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Randarkman
Jul 18, 2011

Got this game this weekend and played it a bunch, but had to take a break for most of this week due to work. It's really good, enjoying it a lot actually, the writing is great and actually genuinely funny at times as well as engaging.
I also really like the skill system and how it seems like you can get a very different take on stuff depending on what skills you take and what thoughts you internalize.

I'm running a high Conceptualization, high Inland Empire type of guy, it's been pretty great. Are there other thoughts that are as good as the art cop thought? Because it seems very powerful, I'm raking in experience from passing conceptualization checks and am constantly at maxed out morale and actually now have something lik 15 morale healing items in the bank.

Cop profile so far, leaving out potential spoilers

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Randarkman
Jul 18, 2011

Just got to the showdown with my art cop. I think I actually did very well.

lucked out on a 42% and shot that motherfucker in the face

Randarkman
Jul 18, 2011

paradoxGentleman posted:

Companies can afford to be choosy because the world is full of people desperate for a job. Which is what makes the fact that communism is pretty much impossible to rebuild all the more tragic.

Build. From a leftist perspective Communism has never been achieved/built, because it is the end goal that a socialist state guided by communist values works towards. None of our historical Communist states ever truly came close. Second, you don't want to rebuild the loving USSR, even viewing it from a leftist perspective it was loving terrible, perhaps most of all in terms of labor rights and relations, and that's not even getting into a whole host of other issues. Even though the present state of Russia and much of the former Soviet Union often isn't great (and in some cases might arguably be a bit worse),don't take anecodtes about old people's nostalgia at face value, this is much the same as you would do for old people in Europe or the United States.

Having finished the game yesterday, one thing I've been kind of thinking of is that some of the themes reminded me a bit of Pathologic (1 or 2, take your pick), specifically as regards the ideas of building a utopia. While this game is more realistic and actually tries to portray a kind of reality, I did kind of see a bit of similarity aroudn that theme. Specifically the vision and the dreams of the utopian builders, contrasted with "ordinary" people who have to suffer through building it, and then the open question if the utopia is even achievable or anything at all like the dreamers imagined. That more closely describes Pathologic, but I felt like I saw some stuff reminiscent of it in the contrast between on the one side the text for the cvommunist dialogue, the flavor text for the Mazovian economics thought and the deserter (not to mention how the experience of failure and the preoccupation with orthodoxy and ideological purity is communicated as resulting in a deeply misanthropic and pessimistic outlook) against the Union, which while shown to be imperfect, diverse and at times downright corrupt, also genuinely and confidently works for the betterment of the people of Martinaise.

Randarkman
Jul 18, 2011

Verviticus posted:

lmao i never really thought of, literally speaking, how the useless freak physics defying buildings or people bitching about the totally insane layout of the town ties into this until you just said it and i really like it

Pathologic is great. Everyone go buy it. I want there to still be hope for the other characters being given a proper treatment in Pathologic 2. Go buy that. It has to be experienced as something almost completely different when it comes to video games and how they tell a story and evoke feelings, let's plays and plot summaries can't really do it justice because of how closely the experience of taking in the plot is tied into what the game and its weird and clunky mechanics are trying (and in my opinion succeeding) at having you feel.

Randarkman
Jul 18, 2011

Verviticus posted:

i think pathologic hd can be experienced to some amount in someone elses playthough but pathologic 2 absolutely cannot be. and yeah everyone who played de should go buy p2 at the very least

I think Pathologic 1/HD is more something you'll attempt to conquer after you've played Pathologic 2. Like seriously start with 2, anyone who might happen to read this.

A big part of what draws me to think of Pathologic when I played DE is that they were both very much games that felt like they actually were about something and had something important to say and did so with real artistic merit. Also both are on the short list of games which have elicited genuine and strong emotional responses in me beyond just simple enjoyment. Though of the two there I think Pathologic scores higher on the emotional response and investment, but it is also a much more thoroughly negative (and deliberately so) experience than DE.

Randarkman fucked around with this message at 11:41 on Jan 14, 2021

Randarkman
Jul 18, 2011

Definitely play Pathologic 2 first.

1 is awful, even though it's fantastic.

Randarkman fucked around with this message at 08:27 on Jan 15, 2021

Randarkman
Jul 18, 2011

Wafflecopper posted:

Also thanks everyone for telling me to just skip P1 and grab P2 on the Humble Bundle, I'll do that.

Another thing. Don't fiddle with the difficulty, even if they added the option to do that.

devs posted:

Pathologic 2 is supposed to be almost unbearable, otherwise the effect is lost. We concede that everyone has their own limits to push. But we strongly advise against making the game easy for yourself.

It's also not necessarily mechanically difficulty, it's more hard in how it strains and frustrates you with deliberately unfair and stressful mechanics. Also don't be afraid of dying (not the first times at least there's some easter eggs there) or reloading saves. Don't take the deal.

Randarkman
Jul 18, 2011

Wafflecopper posted:

I'm confused. These seem like mutually exclusive pieces of advice.

You'll understand. Dying has consequences and it applies to all of your saves. edit: though going back for with a reload is probably going to be deterring because you'll kind of dread having to suffer through something you already did again and you can't be 100% certain things will work out the same way and if you'll end up in a better position. It's a strange game.

On the comparison of Pathologic 1 and 2. The first game might have better music, it's very different from 2's music (which is also great) at least.
Compare

1
https://www.youtube.com/watch?v=JQDRjbxXUmc
https://www.youtube.com/watch?v=XDL6c2h95hI
https://www.youtube.com/watch?v=ao91HN1dZWk

2
https://www.youtube.com/watch?v=meEoZctCMBo
https://www.youtube.com/watch?v=lDoMUwtbt_U
https://www.youtube.com/watch?v=utD_uco2gck

Randarkman fucked around with this message at 13:59 on Jan 15, 2021

Randarkman
Jul 18, 2011

Oxxidation posted:

on top of what everyone else says, the game acknowledges the utility of savescumming in-universe, which was nice for me, who'd slam the Quickload button whenever a knife fight was about to get sticky

эй, сюда!

Randarkman
Jul 18, 2011

So even though I should probably wait for the Final Cut version (in March right?) I'm thinking of maybe starting up a second run of this.

First go around I went for like a 4 3 2 3 (or however it worked out) spread of stats with Inland Empire as my signature skill, though I eventually ended up leaning far more into Conceptualization and went full Art Cop.
Anyone have any suggestions for a stat spread and signature skill which could be interesting for me to try out for my second run?

Randarkman
Jul 18, 2011

Tylana posted:

I might suggest saving high Inland/Shivers for voiced, because I can see that flowing really well.

Try a high Motorics run, like 2,3,2,5 or 2,2,2,6. If nothing else it helps you see how much of the game you can skip by not being a clumsy rear end. Rushing for Jamais Vu and maybe 15th indotribe can help a bit.


EorayMel posted:

Max physical stats, signature in half light OR authority.

Smash everyone in the face before they strangle you in your sleep, especially The Cuno and the delinquents on Thursday coming a little too close to Kim's car (metaphorically)

Thanks for the suggestions I actually kind of went with a combination between the two of these, thoiugh with electrochemistry as my signature skill. Not being completely useless in the physical skills has already shown itself to provide a bit of a different perspective on things as I play again. As regards Shivers, and waiting for that for the fully voiced version, I actually ended up with really high Shivers in my first run, because I internalized several thoughts that raised by learning limited well past my puny physique stat, and because I internalzied Actual Art Degree pretty early on and had very high Conceptualization I was more or less rolling in experience and skill points.

Randarkman
Jul 18, 2011

Saoshyant posted:

Checking the achievements, less than 1% players finished the game in hardcore mode. What does hardcore mode do exactly that (apparently) makes the game that much harder?

I checked it for my first run and played with it throughout the entire thing, but somehow didn't get the achievement. I think it just makes some adjustments for item prices and skill check dificulties. Basically just seems like hard mode, so few players having the achievement is probably a combination of nothing prompting you when you start the game if you want hardcore mode or not and the fact that it seems like it might be bugged as regards Steam achievements detecting it.

Randarkman
Jul 18, 2011

Is there like an overview of the geography and nations and nationalities of this world anywhere or maybe someone in this thread has a decent grasp on it? Going off the top of my head from my first playthrough and what I've encountered again so far in my new run.

Revachol - Like anyone's going to miss this. A city (also the name of a nation?) that used to be the capital of a powerful empire ruled by the Suzerain, who was overthrown in a communist revolution and now languishes under the occupation of the Moralintern Coalition. France/Russia kind of vibes, more France than Russia really, even if Communist revolution brings you to think of the Soviet Union, but Revachol never became a communist world power, it was the site of a revolution that was put down by a coalition of foreign powers, that's more revolutionary France (though ideologically we are of course looking more at communism here than 18th/19th century radicalism).

Oraanje - In terms of names this is a Netherlands expy, though seems to be much greater in size, population and cultural influence. Seems like they are major colonial power and, I think, a key member of the Moralintern.

Ozonne - Is this a country, a city, a district of Revachol? I think someone says Joyce is from there, but can't quite remember much else.

Semenese Islands - A lot of Revacholians are descended from this place, and I think it used to be a Revacholian colony. Now seems like there's some sort of late colonial guerilla warfare going on there, involving Oraanje and possibly other countries. Measurehead is Semenese.

Mesque - From my impression this is supposed to be a pretty powerful country that's outside of the Moralintern and has like a reactionary monarchy or a fascist system of government. Culturally it seems like it's Mexico specifically or possibly more broadly Latin America.

Graad - A city I think, some sort of Slavic-like culture. I think Kraz-Mazov was from here?

Seol - Kim is a Seolian by descent. May also have been a Revacholian colony(?), as Gary the Cryptofascist mentions Seolians being prominted in the old Revacholian navy. Kim says it's a 3000 year old racist, isolationist culture. So this is like probably some sort of broad East Asia expy with, at least going by Kim, a Korean/Japanese naming scheme.

Kojkos(spelling?) - A people I think, not a nation. Said to be potato-obsessed (by Measurehead IIRC) forest dwellers. Language seems very much like a Finnic (Finnish/Estonian/Sami) thing if I connected the dots on who are supposed to belong this group (Cuno and Cunoesse right?).


I probably missed lots here, and I'm not even close to sure how all these fit together. Like which countries make up the Moralintern/Coalition? Are all these places on the same "isole", that is not separated by Pale? And so on and so on.

Randarkman
Jul 18, 2011

Lightningproof posted:

Revachol seems more Paris Commune than Revolutionary France imo.

It's many things really. Fictional worlds are often better for not being complete 1:1 allegories/parallels, instead drawing upon multiple examples and extrapolating and developing their own history (as mentioned in World War Mammories, thank you for that rundown btw!). It was mostly the context of the Revolution and the Coalition ending it which most brought my mind to the original Revolutionary France as that's more or less explicitly what happened (with multiple failed attempts of course, since Revolutionary/Napoleonic France needed 7 coalitions to be put down) with an alliance of anti-revolutionary powers coming together to halt and attempt to turn back the clock on the Revolution by re-imposing the Old Regime.
The Paris Commune was a much more short-lived thing a result of France's 19th century Revolutions and the development of new political ideologies and the authority of government of Louis Napoleon collapsing in the face of being defeated by the German states.
The international anti-revolutionary alliance also brings to mind the half-hearted (mostly because of war exhaustion and financial ruin) attempts by the Entente to do in the Bolsheviks and aid the Whites in the Civil War. Maybe something like a permanent state of occupation limbo could have resulted in parts of Russia if the Entente powers had been able to intervene more forcefully?

Randarkman
Jul 18, 2011

dead gay comedy forums posted:

while there are similarities it is pretty much useless for comparison

for example, the world revolution of elysium isn’t just world war I and II rolled into the Russian revolution. The parallels are in the references that inspire the fiction, that’s it. Oranje might be “what if the Netherlands beat the poo poo of England”, but it is missing the point. Oranje is Oranje, not the Netherlands.

No one's really said that though. Outside of Revachol I feel like you don't get to know too much in the way of details about most of these cultures and their culture and history, they drop snippets, but the fact that, let's take Oranje, obviously using Dutch langauge names and takes elements of Dutch culture and grafts it into Oranje (for instance I saw something in my first run about wooden shoes) serves as useful shorthand to make a player/reader imagine and infer details, history and culture that aren't or can't be outright stated, while at the same time very much leaving the door open to expand on the fictional history and culture, adding details that then do not have to correspond with the real world shortand equivalent

I generally prefer fantasy world buidling like this instead of using completely fictional or very unfamiliar names for stuff, especially when you can mostly only present a rough outline of matters.

Randarkman
Jul 18, 2011

multijoe posted:

Okay but Seol is just Japan though, they even have Japanese Giant Hornets

Until they actually begin introduce unique details that may or may not conflict with the not-Japan assumption you get. And either is alright really because almost everything you think you know about Seol will just be your own inferments, so it won't really be the game world cotnradicting itself if it decides to expand on what Seol is and who the Seolians (Seolites?) are, but the fact that you get enough enough to tidbits about Seol (Kim's last name, giant murder hornets, isolationist regime and history) to make that assumption without being outright told that "it's just 100% Japan" (this would be bad because that would close the door on this fictional culture and country being different if it ever gets expanded upon) is what I appreciate, because being able to actually make some assumptions and extrapolate details about this fictional world makes it feel much more alive than if you were just handed a bunch of nonsense words and names.

Randarkman
Jul 18, 2011

Yeah, the South Africa connection is also a good point and is actually pretty obvious even at a cursory glance with the name Oranje . The mercs being from there is also a common trope. Missed opportunity to not seek out South African voice actors for the Oranje characters, though I can forgive most anything like that when we're dealing with a tiny Estonian game studio and the tremendous product they delivered.

Randarkman
Jul 18, 2011

Vegetable posted:

You can now get this :allears:



https://www.youtube.com/watch?v=xFYXP19e5KM

Randarkman
Jul 18, 2011


Should have done the other jacket, huh?

Randarkman
Jul 18, 2011

Sekenr posted:

Need advice ordering merch. How are sizes for tshirts? I ordered stuff from USA and by their standards I am M, but who knows in the UK, people are usually thinner in europe.

British people fat. My experience is that an American M is something between a European L and XL and an American L is larger than a European XL. So that relationship might hold for most of the sizes. It's probably going to depend a bit on the exact fit of the clothing in particular. But if you're an American M, then a European L might do the trick.

Randarkman
Jul 18, 2011

I think that's part of the charm. Cuno can't be contained by a recording studio. Cuno doesn't loving care.

Randarkman
Jul 18, 2011

It's actually going to be fully voice acted right? Because that's insane.

Randarkman
Jul 18, 2011

Updating here!

Jesus. I wonder if I'll actually be able to handle it being fully voice-acted, it's kind of insane.

Randarkman fucked around with this message at 18:12 on Mar 30, 2021

Randarkman
Jul 18, 2011

Elias_Maluco posted:

I want to be an artist communist cop, any tips on what skills and all to choose?

Conceptualization and Rethoric. Art Cop is very powerful.

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Randarkman
Jul 18, 2011

Restart your Steam client if you haven't. Usually clears up stuff like that.

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