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it's okay, sure, but then I won't be able to leave and reenter the holy mountain as easily, so I'm down for some bullshit deaths as a tradeoff
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# ¿ Jul 18, 2023 13:51 |
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# ¿ May 22, 2024 12:29 |
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I figured that'd be news to some people, if you're a sheep you can exit and enter. it's another one of those "you must know the exact mechanism" noita things, there's a specific section of the exit that triggers the collapse and it only does it if you as the default entity crosses it, teleport means you never touch it at all and polymorph means the player entity doesn't touch it, merely an innocuous sheep.
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# ¿ Jul 18, 2023 14:49 |
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the only deaths I've loved without fail are "oh poo poo, my ghost. oh God I recognize that wand gently caress gently caress gently caress" *boom*
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# ¿ Dec 14, 2023 14:28 |
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spell lab has to be enabled in the mod menu, you should get a new UI element when you load into a new game
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# ¿ Jan 8, 2024 05:44 |
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important context for assessing finland: they are maybe the most online country in the western world. it seems like for every three europeans I meet online, 2 of them are finnish.
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# ¿ Jan 30, 2024 00:18 |
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I mean, designing wands etc is basically use of magic as technology. the comp sci spells are a bit of a giveaway tho
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# ¿ Mar 18, 2024 11:29 |
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1. Fast 2. Hard 3. TP 4. Storage Q water
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# ¿ Apr 7, 2024 03:09 |
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Hempuli posted:I'm glad the community has embraced their brokenness but the essence of those spells is past me thinking "well, surely I can inject functionality normally handled by the C++ part of the codebase that I don't understand at all using the lua scripting capabilities without too much trouble???" This is Noita. The harder it is to understand how I just died, the better. I would like it less if you knew more about it, ideally I am the one who knows more. Darox posted:The further away your cursor is from you, the harder you throw an item. If your cursor is directly on top of you when you throw you'll gently drop the flask with a ~99% success rate of not breaking it. I have a much better time with just dragging it out of my inventory and onto the wizard, it seems more forgiving. ComradePyro fucked around with this message at 06:54 on Apr 18, 2024 |
# ¿ Apr 18, 2024 05:55 |
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Cast delay and refresh can happen simultaneously, chainsaw sets cast delay to 0. Spark bolt then chainsaw: Spark bolt -> (cast delay from wand + spark bolt) -> chainsaw -> (wand refresh) Chainsaw then spark bolt: Chainsaw -> (0 cast delay) -> spark bolt -> (cast delay from wand + spark bolt, simultaneous with refresh). Multicasting with a chainsaw as the last spell means that the last spell sets cast delay to 0. Try that same chainsaw -> spark bolt combo, but put a draw two before the spark bolt. It'll wrap back around to casting the chainsaw spell a second time, which both sets the cast delay to 0 and gives you a second instance of -recharge delay
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# ¿ Apr 18, 2024 16:10 |
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DarkDobe posted:I didn't know this for the longest time but you can tell a wand will be multicast if it has multiple tips on the 'model'/sprite. There are a few of these, I love lil details like this in games. Spoilered in case people want to find out for themselves Noita Wiki posted:There are a few identifiable relationships between a wand's design and its statistics:
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# ¿ Apr 18, 2024 19:15 |
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# ¿ May 22, 2024 12:29 |
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I liked it the first few dozen times I played, now I just play with TWE always enabled. I don't miss the tedious back and forth treks at all.
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# ¿ May 19, 2024 13:41 |