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Okay, so I know I'm very, VERY late here, but I'm just about wrapping up CS2 after burning out on the PS3 version and restarting on PC after it's release.The ~10 hour epilogue is brutal but I'm finally seeing the light at the end of the tunnel. My main question is, how are the battle mechanics in CS3 compared to the feast-or-famine mechanics in CS2? I literally spent the latter 60% of CS2 stacking speed and delay on Rean and trying my absolute damndest to make sure that enemies never, ever got a turn. For the most part it worked fine until a few situations like (Divertissement) fighting Rean and Altina with Lloyd and Rixia. I ended up just grinding sepith to get Action and Delay quartz so that I could do the same strategy. I've played all the Sky and Cold Steel games on hard, but CS2 just really, really started to grate on me because every boss fight felt like it boiled down to "delay the bosses until they never get a turn, cause if they do it's gonna be an S-Craft that will one shot the entire party" and I hope that CS3 feels more balanced.
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# ¿ Sep 9, 2020 23:41 |
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# ¿ May 21, 2024 04:04 |