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Spectre Snare, bitches. Wait, poo poo, that's Bard's Tale. Well this still looks fun.
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# ¿ Sep 23, 2019 03:59 |
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# ¿ May 9, 2024 08:54 |
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Thing I love the most about this series is that it has that janky 1st ed feel that reminds me of playing DnD with my bros back in middle school.
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# ¿ Sep 25, 2019 03:30 |
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MechaCrash posted:The reason Magic Missile gets more missiles instead of bigger missiles is because you don't have to send them all at the same target in tabletop. You can spread them around if you want. I think the only D&D PC game that lets you do this is Temple of Elemental Evil, and that one has its own problems in terms of bugs and interface. Plus the fact that it's a module written for a different ruleset ported straight across, so if you build a character that uses a weapon type that didn't exist, gently caress you. If you run into an enemy that got its intended challenge level lowered, count yourself lucky, because if you run into something that got its intended challenge level raised, gently caress you. The biggest problem with ToEE was that they chickened out and removed the whorehouse before releasing the game.
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# ¿ Oct 14, 2019 13:30 |
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One of my first boss monsters from my first ever attempt at running a dnd game was an ogre who got a taste for troll meat and ate so much of it that he gained regeneration, but always had a lot of disgusting growths and tumors. If you did more than 10 points of damage to him in melee you had to save vs poison or be grossed out and wretching for two rounds. Vrdak the Gluttonous owned, and I still roll him out for low-level parties to this day.
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# ¿ Oct 23, 2019 06:49 |
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Any DnD game should have an event that involves the Deck of Many Things
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# ¿ Nov 21, 2019 04:00 |
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I forgot this series went on for so long. It's got four whole games. Five if you count Hillsfar.
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# ¿ Nov 25, 2019 22:58 |
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PurpleXVI posted:Goddamn the number of bad design decisions in this game seems staggering. lolololol let me tell you about 1st edition Dungeons and Dragons.
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# ¿ Nov 27, 2019 06:36 |
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Death to Kender
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# ¿ Nov 28, 2019 17:34 |
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Turning Undead was deemphasized in 3ed but in previous editions it was baller The number is the number on a d20 that you have to roll to get the undead to turn. T is an autoturn and D is just outright destruction. Since the level cap for clerics is 6, this isn't all that much use when you're fighting the powerful undead from later in the game.
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# ¿ Dec 1, 2019 16:48 |
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Randalor posted:Part of me is going to regret asking, but what's the D* for? IIRC it was destroy up to your level in that number of undead and turn some number of D6 additional undead of that type.
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# ¿ Dec 2, 2019 05:44 |
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Jason Sextro posted:The best dying sounds are definitely in Treasures of the Savage Frontier *pfffffft!* https://www.youtube.com/watch?v=TiDz69EqlFk&t=20s
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# ¿ Jan 26, 2020 07:09 |
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# ¿ May 9, 2024 08:54 |
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Kacie posted:Doesn't 1st ed D&D and AD&D have save vs. wand as well as save vs. spell, and a save vs. death?
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# ¿ Apr 4, 2020 05:15 |