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dbcooper posted:technically the 10 and 8 would put skullcrusher into the average/normal range for all humans in AD&D attribute terms. It may be low compared to the A-team values of your merry band of adventures, but he's not a drooling idiot or anything. My gaming group one time had a party where the average Int was so high that a 12-14 was considered dumb. One of the characters was so arrogant and elitist about Int scores that he'd mercilessly mock anyone below 16-18. I shudder to think what would have happened if we'd had a party member with actually sub-par intellect. TheGreatEvilKing posted:If I recall correctly, weights drain levels on hit, no save.
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# ¿ Oct 31, 2019 20:28 |
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# ¿ May 8, 2024 23:03 |
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I'd absolutely believe that there's no save on level drain in some edition of D&D, because the older editions are full of bullshit like that. There are a few "just die, no save" effects in older D&D editions, IIRC. 3e has it so that stuff that would cause you to lose a level in older editions instead gave you a "negative level", which applied a penalty to most things you tried to do (basically any d20 roll), and could be removed by a successful saving throw 24 hours later, failure on that saving throw being the point where you actually lose the character level. So the wight still inflicted negative levels without giving you a saving throw up front, but you weren't suddenly one level behind everyone else just because the enemy hit you, and you could still get a Restoration or Greater Restoration cast to clear it at any point before you actually lost the level. Pathfinder does away with the "lose a level", making negative levels (the aforementioned penalty to rolls) potentially permanent if you fail the save (but still curable with the proper spells). 4th Edition D&D does away with that kind of crap entirely; there are no level-draining or negative level effects in the game, AFAIK. Wights steal healing surges instead.
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# ¿ Nov 1, 2019 05:16 |
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It's like how Baldur's Gate II has classes from 3rd Edition D&D, which was released about the same time, but still runs on 2nd Edition rules.
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# ¿ Nov 1, 2019 18:58 |
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I feel inclined to forgive BioWare because it seems more like a case of simultaneous development than any laziness on their part. BG2 released in September 2000, and the best info I could get on 3E is "Fall 2000", which matches up with my recollections of reading playtest docs and the SRD back in Graphic Design class my senior year of high school. They literally came out within a month or two of each other.
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# ¿ Nov 1, 2019 22:18 |
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Chokes McGee posted:And that’s really good because it could’ve made the game Early Bards Tale levels of bad. Kacie posted:Cause Blindness is another save-or-die, much like Hold Person. The difference being that Hold Person wears off in a few rounds, and Cause Blindness...doesn't. It's a curse, duration permanent, and you need Cure Blindness. I don't know what the penalty to THACO is, but in 3.x it was definitely unfriendly; my paladin learned that the hard way in a fight with evil clerics. In 4e, it's I think -5 to hit?
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# ¿ Nov 14, 2019 05:18 |
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Here's the link to the DW3 LP.
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# ¿ Nov 25, 2019 03:53 |
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I maintain that D&D has been moving in a generally forwards direction through the editions, at least up to 4e, the last one I have any experience with. 1e was a confusing mess that 2e built on top of. 3e might not be the best balanced, but imo they did the right thing by tossing out all the old cruft and starting from scratch. 4e got the balancing issue almost right.
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# ¿ Nov 26, 2019 22:00 |
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Randalor posted:Wait, I thought that the once-per-day effects all had "on a miss, this deals half damage", which was still usually more than the basic or encounter move damages (barring lovely rolls) There are a very small number of daily powers that do just miss when you roll poorly, though. IIRC, most of those grant multiple attacks. One Hundred Knives (a rogue power that allows you to make three attack rolls) and Blade Cascade (an attack-until-you-miss ranger power) were two that I could come up with quickly.
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# ¿ Nov 27, 2019 17:18 |
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The Disenchanter is a camel-like monster with an anteater snout that ate the magic from your gear. IIRC, if it ate some magic, it healed or became stronger or something like that. It existed in 3e and earlier, right up until Wizards realized nobody wants to lose their hard-earned gear to an unlucky die roll.
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# ¿ Nov 28, 2019 03:06 |
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achtungnight posted:Koval Mansion is a fun level, more so with a bad Thief than a skilled one. The scrolls are very much worth the trip.
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# ¿ Dec 4, 2019 22:06 |
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Knowing early ed. D&D, there's probably a chart you roll on where the PCs actions have only a slight effect on the outcome. Or yes, they just flat-out expect you to actually run a combat with 200+ participants. OG D&D had a lot of BS like that.
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# ¿ Dec 21, 2019 01:25 |
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PurpleXVI posted:Personally I'd just stat large groups of similar troops as single creatures, it seems like the simple and abstracted way of dealing with it.
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# ¿ Dec 21, 2019 04:21 |
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Kobolds may be weak, but a DM who really plays up their racial trapmaking and ambush tactics can make fighting an army of kobolds a daunting task. But yeah, sometimes letting the PCs enjoy their rightly-earned power and play Dynasty Warriors for a while isn't the worst thing.
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# ¿ Dec 21, 2019 07:07 |
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I like how the dragon on the boxart in that video isn't so much using his breath weapon as he is shooting a fire laser beam from his mouth.
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# ¿ Jan 30, 2020 02:18 |
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Truthkeeper posted:That particular variety of dragon's breath weapon is almost literally a fire laser beam.
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# ¿ Jan 30, 2020 03:07 |
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MonsterEnvy posted:Well they are good dragons. So they tend not to be fought too often. In comparison, Brass dragons are just "the chatty ones", because they love to talk.
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# ¿ Jan 31, 2020 21:53 |
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achtungnight posted:Let's not forget silver dragons are also the ones who turn into beautiful women attracted to player races. Although I personally wouldn't mind a relationship with a copper, bronze, or gold either. Nor a brass, long as they were fun to chat with and not exasperating. Common interests would probably help with that.
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# ¿ Feb 1, 2020 06:29 |
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Night10194 posted:That second bit is the part that never gets discussed. Leveling in D&D games is enough of a hassle without having to occasionally undo it!
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# ¿ Feb 23, 2020 15:15 |
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Randalor posted:I guess my question to you, Chokes, is that was there at any point in the first game where Sternn having 17 Int instead of 15 Int would have changed anything? If not, then C, otherwise C, but with a humorous explanation for why he is slightly smarter now.
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# ¿ Mar 1, 2020 14:11 |
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I've never had curry, lemon or otherwise, so
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# ¿ Mar 31, 2020 06:12 |
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Heck, both Baldur's Gate 2 and the expansions for Neverwinter Nights did basically the same thing.
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# ¿ Apr 12, 2020 22:14 |
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achtungnight posted:Westgate does not appear in this or any other Forgotten Realms game, far as I know.
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# ¿ May 4, 2020 11:14 |
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Hobologist posted:The dark elf mageocracy is Ched Nasad. But I think it was destroyed in some novels I haven't read.
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# ¿ May 14, 2020 11:12 |
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Neigh.
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# ¿ May 18, 2020 10:04 |
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IIRC, the remakes are of games 2 and 3, it's 1 that didn't get one.
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# ¿ Aug 29, 2020 21:13 |
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In DND, beholders have an anti-magic cone that emanates from their central eye that can be aimed and is always on. In normal tabletop rules, this would negate, or at least suppress, the invisibility. In 3e, this would also negate the beholder's ability to fire its eye rays at you, and the invisibility would return if you stepped out of the cone, so it wouldn't do too much to the effectiveness of the Dust. In older editions (Gold Box is based off 1e DND, IIRC), it just dispelled the invisibility wholesale, meaning that the beholders could see you even after you left the cone. Apparently, the developers of the Gold Box decided that coding in an anti-magic cone would be too much , and instead just made beholders immune to spells, which is... not really the same thing, as you can see here.
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# ¿ Oct 6, 2020 08:10 |
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That's why I like the Tome of Battle (and its Pathfinder equivalent Path of War) and Spheres of Might; they give a bit of that to martials.
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# ¿ Oct 24, 2020 22:07 |
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Yeah, the Dark Alliance look-alike is the only Bard's tale I've played.
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# ¿ Jan 6, 2021 22:38 |
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As for giants and their magical ability to produce rocks out of thin air, IIRC the editions of D&D that make them rock hucking monsters generally say they're carrying them around in backpacks. They don't just carry rocks in them, but in D&D giants just carry around sacks of rocks. Which I think makes them less truly boulders and more something conveniently sized for a giant to throw, like a rock sized roughly in the neighborhood of a baseball (proportionately). If that suddenly sounds a lot less threatening, think about it this way: they're hucking chunks of rock roughly the size of large bowling balls at roughly Major League fastball speeds. That'll hurt if it hits. I may have spent too much time thinking about giants throwing rocks.
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# ¿ Feb 7, 2021 11:18 |
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It's always good to know the wasps haven't won the war yet.
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# ¿ Mar 15, 2021 01:17 |
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Yeah, I had my first dose of the Pfizer vaccine last week and all it did was make my arm muscles sore for a day or two.
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# ¿ Apr 11, 2021 08:26 |
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# ¿ May 1, 2021 03:05 |
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# ¿ May 8, 2024 23:03 |
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Sounds similar to a campaign I was in, where a temple full of yuan-ti was solved with Earthquake and Storm of Vengeance.
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# ¿ May 6, 2021 02:28 |