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Hello! My name is Ashley, and I love the Banjo-Kazooie series, and Rareware as a developer. I'm here to take you on a walk through my favorite series of all time, the Banjo-Kazooie trilogy (or "Banjo-Triloogie" as I like to call it. The G is soft like in 'trilogy' not like 'loogie'.) I'll be playing each game on the Xbox 360, and showing off the renewed Stop n Swop feature, which was originally a dummied out mechanic meant to carry data between Banjo-Kazooie and Banjo-Tooie, restored in the 360 versions. Joining me are several of my good friends, as rotating commentators. Currently Playing: Banjo-Kazooie: Nuts & Bolts is the 2008 sequel to Banjo-Tooie, for the Xbox 360. It's very different from the first two games, but it's awesome and you're all wrong about it being bad. It's a vehicular action game where you construct your own cars and planes and motorcycles and weird giant rocket powered spheres and whatever else you feel like and then use them to complete challenges for Jiggies and Trophies. This is a 100% run. I'll be completing every mission to Trophy standard and showing off the DLC. Part 01: Welcome to Showdown Town Part 02: Nutty Acres Part 03: Logbox 720 Part 04: Hero Klungo Part 05: Sequence Break Part 06: Banjo Land Part 07: Ex-Wife Part 08: A Mess Part 09: Save the World Part 10: The Jiggoseum Part 11: Return to Nutty Acres Part 12: Sports Part 13: Super Banjo Universe Part 14: Terrarium of Terror Part 15: All Jinjos are Bastards Part 16: Billiard Bonanza Part 17: Banjo Funko Tactics Part 18: They Don't Get It Part 19: Giving Up Part 20: Cool Stunts Part 21: This Game Will Make You Bleed Part 22: Some of my Best Friends are Jinjos Mumbo's Motors 01: Battletoads Mumbo's Motors 02: Armored Van Mumbo's Motors 03: Boattletoads Mumbo's Motors 04: Arwing Mumbo's Motors 05: Clanker Mumbo's Motors 06: Turbo Speeder Hamsterlady fucked around with this message at 21:42 on Nov 19, 2020 |
# ¿ Oct 6, 2019 20:24 |
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# ¿ May 10, 2024 12:20 |
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Banjo-Kazooie was released in 1998 on the Nintendo 64 by Rare. It's a 3D platformer starring both a bird and a bear. Released when I was five, it quickly became my favorite game. And over twenty years later, I still feel the same! This version of the game is from the Xbox Live Arcade, because it's the best version I've ever played. It features cleaner graphics, smoother framerates, and the long rumored Stop n Swop. The improvements they made will make your eyeballs pop! My name is Ashley, and I will be playing. Rotating guests will be surveying. Join us for good times galore. I hope you don't find these videos a bore! Part 1: Spiral Mountain Part 2: Mumbo's Mountain Part 3: Treasure Trove Cove Part 4: Clanker's Cavern Part 5: Bubblegloop Swamp Part 6: Freezeezy Peak Part 7: Gobi's Valley Part 8: Mad Monster Mansion Part 9: Rusty Bucket Bay Part 10: Click Clock Wood, Spring and Summer Part 11: Click Clock Wood, Autumn and Winter Part 12: Stop 'n' Swop Part 13: Furnace Fun Part 14: Grunty Epilogue In 2003, Rareware asked "could we make a Banjo-Kazooie game with all the trimmings on the Gameboy Advance" and nobody stopped to ask "should we." It was released after Rare was sold to Microsoft, so it's published by THQ of all people. It takes place between Banjo-Kazooie and Banjo-Tooie. The soul of Gruntilda possesses a robot/time machine and goes back in time to kill Kazooie before she ever met Banjo, so they couldn't defeat her back in Banjo-Kazooie. It tries to replicate the gameplay of the N64 games in a pseudo-3D top-down view and honestly, it doesn't do a great job. It works, they got it all in there, but the camera makes it hard to judge distance and the game just isn't super fun. It does have some neat ideas though and I'd like to show them off. Part 1: Prologue Part 2: Cliff Farm Part 3: Breegull Beach Part 4: Bad Magic Bayou Part 5: Spiller's Harbor Part 6: Freezing Furnace Part 7: Gruntilda Hamsterlady fucked around with this message at 16:51 on Feb 10, 2020 |
# ¿ Oct 6, 2019 20:25 |
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Banjo-Tooie is the sequel to Banjo-Kazooie, released in the year 2000 for the Nintendo 64. It's very much "Banjo-Kazooie but a whole lot more." The stages are huge, there are more abilities to learn, and a lot of additional mechanics. It's a huge game. Some might say TOO huge. I think Tooie is a fantastic game, and many say it's better than Kazooie, but I personally prefer the tight, concise deisgn of Kazooie of the enormous world of Tooie. Once again, this will be the Xbox Live Arcade version of the game. Similar to the first game, it adds in Stop n Swop functionality (If you collected the Stop n Swop items in Kazooie, as we did, there will be things unlocked in Tooie) and yet more bonuses for Nuts and Bolts. There's also multiplayer which isn't online for some reason, as well as a Stop n Swop for a future Banjo game that will never be released. Again, I'm Ashley and I will be playing with my buddy Jesse, alongside the occasional third commentator. Part 1: Intro Part 2: Jinjo Village Part 3: Mayahem Temple Part 4: Goldeneye Part 5: Arson Part 6: Perfect Dark Part 7: Stop n Swop (Continued) Part 8: Witchyworld Part 9: Roysten Part 10: Seaman's Surprise Part 11: Woo Fak Fak Part 12: Terrydactyland Part 13: Pretzel Part 14: Grunty Industries Part 15: Perfect Dark Zero Part 16: The Ice Key Part 17: Hailfire Peaks Part 18: Brothers Part 19: Mumbo Miracles Part 20: Cloud Cuckoo Land Part 21: Canary Mary Part 22: Nice Part 23: Jiggy Cleanup 1 Part 24: Jiggy Cleanup 2 Part 25: Jiggy Cleanup 3 Part 26: Final Cleanup Part 27: Tower of Tragedy Part 28: HAG 1 Banjo Bonus: Intro (N64 Version) Banjo Bonus: Banjo Pilot Part 1 Banjo Bonus: Banjo Pilot Part 2 Banjo Bonus: Pilot Prototypes Banjo Bonus: Diddy Kong Racing Banjo Bonus: Sonic and Sega All-Stars Racing with Banjo-Kazooie Banjo Bonus: Super Smash Bros. Ultimate Hamsterlady fucked around with this message at 16:51 on Feb 10, 2020 |
# ¿ Oct 6, 2019 20:25 |
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Part 3: Treasure Trove Cove (Featuring Jesse) Banjo and Kazooie go on a nice summer trip, but the beach is covered in clams, sharks, and crabs that snip!
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# ¿ Oct 8, 2019 21:09 |
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Rogue 7 posted:I'm about 30 seconds into the first video and I'm already jamming out to the fantastic music. God, I love this series. Can't wait to watch the whole thing! If you haven't listened to the Smash Bros remixes already, you really should. They're all extremely good. https://www.youtube.com/watch?v=h-PxmYbW-2c
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# ¿ Oct 9, 2019 19:46 |
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The remix above is fantastic. I dare say it may even be bombastic. Part 4: Clanker's Cavern (Featuring Jesse) We enter the cavern and dive deep into the drink. This level isn't the best, I think! Supplemental video
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# ¿ Oct 10, 2019 21:18 |
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I didn't actually know, so I just booted up Banjo. He drops 3 every time, but honeycombs in the stage cap at ten. As you create more, the oldest ones vanish again and again.
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# ¿ Oct 11, 2019 20:48 |
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Part 5: Bubblegloop Swamp We explore Bubblegloop Swamp; watching out for frogs, dragonflies, and crocs that chomp.
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# ¿ Oct 12, 2019 20:27 |
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Part 6: Freezeezy Peak It's time for Freezeezy Peak, a Christmas mountain with our final technique. Hamsterlady fucked around with this message at 04:28 on Oct 16, 2019 |
# ¿ Oct 14, 2019 20:03 |
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FoolyCharged posted:I love how much anger at sir slushes you had, only to run around the stage completely before picking up the move that killed them and only finishing killing them as your second to last jiggy. The Sir Slushes themselves do not provoke my ire, it's killing them that drives me haywire.
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# ¿ Oct 15, 2019 03:51 |
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Damanation posted:I don't know if it happened to anyone else, but your audio seemed to desync when you started talking about the mysterious inaccessible room. There were sync issues that I thought I had fixed already. I will attempt to correct it so the audio remains steady. edit: The video has been corrected. The audio can now be respected. Let's Play Banjo-Kazooie Part 06: Freezeezy Peak Hamsterlady fucked around with this message at 04:29 on Oct 16, 2019 |
# ¿ Oct 15, 2019 08:26 |
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Part 7: Gobi's Valley The bear and bird explore the sandy desert. I think Gobi would look good in a nice polo shirt.
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# ¿ Oct 16, 2019 19:57 |
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Part 8: Mad Monster Mansion We explore a mansion filled with ghosts. The bats are called Nibbly, please inform the two hosts. Supplemental Video: Rare Revealed: A Rare Look at Dream
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# ¿ Oct 18, 2019 22:39 |
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Thank you all for your kind words. I'm excited to share more adventures of bears and birds!JossiRossi posted:Oh man, this version messed up the Organ playing. In the N64 the note played would be in tune with the music. This one it played the same flat note each time instead of changing based on the music. I completely forgot about this. I appreciate you noting what I miss!
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# ¿ Oct 20, 2019 23:28 |
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Part 9: Rusty Bucket Bay It's finally time for Rusty Bucket Bay. I fall in the Engine Room every time I play.
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# ¿ Oct 21, 2019 19:28 |
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Part 10: Click Clock Wood, Spring and Summer Part 11: Click Clock Wood, Autumn and Winter We've obtained our final Jiggy and the last Notes. But there's more to be done before we hang our coats.
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# ¿ Oct 23, 2019 22:26 |
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Thank you for this information of which I was unaware. I humbly apologize to wasps everywhere.
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# ¿ Oct 24, 2019 01:45 |
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Part 12: Stop 'n' Swop At last, the mysteries of Stop 'n' Swop are laid bare. We begin a long process most Rare. Supplemental Video Rare Revealed: The Making of Banjo-Kazooie
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# ¿ Oct 25, 2019 21:19 |
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Part 13: Furnace Fun Part 14: Grunty Epilogue And with that, Banjo-Kazooie has come to a close. Gruntilda is no longer around to impose. Before the next game, there will be a short wait. I will be out of town, and won't be able to update.
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# ¿ Oct 28, 2019 17:57 |
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Beartaco posted:What happens in Click Clock Wood if you visit the squirrel or the bird in the next season without feeding them in the one prior? Have they just starved to death? An excellent question with an answer I do not know. I can check myself, but it will be slow.
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# ¿ Nov 1, 2019 01:37 |
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The rhyming gimmick was very fun, but I fear it's becoming a bit overdone. It's finally time for the much anticipated direct sequel to Banjo-Kazooie. In 2003, Rareware asked "could we make a Banjo-Kazooie game with all the trimmings on the Gameboy Advance" and nobody stopped to ask "should we." It was released after Rare was sold to Microsoft, so it's published by THQ of all people. It takes place between Banjo-Kazooie and Banjo-Tooie. The soul of Gruntilda possesses a robot/time machine and goes back in time to kill Kazooie before she ever met Banjo, so they couldn't defeat her back in Banjo-Kazooie. It tries to replicate the gameplay of the N64 games in a pseudo-3D top-down view and honestly, it doesn't do a great job. It works, they got it all in there, but the camera makes it hard to judge distance and the game just isn't super fun. It does have some neat ideas though and I'd like to show them off. Part 1: Prologue Part 2: Cliff Farm
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# ¿ Nov 8, 2019 15:04 |
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I worry we may have been to hard on it. I don't think it's a very good game, but I do think it's pretty good for what it is. It does successfully move the formula to GBA, I just don't think the formula works super great in a top-down sprite based game. Also the minigames are really bad and really plentiful.
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# ¿ Nov 8, 2019 15:57 |
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The only minigame in Grunty's Revenge I'd say isn't actively unpleasant to play is the slide. As we get further and they do variations you'll see how bad they can get; the Cliff Farm ones are easy enough to be inoffensive.
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# ¿ Nov 10, 2019 01:43 |
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Part 3: Breegull Beach It's Treasure Trove Cove, but not as good. Featuring little baby Cap'n Blubber.
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# ¿ Nov 11, 2019 17:41 |
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Part 4: Bad Magic Bayou Sometimes you get a whole bunch of crabs.
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# ¿ Nov 13, 2019 19:57 |
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Thank you for letting me know. YouTube has been having a lot of trouble with the most basic of tasks the last few days, so I'm not surprised it got confused and triple added it.
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# ¿ Nov 14, 2019 04:33 |
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Part 5: Spiller's Harbor Welcome to Skegness.
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# ¿ Nov 15, 2019 18:49 |
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Part 6: Freezing Furnace Grunty's an imperialist. Fun fact I completely forgot about when recording this: Freezing Furnace was originally going to be two stages: Freezing Fjords and Fiery Furnace. Due to cartridge space limitations, they truncated both levels and put them together into one level.
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# ¿ Nov 18, 2019 16:59 |
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FoolyCharged posted:You actually can tell the crabs from the fish in that final fishing game. The first dart and stop, while the crabs walk at a constant pace. I looked at like four FAQs and they all said "it's all luck" so I guess don't trust GameFAQs as a source for your LP commentary.
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# ¿ Nov 20, 2019 08:31 |
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Part 7: Gruntilda Mumbo is horny. And with that, Grunty's Revenge is finally over. It was half the videos of Banjo-Kazooie, but felt like it went on twice as long. Tooie starts on Monday!
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# ¿ Nov 20, 2019 19:07 |
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I was going to do a writeup on some of the changes made to this game during development, but I realized I'd just be restating what's already on The Cutting Room Floor and its prototype pages. It's definitely an interesting read though and I highly recommend it for anyone fascinated by development stuff. They clearly had some ideas that hit against the limits of the format.
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# ¿ Nov 22, 2019 18:52 |
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Banjo-Tooie is the sequel to Banjo-Kazooie, released in the year 2000 for the Nintendo 64. It's very much "Banjo-Kazooie but a whole lot more." The stages are huge, there are more abilities to learn, and a lot of additional mechanics. It's a huge game. Some might say TOO huge. I think Tooie is a fantastic game, and many say it's better than Kazooie, but I personally prefer the tight, concise deisgn of Kazooie of the enormous world of Tooie. Once again, this will be the Xbox Live Arcade version of the game. Similar to the first game, it adds in Stop n Swop functionality (If you collected the Stop n Swop items in Kazooie, as we did, there will be things unlocked in Tooie) and yet more bonuses for Nuts and Bolts. There's also multiplayer which isn't online for some reason, as well as a Stop n Swop for a future Banjo game that will never be released. Again, I'm Ashley and I will be playing, with rotating guests once more. Part 1: Intro Part 2: Jinjo Village Banjo Bonus: Intro (N64 Version)
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# ¿ Nov 25, 2019 16:16 |
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Part 1: Intro Part 2: Jinjo Village Banjo Bonus: Intro (N64 Version) NOTE: I was under the impression that the Banjo XBLA ports ran at 60fps, and thus was recording at 720p60 (my capture card can't do 1080p60). I've realized that no, they run at a locked 30 fps, so the next session will be 1080p.
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# ¿ Nov 25, 2019 16:16 |
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Part 3: Mayahem Temple Unga Bunga is my favorite character.
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# ¿ Nov 27, 2019 16:16 |
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Beartaco posted:What happens in Click Clock Wood if you visit the squirrel or the bird in the next season without feeding them in the one prior? Have they just starved to death? I finally had the time to find this out. If you skip an Eyrie step, he simply vanishes between seasons. Nabnut is actually fine in Winter if you skip him; I guess it was only six acorns. If you skip the flower, you cannot do it out of order. Any attempt to plant it in a different season does nothing. The interesting one is skipping Gnawty the beaver. He actually has dialog as he remains trapped outside his house. Autumn: "It's getting a bit chilly out here. I wish I was inside..." Winter: "Brr. This water's freezing and I'm still stuck outside, thanks to you!"
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# ¿ Nov 28, 2019 22:56 |
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Part 4: Goldeneye This is just like Battlefield.
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# ¿ Nov 29, 2019 18:22 |
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whitehelm posted:Is there any way to increase the brightness? I don't remember things being that dark when I played. I noticed this issue some during the next recording session (which is the next 4ish videos) and plan to try and find a solution before I record any more. There's no in-game brightness settings, but I'm gonna see what I can do with my Xbox and capture device and see if either of them are the weak link (I notice it on my TV too, but it passes through the Elgato so I can't rule it out as the problem without testing without it.) Luckily the darkness is only a serious issue in a couple of very, very dark areas such as the FPS area in the latest video.
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# ¿ Dec 1, 2019 22:39 |
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whitehelm posted:Banjo-Kazooie looked fine, so did anything change in between recording that and this game? Nothing changed at all. In the next video I switch from 720 to 1080 but the videos that have been uploaded so far are all identical in recording process. I've fixed the issue in a couple of test recordings, though. So starting with episode 10, everything should be good. I'm sorry for the issue, I have no idea why Tooie came out super dark when Kazooie didn't.
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# ¿ Dec 2, 2019 04:48 |
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I got an Xbox One over Black Friday and it all looks fine there, so either the colorspace thing was the issue and changing consoles fixed it automatically, the Xbox was the issue, or it was switching from component to HDMI. I did all of these at once so who knows! Part 5: Arson A merry old soul.
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# ¿ Dec 2, 2019 15:11 |
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# ¿ May 10, 2024 12:20 |
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Part 6: Perfect Dark The only game Moonbeam Funk has played.
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# ¿ Dec 4, 2019 15:31 |