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inb4 King's Field jokes Congratulations, pilot; from this point on, you are a Raven. Armored Core (1997-2013) was a video game series by now famous Japanese developer FromSoftware for the Playstation 1, Playstation 2, Playstation Portable, Playstation 3, and Xbox 360. Broadly speaking a third person shooter/role-playing game, Armored Core was a mecha game series focused on giant robots. Set in a series of dystopian cyberpunk futures dominated by massive, unaccountable powerful corporations, Armored Core generally centered on mercenary pilots called "Ravens." Hitting a sort of sweet spot between dopey mecha anime like Gundam or Macross and gritty western settings like Battletech, the settings in Armored Core generally favor quasi-realistic aesthetics combined with pilots flying in mechs that are just on this side of a little silly, but taken completely seriously. The games have a heavy focus on customization, with many, many parts to build your toy mecha with and then go blow up the baddies. Armored Core generally would reboot its setting, keeping the core themes and concepts, about once every numbered sequel, with subtitled interquels interspersed between. Generation 1 (Armored Core, Armored Core: Project Phantasma, and Armored Core: Master of Arena) The first few Armored Core games were released for the Playstation 1 between 1997 and 1999, with Armored Core and Project Phantasma only seeing about a 5 month gap between release in 1997. This is the section of games I am least familiar with, but they would broadly set the stage for every following game. In the far future, after a devastating, implicitly nuclear war, what remains of humanity moves underground into advanced, but cramped cities dominated by a handful of dangerous megacorporations. The megacorporations are broadly evenly matched, and to carry out tasks they deem too dangerous or difficult for their conventional forces, they dispatch Ravens. Ravens are a group of ace pilots, flying customized battle mecha built around the eponymous "armored core" in which the pilot sits, and which also effectively acts as a coffin, as "ACs" do not have ejection seats. Other smaller mecha called "MTs" exist, as well as conventional weapons like jet fighters or tanks. The player is not asked to consider the mechanics of how humanity lives in a city underground so large that they need fighter jets or have gigantic outdoor environments, and instead the game focuses more on the mood and atmosphere of corporate oppression, ravenous capitalism, and humanity as a disposable mass. I have not had the opportunity to play the original PS1 games and imagine they are effectively impossible to find as hard copies in 2019. However, they are something you can fairly easily emulate, although most Armored Core games are poorly optimized on PC and require higher specifications than one might expect for a game that's almost as old as I am. quote:Project Phantasma or PP for short tells perhaps the most cohesive and tightly focused story of all the Armored Cores. It centers around the character of Sumika, who recruits the player Raven to help her stop the Doomsday Organization, represented by the so called "Irregular" Raven named Stinger, from developing and deploying a next-generation man/machine hybrid interface system codenamed Phantasma. Courtesy of nine-gear crow. Generation 2 (Armored Core 2, Armored Core: Another Age) Armored Core 2, pictured above, is the first AC game I ever played, sometime in 2006-7 as a middle schooler. Released originally from 2000-2001, the second generation of games made the jump to Playstation 2 and are accordingly substantially better looking than their predecessors. They are also the only numbered sequel to explicitly not reboot the setting at the outset. Continuing the storylines of the first round of games, AC2 picks up slightly less than a century later. Humanity has begun returning to the surface, and established an Earth Government which has begun trying to reign in the corporations. To escape, the corporations have carried out extensive terraforming projects on Mars in secret, and once it's made public, there is a rush of new colonists to the other planet. The frontier, colonialism, and cowboy motifs are strong in AC2, as well as a continuing tradition of cyberpunk aesthetics and themes. AC2 pretty much still holds up, and I quite enjoyed it when I came back to it a few months ago. Generation 3 (Armored Core 3, Armored Core: Silent Line, Armored Core: Nexus, Armored Core: Nine Breaker, Armored Core: Formula Front, Armored Core: Last Raven) The third generation of Armored Core games represents the first hard reboot of the setting of the series. Humanity is back underground, and now there is a mysterious AI named "Dove" (The Controller in the English dub) that is running things behind the scenes in the human megacity of Layered. The third generation of AC games ran for by far the longest and saw the most releases by FromSoft, running from 2002-2005. Armored Core: Silent Line is generally the best regarded of all the sequels for competitive multiplayer among the western fanbase, partly due to the western fanbase's preference for 1 on 1 duels or small team 2 on 2 or 3 on 3 gameplay. Generally speaking, you could put a break in between Silent Line and Nexus, because Silent Line was the last of the games to really strictly follow the formula of the original. Nexus included revamped controls, substantially reduced the power of the player relative to their AI opponents, and included remasters of AC1 through Another Age in addition to a full new game. Last Raven, meanwhile, is infamous for its difficulty and multiple endings, and is probably the one I would least recommend to a beginner to start out with. Armored Core 3 through Last Raven all carry on a unified storyline and setting, across a fairly long timespan, and represents probably the longest single storyline From has told in the AC series. Formula Front is a sort of gimmick side game, released for the PSP. A cross between Football Manager and Armored Core, FF is set around the conceit of you as the AI designer for a professional AC battle team participating in a civic arena for sport and entertainment. You build AI routines and attempt to create an AI that can pilot an AC successfully using fairly rudimentary tools. It's fairly difficult, both due to the limitations of the tools and also because the enemy AI has access to cheats that the player does not. In the North American release of this game, you can pilot the AC yourself, and that's generally much easier than trying to make a functional AI, but also a bit of a cop out. Armored Core 3, Silent Line and Last Raven saw PSP re-releases as well, which have substantially lower system requirements for emulation if your computer cannot play the PS2 versions. They also contain some minor additional content, in the form of additional parts from older games, but this is mostly extraneous. Unfortunately, no PSP port of Nexus ever happened, so you have to emulate the real version of that one and it will chug unless your computer is strong. The emulated version of the PSP versions can also be a pain to get working with a controller, due to fewer buttons you can map and conflicts when you map certain buttons. There was also Nine Breaker, a gimmick-y game made mostly of challenge arenas released as an interim game between Nexus and Last Raven. It's not very well regarded and is safely skippable unless you just really are dedicated to completionism. Also released around this period was Metal Wolf Chaos, a game that is not set in any AC universe or related to them explicitly but is often grouped in with them and recently was released to Steam via Devolver Digital. I haven't played this and have no interest in it but it exists if you're into that kind of thing. It's a parody version of America where an evil general launches a coup, and you, Generic President Man, must save the day with your big dumb mecha painted in American flags. This marks the end of the games that are officially "retro" per the rules of the forum, but gently caress you if you think I'm not gonna talk about the other ones because they own. Generation 4 (Armored Core 4, Armored Core For Answer) Armored Core 4 was one of the earliest titles for the seventh generation of consoles, and unusually for the series, launched on both Playstation 3 and Xbox 360 from 2006-2008. It also represents a dramatic aesthetic departure from the series, with a far darker and bleaker tone, an emphasis on environmental decay as well as the horrors of capitalism and a cyberpunk western future. Armored cores in this version of the game, stylized as "NEXTs," were far larger, far faster, and far more angular, looking more like EVAs than the toy-esque mecha of previous games. In this version of the setting, the game is set in the immediate aftermath of the corporations overthrowing national governments and instituting capitalist martial law. They accomplished this through the use of advanced, experimental particle shield technology, allowing only 26 NEXT pilots to obliterate the armies of nations as well as almost every active Raven. However, the corporations are unable to sustain their "Pax Economica" without stabbing each other in the back, and the "Kojima particles" used to power NEXTs are deeply radioactive, making every NEXT both environmentally deadly as well as literally deadly. Armored Core 4 and to a lesser extent For Answer were infamously poorly translated, the former by SEGA and the latter by Ubisoft, so English language versions will be incoherent and difficult to understand in terms of their plot. Which is a shame, because they have pretty good stories. They were also the first involvement of one Hidetaka Miyazaki in a FromSoftware project, who would go on to become very famous for directing a certain other popular game in 2011. From Answer is probably my favorite game of the series, and is the most fun to dick around in, allowing you to fly around forever and go super fast. The games are probably available at used game shops for 360 (they were less popular on PS3 in the west, is my understanding) but tragically they are not backwards compatible on Xbox One or Playstation 4 to my knowledge, nor is it currently possible to emulate them. The multiplayer existed for these games online, but it was not very functional, suffering from extreme lag due to players being able to move faster than the speed of sound within the game's engine. I do not think it is still functional. Another game released by FromSoftware in this period was Chromehounds, a multiplayer-only game focused on similar themes as AC but built around slower, more tank-like mecha. It is no longer online, and never got a sequel, which is really sad, but it looks extremely sick. I do not think it is currently playable in any form, but there may be some kind of custom server around. Generation 5 (Armored Core 5, Armored Core: Verdict Day) Armored Core 5 is sort of the red-headed stepchild of the series among the western fanbase. Released from 2012-2013, after FromSoft got famous for their other work and not directed by Miyazaki, Armored Core 5 was another reboot for the series. Shifting away from the cyberpunk western aesthetics of the fourth generation, the fifth generation of games has an aesthetic more in common with something like military briefings combined with Iraq War reporting. It's an interesting aesthetic that suffers from the game not being very graphically impressive, as it came out at the end of the 360/PS3's lifespan and clearly did not have a very big budget or developmental focus. AC5 does not have a very interesting story, except that it's secretly not a reboot and is actually still set in the far future of the AC4 universe, and was clearly more focused on online multiplayer. That multiplayer is no longer online to my knowledge, and was not popular in the west, but was overwhelmingly popular in Japan, who enjoyed the competitive-focused 5v5 objective-oriented gameplay. AC5 may have done better in a post-Overwatch world, but unfortunately saw little play in the west and mostly is forgotten today. It's a shame, because it has a lot of cool ideas, such as making boost a toggle on the ground, and allowing the player to bounce between walls. AC5, like AC4, is not backwards compatible to my knowledge on either Xbox One or Playstation 4, and cannot be emulated at this time. I do not think there's any good way to play the multiplayer anymore either. So, with all those out of the way, this is now The Armored Core Appreciation Station. Please let me know if I've made any errors in my history of the games. Lightning Knight fucked around with this message at 10:31 on Oct 21, 2019 |
# ? Oct 21, 2019 06:32 |
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# ? May 9, 2024 12:02 |
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Reserving this post for Let's Plays! If you have done a Let's Play for an Armored Core game that is officially on the Something Awful forums, post in the thread or PM me and I will link it here. I will not do so unless asked, in case people don't want it posted here for some reason. ArclightBorealis posted:A new sub forum for retro game opens up, and shortly afterward an AC appreciation thread is made. It's like the best birthday gift I could ask for. nine-gear crow posted:ACES CURE PLANES also did LPs of Armored Core 2 and Another Age. A couple of randos also did LPs of 4 and 5, but they're buried in the LP forum now, so good luck finding them. Lightning Knight fucked around with this message at 10:27 on Oct 21, 2019 |
# ? Oct 21, 2019 06:33 |
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I've been hoping FromSoft would make a new Armored Core game, as it is right now the next best thing is Daemon X Machina for the Nintendo Switch. Amored Core V is the only game in the series i've played and it was fun but brutally loving hard.
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# ? Oct 21, 2019 06:37 |
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I said come in! posted:I've been hoping FromSoft would make a new Armored Core game, as it is right now the next best thing is Daemon X Machina for the Nintendo Switch. Amored Core V is the only game in the series i've played and it was fun but brutally loving hard. Masanori Takeuchi posted:It's not like we stopped making mech games ... We didn't intentionally say that we were going to focus on the Souls games. Mech games and dark fantasy games are the two main pillars of From Software, but the game development cycle has become so long. We're trying to readjust all our limited resources. So in an ideal world we'd keep pumping out both games, but that's just the situation.
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# ? Oct 21, 2019 06:42 |
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The Kins posted:I remember someone asking a FromSoft veteran who was doing press for the Metal Wolf Chaos remaster... I kinda figured that was the case. For now though Daemon X Machina is essentially the Armored Core sequel I wanted but that game will likely never get a sequel because I don't think anyone bought it.
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# ? Oct 21, 2019 06:44 |
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I said come in! posted:I kinda figured that was the case. For now though Daemon X Machina is essentially the Armored Core sequel I wanted but that game will likely never get a sequel because I don't think anyone bought it. I may include this in the OP. I am interested in it but it's unfortunately on the Switch and the Switch, even with the pro controller, has tiny baby controls that are a pain to play with. I wish it had come out on PC too. There are some other projects that are trying to take on the spiritual successor roll but a lot of them are either a technical mess or don't really understand what it is that made Armored Core good, either from a storytelling or gameplay perspective.
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# ? Oct 21, 2019 06:46 |
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Dear From Software, please make a new Armored Core game and please don't make it suck like V and Verdict Day did. Thank you.
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# ? Oct 21, 2019 06:53 |
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A new sub forum for retro game opens up, and shortly afterward an AC appreciation thread is made. It's like the best birthday gift I could ask for. Also, I actually did Let's Plays for the 1st Gen Armored Core quite a few years back (even being the first LPs I did on this site). They're complete, and already up on the LP Archive if you want to add them to the post, OP.
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# ? Oct 21, 2019 07:28 |
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ArclightBorealis posted:A new sub forum for retro game opens up, and shortly afterward an AC appreciation thread is made. It's like the best birthday gift I could ask for. ACES CURE PLANES also did LPs of Armored Core 2 and Another Age. A couple of randos also did LPs of 4 and 5, but they're buried in the LP forum now, so good luck finding them.
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# ? Oct 21, 2019 07:48 |
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I feel like some dark force summoned me here. Anyways, I could literally talk forever about AC, and god knows I would, 3AM be damned, but I feel like someone needs to gush about Kota Hoshino at least a little bit. His growth as he's produced music for the series has been amazing to watch, as he experimented by just throwing crazy poo poo at the wall. Starting out super electronic, then going rockier, then going more classical, dipping into some straight up noisecore, and then his amazing shift to writing the best, craziest lyrics. And now that he's hit his final form in FreQuency, he's taken to churning out remixes like a madman. https://www.youtube.com/watch?v=55fPbOwmGYg https://www.youtube.com/watch?v=_vRP48rgdqU Also, I will die on the hill that the series lost something in its transition to the PS3. It just kinda stopped feeling like controlling a giant robot past a point, and the size of the environments increased so drastically that, while the game had you going a fair bit faster on paper, it felt much slower just by virtue of everything being so open. Plus there's so many fun advanced maneuvers that died off with the whole new way movement, FCSes, and energy worked that it really never felt right. I'm still really waiting for something that has the feel of classic Armored Core, with the full range of boost hopping, FCS manipulating, OB stepping goodness. Oh, right, also canon timelines be damned, every game is in the same timeline, in this TED Talk I'll be discussing the Great Destruction and... (1/326)
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# ? Oct 21, 2019 08:12 |
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Lightning Knight posted:Please let me know if I've made any errors in my history of the games. I've played the PS1 games extensively so I can help you fill in the gaps with Project Phantasma and Master of Arena: Project Phantasma posted:Project Phantasma or PP for short tells perhaps the most cohesive and tightly focused story of all the Armored Cores. It centers around the character of Sumika, who recruits the player Raven to help her stop the Doomsday Organization, represented by the so called "Irregular" Raven named Stinger, from developing and deploying a next-generation man/machine hybrid interface system codenamed Phantasma. Master of Arena posted:Master of Arena, meanwhile, is functionally a soft-reboot of Armored Core 1. It tells a roughly similar story to AC1 just in a more straightforward manner. In MoA, the player Raven is seeking revenge against the #1 ranked Raven Hustler One, pilot of the infamous AC Nine-Ball, and effectively the mascot of the franchise. Now things are already amiss here as AC1 ended on a boss fight with Nine-Ball where you killed not just one, but two of him. So if you're a returning player to the franchise, you should already be on edge about how things are going to play out this time around. Master of Arena deals with themes of revenge, trust, paranoia, and artificial intelligence, and features quite a few plot twists that turn the franchise inside out and play with your expectations. Also speaking of Formula Front, it got a very limited PS2 release in Japan only. Finding a PS2 copy of Formula Front in the wild is probably rarer than than finding hard copies of AC1/PP/MOA. nine-gear crow fucked around with this message at 08:55 on Oct 21, 2019 |
# ? Oct 21, 2019 08:48 |
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ACES CURE PLANES posted:I feel like some dark force summoned me here. Anyways, I could literally talk forever about AC, and god knows I would, 3AM be damned, but I feel like someone needs to gush about Kota Hoshino at least a little bit. His growth as he's produced music for the series has been amazing to watch, as he experimented by just throwing crazy poo poo at the wall. Starting out super electronic, then going rockier, then going more classical, dipping into some straight up noisecore, and then his amazing shift to writing the best, craziest lyrics. And now that he's hit his final form in FreQuency, he's taken to churning out remixes like a madman. I really never enjoyed the tiny lockbox/boost hop centric gameplay of the old ones as much as the freedom of movement that 4/FA gave you, but I liked the compromise they tried to reach in 5 with auto boosting on the ground combined with wall bouncing. 5's big problem is that it has poor environment design, so in many cases the wall bouncing does nothing, like when they expect you to fight in an open desert field a lot of the time. I've now gotten the chance to play emulated versions of the old games and boost hopping/lockbox fuckery feels much less annoying on a mouse/keyboard, but it would be much better if it was native support and not the janky "bind the camera control buttons to mouse scroll" set up you have to do now. 4/FA have genuinely gorgeous music and I don't think any FromSoft game has truly come close to matching them except Bloodborne. It's such an eclectic mix of music (jazz!) and yet it all flows so well.
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# ? Oct 21, 2019 10:30 |
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Armored Core 2 was great..I have fond memories of destroying every enemy in the arena with a flying, missiles-only mecha. It was loaded with an absurd amount of missiles, such a great spectacle to unleash em all at once
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# ? Oct 21, 2019 11:28 |
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I always wanted to play one of these games back in the day when stuff like demos would appear and the articles I'd see in Tips & Tricks since they had a section dedicated to the game every month where people would share their designs and stuff, but there always seemed like there was another game in the series coming so I could never actually convince myself to outright buy one. I feel like I've touched a demo for every generation but the only one I owned was V from some PSN sale and I never got into it for whatever reason (probably just didn't make the time for it).
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# ? Oct 21, 2019 15:08 |
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project phantasma was my first armored core game and still my favorite, i pop it in every now and then and
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# ? Oct 21, 2019 16:45 |
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Hot take, but actually instead of a Armored Core game, I would rather have a sequel to Chromehounds.
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# ? Oct 21, 2019 16:51 |
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nine-gear crow posted:Also speaking of Formula Front, it got a very limited PS2 release in Japan only. This was also on the PSP in America!
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# ? Oct 21, 2019 16:52 |
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I recently played through the entirety of AC1 for the hell of it and it was still a pretty fun experience. Because of how cumbersome and clunky it is I gravitated more towards heavier AC parts to better suit the kit I had which ended up being your usual big lumbering robot with a Karasawa and some missiles. It's a good thing I did too, because otherwise I might not have appreciated the fact that Daemon x Machina did a total remake of 1's final stage as a side-mission, even subtitled "Nine Ball"! AC6 might be a long, long time away but at least the new tracks in the 20th Anniversary Box were a nice tease and DxM helps ease the pain a little. We've still got a long way to go... https://www.youtube.com/watch?v=tC7Cmn68GSA
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# ? Oct 21, 2019 19:22 |
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So looking back I realize it's almost been two years since I've completed my life long quest since 2009 to play through every mainline Armored Core game at least once (not counting Formula Front or the PSP ports). I've been wanting to find some means to give my thoughts on each game but don't have the time to devote to writing such a large essay (or rather an essay that isn't obscenely long beyond reason) or making an analysis video of me talking to dead air. So have a list instead. I'd normally group these games based by generation since the quality is largely determined by the fundamental mechanics of each gen, but some games do manage to exceed in spite of those things due to certain features.
Man, I really cannot think of another series with this many games that I've felt compelled to go through them all. In order, no less.
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# ? Oct 21, 2019 20:37 |
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Man what magazine uses to have a dedicated page in the back to showcase reader AC designs? That poo poo was so dope.
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# ? Oct 21, 2019 20:54 |
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Tips & Tricks
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# ? Oct 21, 2019 20:54 |
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That's the one. I hope this series comes back, it was always so fun. I suppose there isn't a great way to play these anymore without finding a ps2 and a copy.
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# ? Oct 21, 2019 23:05 |
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AcidRonin posted:That's the one. I hope this series comes back, it was always so fun. I suppose there isn't a great way to play these anymore without finding a ps2 and a copy. I believe it's to give you specific instructions on how to do so, although Google is your friend. But it is very easy to emulate the PS1-2 era games, they just have comparatively high system requirements for their age. I don't even think the original publisher for the older games is still in business tbh and none of the games are still in active circulation as digital downloads to my knowledge. Maybe they're still available on the Microsoft/Playstation stores for the 4/5 gen games.
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# ? Oct 21, 2019 23:14 |
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I never owned a Playstation but one of my friends did and had Armored Core, so my memories of AC are mostly of playing 1v1 multiplayer against him (and usually getting my rear end kicked lol) back in the late 90s. I knew there were sequels but didn't realize the series was as big as this. Thanks for posting the thread!
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# ? Oct 21, 2019 23:45 |
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I remember playing so much AC2, AC2:AA, and AC3 with my best friend during middle school. We both just happened to get AC2 separately around the same time and ended up in this spiraling arms race where we would play through some of the campaign to get new unlocks, spend hours redoing our mechs, and then meet up about once a week to see what we had come up with. Inevitably the conflict would escalate each session when we trotted out the new monstrosity that the other would have to figure out how to deal with next week. He ended up with lumbering grenade launcher bullet sponges and I ended up with fast, shotgun-wielding sword swinging flying speed demons. I remember having a lot of fun agonizing over stripping as much weight out of my mech while maximizing mobility and power usage and taking endless trips to the test range to see what each new piece of equipment might let me get away with next. Good thread OP
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# ? Oct 22, 2019 04:04 |
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I liked the first AC a lot, but something about 2 didn't click with me the same way and I never bothered trying the others. Then years later I tried For Answer and wondered why this series was even still alive. Maybe someday I'll go back and give them another shot but really AC1 is all I cared for.
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# ? Oct 22, 2019 08:57 |
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Freakazoid_ posted:I liked the first AC a lot, but something about 2 didn't click with me the same way and I never bothered trying the others. Then years later I tried For Answer and wondered why this series was even still alive. A fair assessment. The PS1 games are kind of like comfort food at this point in comparison to everything that came after them. Another Age is kind of tedious and the 3-series gets kind of stupid hard for how much it evolves the franchise, so they are an acquired taste.
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# ? Oct 22, 2019 09:30 |
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I said come in! posted:Hot take, but actually instead of a Armored Core game, I would rather have a sequel to Chromehounds. Yes please Maybe give it an actual campaign though for when the servers inevitably get shut down
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# ? Oct 23, 2019 20:02 |
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Cool thread! I've played nearly all of the games, and my favourites are the ps1 originals and AC4A. There's something about the aesthetic and gameplay of AC4A I find incredibly replayable. The level where you're taking down the colony ships on the 'bad' story branch was pretty powerful. 4A and the Skate series are the only reason I still have a 360. Playing the multiplayer as a dual machine gun or sniper NEXT against all the japanese blade users is one of my favourite late 2000s gaming memories lol. Glad there has been lots of talk of the music, the mix of dnb/acid/techno with jazz/classical/rock is pretty unique in videogames I think. Some of my favourites: Scrambling Film from Silent Line https://www.youtube.com/watch?v=L8ctLtUlgIE Morning, Lemontea also from Silent Line https://www.youtube.com/watch?v=vWgFqsq6rOY Insurance Money from the original https://www.youtube.com/watch?v=YkMgZxsJe9E You can't really go wrong with the entire 4A soundtrack, its eclectic and great. The epic title track, Someone is Always Moving on the Surface https://www.youtube.com/watch?v=VBXkRz4ZVFI Some great examples of the noiserock meets electronica thing Dragon Dive https://www.youtube.com/watch?v=8-XDEYoIBNc Cosmos https://www.youtube.com/watch?v=7kLPPUQyLNA Some straight up club bangers, Test Pattern https://www.youtube.com/watch?v=e-kHAdFD0kI and Afterimage https://www.youtube.com/watch?v=5YtDaOUFO3g Kota has done some really great things - if you like the weirder stuff check out the Evergrace OST: https://www.youtube.com/watch?v=UgJbPYDVgwM. It's so unique that Oneohtrix Point Never pretty much ripped it off for his Age Of album 20 years later - purposefully or not I couldn't tell you lol. field balm fucked around with this message at 00:14 on Oct 24, 2019 |
# ? Oct 24, 2019 00:04 |
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The final mission of the original AC loving tripped me out as a 12 year old. https://www.youtube.com/watch?v=kVN30DnhDXI
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# ? Oct 24, 2019 13:08 |
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Also I just remembered the human plus enhancements which were basically soft cheats if you suck at the game or if you know about them and decided to exploit them to cheese the game.code:
PP and MOA allowed transferring of saves from the base AC game. They didn't restrict importing saves that were human plus enhanced either. bradzilla fucked around with this message at 13:19 on Oct 24, 2019 |
# ? Oct 24, 2019 13:17 |
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Great thread, I was just reading up on some AC plot stuff like assault cells in For Answer and now I stumble upon this, nice. I love the FromSoftware style of making a plot and leaving details for the players to find and figure out. A very cool thing that I found out about not too long ago was that in For Answer, in one of the mission to defend the cradles, you can actually fly up in the sky and see the Assault Cells up there, which will start shooting down and your operator will comment on it. That's such a cool detail that I never found out about on my own. As for emulation, I've tried out For Answer in RPCS3 and Xenia (PS3 and 360 emulators) and they're running pretty well, especially in RPCS3, though both emulators have the same problem with buggy NEXT textures. It was commented on in one of RPCS3 blog updates and it gives me hope that it will be fixed soon. Game is very playable now if you have a decent PC, previously you had a bug where you would fall into the void during the start of the game in RPCS3 but that got fixed. Someone should make LPs of the rest of the series. 3rd gen never got covered right? I bought Metal Wolf Chaos XD in the hopes that it would open the chance for AC ports on PC but nothing yet ArclightBorealis posted:Man, I really cannot think of another series with this many games that I've felt compelled to go through them all. In order, no less. Once I played For Answer for the first time I thought it was so sick that I felt bad for not knowing about the franchise so I did exactly that. I still replay the games very frequently. Here's a cover of Shining from AC Nexus that I like a lot: https://www.youtube.com/watch?v=gDqRVZqlVcQ
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# ? Oct 24, 2019 14:40 |
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Hey can anybody comment on multiplayer in the early AC titles up to like the end of the PS2 era? I know how my friends and I played it but that was kinda before I was heavily online so I'm curious what others' experiences were at the time. Was there any kind of meta or cheap strats or like, understood "best" ways to play the game in terms of strategy and loadout types?
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# ? Oct 25, 2019 04:13 |
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RunawayPantleg posted:Hey can anybody comment on multiplayer in the early AC titles up to like the end of the PS2 era? I know how my friends and I played it but that was kinda before I was heavily online so I'm curious what others' experiences were at the time. Was there any kind of meta or cheap strats or like, understood "best" ways to play the game in terms of strategy and loadout types? There are! If you go to the subreddit you can see they still organize tournaments and see what they ban. Common bans include the stealth extensions and left arm sniper rifles, as well as certain types of spam missiles, usually multi-missiles. The western fan base in general prefers to run tournaments in Silent Line it seems, with OP-I banned as well as some other stuff.
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# ? Oct 25, 2019 05:25 |
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bradzilla posted:The final mission of the original AC loving tripped me out as a 12 year old. It was legitimately scary to play as a kid. Just in how it's set up as seemingly just another mission with a boring name and briefing, and then as you dig deeper into it you slowly realized it was specifically designed to kill you in particular. And that's before you get to Nine-Ball... and the second Nine-Ball, and then when you approach the computer core R's voice comes booming over the radio like the voice of God telling you to TURN BACK! And then oh poo poo, the game's over. What?
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# ? Oct 25, 2019 05:30 |
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AC1's final mission is really cool overall, if not the best in the series for me. Nexus's final mission is another one that I enjoy as well. It's quite somber and makes the player feel powerless, and then you get Last Raven. https://www.youtube.com/watch?v=psQVKLJl8mQ Wonder when the hell are they gonna show anything about AC6. It feels like forever since they said they were working on it and nothing has shown up yet. Elden Ring is coming out early 2020... and then what?
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# ? Oct 26, 2019 17:40 |
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I was hoping to play through all the ACs this winter. I was simply going to do the Second Nexus disc and replay all the missions, but gently caress that. I want to feel like I just popped in the psm demo disc with AC1 and Crash Bandicoot on it. I want to copy over my safe file and feel like a golden god with my Kurasawa.
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# ? Oct 26, 2019 18:04 |
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Big Scary Owl posted:Wonder when the hell are they gonna show anything about AC6. It feels like forever since they said they were working on it and nothing has shown up yet. Elden Ring is coming out early 2020... and then what? Truthfully I don’t think they actually are working on AC6. The implication I’ve picked up from interviews is that they really want people to express interest in it because they want to work on it, but have to demonstrate to a publisher that people want to play it. The unfortunate reality with AC is that it was never actually super popular in the west, and with a formula as popular as From’s third person fantasy RPGs I don’t think it’s any surprise that publishers aren’t interested in anything else. Especially with the debacle that was SEGA and Ubisoft’s handling of the 4 series. Sadly the Switch title doesn’t seem to have done that well. I am interested in buying it tho, mostly because it looks fun, albeit terminally anime for my tastes. I think the thing that will bring us a new AC is one of two things. Either a) From finally makes a game popular enough that their publisher greenlights whatever they pitch. This seems unlikely as most of From’s fantasy RPGs don’t break much more than 5 mil units, and have a larger cultural imprint than their actual sales number would suggest. Or b) one of the fan successor projects does relatively speaking really well and one of the mid-tier publishers like Focus Home Interactive decides to let From do an AC as a side project.
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# ? Oct 26, 2019 22:36 |
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What would you consider a fan successor project? I've enjoyed the little that I have played of DxM, but I don't think that's exactly what you were thinking.
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# ? Oct 28, 2019 17:07 |
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# ? May 9, 2024 12:02 |
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I really enjoy Daemon x Machina. I think it's a bit too modern day mainstream anime with its presentation, but you do eventually get the whole jaded mercenaries screaming personal philosophies in the middle of robot battles stuff that I love in AC. Many of the little tweaks to the formula inspired by hunting action are a welcome change, and establishing Human Plus as a real upgrade system you can buy into was great, but goodness it's really obvious that Switch can't handle DxM once it gets rolling. Some missions have some nasty frame rate issues when, like, 20 swarmer bots show up and you're fighting other Arsenals and explosions are popping off and the game slows to a crawl. In spite of that it's still my Switch game of the year. I wish it reeled in some of the heavy anime aesthetic of its cast but it's fast, it's snappy, it's fun to collect and upgrade robot parts, and I found it to be a real joy. We might not have AC6 any time soon but if Nintendo wants to keep throwing money at First Studio to keep making DxMs I'd be happy to keep paying them for it.
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# ? Oct 28, 2019 17:23 |