|
Hamsterlady posted:
Bullet Witch goes well after Ghost in the Shell: SAC, just to demonstrate how the developer got worse at absolutely everything. SelenicMartian fucked around with this message at 12:38 on Nov 21, 2019 |
# ? Nov 21, 2019 12:36 |
|
|
# ? May 9, 2024 23:08 |
|
That game was not very good!
|
# ? Nov 22, 2019 05:01 |
|
If they had made original levels instead of their own versions of existing levels, they would have had something worth existing, even if it wasn't good, but lesser designers (I assume this wasn't made by the exact people behind the main series games) making knock-offs on weaker hardware was guaranteed to fail. Making the perspective truly isometric rather than mostly top-down would have done wonders for the platforming, but otherwise, the mechanics and graphics seemed like a passable vessel for creativity, it's just too bad that creativity never showed up. Also the final boss really harkened back to their Donkey Kong Country final bosses what with the long periods of downtime between small windows of opportunity to do exactly one point of damage and no more. Those things sucked.
|
# ? Nov 22, 2019 05:45 |
|
I was going to do a writeup on some of the changes made to this game during development, but I realized I'd just be restating what's already on The Cutting Room Floor and its prototype pages. It's definitely an interesting read though and I highly recommend it for anyone fascinated by development stuff. They clearly had some ideas that hit against the limits of the format.
|
# ? Nov 22, 2019 18:52 |
|
Fiendly posted:If they had made original levels instead of their own versions of existing levels, they would have had something worth existing, even if it wasn't good, but lesser designers (I assume this wasn't made by the exact people behind the main series games) making knock-offs on weaker hardware was guaranteed to fail. Making the perspective truly isometric rather than mostly top-down would have done wonders for the platforming, but otherwise, the mechanics and graphics seemed like a passable vessel for creativity, it's just too bad that creativity never showed up. Also the final boss really harkened back to their Donkey Kong Country final bosses what with the long periods of downtime between small windows of opportunity to do exactly one point of damage and no more. Those things sucked. The Donkey Kong Country final bosses were shorter, taking around 9-10 hits. This final fight was 2 of those, plus a regular boss in the midddle, plus 2 quizzes.
|
# ? Nov 23, 2019 11:08 |
|
So it's the final boss of every DKC game at once, gotcha
|
# ? Nov 23, 2019 16:28 |
|
Banjo-Tooie is the sequel to Banjo-Kazooie, released in the year 2000 for the Nintendo 64. It's very much "Banjo-Kazooie but a whole lot more." The stages are huge, there are more abilities to learn, and a lot of additional mechanics. It's a huge game. Some might say TOO huge. I think Tooie is a fantastic game, and many say it's better than Kazooie, but I personally prefer the tight, concise deisgn of Kazooie of the enormous world of Tooie. Once again, this will be the Xbox Live Arcade version of the game. Similar to the first game, it adds in Stop n Swop functionality (If you collected the Stop n Swop items in Kazooie, as we did, there will be things unlocked in Tooie) and yet more bonuses for Nuts and Bolts. There's also multiplayer which isn't online for some reason, as well as a Stop n Swop for a future Banjo game that will never be released. Again, I'm Ashley and I will be playing, with rotating guests once more. Part 1: Intro Part 2: Jinjo Village Banjo Bonus: Intro (N64 Version)
|
# ? Nov 25, 2019 16:16 |
|
Part 1: Intro Part 2: Jinjo Village Banjo Bonus: Intro (N64 Version) NOTE: I was under the impression that the Banjo XBLA ports ran at 60fps, and thus was recording at 720p60 (my capture card can't do 1080p60). I've realized that no, they run at a locked 30 fps, so the next session will be 1080p.
|
# ? Nov 25, 2019 16:16 |
|
Yeah, Jingaling has a bunch of lines that hint at other stuff in the game. Jingaling posted:...I heard that Minjos look just like us Jinjos. Look just like us Jinjos. How bizarre...
|
# ? Nov 25, 2019 19:22 |
|
I can't believe they killed Bottles. And then he has a kid
|
# ? Nov 26, 2019 02:51 |
|
Oh my god, Bottles!
|
# ? Nov 26, 2019 06:44 |
|
Part 3: Mayahem Temple Unga Bunga is my favorite character.
|
# ? Nov 27, 2019 16:16 |
|
So my immediate thought upon seeing the level design in this game was that it reminds me of DK64; just kind of large and open for no reason other than to be large and open, as opposed to the more tightly designed levels of Banjo Kazooie or Mario 64, but seeing that the levels interconnect with each other is really interesting. Is this the Dark Souls of 3d platformers?
|
# ? Nov 27, 2019 17:47 |
|
Hamsterlady posted:
The dialogue when Jamjars describes moves doesn't just rhyme, it fits the music almost perfectly. It needs to be the N64 controls for everything to work though. Also, Jamjars is British because Z rhymes with head/red/etc.
|
# ? Nov 28, 2019 16:38 |
|
Beartaco posted:What happens in Click Clock Wood if you visit the squirrel or the bird in the next season without feeding them in the one prior? Have they just starved to death? I finally had the time to find this out. If you skip an Eyrie step, he simply vanishes between seasons. Nabnut is actually fine in Winter if you skip him; I guess it was only six acorns. If you skip the flower, you cannot do it out of order. Any attempt to plant it in a different season does nothing. The interesting one is skipping Gnawty the beaver. He actually has dialog as he remains trapped outside his house. Autumn: "It's getting a bit chilly out here. I wish I was inside..." Winter: "Brr. This water's freezing and I'm still stuck outside, thanks to you!"
|
# ? Nov 28, 2019 22:56 |
|
Given that Jamjars' reaction to his brother's decidedly ignoble death was "Why am I not surprised?", you're probably right about why the duo were willing to tell him in the first place as he seems more annoyed with Bottles for dying do to his own idiocy. Speaking of the good drill sergeant, Jamjars' military cadence has a bit of an interesting history to it: You see it's based on the Duckworth Chant, created in 1944 by Private Duckworth of the U.S. Army: https://www.youtube.com/watch?v=Q6bhv4i8qso This cadence, also known as Sound Off, was adapted by Scott Watson to a range that would work with young bands: https://www.youtube.com/watch?v=wSY_a8_3sV8 The cadence was made popular by films about the Army, most famously the 1987 film Full Metal Jacket crude language disclaimer for this one since it's the late R. Lee Ermey: https://www.youtube.com/watch?v=DEiWXz3BkpA
|
# ? Nov 28, 2019 23:43 |
|
I didn't figure out that you were supposed to walk slowly on certain floor textures to avoid disrupting enemies until a later puzzle, so I jumped to a torch on the wall in Unga Bunga's cave, then to the idol from there.
|
# ? Nov 29, 2019 02:43 |
|
Part 4: Goldeneye This is just like Battlefield.
|
# ? Nov 29, 2019 18:22 |
|
Humba is more likely based on how Native Americans were depicted in Disney's Peter Pan since Pocahontas did poorly in Europe as I recall. And while her transformation magic is arguably better than Mumbo's was in the first game, he does do some impressive stuff as the game goes on so I think it evens out.
|
# ? Nov 30, 2019 19:35 |
|
Since you seem to forgotten about it after mentioning it, I don't think the game lets you warp into the kickball stadium as bear and bird. And yes, the minigames are ridiculously better than in grunty's revenge and were actually a lot of fun to play with friends. It probably helped that one of them was goldeneye with the numbers filed off.
|
# ? Dec 1, 2019 21:33 |
|
Is there any way to increase the brightness? I don't remember things being that dark when I played.
|
# ? Dec 1, 2019 22:33 |
|
whitehelm posted:Is there any way to increase the brightness? I don't remember things being that dark when I played. I noticed this issue some during the next recording session (which is the next 4ish videos) and plan to try and find a solution before I record any more. There's no in-game brightness settings, but I'm gonna see what I can do with my Xbox and capture device and see if either of them are the weak link (I notice it on my TV too, but it passes through the Elgato so I can't rule it out as the problem without testing without it.) Luckily the darkness is only a serious issue in a couple of very, very dark areas such as the FPS area in the latest video.
|
# ? Dec 1, 2019 22:39 |
|
Hamsterlady posted:I noticed this issue some during the next recording session (which is the next 4ish videos) and plan to try and find a solution before I record any more. There's no in-game brightness settings, but I'm gonna see what I can do with my Xbox and capture device and see if either of them are the weak link (I notice it on my TV too, but it passes through the Elgato so I can't rule it out as the problem without testing without it.) Banjo-Kazooie looked fine, so did anything change in between recording that and this game?
|
# ? Dec 2, 2019 01:37 |
|
whitehelm posted:Banjo-Kazooie looked fine, so did anything change in between recording that and this game? Nothing changed at all. In the next video I switch from 720 to 1080 but the videos that have been uploaded so far are all identical in recording process. I've fixed the issue in a couple of test recordings, though. So starting with episode 10, everything should be good. I'm sorry for the issue, I have no idea why Tooie came out super dark when Kazooie didn't.
|
# ? Dec 2, 2019 04:48 |
|
The brightness issue seems like it might have to do with RGB levels. If your Elgato's HDMI color range doesn't match up with that of your console, your video will be either washed out or too dark like it is now.
DMorbid fucked around with this message at 11:57 on Dec 2, 2019 |
# ? Dec 2, 2019 11:52 |
|
I got an Xbox One over Black Friday and it all looks fine there, so either the colorspace thing was the issue and changing consoles fixed it automatically, the Xbox was the issue, or it was switching from component to HDMI. I did all of these at once so who knows! Part 5: Arson A merry old soul.
|
# ? Dec 2, 2019 15:11 |
|
Part 6: Perfect Dark The only game Moonbeam Funk has played.
|
# ? Dec 4, 2019 15:31 |
|
i wanted to chime in and say i'm really enjoying these videos! while i'm one of those people who thought tooie hasn't really aged all that well, your enthusiasm for the series is infectious and makes me wanna play through the games again
|
# ? Dec 6, 2019 05:00 |
|
Thank you for your kind words! I really love these games and I'm glad it's infectious! Part 7: Stop n Swop (Continued) Put him back in the egg.
|
# ? Dec 6, 2019 17:08 |
|
So, in the XBLA version, you put in the codes in the original, save the game, and then they're free for you in Tooie?
|
# ? Dec 7, 2019 01:19 |
|
The XBLA version of Banjo-Kazooie looks for save data from Tooie and/or Nuts and Bolts (either works) and then opens up the Stop n Swop areas for you. Collecting them in Kazooie automatically puts them into your inventory in both Tooie and Nuts and Bolts. The codes were probably always meant for debug and never actually intended to be part of the Stop n Swop process.
|
# ? Dec 7, 2019 05:44 |
|
Part 8: Witchyworld Banjo's in the piss void.
|
# ? Dec 9, 2019 20:11 |
I can't believe the jinjo is loving dead
|
|
# ? Dec 10, 2019 00:43 |
|
There was some a+ use of grenade eggs to comedic effect in this one.
|
# ? Dec 10, 2019 03:14 |
|
Actually, I've got a perfect explanation for where Kazooie goes during the Van transformation (though it doesn't explain any of the others): She's driving Banjo. Why else would he run over all those defenseless workers?
|
# ? Dec 10, 2019 21:51 |
|
CptWedgie posted:Actually, I've got a perfect explanation for where Kazooie goes during the Van transformation (though it doesn't explain any of the others): She's driving Banjo. Why else would he run over all those defenseless workers? They were carnies. That's all the justification anyone needs.
|
# ? Dec 11, 2019 00:28 |
|
E: wrong thread
|
# ? Dec 11, 2019 00:49 |
|
This was the world that really made me fall in love with this game. This alongside Paper Mario and the Thousand Year Door are my nostalgia picks for favourite ever games and I still play through it 100% every few years. Also once at the age of eleven I tapped into the secrets of time and space and got 650 points on the saucer of peril, and I must have played that minigame over a hundred times since and I still can't breach 600, it's unreal.
|
# ? Dec 11, 2019 01:04 |
|
Part 9: Roysten This is the final video with poor brightness settings. I'm sorry again for that issue, but it's resolved starting with the next episode!
|
# ? Dec 11, 2019 18:04 |
|
|
# ? May 9, 2024 23:08 |
|
Hamsterlady posted:
Did they really have another game planned or did they just make Stop n Swap II up because they needed something for those game paks to give you (because they brought back Stop n Swap I) and decided to go ahead and troll everyone?
|
# ? Dec 12, 2019 02:18 |