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MonsieurChoc
Oct 12, 2013

Every species can smell its own extinction.

Warthur posted:

Minor correction to above: AIUI, it's a stretch to say Greg Stolze designed Demon: the Fallen. He has prominent credits in the supplement line (where arguably the work of redesigning the game into something playable actually happened), but in the core book he's credited as one of about nine contributing authors. The Designers (listed separately from authors) are listed as Andrew Bates, Ken Cliffe, Michael Lee, Rich Thomas, and Steve Wieck, and the overall line developer was apparently Michael Lee.

Small thing I know, but I think it's important to emphasise given that Stolze has a reputation for solid system design which Demon: the Fallen (especially from core), ahahahahaha, doesn't exactly measure up to, and you wouldn't want people to think that it's a Stolze-designed game because I bet that even within the constraints of 2002-vintage Storyteller Stolze could design a much better game by himself given full creative freedom than Demon turned out to be.

Whatever happened to Andrew Bates? I remember his work on Trinity and Adventure! being pretty great.

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MonsieurChoc
Oct 12, 2013

Every species can smell its own extinction.

Top Hats Monthly posted:

I've started my V5 campaign where thinblood vampires are abducted and taken to a new wing of the South Pole research station, where governments do research on them away from the public eye (radiation exposure, freezing/heating etc). After an accident, the vampires get released from storage. Also, its happening during the night time. So imagine 30 days of night mixed with The Thing and a sprinkling of Fargo here and there. It is going to be great.

Somewhere along the way, Elder Hardluck gets hurt even in Antarctica. Nowhere is safe for this poor Methuselah.

MonsieurChoc
Oct 12, 2013

Every species can smell its own extinction.
I have a dark secret to confess.

I love the Stargazers. They're my favourite tribe.

MonsieurChoc
Oct 12, 2013

Every species can smell its own extinction.
I recently read the comic Rachel Rising, and it's the most oWoD thing that doesn't have vampires or werewolves in it.

MonsieurChoc
Oct 12, 2013

Every species can smell its own extinction.

Bosushi! posted:

I think it was much more feasible in 1st edition CoD/NWoD. All of the 2nd ed games have way to much going on with variable touchstones and frenzy systems etc.

Yeah, this.

MonsieurChoc
Oct 12, 2013

Every species can smell its own extinction.

Bosushi! posted:

OWoD Werewolf, via the short lived Rage card game, is essentially the game that got me into the tabletop hobby and I will forever love the absolute batshit nature of it.

A lot of people give the Stargazers, and Kailindo, poo poo for “not making sense” or something, but to me it makes perfect sense for a Werewolf to find a way to optimize their shape shifting ability in the way that all Martial Arts seek to optimize the human body’s economy of motion. If anything Kailindo as “the werewolf martial art” is far too narrow, and every tribe would have incorporated shapeshifting into their own martial arts.

Stargazers are problematic in that they’re steeped in early 90’s Orientalism and act as a catch all for anything vaguely Asian, so they could definitely use a much more culturally sensitive rewrite.

Their Revised Tribe Book tried.

It also had some brokenly fun Gifts like Burning Fire Mind.

MonsieurChoc
Oct 12, 2013

Every species can smell its own extinction.
Well Goku was a Wraith at multiple points in his timeline.

MonsieurChoc
Oct 12, 2013

Every species can smell its own extinction.
What about Cyborg Tao Pai Pai though?

MonsieurChoc
Oct 12, 2013

Every species can smell its own extinction.

Soonmot posted:

Fun fact: The person who runs it is the only good thing from Beast, Sleeping Beauty. She kind of grew organically from a throwaway NPC my players codesigned in the first scene and grew attached to. An eyepatch wearing rockabilly with a diner waitress motif and an immunity to supernatural mindcontrol after surviving her ordeal.

Beast also gave us the Dream Warriors compact in Hunter.

https://www.youtube.com/watch?v=noLPhZvcBpw

MonsieurChoc
Oct 12, 2013

Every species can smell its own extinction.

Kurieg posted:

Beast also gave us the merit that allows beasts to run a pirate radio/tv station out of the collective unconcious, should they so choose.

Which would be awesome in any other game.

The glorious return of Radio Free Death in the wrong loving game.

MonsieurChoc
Oct 12, 2013

Every species can smell its own extinction.
Aliens and UFO lore is the big untapped potential of the WoD.

Mothman: the Prophecy.

MonsieurChoc
Oct 12, 2013

Every species can smell its own extinction.
How's about Azhi Dahaka?

MonsieurChoc
Oct 12, 2013

Every species can smell its own extinction.

Shrecknet posted:

Once again, someone typed all those words when reqiuem completely obviates their necessity

Also, open call for horrorscopes time!

Lasombra Antitribu: I know there's one of you in town and I'm open for an interview.

Ventrue: Poor Folks have neither any Kindred nor any Friends.

Toreador: Are you the butterfly dreaming of being a kindred or the kindred dreaming of being a butterfly?

MonsieurChoc
Oct 12, 2013

Every species can smell its own extinction.
Malkavian: You are on the right frequency.

MonsieurChoc
Oct 12, 2013

Every species can smell its own extinction.
When I did my own take on Montreal, I went with 1 for 50K. SO about 40 vampire tops.

MonsieurChoc
Oct 12, 2013

Every species can smell its own extinction.

Helical Nightmares posted:

Werewolf the Apocalypse is getting a video game.

https://www.youtube.com/watch?v=NziTWE3DcwQ

Better have racist stereotypes!

MonsieurChoc
Oct 12, 2013

Every species can smell its own extinction.
Alright, which one of you is responsible for this:

https://www.youtube.com/watch?v=kKS4nm4Na-s

MonsieurChoc
Oct 12, 2013

Every species can smell its own extinction.
I've started playing Disco Elysium, and now I want to play a Malkavian who talks to his Abilities.

Might be a bit too close to Fishmalk territory though.

MonsieurChoc
Oct 12, 2013

Every species can smell its own extinction.
1E clearly went for more of a "toolbox" approach, which I loved.

MonsieurChoc
Oct 12, 2013

Every species can smell its own extinction.
Dear Ann, lately I'm starting to fear I might not be a Toreador like I originally thought but actually a Malkavian.

MonsieurChoc
Oct 12, 2013

Every species can smell its own extinction.
Imagine the Devil-Tigers teaming-up with the Raveners.

MonsieurChoc
Oct 12, 2013

Every species can smell its own extinction.
Dear Advice Columnist, how do I tell my ghoul I don't need their service anymore?

Edit:
Dear writer, you're a Setite right? Do you know where I can score some good drugs? I need some in the next two weeks or it might spark a gang war. Contact me at Elysium if you've got the stuff.

*Signature removed to protect the guilty*

MonsieurChoc fucked around with this message at 06:20 on Oct 18, 2019

MonsieurChoc
Oct 12, 2013

Every species can smell its own extinction.
I was wondering what the deep lore thing was until I re-read it. Honestly it seems like it should be the Tremere that are pissed and not the Assamite.

MonsieurChoc
Oct 12, 2013

Every species can smell its own extinction.
Hardestadt was on the Epstein flight logs.

MonsieurChoc
Oct 12, 2013

Every species can smell its own extinction.

Mulva posted:

Let's be perfectly honest.

The bastards are probably the ones that got kicked back to Earth.

Yeah, only good Sidhe were the one house that stayed behind and sided with the commoners.

MonsieurChoc
Oct 12, 2013

Every species can smell its own extinction.
Tonight I'm running the second adventure of the second book of Darkness Revealed. Which will reveal to the players the existence of the Doyen.

Should be fun!

MonsieurChoc
Oct 12, 2013

Every species can smell its own extinction.

HerraS posted:

Anyone wanna help me come up with NPCs for a Masquerade game set in Vegas (using the Rev/V20 setting)? Ive read through what little there is about Vegas in Nights of Prophecy and Havens of the Damned, using the mage book for descriptions of the Strip and downtown Vegas (so the city is permalocked into some hazy 2008-2010 timeframe)

So far I have:

- Prince Benedic, who sits in his opulent mansion and doesnt care what you do as long as you follow the rules
- Montrose, the Nosferatu sheriff/seneschal whos been around before Vegas even existed
- Sands, a Toreador architect and one of the harpies
- Rothstein, the Giovanni mobster whos claimed the city as domain
- Dante, the other Giovanni, the one who runs the Venetian and thinks all sect conflicts are bullshit
- Margaret, she spends her time rubbing elbows with all the billionares, celebrities and casino owners. Not sure whether to make her Ventrue or Toreador
- Howard Hughes. Hes a Malkavian who faked his death and now lives on the Strip under different pseudonyms. He spends all his time sitting in his room watching television and movies, and sometimes the tv gives hims ~visions~
- Papillon, the Tremere regent. She's a former stage magician's assistant who never got a fair chance because of her gender, so she started dabbling in real magic to gain an edge. The Chantry is inside the Luxor, because what's a better place to do your wizardry than a giant black pyramid that shoots out a pillar of light every night?

I'd like to come up with a handful more vampires, especially Anarchs and possible undercover Sabbat infiltrators. Spitball some ideas if you like.

All I can think of is a Tremere/Malkavian who's trying to do Tarot/Poker magic like in Tim Powers book.

MonsieurChoc
Oct 12, 2013

Every species can smell its own extinction.
For Vegas:

Jones is a Nosferatu hitman. He mostly gets rid of mortals who knows too much, but might be hired for any kind of job. He's killed a few vampires for archons before. He died during WWI and got embraced in the trenches. His face is horribly disfigured, a so-called "geule cassé". He usually wears an old gas mask to hide it, using Obfuscate to look inconspicuous when needed. Personality-wise, he's msotly emotionless, almost machine-like. It's all about the job. Really, this is his coping mechanism after the War and becomign a vampire broke his mind. Combat wise, he's a master of weaponry instead of supernatural mgiht. He's a good sniper, always aims for the head in a firefight (lethal on vamps, surpsingly effective). Knows how to create and use explosives, traps, etc.

Mostly, he's there to work as an obstacle hired by an antagonist or someone the PCs can work with depending on circumstances. Definitely meant to be creepy.

MonsieurChoc
Oct 12, 2013

Every species can smell its own extinction.

The Unlife Aquatic posted:

Expanding on this idea: his wounds aren't his Nosferatu tell - it's his breathing. His rattling breath continues, even in undeath, forever trapped in the last moments of terminal phosgene inhalation.

Oh that's nice.

MonsieurChoc
Oct 12, 2013

Every species can smell its own extinction.

HerraS posted:

Thanks for the Vegas ideas so far. Definitely gonna write up an Anarch who uses Hacktivist Thaumaturgy to spy on the LVPD for information and runs an underground night radio that's a mix of Art Bell conspiracy stuff and Red Question -like rabblerousing where he hells people to rise up and smash the state, no princes no masters.

The gas mask wearing Nosferatu hitman is cool too, propably will try to work them in. And the Elvis impersonator.

My plan is to have the players be ancillae, not too young to be treated like disposable idiots and not old enough to have someone younger go out and get things done.

Feel free to throw out more ideas!

I got a bunch more, mostly old ideas recycled, but I didnt want to overwhelm.

The Gambler: A young, down-on-his-luck Malkavian. He'll tell you that he was embraced because he lost his soul in a poker game: the devil was his sire, and his soul was the Embrace. It might even be true. It's hard to tell how much of the stories he tells are lies. He's always got a scheme, or a sure bet, or some other way of getting out of the hell of debt and obligations he quickly got in. He's in way over his head. His game purpose is to serve as a plot starter: maybe he'll come to the PCs with a crazy scheme. Or maybe he gets in deep trouble and needs help quick. Or maybe he dies in mysterious circumstances and the PCs investigate. Whatever the case, he's poo poo out of luck.

MonsieurChoc
Oct 12, 2013

Every species can smell its own extinction.

Octavo posted:

I think the only person who could coherently reboot Ascension while remaining true to its (messy, contradictory) themes would be Malcolm Sheppard.

The 1e dev, Stew Weick, passed away.
The revised dev, Jesse Heinig, is still pretty bitter over the fan backlash and now happily works over on Star Trek Online.
Howard Ingham has the right attitude toward the game, but very much doesn't do RPG writing anymore.
Ryan Macklin did an incredible job with the revised convention books, but that team has broken up, and he's expressed no desire to work for Onyx Path at such low rates again.
DaveB understands the problems with the Ascension setting and clearly knows how to fix games named Mage, but I'm pretty sure he's busy with writing a game he can own.
Malcolm Sheppard is the only Mage dev who still believes that the Traditions were right to fight against the technocratic fascists, and he's already played around with rebooting the setting by changing the Traditions membership (via his Mage: the Dirty Version posts eons ago.)

Come to think of it, there's one other person who might manage Mage, and that's Ian Watson, who is working on Mage: the Victorian Age. I'll be curious to see how that book turns out.

I just realized how little I know about the Wieck brothers, despite how important they are to early White Wolf.

MonsieurChoc
Oct 12, 2013

Every species can smell its own extinction.

Loomer posted:

Today's Disturbing Implication post: The Smiling Lord has been replaced several times. This is a well known fact.

But he was last replaced in 1998 by a wraith less than a year old. There is thus no way he could have conspired with the Dark Kingdom of Jade to the extent he's supposed to have - or rather, the persona-mask of the Smiling Lord can but not the Lord himself. It's an incredibly good piece of commentary on the nature of war and violence when taken with Ends of Empire as it transforms the issue of 'why would he betray us?' into a critique of the very idea of unchecked violence in a civil society as inherently treacherous, disloyal, and incompatible with anything but totalitarianism. Why is every Smiling Lord a traitor who inevitably conspires against Charon and Stygia? Because every Smiling Lord personifies a fascist love of violence in-itself, and thus by assuming the mantle, must betray.

Ohshit, I didn't know that. I knew about the replaced Emerald Lord, but not the Smiling Lord.

MonsieurChoc
Oct 12, 2013

Every species can smell its own extinction.

Dawgstar posted:

On the other hand, I feel like the Skeletal Lord has never been replaced and... well, yikes, you know? The same is probably true for the Beggar Lord who is arguably even more scary but is more subtle about it.

The Skeletal Lord is one of my favourite NPCs in the entire oWoD.

MonsieurChoc
Oct 12, 2013

Every species can smell its own extinction.
Give me a Wraith: the Great War video game Paradox, you cowards!

MonsieurChoc
Oct 12, 2013

Every species can smell its own extinction.
Edit: Stupid network errors.

MonsieurChoc fucked around with this message at 19:31 on Nov 2, 2019

MonsieurChoc
Oct 12, 2013

Every species can smell its own extinction.
Anyone here read Rachel Rising? It has a very interesting Lilith in it.

MonsieurChoc
Oct 12, 2013

Every species can smell its own extinction.
I'd rate Archons and Templars as probably my top Masquerade supplement, with the Blood Magic books and the Guides to series as good enough seconds.

Time of Thin Blood was fun.

MonsieurChoc
Oct 12, 2013

Every species can smell its own extinction.
I'll always laugh at the Salubri being inspired by 3x3 Eyes of all things.

MonsieurChoc
Oct 12, 2013

Every species can smell its own extinction.
"Hey Caine, what are you exactly?"
"A miserable rear end in a top hat."
"Well there you go.

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MonsieurChoc
Oct 12, 2013

Every species can smell its own extinction.

Hey, don't steal my Malkavian character concept!

...actually, go ahead and steal it, it doesn't look like I'm ever gonna get to play in a Masquerade game again.

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