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KillHour
Oct 28, 2007


Fractals are trippy as gently caress

https://www.youtube.com/watch?v=dFN0jnK_D50

:pcgaming:

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KillHour
Oct 28, 2007


Turns out Unity can do a lot of dynamic volumetrric lights at once.

https://www.youtube.com/watch?v=WF8j1wOAzJE

KillHour
Oct 28, 2007


Neddy Seagoon posted:

VRChat's supposed to be upgrading from Unity 2017 to 2018 sometime in the next few weeks, and I really like the look of some of the new toys it adds like orbiting particles.

Yeah, visual effect graph is pretty cool.

https://www.youtube.com/watch?v=QYC5yYGAN9c

KillHour
Oct 28, 2007


Neddy Seagoon posted:

Hell, just pushing particle rendering to the GPU once and for all (if I read the patch notes correctly) is gonna be a godsend.

If they moved everything off of shuriken to visual effect graph, the simulation should be all on the GPU. I've never used VR chat because I'm a shut-in with no friends so I assume it has generally bad performance?

KillHour
Oct 28, 2007


Combat Pretzel posted:

People should use more Unreal engine and less Unity. Latter is loving terrible for performance.

Depends on how you use it. You can do some absolutely amazing stuff with Unity, but it also tends to attract a lot of beginner programmers that don't understand performance at all.

KillHour
Oct 28, 2007


homeless snail posted:

Unity gives you a lot of rope to hang yourself with

This is very true. I've been able to do some pretty impressive stuff with it, though - especially with their new ECS/DOTS system.

Also, speaking of bad performance, high quality volumetric lighting is too slow for my 3750k, but goddamn does it look pretty.

https://www.youtube.com/watch?v=Dqi7JyO1uV8

KillHour fucked around with this message at 22:06 on Oct 31, 2019

KillHour
Oct 28, 2007



Porn is getting real fuckin weird, man.

KillHour
Oct 28, 2007


~~Videogame Writing~~

KillHour
Oct 28, 2007


Clitch posted:

I kinda get why it can be hard for people, from watching the videos. Rhythm games tend to have patterns that anchor to emphasized beats in a piece of music, but PW is freeform 8ths by BPM. I bet drummers/bass players are good as gently caress at this game, because it's like doing fills with guns.

Turn the metronome on.

KillHour
Oct 28, 2007


Man, I really need to figure out a good gameplay loop to do procedurally generated gameplay on my music visualizer. I'll make a fortune.

KillHour
Oct 28, 2007


Neddy Seagoon posted:


I think it's around the 100m mark when things start to go sideways for copper versus optical fibre iirc?

This is because of signal attenuation, not latency. In either case, the latency of your cable is a drop in the bucket compared to the switch it's connected to.

KillHour
Oct 28, 2007


Delta-Wye posted:

Not to say it materially changes your point, but electrons move super slow and even wave propagation is like 2/3 the speed of light depending on what dielectrics are present and a bunch of other stuff.


rage-saq posted:

The biggest impact in latency on high speed (10/25gb) interconnects is the SFP media adapter performance. Optical interconnects have always been lower latency than copper. We are talking nanoseconds here, completely meaningless for any relevant performance scenario except HPC for algo stock trading.

Both of these are true, but I appreciate Delta-Wye for being pedantic about it.

KillHour
Oct 28, 2007


Octodad VR when?

KillHour
Oct 28, 2007


Capitalism has declared that you can't just make money. You have to be a global juggernaut with a GDP larger than some countries and your active user base has to be at least a whole percentage of the global population or you may as well not even try.

KillHour
Oct 28, 2007


Turin Turambar posted:

-Bigscreen Beyond but is too expensive ($1000 + base stations + controllers)

I looked this up and you literally can't order one without a recent iPhone because their face scanning app needs it.

KillHour
Oct 28, 2007


Thoatse posted:

Bigly if true



I can't wait for these to come out and then a second generation after them to come out that fixes all the issues

KillHour
Oct 28, 2007


It's an apple device, so it almost certainly won't just plug into a PC and play steam games or whatever. That alone kills it for me.

KillHour
Oct 28, 2007


So what you're saying is the new headset won't come with a head strap or (proprietary) charging cable.

KillHour
Oct 28, 2007


Roadie posted:

It's a cool idea, but I feel like forcing a specific headset is going to kill it for a lot of the high-end hyper-enthusiast market they're specifically aiming for, especially with the Apple whatever around the corner that has a plausible chance of blowing everything else out of the water in terms of raw specs.

Literally in that article

quote:

Does it work with other headsets? Can I connect it with another device? (7:13)
Yes you can. The Omni One is a complete system, but it’s not a closed system, so you can still connect it to a PC and play PC-based VR games with your own headset if you’d like to.

And what about Quest 2 or Pico 4?
Quest 2 is a closed system, so we can’t make our treadmill work with it.

The Pico 4… it’s a good question. You know we’ll likely ship with a Pico 4 for ourselves at a certain point, but again, a version customized and optimized for our system. But I’m not sure at this point if you can connect it to a regular Pico 4. We are sure it is compatible with PC, but with other standalone headsets it’s not plug and play typically. So we’ve got to look at that.

They're basically saying that a standalone headset would need to support their hardware to work with it, so they include a headset that is already customized to be plug and play. But a PC-tethered headset will work because you can install their drivers on your PC.

KillHour fucked around with this message at 21:18 on May 21, 2023

KillHour
Oct 28, 2007


Leathal posted:

Funniest thing about that leak is it pretty much confirms the weird rumor about a front facing display that shows your eyes. I’m really curious to see what they did, because even the Oculus prototype that was years from release looked incredibly odd and off-putting.

I asked some insider friends of mine and was able to get this leaked image of a prototype undergoing testing. Ignore the goofy helmet - they were still working on getting all the hardware embedded into the device. Spoilered just in case.



KillHour
Oct 28, 2007



Not that I was ever going to buy this, but as someone with a lazy eye, it probably literally won't work for me.

KillHour
Oct 28, 2007


Everyone here hating it has made me convinced that this thing is going to be the next iPhone.

Also, LOL at the predictions that Apple would have to support some kind of connection to the existing VR ecosystem because they have no content. Of course they would make a totally walled garden bespoke OS that only works in their ecosystem and say "We are Apple. It doesn't matter if the content is there now because we will be the only profitable place to sell content in 5 years and then we'll have all of it*."


*except games because games are for loving nerds

KillHour
Oct 28, 2007


Irony.or.Death posted:

What do you think "the content" is? It's games and pornography, and apple isn't going to do porn either. Next to nobody gives a gently caress about anything else in vr, and definitely not enough of a gently caress to put up with strapping poo poo to their face.

I agree with you in that I feel that way personally, but Apple has taught me that there is a sizeable percentage of the population that I do not understand. Putting on a VR headset to remove yourself from a live event so you can rewatch it later is dumb as gently caress but like, have you been to a concert in the last decade? Nobody watches things with their eyes anymore, they look at it through their phone so they can post it to Instagram or whatever.

Apple spent a poo poo ton of money on the market research to figure out what Apple consumers will use this for, and it's not going to be the things that get us nerds excited for VR. There's a reason the reveal wasn't positioning it as a platform for games.

KillHour
Oct 28, 2007


Teabag Dome Scandal posted:

they're going to put a chip in the headset that adds smiles to everyones faces via passthrough and maybe replaces homeless people with shrubs

If they make the external screen customisable with animal and/or anime eyes, they'll sell a bajillion of them.

KillHour
Oct 28, 2007


The market is different now though. People are used to buying 4 figure phones outright every couple years.

KillHour
Oct 28, 2007


If I was the kind of person who flew international business / first class more than twice a year and I was in the Apple ecosystem (which I probably would be if that were the case), I would probably get one. Being tethered to an outlet doesn't matter if you can't leave your seat. It also makes more sense as to why it has a fancy "do not disturb" sign - so the flight attendant knows you're talking to them.

My hunch is that is pretty much the target market for these but Apple couldn't get away with their announcement being just "New airplane toy for rich assholes."

KillHour
Oct 28, 2007


BrainDance posted:

Lol that seems kinda mean. I guess if they know what they're in for.

I've never finished a game of it even though I own it because, for one, I don't know how to play FNAF. So I'm just looking around at the cameras getting ready to close doors.

But then, every time I look over to the side and there's one of those big whatever's out there and I'm like "slam the door!!!!!" I just get all "nope I know what's coming not gonna do that to myself"

But I really like the concept. I think FNAF is a stupid game normally, I'm not gonna be scared by that stuff on my phone or computer or something. But VR is just different.

I struggle with finding games for people to try too though because most of the games I like in VR are these long events that you don't really just jump into. I feel like beatsaber is fun for everybody but it doesn't really show off the VRness of VR.

You know I'd heard about FNAF a ton and reading this made me realize I never played it and it was $5 on steam for the original so I bought it and I lasted 10 minutes until I went "nope gently caress this nonononononono" and closed the game. Nothing even happened yet but the anticipation of what might happen freaked me the hell out.

KillHour
Oct 28, 2007


It scared the poo poo out of me on the PC even with the aged graphics, just because my imagination of what could be about to happen is worse than anything that actually would.

KillHour
Oct 28, 2007


Zero VGS posted:

So for $8 a month they add two titles each month, and it says you "keep" them but only while you're paying the sub, otherwise they all vanish when you cancel and come back when you re-enroll? And if you skip a month then the ones you didn't get won't be available to you when you resub?

Seems like a weird combination of Viveport "play our whole library for $x/month" and Humble Monthly "subscribe and we'll give you a couple random games each month to permanently keep on steam", but with only the downsides of each.

I haven't subscribed to PlayStation+ for years, but that's how it used to work. I think XBox has/had something similar?

KillHour
Oct 28, 2007


Roadie posted:

Here's the start of what I've really been looking forward to, the rest of the market stepping up their game because of the Apple stuff.

There's a real danger that instead of "stepping up their game" they just copy Apple and abandon gaming to try to do productivity and ecosystem stuff. I especially don't trust Samsung to not just make a Kirkland-brand Vision Pro knockoff.

KillHour
Oct 28, 2007


Bedurndurn posted:

What's the best VR driving game on steam? I'm not real concerned about driving well or necessarily realistically, I just wanna go fast.

iRacing - none of us drive well and we're all fast until the first corner :v:

KillHour
Oct 28, 2007


NoneMoreNegative posted:

I've heard mention on a couple of BeamNG YouTube videos that there may be official VR support coming soon-ish based on recent updates and folks poking at the code changes, there would be a fun 'realism' game to try out poo poo I've bent my car again.

I've been waiting desperately for this to actually spend real time in BeamNG.

KillHour
Oct 28, 2007


explosivo posted:

Imagining someone asking the instructor whether they have to stop at a weigh station or not during their driving test

I know this is a joke but driving tests in the US don't involve highways. Which is very stupid but hey.

KillHour
Oct 28, 2007


Hadlock posted:

do you need a physical wheel if you have VR controllers? seems like it would be pretty close in terms of feel

It's not even close. The force feedback is a huge deal and good pedals are a game changer. Good wheels have also gotten ridiculously cheap. A direct drive wheel used to be a several-thousand-dollar investment only for the biggest nerds and now Fanatec (a very well regarded brand of high end wheels) announced one for $350, which is crazy.

That said, that bundle is very good so even if you're a little on the fence I'd grab it.

KillHour
Oct 28, 2007


Obviously it's not for everyone, but sim racing games are literally the only thing I use VR for now. I drive cars on race tracks pretty regularly in real life (but oh God I'm still very bad at it) and stuff like iRacing, while not perfect, scratches that itch for a lot less money.

It will never be exactly the same because feeling the force in your rear end is something you can't fully replace with wheel feedback, but there are times when it all just clicks and feels fantastic.

There are other times though when the wheel calibration is wrong or whatever game's physics are floaty and vague or maybe just the car setup is hosed and everything feels like mush.

It's finicky as all hell and really, really grognardy. Sim racing games aren't like Need for Speed where you play for an hour and you're competitive. It will take you dozens of hours to do things like "go around a track consistently without crashing" never mind being fast. Being competitive can literally take hundreds or thousands of hours. You will crash on turn 1 and then you will spend the next 20 minutes waiting for the next race to start. That will happen a lot.

But my God, when it's good, it's REAL good. Like full adrenaline-pumping white-knuckle sweat-pouring-down-your-back good.

KillHour
Oct 28, 2007


What hardware are you running that can run VR but won't support Windows 10? :psyduck:

KillHour
Oct 28, 2007


Collateral Damage posted:

If I had a whole room to dedicate to VR and too much money I'd build some sort of cable suspension system that turned as you turned and made sure the cable was always at the right position not to get tangled. :)

Wireless VR is a thing now.

KillHour
Oct 28, 2007


njsykora posted:

Simple answer, you can't. The whole point of it is that your eyes each see one side of that dual video. It should also be distorted to look right when stretched into a 180 degree half-orb and both sides should be slightly different so it won't look right even if you do just overlay the 2 halves. Just watch normal 2D porn.

They're asking if there's a player for Windows that does the dewarping and displays only one eye like they get on their phone. They're not asking for magic.

I don't know if there are any, but there very well could be.

KillHour
Oct 28, 2007


Hughmoris posted:

Hopefully Meta learned a lesson from last year and focuses this year's Meta Connect on fun consumer content instead of "Enterprise".

Show us cool games and fun social poo poo.

They are 100% doubling down after seeing the Apple thing.

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KillHour
Oct 28, 2007


I don't think anyone is expecting Deckard to be perfect, but both the Index and the Steam Deck were class-defining devices that were revolutionary when they came out. People are hoping that Deckard brings something to the table that we haven't seen before. I don't know exactly what that will be, but it's fair to want to see it before deciding on a next gen headset.

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