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super sweet best pal
Nov 18, 2009

The black cube of bad ideas.

Night10194 posted:

The orb seems especially inconvenient when it seems like you carry a ton of them at once.

And of course the drat table has the price for eating nothing but sweets all day, just for extra whimsy.

They know their audience.

super sweet best pal fucked around with this message at 05:38 on Sep 10, 2019

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super sweet best pal
Nov 18, 2009

When you take enough terrible ideas and try to commodify them they turn into a black cube and you use the cube to grift people on kickstarter.

super sweet best pal
Nov 18, 2009


Dragoborne -Rise To Supremacy-

Released in 2017, Dragoborne is a card game designed by tabletop industry veteran Mike Elliott. If certain elements of the game feel familiar, that's why.

Gameplay

The object of the game is to break through your enemy's defenses to destroy all three of their forts. At the start of the game after drawing their hands, each player plays two cards face down to their forts. These are used as health counters for the forts' health and every time a fort gets hit, the defender draws one of the counters to their hand.

Resources At the start of the game, players place down a banner behind each of their forts. Banners are Dragoborne's equivalent of Magic's land cards, except you only get three per deck and they don't count as resources for card effects. Additional resources are gained by playing a card directly from the deck to the resource pool at the start of a turn. They have a nearly identical color scheme to Magic, but with yellow instead of white since they needed a quick visual for the colorless equivalent because:

This card game's got dice! The colors of the dice equal. After rolling the dice at the start of your turn you can use them as an extra line of defense for your forts or to give a +1/+1 bonus to a unit.

Many of the cards gain extra abilities under specific conditions determined by the dice. Spells gain them automatically but creatures have to be boosted by the corresponding die. Note that the color of the die required isn't always the same as the color of the card.



This spell is Red but its +1 damage benefit only takes effect if the player rolls 1, 2 or 3 on a black die.



Being empowered by a green die boosts this dragon's combat effectiveness, while a yellow die gives it defense against spells.

Ambush Some cards have Ambush abilities, these can be played in front of forts face down and trigger when its conditions are met, the most common being when an opponent tries to attack the fort it's in front of. Ambushes can be found on both creatures and spells.



Note the "-" for the regular cost, some spells like Pyroburst can only be played as an Ambush as they lack any non-ambush abilities.

Fort Bursts Eventually your opponent will break through your defenses and damage your forts. When this happens and you add the card that was serving as a damage counter to your hand, check its abilities for a square containing a yellow symbol that looks kind of like an explosion, that's a Fort Burst. Fort Bursts are special abilities that only trigger if the card was being used as one of the fort's health counters.



You don't have to use the card's Fort Burst ability if you don't want to. If you'd rather have this dragon on the field next turn than split five damage when you draw it, just add it to your hand

And that's about it. Mediocre card game with a few interesting mechanics, not much to talk about. You might not have even heard of it before reading this, why could that be?




...Oh.

Dragoborne launched in 2017 and was quietly canceled about a year later, it doesn't even have a website anymore. Like Netflix and original series or Electronic Arts and developer studios, Bushiroad is infamous for quickly dropping card games if they don't perform well out the gate or rake in licensing dollars. As of this post you can still pick up starter decks for this on the cheap because practically no one knew it existed.

The game was a low effort attempt at breaking into the western market and lacked advertising support. What it did get was a lackluster youtube channel with a promotional "anime". All card game animes are blatant advertisements but this is just a set of random animations based on the game setting.

https://www.youtube.com/watch?v=H9c8L5Mhx3Y

Who are these characters? Why should I care about them? What does the game play like? This answers none of that and the other three episodes are more of the same. It's strange considering Bushiroad's anime usually do a passable job at explaining game mechanics.

So basically, Bushiroad's not a good company to work for if you want to make something that lasts.

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