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Fiendly posted:If they had made original levels instead of their own versions of existing levels, they would have had something worth existing, even if it wasn't good, but lesser designers (I assume this wasn't made by the exact people behind the main series games) making knock-offs on weaker hardware was guaranteed to fail. Making the perspective truly isometric rather than mostly top-down would have done wonders for the platforming, but otherwise, the mechanics and graphics seemed like a passable vessel for creativity, it's just too bad that creativity never showed up. Also the final boss really harkened back to their Donkey Kong Country final bosses what with the long periods of downtime between small windows of opportunity to do exactly one point of damage and no more. Those things sucked. The Donkey Kong Country final bosses were shorter, taking around 9-10 hits. This final fight was 2 of those, plus a regular boss in the midddle, plus 2 quizzes.
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# ¿ Nov 23, 2019 11:08 |
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# ¿ May 10, 2024 20:22 |
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Hamsterlady posted:
The dialogue when Jamjars describes moves doesn't just rhyme, it fits the music almost perfectly. It needs to be the N64 controls for everything to work though. Also, Jamjars is British because Z rhymes with head/red/etc.
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# ¿ Nov 28, 2019 16:38 |
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Is there any way to increase the brightness? I don't remember things being that dark when I played.
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# ¿ Dec 1, 2019 22:33 |
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Hamsterlady posted:I noticed this issue some during the next recording session (which is the next 4ish videos) and plan to try and find a solution before I record any more. There's no in-game brightness settings, but I'm gonna see what I can do with my Xbox and capture device and see if either of them are the weak link (I notice it on my TV too, but it passes through the Elgato so I can't rule it out as the problem without testing without it.) Banjo-Kazooie looked fine, so did anything change in between recording that and this game?
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# ¿ Dec 2, 2019 01:37 |
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Hamsterlady posted:
Did they really have another game planned or did they just make Stop n Swap II up because they needed something for those game paks to give you (because they brought back Stop n Swap I) and decided to go ahead and troll everyone?
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# ¿ Dec 12, 2019 02:18 |
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# ¿ May 10, 2024 20:22 |
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Hamsterlady posted:I said this in my Ocarina of Time thread, but I already have plans to stream this in the near future. It's a perfect crossover of my two video LPs, how could I not? If you ever get to this mod (or anyone else plays it) the game documentation says that the full Bottles tutorial is recommended for first time mod players. DO THE FULL BOTTLES TUTORIAL. I'm not going to give details why to not spoil anything but it's important for several reasons (the author really should've made this more clear in-game).
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# ¿ Nov 9, 2020 22:25 |