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first patch is up which apparently fixes the stats (I didn't encounter any of the other bugs)quote:Patch #1 notes (20190925): Very nice game but I find dying a bit too easy. I'd like if there was more room for mayhem and experimentation rather then super safe cheesing through the level if you're in bad luck.
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# ¿ Sep 25, 2019 18:52 |
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# ¿ May 21, 2024 13:05 |
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AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAARG even died while ideling in the bridge section
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# ¿ Sep 29, 2019 02:18 |
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finally got to the boss, but only with health regen mod and electrowizzard start mods. I'm actually in the mood to do some modding now. It's great that it actively encourages modding so early on since I think the sandbox aspect of it is the strongest point and not necessarily the default vanilla game mode currently
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# ¿ Nov 4, 2019 20:27 |
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explosivo posted:I agree with this, I appreciate that mods can make this easier but it would be nice to have an in-game option for something. My best run in ~6 hours of gameplay came the other night and I died in the Hiisi base so I have no idea how far along I actually was. That was also the only run that I managed to put together an actually useful wand that I was able to pick and choose upgrades for without just slamming what I had in a randomized wand for maximum effect. The game is definitely way more fun when everything clicks, although I do understand that having those bad runs make the good ones feel that much more rewarding. I found mods to be a fair way. There is no good balance, too much rng and a lot of easy mistakes to make that will kill you fast. Even with restricted health regen you can die off easily or just don't have the proper power to deal with lower floors, but at least you have a chance to try.
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# ¿ Nov 12, 2019 22:51 |