trying to constantly make a vertical slice for demo but are afflicted with a sispyhean curse. That plus 90% of their development is stuff to sell.
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# ¿ Oct 12, 2019 17:52 |
to be fair development didn't really start until a little bit ago and 2014 from 2012 is 2 years so 2 years from the ACTUAL development start would actually be 2021
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# ¿ Oct 13, 2019 21:16 |
It's because in their head the game will be better than real life replacement and more than anything they want to be someone's lovely boss who tips waiters by leaving a fake $100 bill that says "here's your tip: go to college!! ".
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# ¿ Oct 15, 2019 02:00 |
Things can only be bad when they directly affect me. Everything else is always good.
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# ¿ Oct 18, 2019 01:08 |
Remember when they said lifetime insurance wasn't going to be a thing anymore like 5 years ago. It's another on the long list of reasons why the economy of SC makes no sense and will never be viable and also how it's pay to win
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# ¿ Oct 18, 2019 21:07 |
Popete posted:It really is true that they cannot ever release this game in a standard $60 package. They are making more money off of ships sales to "fund development" than they could ever hope to make with a standard release model even if the game sold well. One thing I've wondered is about that 50 mill or whatever in investment they took. One thing that hate watching shark tank has taught me is that no one is going to invest without a plan to get their money back. There's no way that a portion of "pledges" aren't being funneled to those investors, right?
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# ¿ Oct 18, 2019 21:26 |
I hope they get their ai programmers I really want them to finish that bartender
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# ¿ Oct 22, 2019 06:19 |
Preproduction is generally not counted when people talk about dev times for games but I'd understand a star citizen fan not knowing what that is.
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# ¿ Oct 22, 2019 21:37 |
It's because they're Asian themed aliens. They even live in the 'east'. It is 1000% intentional and incredibly lazy.
Sankis fucked around with this message at 22:41 on Oct 29, 2019 |
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# ¿ Oct 29, 2019 22:38 |
I'd be terrified to be on someone's kos list in star citizen, a game where death truly and definitely means something
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# ¿ Nov 3, 2019 22:11 |
rebuild star citizen from the ground up using voxels
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# ¿ Nov 15, 2019 11:49 |
1stGear posted:Citizens know nothing about RDR2 other than "it's a good game" and "it took eight years to make". Therefore, Star Citizen is just like RDR2. They cannot appreciate the difference between "It took eight years (and a fuckload of developers) to make a complete game that was meticulously detailed while having enormous amounts of content." and "Its taken eight years to produce a bunch of half-baked gameplay loops that are barely functional with no clear vision or end in sight". To be fair, I'm sure three years of RDR2's development also involved finishing the animations for a bartender
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# ¿ Nov 21, 2019 10:11 |
Their new game mode reminds me of the mid 2000s when battlefield was huge and every other developer tried to clone it. They always ended up creating these clones that felt so flimsy and lifeless. With the new star system, I wonder if that's enough to legally say they accomplished their goal of multiple star systems. The "minimum viable product" has to be the true end of this, right?
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# ¿ Nov 25, 2019 00:11 |
Infinity Battlescape has been out for a few months, unless you mean out of early access.
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# ¿ Nov 27, 2019 10:15 |
I haven't tried it yet myself. People seemed to be having fun with it but I haven't heard much of it since. I'm pretty done with early access as well. I get why it's often necessary but it seems like a monumental effort, especially with how steam is now, for an early access game to do anything but slowly suffocate from lack of people buying it past the initial early access launch. Edit: plus, for me, the best case of an early access game is that I play a ton of it and burn out and never touch the 1.0 Sankis fucked around with this message at 10:31 on Nov 27, 2019 |
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# ¿ Nov 27, 2019 10:28 |
Why the gently caress would you want a SPACESHIP that acts as an earthmover or dump truck? It makes no sense in any way. A terrestrial vehicle would be way cheaper and likely way more efficient and presumably whatever dumb future this game is set in still has standardized shipping containers that'd be more useful to ship dirt in than a space dump truck. I hope CIG does this because it's so loving stupid. edit: I don't think CIG has stolen much from gundam yet. they could add the rb-79 Ball from gundam to star citizen and call it some kind of mobile construction vehicle
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# ¿ Nov 28, 2019 02:46 |
2000 is being extremely generous.
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# ¿ Nov 30, 2019 21:33 |
I bet the Calders get some percentage of the donations and don't care as long as it keeps rolling in.
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# ¿ Dec 2, 2019 07:43 |
Chris Roberts not being able to figure out the most bog standard chat window that has existed for well over a decade says all you need to know, really. It's incredible.
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# ¿ Dec 11, 2019 00:13 |
Also most of a AAA game's budget is advertising. GTA5 did not cost 250 million in development costs. It was more like 50 to 100, iirc.
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# ¿ Dec 16, 2019 07:23 |
Fidelitious posted:Can I get some examples of this because that sounds hilarious in a horrifying kind of way. https://studybreaks.com/thoughts/weratedogs-names-problem/ I don't know if they're still doing it after getting called out but I wouldn't be surprised if they are
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# ¿ Dec 24, 2019 06:48 |
I think it's more likely that a lot of sites simply have nothing to gain by being overly hostile to star citizen. For most writers it's probably just this bizarre thing that has news they write up once or twice a year. Plus if the site is large enough there's probably guidelines on tone and stuff for articles that's aren't editorials. Few news outlets have healthy investigative departments anymore, let alone enthusiast joirnalism, and I can't imagine star citizen tops the list of stuff to actually dig into when there's stuff like David Cage's studio out there. Sankis fucked around with this message at 16:04 on Dec 25, 2019 |
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# ¿ Dec 25, 2019 15:59 |
I can't wait until some form of squadron 42 is released and every citizen tries to convince themselves that actually they love escort missions or whatever old bullshit mission design that undoubtedly is the foundation of whatever they will end up releasing.
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# ¿ Dec 27, 2019 13:16 |
I've no experience in game development but have followed the industry, played early access, alphas, and betas for long enough to feel that their approach just seems off. I have a difficult time trying to describe why that is since I don't really have the vocabulary for it but the best way I can think to describe it is by picturing an artist. They have all their tools ready and are about to paint a scene. They do the broad strokes first, green at the bottom for some grass, blue for sky, maybe a nice lake and a house and some basic figures. Once that's all done they start adding detail to the landscape, people, etc. The CIG version of this would be that they start on the bottom left corner and painstakingly detail each inch of their canvas as they get to it, often without concern for how it may affect another part of the painting. Granted I know nothing about game development (or art) so maybe it is a valid design technique
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# ¿ Dec 29, 2019 11:03 |
colonelwest posted:That’s a huge part of this mess that is memory holed by CIG and the backers whenever they trot out their “early days/development really didn’t start until year X” bullshit. Chris spent millions contracting work out to third party studios in those early years, and almost none of it wound up being useable. Remember how they contracted star marine out to Raphael Saadiq's illfonic and apparently all the assets came back to the wrong scale because star citizen has no design document or any kind of standardization Also what ever came of that big leak from ben showing an ftp or whatever on stream? Wasn't there a capital ship or something in it?
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# ¿ Jan 2, 2020 10:25 |
Has anything from the leak actually showed up in a playable* form?
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# ¿ Jan 2, 2020 12:42 |
I know that poo poo takes ages to ever see a courtroom in the US but are they still in the "pay obscene amounts of money to keep making new filings that delay discovery" phase or has the court case moved at all? Also what did CIG gain by breaking their contract with crytek? Did they get an injection of funding from Amazon or did they just hope they'd be able to stop paying license fees to crytek and stop some of the bleeding
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# ¿ Jan 3, 2020 11:22 |
Wouldn't that be good for CIG though? Why would they fight to keep the case going? Or is their issue just the "without prejudice" part when they want it gone forever
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# ¿ Jan 3, 2020 15:31 |
I don't know about all this delay stuff but it's probably bad for morale. They should make some more cool looking doors with some duct tape and plywood like they used for the other one.
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# ¿ Jan 7, 2020 02:20 |
Edit: wrong thread oops. For that content let me just add that CIG? They're bad.
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# ¿ Jan 8, 2020 07:45 |
In what universe is "Penis has a point" a pun
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# ¿ Jan 12, 2020 00:36 |
My favorite part of the Star Citizen universe is there's apparently no such thing as modular design. If you want a fast ship with missiles you need to design a fast ship with missiles. You can't just put a missile pod for something on a fast ship with lasers.
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# ¿ Jan 24, 2020 00:56 |
Rotten Red Rod posted:Someone please tell me something bad about EFT because I'm so close to pulling the trigger, but I hate buying early access games The developers seem kind of poo poo and won't add female models to the game for ~lore reasons~
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# ¿ Jan 30, 2020 02:52 |
Nalin posted:Star Citizen IS better than ever. They have finally reached the quality of a Steam Early Access game. You are really underestimating the baseline quality level early access games are expected to have these days.
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# ¿ Feb 17, 2020 12:16 |
what kind of bug is that it looks like a loving zerg. it rules. Some kind of mantis?
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# ¿ Mar 24, 2020 11:29 |
Has there been any crowd funded MMO that didn't get canceled years into a troubled development that also isn't circling the drain trying to squeeze as much money out of everyone that they can?
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# ¿ Mar 26, 2020 05:06 |
I just don't understand why anyone would back a kickstarter mmo, even during that big kickstarter rush of 2012 to 14. I've never heard anyone in the games industry talk about making an mmo and not also mention how many millions of dollars and tens of thousands of manhours it took to even get a working alpha, and that's for well established teams with dozens of people.
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# ¿ Mar 26, 2020 10:39 |
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# ¿ May 16, 2024 07:58 |
Xakura posted:DCS is great, and you should all come join us. And there is a Stay-at-home-sale and free flight going on at the moment: Dang. I was looking for a good reason to get back into A-10c. What's good aside from a-10c?
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# ¿ Mar 27, 2020 01:47 |