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Demon is the best, Hunter is the most underrated.
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# ¿ Sep 28, 2019 22:15 |
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# ¿ May 15, 2024 10:26 |
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Make something up that is like Dagon but different
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# ¿ Oct 7, 2019 16:14 |
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nWoD by and large seems to shy away from canon, even when specific places or events are mentioned they tend to be shrouded in conjecture and / or obvious hearsay. It's one of the reasons why grogs didn't take to it so well
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# ¿ Oct 17, 2019 05:02 |
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Mummy 2nd ed is now being kickstarted https://www.kickstarter.com/projects/339646881/mummy-the-curse-2nd-edition
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# ¿ Nov 5, 2019 20:30 |
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https://www.youtube.com/watch?v=Ocy8TseK88I
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# ¿ Nov 5, 2019 20:38 |
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^^ this but ppl trying to figure out what the point of Mummy is
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# ¿ Nov 5, 2019 20:40 |
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Please do not besmirch the beautiful, delicate and extremely purposeful layout, nay, architecture of 2E Werewolf core. We’ve been over this in the thread
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# ¿ Nov 9, 2019 01:56 |
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Free Cog posted:Hunters Entertainment is going to develop Werewolf: The Apocalypse 5th Edition. They're still going on about "transmedia" IP, I see
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# ¿ Dec 7, 2019 20:58 |
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Jonas Albrecht posted:What does that mean? Him being him, aka an ideas guy aka a dumb rear end in a top hat, it never even really got past the elevator pitch stage. He's like the very sad kid who used to come into my work and tell me all about he was going to make a super gaming PC with two motherboards
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# ¿ Dec 8, 2019 19:12 |
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*Deus Ex "I spill my drink" voice*PHIZ KALIFA posted:I failed my roll.
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# ¿ Dec 18, 2019 06:59 |
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Arivia posted:I'm looking at running a nWoD/CoD one-shot/short adventure. Are any of the demos or SAS modules particularly good/notably bad?
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# ¿ Apr 30, 2020 04:08 |
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Paradox contracted text-based CYOA developer Choice of Games to make three Vampire games. COG has its rough gems but, and I say this with all due affection, they're pretty openly a shovelware company. Still, might make for some schlocky enjoyment.
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# ¿ Apr 30, 2020 18:02 |
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Soonmot posted:My group lives by "be gay, do crime" so the tone tends to be less serious. I find that's really useful because when I do bring out the horror elements, or make something serious, it really ups the stakes for my players. Basically this. this Deep RP is not something I’ve ever been able to achieve in Tabletop, tbh, aside from PBP.
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# ¿ Jun 14, 2020 18:29 |
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Doing my part and manually archiving every page of every mugrim PBP
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# ¿ Jun 24, 2020 16:53 |
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SirKibbles posted:Any world/CoD discords set up? There's an official CoD server but Idk how one is invited
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# ¿ Jun 25, 2020 05:23 |
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Surprise!!!Rockpapershotgun posted:“Until recently, I was the Narrative Lead on a videogame called Vampire the Masquerade: Bloodlines 2 for Hardsuit Labs, Inc being published by Paradox Interactive (which owns 30% of Hardsuit Labs). After almost five years involvement with the studio, I was suddenly terminated on 7/16/20.
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# ¿ Aug 19, 2020 17:24 |
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Remember how it couldn't get worse than this?
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# ¿ Aug 19, 2020 17:28 |
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I Am Just a Box posted:It's bad, but it still doesn't sound as bad as
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# ¿ Aug 19, 2020 17:51 |
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It's more likely that "creative direction" doesn't refer to Mitsoda's vision for how the setting will be portrayed, but rather how the game will play. Which, given how many years it's been in the hopper, is an insane dispute to have.
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# ¿ Aug 19, 2020 19:35 |
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Kavak posted:This is either a Freelancer scenario where the publisher has to step in to make sure the game ships at all, or or something is being kept under wraps. It's probably the former, but after Avellone... Scuttlebutt indicates it's not a misconduct thing, but who can say at this point? CottonWolf posted:If it's a gameplay thing, you don't fire the narrative lead, do you?
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# ¿ Aug 19, 2020 20:00 |
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Actually per Kotaku Cluley hasn't been fired, but he has been removed from the game's development. Which I think suggests that without Cluley, Mitsoda had no champion, and Cluley's departure from the project left him vulnerable - that's just how basic office politics tends to shake out. Provided that there's no misconduct at play, it certainly says something about either Mitsoda's performance or Paradox's understanding of what they have and what Bloodlines fans want. Either or both could be the case. But it's absolutely clear that whatever trouble development was in, Paradox botched management in several critical ways.
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# ¿ Aug 19, 2020 20:07 |
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Kavak posted:Where's "Two quarters from release" coming from? Of course, given the way development and marketing have shaken out, it's absolutely possible that Paradox went full court with PR and intentionally overstated progress. But that just strengthens the larger point about Paradox's publicly horrendous management of the game. Development hell disasters happen all the time but it's rare for such games to be publicly pushed and exhibited and promised in that state the way VTMB2 was. Usually you get a teaser and maybe a game concept demo and then, if the project implodes, it's kept under wraps. The developer just goes silent until either the game is retooled or canceled outright - Prey 2 would be one example of a game that got a teaser and then quietly scrapped to change hands and become a different game entirely, Bioshock Infinite is a game that got a bigger E3 debut and then got radically changed before reemerging in later years. Publishers keep the sausage making of development quiet for good reason, and don't make promises. Because otherwise you get the scenario we're seeing now.
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# ¿ Aug 19, 2020 20:15 |
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Kavak posted:I don't think Paradox is used to having to seriously manage subsidiaries, especially ones outside Europe. Half the problems with White Wolf before their dissolution came from the idea that they would be fine on their own to make licensing deals and such.
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# ¿ Aug 19, 2020 20:31 |
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Mitsoda was quite adamant that Bloodlines 2 would break from the nascent V5 tradition of being nazi dogshit when the game was announced, it was basically the first thing they made clear.
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# ¿ Aug 20, 2020 02:21 |
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It might not have anything to do with Mitsoda's performance. Cluley was creative lead, not Mitsoda, and they were by all accounts joined at the hip. If Paradox wanted to change the game from Cluley's vision and thus removed Cluley, where does that leave Mitsoda? The thing that you realize after a few years in project management is that executive buy-in is absolutely key. On the scale of something like Bloodlines 2, projects need c-suite level support. If someone low on the totem pole wants something or has an idea, they'll need to run it up the chain and a lot of the time, almost always, those decisions that require allotment of time and money need a high level exec to say "this is what we're doing" and most crucially, order everyone involved to do what's being asked. Because with big teams, not everyone's on the same page, and if you don't have someone to crack the whip, people in different silos are probably not going to get what they need when they need it. For that reason, especially big projects tend to be "pets" of executives, an executive adopts a given project, be it a film or game or product, and that is their baby - they make sure it gets organizational resources, and in turn they get the credit if it ends up succeeding. They also get blamed if the project fails. By that same token, if the exec who owns a project departs, or is demoted, or whatever, then that project can suddenly find itself in a lot of trouble. Without that mouthpiece to hype the project to the money men, what was "a cool and promising game" one day becomes "a whole lot of money risked for unclear reasons" the next. So again, Cluley was the c-suite guy at Hardsuit Labs championing the game as it was a month ago, and he was answerable to Paradox. Mitsoda, by all accounts, was someone that Cluley brought in and was integral to Cluley's vision for Bloodlines 2. But if Paradox lost faith in Cluley (and given his removal from the game despite being the highest-level creative worker in the company, it's extremely likely that's the case), then Mitsoda, whatever the quality of his work, is a baby that goes out with Cluley's bathwater. That kind of poo poo happens all the time. It's hard to believe Paradox when they say they're looking to preserve the creative direction of the game when they've removed the creative leads.
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# ¿ Aug 20, 2020 19:26 |
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Nervous Paradox shareholders
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# ¿ Nov 1, 2020 07:00 |
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One day, when I have regressed to whatever state I was in pre-2020, I will play Deviant, now that it's out.
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# ¿ Jan 24, 2021 07:37 |
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I'd be happy to get a plain language :effortpost: on how the mechanics work - these days I can't muster the attention span to read and comprehend a new rulebook
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# ¿ Jan 24, 2021 20:29 |
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Super interesting! Thank u all for the involved posting. It reminds me a lot of Demon - mechanically interesting, very flexible, but a lot to keep track of. Like how I straight up forget the whole condition / beat system or lose track of aether.
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# ¿ Jan 25, 2021 18:36 |
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Who’s played Deviant
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# ¿ Feb 11, 2021 02:38 |
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Reflections85 posted:A bit off topic, but what authors do you think have taken Lovecraft further and turned it inside out? I've never loved Lovecraft myself, but I've enjoyed some of the cosmic horror and new weird fiction that has a debt to him. Depends on what you mean and what you've already read.
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# ¿ Mar 2, 2021 18:53 |
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I'm just going to come out and say that the "this is actually the movie Unfriended" formal constraint where everyone is isolated is the sort of concept that might seem briefly cool on paper, but is just not going to work unless you do a really elaborate interactive theater / LARP thing with mounted cameras. Even then I don't think it's worth it. Just do a regular mind's eye TTRPG session and if you're really married to the initial concept, split them up in a way that has one group relying on another and staying in contact, a la Aliens. If you have five people doing five things simultaneously it's going to drag. Bringing characters together is like 90% of the work of picking up slack in a game.
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# ¿ Mar 16, 2021 03:06 |
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“The Empty Man” is a pro watch for all CoD heads.
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# ¿ Mar 30, 2021 01:12 |
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5E heads can go ahead and rewatch the Highlander
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# ¿ Mar 30, 2021 01:19 |
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It’s a land of contrasts, that’s for sure
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# ¿ Apr 2, 2021 06:50 |
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hot mess incoming https://twitter.com/TashaRobinson/status/1387153888818696192?s=20
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# ¿ Apr 27, 2021 22:20 |
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Ither posted:What about Alien game about crash landing on Earth? Oh you mean Demon. Yeah, it’s cool
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# ¿ May 25, 2021 02:20 |
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Choice of Games announced their next VtM game. Due on the 29th, first few chapters are out now:quote:You’ve barely settled into your new home of Jericho Heights on the outskirts of Chicago, before discovering that vampires live in town. You’re struggling to start a new life, meet new people, and maybe even find love. But when your neighbors start disappearing, you’re forced to take action.
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# ¿ Jul 17, 2021 18:56 |
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Yawgmoth posted:It should be a mystery to the PCs. It shouldn't be a mystery to the ST or to the writers of the book, and I absolutely loathe that "the plot holes are intentional and you're wrong for wanting any kind of answer" kind of writing; especially when given as sample plots to run. If I don't like the options given I can tweak them a little or come up with my own if I want, but I at least want some kind of baseline default resolution/conclusion to the plot. "Something bad might happen" isn't really helpful. On the contrary, it owns
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# ¿ Jul 20, 2021 02:43 |
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# ¿ May 15, 2024 10:26 |
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Blue book is not meant to be Buffy. It’s meant to be a Clive Barker short story generator. If you actually mix lines, mortals are hosed.
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# ¿ Jul 27, 2021 06:06 |