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I have been stoked for this game for ages so I'm posting here mostly to remind me that it's coming out soon.
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# ? Sep 29, 2019 23:27 |
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# ? May 16, 2024 15:43 |
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Perhaps a hamster posted:I appreciate the task names in this game so much. Finally, an RPG with true-to-life goals. I better be able to in fact tell each and every one of'em to gently caress off.
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# ? Sep 30, 2019 04:58 |
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Disco Elysium is set in the world of a novel named "Sacred and Terrible Air", ("Püha ja öudne löhn") by Robert Kurvitz, the lead designer of the game. The originally Estonian language novel from 2013 has been translated and will be published in English some time after the launch of the game. Even though they take place in the same world, I don't think the game follows the story in the book. I google translated some review pages (my Estonian is pretty limited unfortunately!) and the impression I got was that reviewers liked the strange alternate reality and the book itself. It is somewhere in the ballpark of Science Fiction/magical realism, but original and well written. I will be curious to see the translated version.
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# ? Sep 30, 2019 07:28 |
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So far literally the only thing that I'm not completely loving about this game is the lack of a female option for the protagonist. Other than that, holy cow I'm into all of this.
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# ? Sep 30, 2019 11:02 |
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Ritznit posted:So far literally the only thing that I'm not completely loving about this game is the lack of a female option for the protagonist. Other than that, holy cow I'm into all of this. I do understand that. You're a character with a history al la the Nameless One, but there's no obvious reason they couldn't have made the fixed character a woman or non-binary (unless there are no women in the police force in this world).
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# ? Sep 30, 2019 11:11 |
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Oh, I totally get why the protagonist has a pre-set gender. It's just kind of a shame when you can customize your character approach so much to the point that multiple playthroughs won't let you see all the content, but at the same time, you're still just This One Dude. Would have been nice if at least some very basic stuff could have been changed, like the gender. No idea if the game has voice acting to any degree, but more voice acting for more options gets expensive quickly for a smaller studio, so I have sympathy. It's just a bit of a bummer, is all.
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# ? Sep 30, 2019 11:16 |
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I think people kinda have the wrong impression - the main character isn't a blank state sort of character where you can customise your character. He isn't Mike Thornton from Alpha Protocol. He's a guy who wakes up after having some kind of insane nervous breakdown/drunkenness/drugs/religious/??? experience and has an opportunity to try and pick up the pieces and maybe reinvent himself. Your background exists and is very much fixed, the question is what you do with it. I see what DE is trying to do as distinct from say, Planescape/AP because Planescape/AP was essentially an empowerment fantasy. From the demo, you can't ever really *not* be a fuckup in DE, but you can be an affable fuckup or a belligerent one. Fangz fucked around with this message at 11:43 on Sep 30, 2019 |
# ? Sep 30, 2019 11:22 |
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I would argue that the Nameless One is a fuckup whatever you do too. The whole point is that you can't escape your past fuckups.
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# ? Sep 30, 2019 11:45 |
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CottonWolf posted:I would argue that the Nameless One is a fuckup whatever you do too. The whole point is that you can't escape your past fuckups. Even from the design document, the point of TNO is that you are literally the most important character in the multiverse and your every whim determines the future of universes. In Disco Elysium, it's a major challenge to recover both of your shoes and you have to decide whether you have the courage to look in the mirror.
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# ? Sep 30, 2019 11:52 |
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Fangz posted:Even from the design document, the point of TNO is that you are literally the most important character in the multiverse and your every whim determines the future of universes. In Disco Elysium, it's a major challenge to recover both of your shoes and you have to decide whether you have the courage to look in the mirror. From the trailer, you can still be the greatest detective who ever lived, so... They're both RPG protagonists.
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# ? Sep 30, 2019 12:12 |
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I'm curious how your relationship with your partner will unfold. In Planescape the companions who knew previous iterations of the Nameless One understood he couldn't remember them because of magic, so it makes sense they roll with it. Whereas I feel like your partner should be trying to get you suspended pending psychiatric help as soon as you reveal you can't remember anything. Though maybe he just assumes you're loving with him.
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# ? Sep 30, 2019 12:15 |
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CottonWolf posted:From the trailer, you can still be the greatest detective who ever lived, so... They're both RPG protagonists. There's a pretty distinct difference here. UrbicaMortis posted:I'm curious how your relationship with your partner will unfold. In Planescape the companions who knew previous iterations of the Nameless One understood he couldn't remember them because of magic, so it makes sense they roll with it. From the demo, the dynamic I had was that your partner is clearly more competent (at least in some respects) than you, but he's a member of an ethnic minority in the location of the game, and thus subject to suspicion and prejudice. He's reliant on you for his own professional standing as someone with notionally more experience and better connections, and so inclined to cut you a bit of slack by default. A major part of my demo play through was sort of trying to do right by him and kinda failing. Fangz fucked around with this message at 12:25 on Sep 30, 2019 |
# ? Sep 30, 2019 12:17 |
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Spoilers tags already, and the game is weeks away? How will I get through the next two weeks without learning too much forbidden knowledge? If you have played the demo version, thank you for blackening the text about what you know. Also, you lucky bastard. There are three pre-made skill builds the devs have included as examples in the beginning of the game, but you can make your own. After picking starting skills, you begin the game as a fuckup drunkard of a detective from precinct 41 in Revachol, but where your character development goes from there is up to you (and the dice). Character backstory beyond that point is what I would consider spoilery territory as far as what I personally would want to avoid knowing. You discover or "re-invent" much of the background of your character as the game progresses, as far as I know. If I am wrong about any specifics, so be it. I want to jump in not knowing too much. Apologies if I offer any inaccurate information. Btw, the devs have commented that ultrawide monitor (21:9) resolutions will be on the roadmap post-launch, not in the launch day version.
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# ? Sep 30, 2019 14:17 |
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Details about the Thought Cabinet were just published: https://steamcommunity.com/games/632470/announcements/detail/1602642945918075511 Collector's edition art made by Anton Vill, a concept artist known for, among other things, his work on the film Mad Max: Fury Road. Price of game: 39,99€/39,99$/34,99£
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# ? Sep 30, 2019 15:12 |
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What's in the collectors edition? I've not heard anything about it. The soundtrack is essentially a new BSP album, so I'd be down for that.
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# ? Sep 30, 2019 15:26 |
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Collector's edition: The game, digital artbook of concept art and music by British Sea Power. It's what I am thinking of buying. The price of 39,99€ is for the standard edition in Eurozone (+USA, UK), I don't know the price of Collector's edition yet.
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# ? Sep 30, 2019 15:33 |
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Fangz posted:I think people kinda have the wrong impression - the main character isn't a blank state sort of character where you can customise your character. He isn't Mike Thornton from Alpha Protocol. He's a guy who wakes up after having some kind of insane nervous breakdown/drunkenness/drugs/religious/??? experience and has an opportunity to try and pick up the pieces and maybe reinvent himself. Your background exists and is very much fixed, the question is what you do with it. This sounds more or less like the approach CDPR took with Geralt in the first Witcher. I like that approach though I totally understand folks not wanting to play as "another white dude". Still though, I'm super pumped about this game.
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# ? Sep 30, 2019 16:15 |
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The thought cabinet stuff is so cool. I like that a lot of the thoughts come with unintended consequence. Compared to the power fantasy of most RPGs, I like the idea of just being an absolute hot mess.
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# ? Sep 30, 2019 16:29 |
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Ritznit posted:Oh, I totally get why the protagonist has a pre-set gender. It's just kind of a shame when you can customize your character approach so much to the point that multiple playthroughs won't let you see all the content, but at the same time, you're still just This One Dude. Would have been nice if at least some very basic stuff could have been changed, like the gender. No idea if the game has voice acting to any degree, but more voice acting for more options gets expensive quickly for a smaller studio, so I have sympathy. It's just a bit of a bummer, is all. He isn't just any dude though, you cannot customize his appearance because it is pretty iconic of the game itself. He is a drunkard slob 35+ with a beer belly and marital problems, bad hair and bad mustache comes with the package. Savy Saracen salad fucked around with this message at 16:53 on Sep 30, 2019 |
# ? Sep 30, 2019 16:38 |
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You can shave, you can totally see your shaved portrait in the release trailer. Everything else is accurate however.
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# ? Sep 30, 2019 16:41 |
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Savy Saracen salad posted:martial problems Did you mistype marital, or does he have problems with hand to hand combat or martial law? Or the military in general?
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# ? Sep 30, 2019 16:43 |
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chaosapiant posted:Did you mistype marital, or does he have problems with hand to hand combat or martial law? Or the military in general? All of them including the marital, likely
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# ? Sep 30, 2019 16:43 |
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chaosapiant posted:Did you mistype marital, or does he have problems with hand to hand combat or martial law? Or the military in general? I mistyped, from what I have read you have a wife in the game.
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# ? Sep 30, 2019 16:53 |
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Savy Saracen salad posted:I mistyped, from what I have read you have a wife in the game. She might not be around by the time the game starts since one of the example thoughts they give in the blog post is thinking about a lost lover.
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# ? Sep 30, 2019 16:56 |
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UrbicaMortis posted:She might not be around by the time the game starts since one of the example thoughts they give in the blog post is thinking about a lost lover. And the launch trailer talks about finding love as one of your options
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# ? Sep 30, 2019 17:18 |
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Does the narrative voice on the recent trailer mean anything for the actual game? I found it highly irritating and hope its just marketing. Really looking forward to this but always imagined quite a different atmosphere.
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# ? Sep 30, 2019 17:47 |
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The atmosphere/vibe I'm getting is "Dishonored" more or less. Am I close?
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# ? Sep 30, 2019 17:49 |
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I have not clue if this game is going to be good or not, but it will certainly be interesting which is better imo
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# ? Sep 30, 2019 18:01 |
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haldolium posted:Does the narrative voice on the recent trailer mean anything for the actual game? I found it highly irritating and hope its just marketing. I haven't confirmed this from the devs but that voice was probably just marketing. The atmosphere I am expecting is pretty dark (homicide investigations and autopsies), funny and weird in a good way. Lynchian. Is that a word?
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# ? Sep 30, 2019 18:03 |
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chaosapiant posted:The atmosphere/vibe I'm getting is "Dishonored" more or less. Am I close? It's not nearly as cynical as Dishonored.
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# ? Sep 30, 2019 18:15 |
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Based off the screenshots I've seen, it definitely strikes me as more jokey: "I don't know why I said that. I thought it's something a cop would say." Some of the architecture has a dishonored vibe but I think they've said different parts of the city will look quite different.
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# ? Sep 30, 2019 18:34 |
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UrbicaMortis posted:Based off the screenshots I've seen, it definitely strikes me as more jokey: I chuckled lol, "do you mean I owe you street creed?" "No motherfucker you owe me money!"
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# ? Sep 30, 2019 19:05 |
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Do Motorics really come with no side effects? I'd imagine they'd make you fidgety, impatient or grabby at high levels. Like, you just find items in your inventory you don't remember taking, or you lose patience because time feels unbearably slow to you.
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# ? Oct 1, 2019 07:02 |
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Reaction speed would make you jumpy but overall the Motorics seem like really good to have for a competent detective. Not many downsides other than the fact your points are limited to begin with.
SlightlyMad fucked around with this message at 07:59 on Oct 1, 2019 |
# ? Oct 1, 2019 07:44 |
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Competence is overrated. Be weird instead.
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# ? Oct 1, 2019 09:10 |
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That is the design intent, yes, that Motorics are the UNquirk compared to the other three lines.Meet the Motorics posted:Above all, the Motorics skills make you cool. And, unlike the other skill sets, they don’t come at a huge cost. Put too many points into Physique and it turns you into a violent animal – something like Marv from Sin City. Overdo Psyche and you’re Dale Cooper on MDMA. Too much Intellect turns you a Holmesian pedant. The twist with Motorics is – there is no such twist. Ultra high levels of the Motorics skills surprise you with expanded functionality. It’s the stabilizing element of your build, the binding agent. A high Motorics cop is one smart, streetwise operator, closest to the classic Detective archetype: your Johnny Dollar or Sonny Crockett. It’s also the flashiest attribute animation-wise, and definitely the best-dressed. Which is not to say that the Motorics skills make you perfect. You may come off as jumpy or high strung. A bit of a cokehead, even. But, honestly, that’s nothing compared to the trouble you can get into with the other three.
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# ? Oct 1, 2019 12:21 |
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Super logical for a cop to wear this
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# ? Oct 1, 2019 12:32 |
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I love that this whole ensemble he's wearing is apparently giving him a +3 bonus to savoir faire.
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# ? Oct 1, 2019 12:43 |
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UrbicaMortis posted:I love that this whole ensemble he's wearing is apparently giving him a +3 bonus to savoir faire. Would you argue with that guy?
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# ? Oct 1, 2019 12:46 |
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# ? May 16, 2024 15:43 |
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High motorics could absolutely make the character kinaesthetic and in a dire need to touch things to process them.
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# ? Oct 1, 2019 12:48 |