|
Free Cog posted:The game can be a bit weird when it's played, especially if your players aren't really into the idea of reskinning the intentionally broad, mostly material based set of "powers" H5 Hunters have. You are indeed fighting ghosts with grim determination and rock salt...you know, as long as you consistently roll that required Difficulty 4 test to have access to your cool custom sawed-off from scene to scene. Or the required Difficulty 4 to get your drone in the air, or roll enough successes to spend a day off-screen researching worthwhile, or to use some of the three supernatural-focused Edges available. This is largely why our group bounced hard off of H5. Mechanically it felt too copy/pasted from vampire and also as an American group there was big narrative dissonance when you compared the various Edges. The 'I Have Guns' power can essentially be replicated by any PC with resources and a credit card and the augments to it range from mechanically useless (I have a laser sight that does what exactly?) to extremely powerful on a narrative level (authorities can't track the guns back to you). See also the Drone and I Have Cars edge. On the other hand, you have the Ordinance edge which gives you access to explosives which is going to vastly change how your chronicle since even in WoD law enforcement tends to take domestic terrorism seriously. Even we all sat down to test build some characters we ended up recreating the Imbued using the supernatural edges. The other issue is that players like using powers in any game. By locking the edges behind high dice rolls, players are naturally going to want to specialize to make them more reliable even with the dice modification above leading to cookie cutter characters. At this point we've largely decided that we'd rather go back to orange book Hunter as we think it's a much better system even if you don't like the lore behind it. MantisClaw fucked around with this message at 05:16 on Apr 10, 2024 |
# ¿ Apr 9, 2024 16:54 |
|
|
# ¿ May 15, 2024 15:58 |