CountryMatters posted:Well that was a whole lot of bad design decisions. I get that they're going for a vibe of "annoying NES game with bad mechanics that no one remembers fondly" but I'm just not sure exactly why you would aim for such a thing. It's far from uncommon for people to say "I wanna make a game like the ones I used to play" and then throw in mechanics from those games without actually examining whether they were any good to begin with, let alone whether they work with whatever other mechanics are being used. Throw Stockholm Syndrome in the mix and their creation never gets a chance to be fun. Moss Destruction is actually better looking and sounding than I thought it would be given the title, otherwise was thinking of Into The Breach just because I live under a rock and haven't looked at anyone else's playthroughs on Youtube or whatever.
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# ¿ Nov 9, 2019 15:52 |
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# ¿ May 22, 2024 09:34 |
I have heard good things about Wayward Souls in the Android thread (assuming it's the same game) but yeah, Eagle Island definitely looks better.
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# ¿ Dec 21, 2019 02:52 |
Bad North
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# ¿ Apr 22, 2020 20:34 |
Um. Video link's messed up in your post (but fine in your first post, good job on keeping that updated). e: Bad North is decidedly good. Rush Rover looks way too bullet hell for my taste, between Utopia 9 and 20XX I'm feeling Utopia 9 more. Ignatius M. Meen fucked around with this message at 22:46 on May 6, 2020 |
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# ¿ May 6, 2020 22:01 |
Roguemance because I want to know how date battles work.
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# ¿ May 21, 2020 06:11 |
If Neoverse is Slay the Spire in practice then fine, but I'm still voting Dicey Dungeons to avoid possible anime poisoning.
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# ¿ Jun 4, 2020 13:25 |
My first win with the robot used the buster sword and no CPU mods. Went pretty smooth, actually, but it's probably not good enough for the challenge runs which is where I'd guess you have to depend on the gimmick rather than planning around it for a consistent approach.
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# ¿ Jun 15, 2020 14:34 |
I will not fault you for your rerolls. Probability is hard and your choices there looked mostly sensible anyway. I will fault you for leaving apples behind at the end of a floor while injured and using your dice wrong though (why the two on the ooze which deals face damage and the four on detonate which doesn't???). Who are you and what have you done with the real Party Bug? That said, warrior is the perfect starting class (reliable! no really bad choices! no memorable traits compared to the other characters you can play after moving on!) and it's possible that you were just suffering some inattentiveness from not having as much of a proper challenge to contend with, but I'm still highly suspicious. also had you used poison properly you could have dealt a fair bit more damage faster easily, but that mistake is a bit less egregious than the above
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# ¿ Jun 18, 2020 01:37 |
Party Bug posted:I can do roguelites, but I can't do math. .....but, but, but, that's not math! That's not being able to read your abilities! This is like calling it math when you have a gun that says it does 50 damage and tossing it for the sword that does 20 and wondering why it suddenly takes twice as long to kill things. I guess I should just be thankful HydraSlayer isn't coming up for a vote. Though it would make for an amusing extreme punishment stream...
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# ¿ Jul 2, 2020 23:46 |
Party Bug posted:Ask me anything about dogs though. Besides presumably yours, what is the best dog?
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# ¿ Jul 5, 2020 23:22 |
Bunker Punks for a palate cleanser because that was a bad show for a deckbuilder. The AI just giving up at the start of battle doesn't feel even a little good and the cards you could put together weren't fun or themed in any way. The design in general really felt like 'throw poo poo at the wall and see what sticks'.
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# ¿ Jul 17, 2020 20:56 |
A terror mechanic where you could have a nasty enough rep that weaker enemies would start fleeing or maybe even kill themselves rather than let you do something even more terrifying to them could be pretty good, too, but that kind of thing has to be earned or else it doesn't work.
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# ¿ Jul 18, 2020 00:33 |
GoNNER looks like my kind of weird. West of Dead looks neat, but it can wait.
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# ¿ Aug 27, 2020 19:54 |
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# ¿ May 22, 2024 09:34 |
I liked the look at first, though the gameplay looks a bit too technical to be fun. Fortunately Immortal Redneck will be a solid palate cleanser.
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# ¿ Sep 10, 2020 22:56 |