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Just wanted to say, holy crap that is a great OP.
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# ? Oct 1, 2019 12:16 |
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# ? Apr 29, 2024 12:32 |
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thespaceinvader posted:If people are still interested in the adventures of our little coterie, gimme a shout, depending on if it's better posted here or in the stories thread. Post it here
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# ? Oct 1, 2019 13:32 |
thespaceinvader posted:If people are still interested in the adventures of our little coterie, gimme a shout, depending on if it's better posted here or in the stories thread.
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# ? Oct 1, 2019 13:47 |
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My HRG just came in. This book is great and I have no idea what anything is beyond the vague “blood dolls is vampos.”
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# ? Oct 1, 2019 14:02 |
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Bogart posted:My HRG just came in. This book is great and I have no idea what anything is beyond the vague “blood dolls is vampos.” Half the fun of that book (besides being really, really well written) is figuring out which stories could fit a specific splat and the occasional "WTF?" WoD gribblies. Also Nuclear Promethean
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# ? Oct 1, 2019 14:13 |
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Cat Lady is some good writing too. Woof. Poor Ella Mae.
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# ? Oct 1, 2019 14:19 |
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thespaceinvader posted:If people are still interested in the adventures of our little coterie, gimme a shout, depending on if it's better posted here or in the stories thread.
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# ? Oct 1, 2019 14:44 |
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I'll do a bit of retrospective when I have time, but next session is tonight. We get to find out what happens when you dump 50-odd assorted kindred into a tiny University town just after Brexit, so you'll know tomorrow!
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# ? Oct 1, 2019 14:52 |
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So Deviant backers, the Deviations and Scars manuscript went out today (powers and flaws). Question: Is there any reason at all to take the Inescapable version of Relentless Variation, over Suppressible? Other than from a pure concept perspective, I can't think of any reason why you would ever take "always-on, no matter what, the end" over "trade off for something also bad, to turn it off," ever. The worst-case scenario is you just...don't suppress, in which case you're always-on in practice anyway. Am I missing something?
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# ? Oct 1, 2019 19:05 |
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Chernobyl Peace Prize posted:So Deviant backers, the Deviations and Scars manuscript went out today (powers and flaws). Question: I think it's intended to model character concepts like those mutants who lived in the sewer in x-men. While most of the x-men were sexy and had powers they could toggle on and off, the sewer mutants (can't remember their name) tended to have ugly manifested scars with powers they couldn't turn off. On the other hand, maybe you just don't ever want anyone to be able to take your powers away.
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# ? Oct 1, 2019 19:49 |
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Octavo posted:I think it's intended to model character concepts like those mutants who lived in the sewer in x-men. While most of the x-men were sexy and had powers they could toggle on and off, the sewer mutants (can't remember their name) tended to have ugly manifested scars with powers they couldn't turn off. Maybe it's just a flaw in trying to capture a point buy system where the math effectively caps at 5? Really though, the big kicker to me is that not only are your choices "always-on" and "activate something else in this one's place with a Scar Resistance roll," you also have this: quote:Inescapable: Choose another Persistent Scar (the secondary Scar). All Variations combined with this Scar also suffer the secondary Scar. The Deviant cannot suppress the entangled Variations at all — not even temporarily. And as for powers being taken away, adding Relentless (of either variety) gives you Persistent and Perpetual tags now (and +5 to clash rolls as a result), so you don't get anything more out of saying always-on, period. Chernobyl Peace Prize fucked around with this message at 20:08 on Oct 1, 2019 |
# ? Oct 1, 2019 20:06 |
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Anything better than a stealth campaign having its seal broken less than 5 minutes in with combat, in an area where combat is now inescapable. It is like a cat playing with a mouse.
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# ? Oct 1, 2019 22:14 |
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Glad that goku is winning the best splat poll.
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# ? Oct 2, 2019 00:50 |
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Someone talk me out of starting a nwod reqiuem LARP in Durham because i want to tell better stories
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# ? Oct 2, 2019 02:59 |
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Shrecknet posted:Someone talk me out of starting a nwod reqiuem LARP in Durham because i want to tell better stories ask if you can be a narrator in the lovely game so you develop a reputation as someone whose game people will want to defect to.
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# ? Oct 2, 2019 04:08 |
Someone was telling me that not being good for cross-splat play hurts Demon the Descent's popularity and I'm flabbergasted that people actually try to do cross-splat poo poo.
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# ? Oct 2, 2019 04:10 |
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SunAndSpring posted:Someone was telling me that not being good for cross-splat play hurts Demon the Descent's popularity and I'm flabbergasted that people actually try to do cross-splat poo poo. Two-splat games where you deliberately go to the shared themes seems doable, especially if neither of them are Mage or Demon. A shitload of work, but still. "Anything goes" would require keeping track of too many subsystems for anyone who isn't literally a DtD Demon IRL.
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# ? Oct 2, 2019 04:45 |
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Tuxedo Catfish posted:Two-splat games where you deliberately go to the shared themes seems doable, especially if neither of them are Mage or Demon. A shitload of work, but still. I think it was much more feasible in 1st edition CoD/NWoD. All of the 2nd ed games have way to much going on with variable touchstones and frenzy systems etc.
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# ? Oct 2, 2019 04:52 |
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another thing that would help is if you have players who are good about keeping track of their own mechanics and can take some of the tracking workload off the GM in my experience this is rare but i suppose it's theoretically possible
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# ? Oct 2, 2019 04:53 |
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SunAndSpring posted:Someone was telling me that not being good for cross-splat play hurts Demon the Descent's popularity and I'm flabbergasted that people actually try to do cross-splat poo poo. I've done and am currently running a crosssplat game. It works out fine but if you're someone who wants to keep on theme then yes it is rather difficult. I wouldn't try it with demon though unless you put down a hard rule that they have to IC hide their nature. Rubix Squid fucked around with this message at 05:03 on Oct 2, 2019 |
# ? Oct 2, 2019 05:00 |
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Tuxedo Catfish posted:another thing that would help is if you have players who are good about keeping track of their own mechanics and can take some of the tracking workload off the GM This is a basic requirement in my Awakening2e game. If you're going to cast a spell, you have to know the basics of what it does. I won't be telling you because I'm too busy trying to tell a story, dealing with multiple souls and temporal phenomena, and dealing with 98% of my planning getting skipped (because mage) to be arsed to tell a person how Control Electricity works. RTFM. Granted, this works really well now because the players are flexible and know what their sheets do. And they help any new players so I don't have to worry about it as much. Got them trained up right. (Also, I think they're having fun, so that helps.)
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# ? Oct 2, 2019 05:29 |
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Bosushi! posted:I think it was much more feasible in 1st edition CoD/NWoD. All of the 2nd ed games have way to much going on with variable touchstones and frenzy systems etc. Yeah, this.
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# ? Oct 2, 2019 06:40 |
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Shrecknet posted:Someone talk me out of starting a nwod reqiuem LARP in Durham because i want to tell better stories Here's my best attempt: the stories you tell here, about struggling to tell good stories, are very entertaining - at least to me. thespaceinvader posted:If people are still interested in the adventures of our little coterie, gimme a shout, depending on if it's better posted here or in the stories thread. hi i haven't played a wod game for over a decade please give me stories Bogart posted:My HRG just came in. This book is great and I have no idea what anything is beyond the vague “blood dolls is vampos.” I actually didn't read the Horror Recognition Guide until like four months ago when someone in the old thread suggested it to someone wanting to get into the nWoD. It loving rules. One of those amazing cases where doing nerdy hermeneutics to connect it to specific game-lines is as satisfying as just reading the drat thing as a series of creepy one-off x-files-y stories. In general a lot of WoD stuff is really good at this - nWoD more than oWoD, IMO, for being willing to avoid explicit answers - but it's a strength of both settings. I also really enjoyed Demon (the Descent)'s version of this, I think from the Demon Storytellers Guide. Might have been because the antagonist of DtD has fairly deep talons in places most splats would care about, but also might have just been a bunch of deeply creepy ideas, well told, that are tempting to drop into any campaign.
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# ? Oct 2, 2019 07:52 |
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Shrecknet posted:Someone talk me out of starting a nwod reqiuem LARP in Durham because i want to tell better stories
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# ? Oct 2, 2019 12:17 |
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Nessus posted:I too was down. I think they hit a reasonable sweet spot of being readable either in a serious way (Buddhist wolves from the Himalayas make as much sense as IRA wolves) or a goof-rear end gonzo way (MASTER OF KAILINDO ROUNDHOUSE KICKS YOU). Wait. OWoD had some Exalted type kung-fu werewolves? Because poo poo like a werewolf dragon kicking some jackass vampire/mage/spirit/Pentex executive in the face can't be wrong and i'll hear no argument about it.
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# ? Oct 2, 2019 12:28 |
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Not only did they, but it was a werewolf only martial art that involved limited form changes. Your homid fist could turn into a crinos claw as you connected with some chump, for example.
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# ? Oct 2, 2019 12:40 |
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Archonex posted:Wait. OWoD had some Exalted type kung-fu werewolves? Because poo poo like a werewolf dragon kicking some jackass vampire/mage/spirit/Pentex executive in the face can't be wrong and i'll hear no argument about it. Yes, that's basically the Stargazers schtick.
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# ? Oct 2, 2019 12:41 |
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Well, that and crippling werewolf depression.
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# ? Oct 2, 2019 12:57 |
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Shrecknet posted:Someone talk me out of starting a nwod reqiuem LARP in Durham because i want to tell better stories John Edwards, Toreador baron of the research triangle park
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# ? Oct 2, 2019 15:18 |
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As a North Carolinian I am very excited to here about the Ventrue fighting a proxy war against teachers.
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# ? Oct 2, 2019 15:25 |
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Question for the minds of the WoD thread: I'm beginning to plot out my game world (focused on the SF Bay area) and while I'm going to be running Vampire, I'm planning a more "Monster Mash" type deal where the other splats are running around doing their own poo poo. So far I figured I'd dump some Werewolves in Golden Gate Park, but I'm not sure where I could put some Mages that would make sense (besides the Technocracy running say Google or Facebook)
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# ? Oct 2, 2019 16:30 |
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Find a weird place where a bunch of nerds can hang out. Just some incredibly strange thing that they can cluster around and be obsessed with investigating some mystery related to it.
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# ? Oct 2, 2019 16:32 |
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moths posted:Not only did they, but it was a werewolf only martial art that involved limited form changes. Your homid fist could turn into a crinos claw as you connected with some chump, for example. Angry Lobster posted:Yes, that's basically the Stargazers schtick. Now you're making me feel like I missed something awesome by not paying much attention to OWoD Werewolf. Also, I kind of am curious if there were any in fiction viewpoints on what most of the other inhabitants of the OWoD think when they see some werewolf bang out some sweet transforming kung fu moves on the nearest bad guy.
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# ? Oct 2, 2019 16:53 |
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Because of the Delirium it's usually something like a guy in a gorilla costume just karate chopped someone's head off, and that seems completely rational.
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# ? Oct 2, 2019 17:05 |
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Archonex posted:Now you're making me feel like I missed something awesome by not paying much attention to OWoD Werewolf. OWoD Werewolf, via the short lived Rage card game, is essentially the game that got me into the tabletop hobby and I will forever love the absolute batshit nature of it. A lot of people give the Stargazers, and Kailindo, poo poo for “not making sense” or something, but to me it makes perfect sense for a Werewolf to find a way to optimize their shape shifting ability in the way that all Martial Arts seek to optimize the human body’s economy of motion. If anything Kailindo as “the werewolf martial art” is far too narrow, and every tribe would have incorporated shapeshifting into their own martial arts. Stargazers are problematic in that they’re steeped in early 90’s Orientalism and act as a catch all for anything vaguely Asian, so they could definitely use a much more culturally sensitive rewrite.
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# ? Oct 2, 2019 17:36 |
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Bosushi! posted:OWoD Werewolf, via the short lived Rage card game, is essentially the game that got me into the tabletop hobby and I will forever love the absolute batshit nature of it. Their Revised Tribe Book tried. It also had some brokenly fun Gifts like Burning Fire Mind.
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# ? Oct 2, 2019 17:45 |
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Bosushi! posted:OWoD Werewolf, via the short lived Rage card game, is essentially the game that got me into the tabletop hobby and I will forever love the absolute batshit nature of it. God what a piece of poo poo amazing game. I still have a bunch of foils around here somewhere from the Umbra set. The drat realms.
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# ? Oct 2, 2019 17:48 |
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As a note, 'combat shapeshifting martial art' survived into nWoof, it just doesn't have a formal name. It's still a combat style merit you can take, and in 2e IIRC I'm fairly sure it's usable and decent.
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# ? Oct 2, 2019 17:49 |
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joylessdivision posted:Question for the minds of the WoD thread: The Kuei-jin were big in Chinatown, there is a San Francisco by Night book btw, and I think they ran the city during the dumb eastern invasion metaplot thing but I would just do whatever. There's probably a fairly big wraith population, due to the previous major earthquakes that were worse in the WoD, and you can always throw in the odd Demon or Hunters. The Children of Gaia have a major caern outside the city in the Muir Woods National Monument. https://whitewolf.fandom.com/wiki/Sept_of_the_Western_Eye
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# ? Oct 2, 2019 17:58 |
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# ? Apr 29, 2024 12:32 |
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Chernobyl Peace Prize posted:Let us never forget 1e Rage, the card game where the rules book did not tell you how to resolve combat, BUT did have space and time necessary to make a circular reference across 4 different items. I managed to nearly complete my set a few years ago. I’m only missing a few promo reprints and most of the Limited set, but I have at least one copy of every card is some form. There’s a small fan community that’s produces expansions and has made attempts at cleaning up the rules, but it still just a mess. I never did get to play the 2nd Ed game set in Las Vegas, but it seemed to have a much better structure. Unfortunately, from my understanding, the license holder for that version is sitting on it tightly, so the fan community doesn’t pay it much attention.
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# ? Oct 2, 2019 18:01 |