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Not only did I play PoR and Azure Bonds back in the day (in dazzling 4-color palette), I also had the pen-and-paper "Ruins of Adventure" module the first game was adapted from. And yeah, Sleep and other AoE spells are a necessity during the (really frequent) times you need to punch above your weight. Despite the jank and annoying 1e rules, I've always dug PoR's premise of reclaiming territory from monsters, along with the fact that you actually can do that -- clear out a neighborhood and, by God, monsters will stop appearing in that neighborhood. Made me feel like I was accomplishing something.
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# ¿ Sep 24, 2019 18:05 |
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# ¿ May 9, 2024 16:15 |
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Oh shoot, sorry, I guess I saw that as a game-mechanic thingy not a plot thingy. Will keep my lip extra zipped going forward.
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# ¿ Sep 24, 2019 19:32 |