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Party Bug
Mar 13, 2008

SALT BECOMES EMPOWERMENT



In this thread, supposedly bi-weekly, a roguelite game will be chosen by popular vote and I will (probably) make as informative a playthrough of it as I can, given the time allowed. Generally one video per game, but possibly more if the game is worth showing off.


Whatever I say it is! In general games that fall into the roguelite genre can (generally) be boiled down to a set of four criteria:

- Composed of procedurally generated content
- Features perma-death
- Focus on non-tile / turn based gameplay.
- Is not the game Rogue

Obviously this leaves a lot of room for different genres and types of games, so it's sort of a wide umbrella. Spelunky, Binding of Isaac, and Rogue Legacy are three popular examples of the roguelite genre that everyone is probably aware of. There's some contention on whether these games should be called roguelikes or not, or if some are roguelikes and some are roguelites, or other dumb minutia, but I'm calling everything in here a roguelite.


Once I've finished the currently game I'll be selecting 3 roguelites from the big list I've compiled. The thread will get to vote on which one is picked. Once a roguelite is selected the following will happen:

- I will make one (or more) videos going as in-depth as I can about that game.
- I will try and stream the game as I learn it, so those interested can watch me be bad in realtime.

In the previous roguelite thread I burned out both because it turns out a lot of games are bad. This time I'll be updating a bit slower, with hopefully more of a focus on design and quality picks. I'll also only be playing games that are fully released unless they're in a really, really good. I still want to showcase terrible games in some fashion but probably with shorter bonus videos.


























Party Bug fucked around with this message at 23:47 on Oct 9, 2020

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Party Bug
Mar 13, 2008

SALT BECOMES EMPOWERMENT




I love space junk oh boy!!!


Ok for real though what's the different between Roguelites and Roguelikes?

Well, one time some people got together at the International Roguelike Development Conference in Berlin and had a discussion about what a roguelike is. They identified 'high value' and 'low value' factors that can help us determine what a roguelike is. Missing some of these criteria doesn't mean the game isn't a roguelike, but it should have most of them:

HIGH VALUE FACTORS

- Random environment generation:
The game world is randomly generated in a way that increases replayability. Appearance and placement of items is random. Appearance of monsters is fixed, their placement is random. Fixed content (plots or puzzles or vaults) removes randomness.

- Permadeath
You are not expected to win the game with your first character. You start over from the first level when you die. (It is possible to save games but the savefile is deleted upon loading.) The random environment makes this enjoyable rather than punishing.

- Turn-based:
Each command corresponds to a single action/movement. The game is not sensitive to time, you can take your time to choose your action.

- Grid-based
The world is represented by a uniform grid of tiles. Monsters (and the player) take up one tile, regardless of size.

- Non-modal
Movement, battle and other actions take place in the same mode. Every action should be available at any point of the game. Violations to this are ADOM's overworld or Angband's and Crawl's shops.

- Complexity
The game has enough complexity to allow several solutions to common goals. This is obtained by providing enough item/monster and item/item interactions and is strongly connected to having just one mode.

- Resource management:
You have to manage your limited resources (e.g. food, healing potions) and find uses for the resources you receive.

- Hack'n'slash
Even though there can be much more to the game, killing lots of monsters is a very important part of a roguelike. The game is player-vs-world: there are no monster/monster relations (like enmities, or diplomacy).

- Exploration and discovery
The game requires careful exploration of the dungeon levels and discovery of the usage of unidentified items. This has to be done anew every time the player starts a new game.

LOW VALUE FACTORS

- Single player character:
The player controls a single character. The game is player-centric, the world is viewed through that one character and that character's death is the end of the game.

- Monsters are similar to players:
Rules that apply to the player apply to monsters as well. They have inventories, equipment, use items, cast spells etc.
Tactical challenge

You have to learn about the tactics before you can make any significant progress. This process repeats itself, i.e. early game knowledge is not enough to beat the late game. (Due to random environments and permanent death, roguelikes are challenging to new players.) The game's focus is on providing tactical challenges (as opposed to strategically working on the big picture, or solving puzzles).

- ASCII display:
The traditional display for roguelikes is to represent the tiled world by ASCII characters.

- Dungeons:

Roguelikes contain dungeons, such as levels composed of rooms and corridors.
Numbers

The numbers used to describe the character (hit points, attributes etc.) are deliberately shown.


This list was made in 2008. That's over 10 years ago! It's pretty old and I can't speak for everyone but I imagine a lot of people think it's dumb bullshit and terminology should evolve as games evolve.

Some people also consider some Roguelites to be Roguelikes if they fall into certain critera. For example, Nuclear Throne and Spelunky have almost nothing in the way of character progression and depend almost entirely on luck and player skill, so those might be considered more Roguelike than, say, Rogue Legacy or Everspace.


I can get behind the arguement that we should just say that Roguelites are Roguelikes and start refering to things as 'Roguelike Platformer' or 'Roguelike FPS'. Or maybe just 'FPS with Roguelike elements'. I guess Rogue would become a RPG with Roguelike Elements in that case.

However I think the distinction is still worthwhile to me personally. It can get pretty blurry, but I think grids are stupid and Rogue sucks so the Berlin interpretation helps filter out stuff I don't like.

For now the thread continues to go by Roguelite to avoid any of that nonsense.

Party Bug
Mar 13, 2008

SALT BECOMES EMPOWERMENT

Click this thing! ^

Thanks for the warm reception, hopefully we'll get another year out of this thread before I'm once again crushed under the weight of the RNG. The updates aren't usually going to be this fast but I've already been playing Void Bastards for a while so I don't really need time to dig into it. I'll also be making a bonus post about roguelite progression systems later. For now...



It's time to choose the next game! Voting will close on Saturday the 12th, midnight PST. Our three randomly generated options are:


Riptale is a challenging 2D roguelike action game aiming to make sword combat be as bloody and impactful as possible. The player collects gems that allow them to execute different attacks in the order of their choosing. All this results in a symphony of combos that fill the screen with blood and guts.


A challenging action RPG with deep souls-like combat and rogue-like elements. Explore a dreadful dungeon and fight smart enemies that will plan and collaborate between themselves to defeat you.


Phantom Rose is a roguelike deckbuilding card game where your cards are not permanent. Build a deck of spells to defeat the phantoms and make careful decisions while you explore as each death is permanent. Slay the Spire but an anime.


Tenebrais posted:

Core to a roguelike, to me, means you do a series of runs of randomly-generated challenges where if you die (or fail in whatever way is analogous to dying) you can't restore a previous state. Anything that doesn't have those things isn't a roguelike (or a roguelite if that's your preferred nomenclature), I think that's pretty definite. Anything that does have those things is at least arguable.
This one is it, I think. I agree it's a waste of time to try and come to a consensus of course, but it has been interesting to hear what everyone thinks these things are.

The electronic old men in Berlin thought they knew

BUT ONLY I KNOW.

Party Bug
Mar 13, 2008

SALT BECOMES EMPOWERMENT

Tuxedo Ted posted:

Speaking of revisiting, Party Bug, did you ever get a change to try Wizard of Legend after its updates?
I've actually been playing Wizard of Legend on the Switch pretty recently. The new level and enemies are pretty neat, I can't speak for the spells because I started a new game so I have no idea which ones are new or old.

WoL is pretty good though, I'm considering putting it back on the big list and revisiting it proper.

Party Bug
Mar 13, 2008

SALT BECOMES EMPOWERMENT


Will be playing the poll winner Phantom Rose for the first time and learning how to card for an hour or two.

Stream over. This game is very anime and pretty different than Slay the Spire. Proper video will come in a week or two. You can check out the VOD here.

Party Bug fucked around with this message at 23:19 on Oct 13, 2019

Party Bug
Mar 13, 2008

SALT BECOMES EMPOWERMENT


The video was very long so parts 2 & 3 to come later this week. In other news, Phantom Rose is okay.





Straimium Immortaly is a shmup roguelike dungeoncrawler. Explore the butts-hard procedurally generated Cubicus battling beasties, looting endless item and weapon upgrades and defeating huge boss meanies in your vengeful quest to eradicate the Queeni Emperess.


Explore 6 x 6 x 6 = 216 rooms of randomly generated hazards and enemies while collecting the necessary artefacts. Hundreds of monsters are roaming inside, guarding the sword shards — the last known thing to be capable of defeating the demonic castle owner.


Aura of Worlds is a creative tactics roguelite platformer. Explore multiple dangerous worlds where you must utilize your creative abilities and wits to twist the environment to your advantage. Finding your way through ever-changing death labyrinths...


Dreadwroth2 posted:

You might want to have a look at Crying SUns, it recently came out and is pretty good from what I've played. Its got decent writing and some gorgeous pixel art, overall a pretty enjoyable time.
I'll put it on the list!

Party Bug
Mar 13, 2008

SALT BECOMES EMPOWERMENT

Tenebrais posted:

Not sure how to feel about the mechanic of cards being single-use. It would trigger my instincts of hoarding every item in an RPG so badly. But that kind of resource use is great for a roguelike, where you're constantly at risk of losing everything when you die. Personally I would not have the basic cards returning to your deck, and balance your draws around that - make every card a resource spent, rather than giving you a choice between spending resources and playing boring weak cards.

The card destruction mechanic definitely encourages conservative (and boring) play. I felt like I could only really cut loose and do all my card combos during boss fights or if I ran into a really strong enemy.

In theory you could play fast and loose and live on whatever the last one or two dudes you fought dropped, but some of the bosses (one seen later) will annihilate you unless you've got a specific builds prepared for them. I learned pretty quick to just stockpile resources for each of them.

Party Bug
Mar 13, 2008

SALT BECOMES EMPOWERMENT


Two updates for the price of one! The third one is pretty long, sorry about that.




Despite their one-and-done nature roguelites all tend to have some sort of permanent progression system that carries over between every run. Some have heavier systems than others while others are the most barebones possible, but it’s pretty rare to find one without some sort of progression mechanic. Arguably some would say progression is what makes roguelites ‘lite’.

In an attempt to classify permanent progression I’ve separated it into four categories:

- CHARACTER PROGRESSION

Character progression represents the progression of abilities, health, items, or any other thing that belongs to character that you are playing. It doesn’t mean unlocking new characters or classes (that would be Pool Progression), but refers always to the character being controlled during the current run.

For example, in Void Bastards the player will cycle through dozens of characters with minor ability differences throughout their playthrough. The character’s loadout of weapons, however, will always remain the same. All characters have access to the same pool of weapons and upgrades, meaning any character you play will benefit from a shared progression.

Mark Brown of Game Maker's Toolkit did a nice video on roguelikes and progression. He noted that this kind of progression can turn the game into a grind where the answer is always getting more abilities instead of improving player skill. The game actually gets easier as it goes on instead of maintaining a constant difficulty.

Other examples of games in this category include Rogue Legacy and Everspace.

- POOL PROGRESSION

This type of progression represents items, characters, and other things that are put into a shared ‘pool’. These items have a temporary nature, either because they’re found at random or because their benefit is removed at the end of the run.

The best example are random item pools such as those found in Enter the Gungeon, Isaac, or Wizard of Legend. The player finds items from their pool during the run, enjoys their benefit (or drawback), and the item is stripped from them upon their death/run restart. Players can also have pools of character classes or to pick from for their singular run or pools of starting benefits to pick from for that run.

The aforementioned video notes that this type of progression allows the game to retain a more standard difficulty throughout the length of the game. This is mostly true but it should be noted that adding more powerful items or characters to the players available pool will still end up making the game easier in the long run.

- WORLD PROGRESSION

This is a weird one. A select few roguelites have worlds that progress during play. One example would be Heat Signature, where even if the character dies the levels they’ve liberated still remain liberated.

This could also apply to shortcuts and unlockable areas. In Spelunky or Gungeon the player can access shortcuts to further levels, while in Heat Signature previously liberated portions of the map will remain liberated despite character death.

- PLAYER PROGRESSION

This category represents ‘skill’. How familiar the player is with the systems, the levels, enemies, and other challenges. The more you play a game, the more you progress as a player.

Though rare there are occasional roguelites that heavily favor player progression and almost nothing else. The Swindle and Spelunky are notable examples of games that have (almost) no other type of permanent progression.

MORE? LESS?

This is a pretty rough list so far. I feel like World Progression is a bit iffy, and Player Progression exists outside of the game itself. Maybe it’s only worth separating and refining the first two categories. I’m also not super happy with the name ‘Character Progression’, as I feel that can get too easily confused with literal characters.

Anyway, that’s the end of my 500 page essay.

Party Bug
Mar 13, 2008

SALT BECOMES EMPOWERMENT


They can't all be winners.
Here's the instruction manual for the game. I like it.



Time to vote on the next game!


Deck Hunter is a roguelike card game. The World of Klanojh has been cursed by Glatta, the Goddess of Anger. Build your deck, make combos, defeat fantasy creatures and help Avery to face the evil and restore the balance!


BABY BABY BABY BABY BABY BABY BABY BABY BABY BABY


Control powerful mechs from the future to defeat an alien threat. Each attempt to save the world presents a new randomly generated challenge in this turn-based strategy game.

No I've never played Into the Breach.


Yapping Eevee posted:

Interesting games so far, but the commentary in these videos seems to lag behind fairly consistently. Early in part 3 of PR, you start contemplating taking a Shield card when you've already selected it in the footage.
Weird, that should have been fixed in the Phantom Rose videos. I'll double-check these, thanks. This current one is good as far as I can tell.

Tenebrais posted:

Heat Signaure stuff
That's a good point on Heat Signature, it's been a while so I forgot how that worked.

Party Bug
Mar 13, 2008

SALT BECOMES EMPOWERMENT


Moss Destruction is the winner! Going to take a quick first look at it for a little while on stream.

Stream done. Seems like an alright little twin-stick, hopefully I'll be better with a weeks practice.

Party Bug fucked around with this message at 23:55 on Nov 10, 2019

Party Bug
Mar 13, 2008

SALT BECOMES EMPOWERMENT


There's no such thing as a bad twin-stick shooter (don't prove me wrong).



It's time to pick a game!


Claim and defend the Tomb of Tyrants against greedy adventurers by matching tiles to build a deadly dungeon full of traps, minions, and more! Whens puyo puyo.


Airheart is a dieselpunk airplane action rogue like game, where every colorful level is built on top of the previous one, all the way up to the stratosphere. Welcome to Granaria, a flying city in the clouds. Meet Amelia - a young pilot and fisherwoman wishing to reach the abundant worlds edge.


Tower of Guns is a fast paced first-person-shooter for the twitch gamer... with a few randomized elements to keep it fresh with each playthrough. It's a short burst "Lunch Break FPS"... not unlike Binding of Isaac mixed with Doom 2

Party Bug
Mar 13, 2008

SALT BECOMES EMPOWERMENT


Make a plane, crash a plane.



Apparently we're taking a break from twin sticks, here are this weeks choices to vote on:


"Infectonator : Survivors" is a Randomized Permadeath Survival Simulator that combines RTS, Tower Defense, Roguelike, and Management-Simulation gameplay. The goal is to lead a group of survivors in a struggle to stay alive and find rescue in a zombie apocalyptic world.


Fight as Heart, an innocent robot fighting to escape the grip of mindless machines in a future where humans are no more. A fast-paced 3D brawler with roguelike elements set in a colorful yet desolated world.


Second Second is a Roguelike card game without drawing cards. Explore randomly generated worlds, defeat monsters, collect valuable cards and add the best ones to your deck. The battles are not based on luck, so prepare to put your skills to the test.

Party Bug
Mar 13, 2008

SALT BECOMES EMPOWERMENT


Heart&Slash was the winner of the three-way tie! On no!!!

Always remember after the robolution the only sanctioned dances are the robot and the robo boogie.



Possibly decent choices this time. Vote for:


Wayward Souls is a randomly generated action-RPG with a heavy focus on story. Play as seven different heroes, all with their own sets of abilities. Fight through steadily greater hordes of enemies.


This card game combines elements of roguelike and deckbuilding. During the game, you shall strive ahead, gathering cards to build a unique deck and use it to defeat the enemies getting in your way. You will have to choose between escaping or try to defeat Death, who is relentlessly pursuing you.


With its falconry-inspired gameplay & procedurally generated worlds, Eagle Island is set to a beautifully modernized pixel art aesthetic and provides a breath of fresh air to the character platforming genre. Eagle Island is a roguelite, it can be played in either Story Mode (progress) or Rogue Mode (permadeath)

Voting closes on Saturday at midnight (MST).

Party Bug
Mar 13, 2008

SALT BECOMES EMPOWERMENT
The winner is Eagle Island, yaaay.

Apparently there's a story mode the game recommends doing before the rogue mode. Normally I would flagrantly disregard this, but I'm going to do a short stream of it here for those that want a preview.


Stream done!

It looks like I got to the halfway point in story mode.

Party Bug fucked around with this message at 01:16 on Dec 23, 2019

Party Bug
Mar 13, 2008

SALT BECOMES EMPOWERMENT


MERRY CHRISTMAS

Party Bug
Mar 13, 2008

SALT BECOMES EMPOWERMENT


Throw your birds!



New games for a new year!


Monsters and Monocles is a frantic top-down shooter for 1-4 players. Use teamwork and your arsenal of weapons to defeat the overwhelming hordes of evil, either locally or online. All the levels are procedurally generated with new layouts, objectives, and secrets each time you play.


Aura of Worlds is a creative tactics roguelite platformer. Explore multiple dangerous worlds where you must utilize your creative abilities and wits to twist the environment to your advantage. Finding your way through ever-changing death labyrinths.


For The King is a strategic RPG that blends tabletop and roguelike elements in a challenging adventure that spans the realms. Set off on a single player experience or play cooperatively both online and locally.


Voting closes on Saturday at midnight MST.

Party Bug
Mar 13, 2008

SALT BECOMES EMPOWERMENT


This is mandatory viewing.





Asura is an Action Rogue-like set in a fantasy world inspired by the richness of Indian mythology. It features a unique procedural skill tree which changes on every play-through.


Riptale is a challenging 2D roguelike action game aiming to make sword combat be as bloody and impactful as possible. The player collects gems that allow them to execute different attacks in the order of their choosing. All this results in a symphony of combos that fill the screen with blood and guts.


Well it had to come up eventually.


Votes close on Saturday, midnight MST!

Party Bug
Mar 13, 2008

SALT BECOMES EMPOWERMENT
The winner is Asura!

Also in about 15 minutes I'm going to be streaming the rest of my current For the King run, and then possibly some first impressions of Asura.

:siren: RIGHT HERE :siren:


The work is done. I forgot to record it so it'll probably never go in the thread proper, but if you want to watch two hours and be disappointed you can check out the vod!

Party Bug fucked around with this message at 22:52 on Jan 19, 2020

Party Bug
Mar 13, 2008

SALT BECOMES EMPOWERMENT


It feels like it's been a little while since I played a roguelite that allows the kind of broken items and synergies that Asura does, so this was a nice change of pace.



These are the new choices!


This card game combines elements of roguelike and deckbuilding. During the game, you shall strive ahead, gathering cards to build a unique deck and use it to defeat the enemies getting in your way. You will have to choose between escaping or try to defeat Death, who is relentlessly pursuing you.


Buckle up for shoot ‘em up chaos in this fast-paced and hyper-stylized roguelite. As the infamous bounty hunter Black Paradox, it’s up to you to travel through space and defeat the Hellraisers – the most dangerous criminal organization in the galaxy.


Curious Expedition is a roguelike expedition simulation set in the late 19th century. Together with famous personalities you will venture on unprecedented expeditions to regions never explored before for fame, science and treasures.


As always voting closes on Saturday at midnight MST.

Party Bug
Mar 13, 2008

SALT BECOMES EMPOWERMENT
Curious Expedition it is! It's been brought up a few times before so it's about time to see how it compares to Renowned Explorers.

In about 15 minutes I'm going to spend an hour or so taking a first look at it over on this :siren: cool and sleep deprived stream :siren:.

I had like 15 minutes of stream issues and then ate all my animals and went insane. It could have gone better.

Party Bug fucked around with this message at 18:04 on Feb 2, 2020

Party Bug
Mar 13, 2008

SALT BECOMES EMPOWERMENT


The story of the hero Sir Jenkins and his irrepressible taste for human flesh.



Here are some games! Pick one if you dare!


Sublevel Zero Redux is a roguelite six-degree-of-freedom shooter in a universe where reality is falling apart. Use your zero-g gunship to fight through a vast underground facility, looting advanced weapons to destroy hordes of deadly enemies.


This is the reason every roguelite is a card game now. I hope it was worth it you monsters!!!


Sit on the throne as a benevolent (or malevolent) medieval monarch of the modern age and swipe your royal controller either left or right to impose your will upon the kingdom.


Voting ends on Saturday at Midnight MST!

Party Bug
Mar 13, 2008

SALT BECOMES EMPOWERMENT


Sir Jenkins attempts to kill again in the thrilling conclusion to Curious Expedition.


In other news Sublevel Zero is the winner, as decided by me. Reigns is one of my favorite games but I have no idea how I'd talk about it even for the 5 minutes it lasts.

I also might do a StS video at some point where I just download a bunch of custom characters from the workshop and run them through the game. That's the only way I can think of to make a video on that game interesting at this point.

Party Bug
Mar 13, 2008

SALT BECOMES EMPOWERMENT


A man crash he spaceship.




Twinsticks or Oregon trail, your choice:


Rush Rover is a 2D top-down shooter game. Compared to other similar games of the genre, the shooting experience is closer to traditional shoot'em up games. It includes random map generation, unique weapons, lots of different enemies, exciting boss battles and a dynamic chiptune soundtrack.


In fully destructible terrains, carve your own path in a new rogue-lite that focuses on challenging combat. Dive into the deep tunnels of a mining colony on your own, or in local co-op with up to 4 players. Purchase gear, level up your character, and gain powerful perks to eliminate the alien horde.


A whimsically dark 8-bit adventure about sailing the world in the 1700's - Developed by one nautical enthusiast!


Voting ends on Saturday at midnight MST!



SaffronKit posted:

I'll go ahead and toss in a suggestion for a top down roguelike/lite I'd love to see you play: SYNTHETIK: Legion Rising. This game is seriously ridiculous fun, the graphics/audio are spot on and satisfying and its progression is satisfying in a way that makes the game even more enjoyable! If you've already played and showed it off, gonna have to dig through and find it to see your own impressions of it.
It looks neat, it's on the list!

CountryMatters posted:

One thing about Curious Expedition that I have mixed feelings about is that it constantly feels like you're on the verge of complete failure...
The one time I beat the game I definitely felt like I got very, very lucky. It always feels like there's just not enough sanity recovering items and you're constantly having to take risks to get rich and buy 50 bottles of whiskey to lug around these huge maps.

Party Bug
Mar 13, 2008

SALT BECOMES EMPOWERMENT


I'm afraid to inform the thread that most of you have influenza now. My apologies.


:siren: HERES SOME NEW GAMES TO VOTE ON :siren:


Defend your precious Beacon in Wrack: Exoverse! Build a maze of towers, blast waves of enemies, discover powerful items... and do it all in ever-changing worlds in this rogue-like, comic-styled shooter.


Meganoid is a challenging platformer, generating new levels on every play session. Find many items to enhance your character and his abilities while you descend down into the Meganoid space ship.


Full Mojo Rampage is a rogue-like game that takes place within the confines of the Voodoo reality. In this realm only the most powerful rites and powers can provide a safeguard against evil. Dying is not the end, only the beginning to becoming a stronger voodoo soul!


Voting ends on this Saturday at midnight MST. Also remember that daylight savings time isn't real. Thank you.

Party Bug
Mar 13, 2008

SALT BECOMES EMPOWERMENT


As far as games that play themselves go, Wrack is okay. I had more fun with it than I might have implied, but it still suffers from being a tower defense game at its heart.



Here's some new games!


Exit the Gungeon is a small, spin-off 'dungeon climber' immediately following the adventures of the misfit Gungeoneers.


An action roguelike digger. Dig to discover treasure, adventure and bones! Jump, dash, stomp and dig your way through a strange world inhabited by stranger creatures.


Death Skid Marks is a rogue-like car combat game about what so many of us have experienced: a road trip to a music gig... only in this game, things get violent. The game uniquely blends top down arcade action and RPG mechanics.


Weird how the game I've been playing obsessively for the past week got on that list, wonder how that could have happened??? Anyway I'm pretty nice at Exit the Gungeon.

Party Bug fucked around with this message at 17:17 on Mar 27, 2020

Party Bug
Mar 13, 2008

SALT BECOMES EMPOWERMENT



come forth cowards

chess.com/play/partybug

Party Bug
Mar 13, 2008

SALT BECOMES EMPOWERMENT


Very important dog information in this video.


:siren: Time to vote! :siren:


Relic Hunters Zero is a completely FREE dual-stick shooter about blasting evil space ducks and turtles with tiny cute guns. It’s fast, it’s tactical, and feels deliciously smooth to play. Unlock new weapons, characters and relics to defeat the Ducan Commander!


Straimium Immortaly is a shmup roguelike dungeoncrawler. Explore the butts-hard procedurally generated Cubicus battling beasties, looting endless item and weapon upgrades and defeating huge boss meanies in your vengeful quest to eradicate the Queeni Emperess.


Steredenn is a frenetic and chaotic space shooter, carved in big beautiful pixels, with insane boss battles. Embark in your ship and engage the fight against dreadful space pirates in a never-ending combat for your survival.


Zushio posted:

I'm so bad at chess, call me when we get to Mahjong.
I've played 4 Yakuza games and I still don't know how the gently caress Mahjong works.

Party Bug
Mar 13, 2008

SALT BECOMES EMPOWERMENT


I've failed you...



Video games!?


In To Hell with Hell Natasias personal apocalypse has arrived as she find herself in hell in a battle against an army of darkness. In a classic Bullet Hell rogue-like crawler she’ll survive deadly traps and fight dozens and dozens of mad demonic enemies.


Genetic Disaster is a coop action game based around absurd guns, crazy characters and instant fun with procedurally generated levels for endless hours of accidental friendly fire in multiplayer!


Bad North is a charming but brutal real-time tactics roguelite. Defend your idyllic island kingdom against a horde of Viking invaders, as you lead the desperate exodus of your people. Command your loyal subjects to take full tactical advantage of the unique shape of each island.

Party Bug
Mar 13, 2008

SALT BECOMES EMPOWERMENT

NGDBSS posted:

How extensive is the master list of roguelikes and roguelites? I'd be curious for see someone else's opinion of Abyss Odyssey but I dunno if that's too far out for the thread.

There's several hundred games on there. It hasn't been trimmed since the last thread though, so there's some stuff I need to get rid of (Early Access or very bad games).

You can see it here.

Party Bug
Mar 13, 2008

SALT BECOMES EMPOWERMENT


More Bad North to come. Possibly a stream at some point. Either way this game is fun and there's more to show off, so expect that.



super fighting robot
Mega Maaaan!!!!


Rush Rover is a 2D top-down shooter game. Compared to other similar games of the genre, the shooting experience is closer to traditional shoot'em up games. It includes random map generation, unique weapons, lots of different enemies, exciting boss battles and a dynamic chiptune soundtrack.


A fast moving, rogue-like 3D twin-stick shooter set on a tragicomic future world. Described as “the ultimate holiday, where nothing is as it seems”, Utopia 9 takes you to the worst possible vacation destination imaginable. Utopia 9 is the absolute definition of false advertising.

Party Bug fucked around with this message at 23:48 on May 6, 2020

Party Bug
Mar 13, 2008

SALT BECOMES EMPOWERMENT
Link fixed! Thanks for the heads up.

Party Bug
Mar 13, 2008

SALT BECOMES EMPOWERMENT
In about 10 minutes I'll be doing a stream RIGHT HERE to finish up Bad North.

I'll post the videos in the thread later for those who miss it, or you can watch the vods.


Some would say I am bad at tactics.

Party Bug fucked around with this message at 23:04 on May 10, 2020

Party Bug
Mar 13, 2008

SALT BECOMES EMPOWERMENT


As promised, more Bad North. This is part one of the stream, for those that didn't catch it.

Party Bug
Mar 13, 2008

SALT BECOMES EMPOWERMENT


The last part of the stream. Bad North is pretty good.

Party Bug
Mar 13, 2008

SALT BECOMES EMPOWERMENT


Hey its ya boy with more VIDEO GAME.





Basingstoke is a tense rogue-like that mixes stealth and arcade action. Explore the smouldering ruins of Basingstoke, a world of reanimated undead and ferocious alien monsters. Scavenge as you go, crafting equipment to help you in your mission: escape Basingstoke!


Lead the rebellion in an epic rogue-like adventure. Guide your jet-pack equipped post-apocalyptic volunteers through a labyrinthine underground complex by jumping, dodging, and battling against robot minions (and masters) to get to the surface — and bring life back to the scorched Earth.


Roguemance is a roguelite with romance. Each battle is a date! Meet love interests, fight relationship problems and make heart-breaking decisions.


Voting ends on Saturday at midnight MST!

Party Bug
Mar 13, 2008

SALT BECOMES EMPOWERMENT


To be honest, this one ain't it.





You are the hero inside the storybook of an obsessed author pondering with his life’s work. Explore repeating worlds, befriend a talking scarecrow and swing your sword really fast, while uncovering the true, overarching adventure within.


Neoverse is a beautiful, fantastic game consisting of adventures with thrilling challenges. It is a strategic, action, rogue-lite, deck building game that will test the player’s skill. Start an adventure with unique heroes to save the world along various timelines.


Fighting against fortune would be a lot easier if you weren't a walking dice.


Possibly good games this time? Voting closes on Saturday at midnight MST.

Party Bug
Mar 13, 2008

SALT BECOMES EMPOWERMENT

placid saviour posted:

I thought you were kinda hard on Roguemance, actually...

I’m not entirely happy with how the video came out, so I’ll say this: Roguemance is fine.

It’s not really worth more than an hour of your time, though. Which, incidentally, is about how long it takes for a successful run. As noted, it’s just too simple as it is now. The combat system is interesting, but as noted I think it really needs to be spiced up, either with more party members or...something???

Party Bug
Mar 13, 2008

SALT BECOMES EMPOWERMENT
Hi friends.

I'm going to be revisiting Wizard of Legend and its two years or so worth of changes for an hour or so, live at here.

Done! Didn't get to show as much as I wanted, but we at least got to see the newest boss addition.

Party Bug fucked around with this message at 19:22 on Jun 14, 2020

Party Bug
Mar 13, 2008

SALT BECOMES EMPOWERMENT
Sadly (not really) Dicey Dungeons was the winner. So expect that video this Weds. The robot sucks and is stupid.

Badger of Basra posted:

Do we suggest stuff in here? I was gonna suggest Hades, I’ve played it a lot and really like it.
Suggestions are welcome. Hades actually isn't on the list, just because it's in early access. One day, though.

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Party Bug
Mar 13, 2008

SALT BECOMES EMPOWERMENT


Probably not much here for Dicey Dungeons connoisseurs, but come this Sunday I'll be doing a stream, testing out some item/character mods and generally getting weird with it.

This game is good.





Deep Dark Dungeon is a rogue-lite action game in which the player dives into the deep, dark depths of various dungeons filled with bad-tempered monsters that will attack them on sight.


A challenging action RPG with deep souls-like combat and rogue-like elements. Explore a dreadful dungeon and fight smart enemies that will plan and collaborate between themselves to defeat you.


Flamebreak is a roguelite action RPG featuring a unique blend of twinstick meets MOBA arena combat. Each procedurally generated run presents new challenges while your randomized hero's race, weapon, and skills inspire new playstyles and character builds.


Voting ends Saturday at midnight MST!

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