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This game is a treat. Got instantly melted by my ghost that was carrying some elaborate plasma beam suicide weapon. No poo poo you died firing that thing former me.
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# ¿ Jan 5, 2024 06:59 |
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# ¿ May 21, 2024 19:35 |
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So this is the first game where I've made completely broken wands before Hissi base. The first wand kills basically every enemy on the floor immediately while the second wand has always cast matter-eater so the game has turned into wandering empty floors and looting all the wands, repeat. I know I'm going to die instantly once something polys me but in the meantime this is a lot of fun.
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# ¿ Feb 19, 2024 01:24 |
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madmatt112 posted:Alright, what are the hollow eggs good for? I haven’t touched them at all thus far - something about them immediately made me think “lame, next”. Putting single use spells in item slots. Lets you carry around a Circle/Sea of X without having to dedicate a wand slot to it when you’d rather leave the wand slot open to pick up something new.
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# ¿ Feb 21, 2024 04:53 |
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Zamujasa posted:Apparently there was a new update today, too (on the beta branch). Wonder what's new... The new enemy is apparently a potion mimic which is involved with a new quest line, material and spells.
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# ¿ Mar 26, 2024 00:46 |
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I didn’t know what was happening before I looked it up but there’s definitely a point where I was asking myself wtf some wands cast faster if light was the last spell.
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# ¿ Apr 5, 2024 01:51 |
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DarkDobe posted:I very reliably get down to Hissi Base, but am extremely prone to dying there or the jungle to Dumb poo poo like being slightly too close to propane tanks, or not respecting the terrifying DPS some enemies can put out against me. If I'm not explosion immune I'll usually skip most of Hissi base. Just go for the hourglass and anvil grabbing whatever I see on the way and spend more time in the jungle. I've just died in Hissi too many times from either teleporting into a light fixture or being gibbed by a propane tank that you can only see a few pixels of buried in snow.
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# ¿ Apr 10, 2024 18:07 |
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Even though you can get it right from the start on every run you probably shouldn’t. 2 guaranteed hearts right next to each other (orb and boss) in a zone that frequently has heart mages let’s you get a stupidly large health pool as soon as you find a reliable digging and movement method. Also 5+ minutes of walking for 25 hp is a bad deal, respect your time.
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# ¿ Apr 11, 2024 00:36 |
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Floodkiller posted:I don't have a good gif yet of my run in thanks for the thread title, so here's one of me making Minä regret life (I'm near the top of Lukki Lair and it's slime all the way down): It appeared because you killed more than 30 innocents (fish/sheep etc.) I have no idea how you’re supposed to fight it, the only time I killed it I had infinite healing, saving grace and ambrosia and just outlasted it trying to instagib me.
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# ¿ Apr 13, 2024 02:23 |
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There’s a huge fungal zone east of the pyramid under the desert that has shitloads of wands. I almost always find what I’m looking for there unless it’s something stupid rare like vigor.
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# ¿ Apr 15, 2024 22:32 |
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They’re also generally harder to make good wands with. The vast majority of multicast wands have annoyingly large cast delays.
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# ¿ Apr 18, 2024 17:30 |
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Ciaphas posted:finally ready to have another go at the sun quest, and the guaranteed paha silma for the ghost boss isn't there Drag a chest up to the mountain altar and use the polymorph trick to make 1000 chests E: the new cessation spell would probably work too and is easier. uPen fucked around with this message at 02:42 on Apr 19, 2024 |
# ¿ Apr 19, 2024 02:40 |
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I dearly love the boomerang spells perk, I basically always take it if I see it semi-early in a run. I'm fairly certain 100% of my deaths with boomerang spells were caused by me forgetting I've got it while testing wands.
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# ¿ Apr 20, 2024 05:46 |
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Ariong posted:I’m starting to consider instantly restarting any run where my starting flask doesn’t have water or an equivalent. It’s just such a massive disadvantage to not be able to dilute toxic sludge, and to have it be way more time-consuming to put yourself out. Furthermore, I just can’t see the utility of these flasks of berserkium, pheremones, polymorphium, etc. The early game enemies are weak enough that using them is pointless overkill, but later in the game it’s just so much more efficient to use whatever wands I have. It seems like it’s only useful if you stumble upon a tightly-packed group of fairly tough enemies, and oh yeah, they also have to be ground-based to hit many of them reliably. Polymorphium is one of the better starting flasks. You’re guaranteed a way to escape mountains so you can edit wands. The more wand editing you can do the more likely you are to get out of the early game and win.
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# ¿ Apr 21, 2024 04:17 |
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Zamujasa posted:that also holds true for any non-mina entity. it's just less consistent with chaotic/unstable You can land on the top ledge and hang out until the poly wears off. As long as you hug the right edge you and the mountain will be safe.
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# ¿ Apr 21, 2024 06:27 |
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# ¿ May 21, 2024 19:35 |
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TWE from the start is great for learning wand building. Way easier to experiment with new spells and combos if you don’t have to haul every spell back to a mountain manually.
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# ¿ May 20, 2024 00:59 |