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EconDad posted:I could have sworn that Crash man was called Clash man when I was a kid. He's both, even Capcom can't decide
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# ? Jan 26, 2024 06:09 |
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# ? May 9, 2024 10:45 |
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realizing I never gave much thought to the first FF’s story now
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# ? Jan 26, 2024 06:12 |
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kirbysuperstar posted:He's both, even Capcom can't decide Oh poo poo... in the manual he IS Clash Man. I thought I was having one of those Mandela moments or whatever they're called. --- Also, I think it would have been better in the original Mega Man if they had stuck to their original plan. That plan was thinking of one robot (Cut Man) and then... just... rhyming with that sort of and/or naming things almost exactly the same. "ah... what's sorta like... Cut... ah... Gut? Guts?... okay let's go with Guts" Hut Man. Shut Man (shuts doors in your face). But(t) Man (I think you know what he does), etc.
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# ? Jan 26, 2024 06:16 |
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Randalor posted:I'm not sure if this changes anything, but checking the original game's text dump, the line from Garland about the loop is: Again, though, this doesn't cause a loop. It just causes one timeline to be replaced with another one: The first one is 'Fiends 2000 years ago, Garland dies, Light Warriors assembled to rescue a princess I guess', then the Fiends pull Garland back, which creates the new timeline of :Fiends make Chaos, Chaos sends Fiends 1600 years forward, Fiends make trouble for 400 years, Light Warriors assemble to renew the orbs, kill Garland so that causes the initial events to match up, kill current day fiends, go back in time, die?' If the Light Warriors kill the Fiends in the past and Chaos, then we get the ending of the game where the original timeline re-asserts itself but things are even better because there's no Fiends at all in the past any more scheming poo poo (The heroes meet Garland again, and it seems now he's a good guy). If they die to the Fiends or Chaos, then it's 'Chaos emerges 2001 years later, revives the Fiends, or maybe not, and then rules/destroys the world'. Basically, I don't see how this causes events to get into a repeating pattern until one group finally DOES defeat Chaos. A time loop, by my estimation, works more like say, the plot of the DC Comic maxiseries 52. At a point near the start of the book, we see (what turns out to be) the main villain briefly being captured. We don't know why the villain is in such a state, he just is. Offscreen, he escapes, and does stuff hidden throughout the series until he emerges to get a gigantic power up and gains the power to feed on reality. There's a big time and space crunch as he is defeated, physics and time go wackadoo, and when it's over the depowered villain has been thrown back in time, where he's found and captured. That's how he got there, and hence now he's in a loop of 'crash down with amnesia and no power, wake up offscreen, do a bunch of evil planning, get immense power, fall to the heroes, get thrown back in time with no power and crash down, getting amnesia as he's captured' and so he will proceed forever now.
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# ? Jan 26, 2024 06:54 |
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Cornwind Evil posted:Again, though, this doesn't cause a loop. It just causes one timeline to be replaced with another one: The first one is 'Fiends 2000 years ago, Garland dies, Light Warriors assembled to rescue a princess I guess', then the Fiends pull Garland back, which creates the new timeline of :Fiends make Chaos, Chaos sends Fiends 1600 years forward, Fiends make trouble for 400 years, Light Warriors assemble to renew the orbs, kill Garland so that causes the initial events to match up, kill current day fiends, go back in time, die?' If the Light Warriors kill the Fiends in the past and Chaos, then we get the ending of the game where the original timeline re-asserts itself but things are even better because there's no Fiends at all in the past any more scheming poo poo (The heroes meet Garland again, and it seems now he's a good guy). If they die to the Fiends or Chaos, then it's 'Chaos emerges 2001 years later, revives the Fiends, or maybe not, and then rules/destroys the world'. Basically, I don't see how this causes events to get into a repeating pattern until one group finally DOES defeat Chaos. Well, no, it is is a loop because the cycle repeated itself an unknown number of times before it was finally broken. Really, the bigger question is "how did the people inside the time loop know that they were in a loop to begin with?" Because I'm pretty sure either the king or Sara tell you about the loop, even though from their perspective the events should have only happened once, And even in your example, what happened to the original Mr Mind that was caught before the time loop started?
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# ? Jan 26, 2024 12:30 |
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EconDad posted:I could have sworn that Crash man was called Clash man when I was a kid. https://www.nintendo.co.jp/clv/manuals/en/pdf/CLV-P-NABBE.pdf And also in the JP version menu, but US-side "Clash Man" is just for some pages (but not others) in the manual. e: oh there was a new page
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# ? Jan 28, 2024 04:31 |
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His canonical name is Cash Man
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# ? Jan 28, 2024 05:06 |
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Mandoric posted:https://www.nintendo.co.jp/clv/manuals/en/pdf/CLV-P-NABBE.pdf poo poo, for a second there I thoght I saw FISH man... but it's FLSH man. The manual is so bad it's good.
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# ? Jan 28, 2024 08:11 |
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EconDad posted:poo poo, for a second there I thoght I saw FISH man... but it's FLSH man. Also... Captain Commando challenge series? What in the heck is all of this?
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# ? Jan 28, 2024 08:12 |
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EconDad posted:Also... Captain Commando challenge series? What in the heck is all of this? A short-lived U.S. marketing effort by Capcom to create a company mascot. I seem to recall that you could send in proofs of purchase and money to get CapCom merch. To my knowledge, the character was invented from thin air for this campaign, then became an actual game character years later, long after the "Challenge Series" schtick had ended. A weird quirk of video game history.
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# ? Jan 28, 2024 16:21 |
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FF1's plot being so confusingly complex despite despite having dramatically limited resources is a testament to the nature of Final Fantasy.
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# ? Jan 28, 2024 18:33 |
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Dr. Spitesworth posted:A short-lived U.S. marketing effort by Capcom to create a company mascot. I seem to recall that you could send in proofs of purchase and money to get CapCom merch. To my knowledge, the character was invented from thin air for this campaign, then became an actual game character years later, long after the "Challenge Series" schtick had ended. A weird quirk of video game history. It didn't even get that much respect, IIRC, Akiman's tweeted about how Capcom USA came up with the name and that much was accepted at HQ but as for anything else he fixed the design and wishes now he'd fixed it harder.
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# ? Jan 29, 2024 02:27 |
I figured out what was happening in the arcade game Snacks'n Jaxson. I just don't like it.
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# ? Jan 30, 2024 00:39 |
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Coffee Jones posted:I figured out what was happening in the arcade game Snacks'n Jaxson. Actually, you love it
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# ? Jan 30, 2024 00:46 |
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Mandoric posted:It didn't even get that much respect, IIRC, Akiman's tweeted about how Capcom USA came up with the name and that much was accepted at HQ but as for anything else he fixed the design and wishes now he'd fixed it harder. That reminds, was this in between design from Japan or another US attempt (from the Bionic Commando manual)? I'm mean I'm assuming it's a US one because lmao The Bionic Commando manual in general really puzzled me as a kid, "Can shoot in eight directions, wave wires." ???????? You can shoot in two directions and the arm can only be shot left/right/diagonally up/up so wtf Also I remember there's a part where there's like five pages where it's just showing your map/inventory screen over and over again with slightly different/no text on each page lol
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# ? Feb 2, 2024 21:31 |
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*Edit* Wrong thread.
Substandard fucked around with this message at 22:47 on Feb 2, 2024 |
# ? Feb 2, 2024 22:16 |
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"Can shoot in eight directions, wave wires." describes the overhead sections taken from Commando.
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# ? Feb 3, 2024 20:37 |
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You know who can't shoot in 8 directions? Joe. He must have been captured by the enemy because his gun would only fire sightly upwards over everyone's heads.
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# ? Feb 4, 2024 01:26 |
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Gonna guess the weird blank map/inventory pages were for taking notes or keeping analog track of your progress.
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# ? Feb 4, 2024 09:19 |
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I had no idea what to do in Romance of the Three Kingdoms and the best I managed in Nobunaga's Ambition was getting merked like a single turn in somehow. I should sit down and actually learn a Koei dadgame.
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# ? Feb 4, 2024 18:17 |
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Gemfire was their console-focused, casual (by '80s SLG terms) intro to the genre. Maybe start with that?
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# ? Feb 4, 2024 19:35 |
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Mandoric posted:Gemfire was their console-focused, casual (by '80s SLG terms) intro to the genre. Maybe start with that? Genuinely, this is the most approachable of their classic style of games. You can hop in and be doing stuff in minutes instead of spending hours figuring out basic systems. For a more recent option ("recent" meaning almost twenty years ago), Romance of the Three Kingdoms X used a completely different game system that I think is kind of neat. It's like a half step toward RPG as you wander China looking to make your fortune. Like a strategic Mount & Blade.
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# ? Feb 5, 2024 15:15 |
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Just remembered one where I really had absolutely zero idea what was going on Ogre Battle for ps1. I was excited to play it and when I got home I couldn't figure out a drat thing. I mean anything. I was just looking at a map and clicking on menus that did nothing. I feel like I tried a few times over the next two years, each time I was never able to start playing. I would see screenshots of battles but never could start them. I guess I expected a typical JRPG that starts with your mom waking you up and telling you where to go. Might be time to check it out again and actually play it.
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# ? Feb 5, 2024 23:39 |
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Ogre Battle's great, if a bit obtuse. I'd recommend the SNES version though.
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# ? Feb 5, 2024 23:58 |
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The JP Saturn port is supposedly the definitive version, and it has been fan-patched to English as of 2022. Same with JP Saturn Tactics Ogre, it got a patch last year.
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# ? Feb 6, 2024 21:13 |
Looking at this - https://www.youtube.com/watch?v=-DmOktoA3eQ Apparently the SNES/SFC english patch bugs out and corrupts saves. Always wondered what this "Hermit ver 1.3" referred to when you turn on the SFC version. Is it the graphical engine? Some sort of data access technology. Are we talking data blocks, or isometric blocks in-game? Regarding playability - don't these have tutorial modes? Explaining gameplay is a bit much to ask from a printed manual.
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# ? Feb 6, 2024 22:12 |
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Yeah I wouldn't recommend a patch for Tactics Ogre SFC. That's bound to end in failure. Between PSX and SNES Ogre Battle though, I think SNES has the advantage. Couldn't say anything about the Saturn version though so it's cool if it has the PSX additions without the issues. Ogre Battle at least has a tutorial once you get into the first map. Enough to get the basics anyways.
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# ? Feb 7, 2024 20:51 |
It's neat how so much of the team went from Tactics Ogre to work on (pretty safe top 500 of all time) Final Fantasy Tactics. So listing to Ogre Battle's soundtrack is bit like listening to a SNES rendition of Final Fantasy Tactics bombastic af soundtrack. FFT https://www.youtube.com/watch?v=NGs3ppf8cLk TO https://www.youtube.com/watch?v=6rk782KbCmk&t=17s e: there's tracks that sound a bit more similar, but y'all know what I mean. Still - love FFT's leitmotif Coffee Jones fucked around with this message at 22:43 on Feb 7, 2024 |
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# ? Feb 7, 2024 22:40 |
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Coffee Jones posted:Always wondered what this "Hermit ver 1.3" referred to when you turn on the SFC version. Is it the graphical engine? Some sort of data access technology. Are we talking data blocks, or isometric blocks in-game? The "MAX 19,000 Block/Sec" is apparently a reference to the number of grid tiles on the map (including tiles stacked on top of each other), and that + the version number were apparently just kinda thrown on to be more than a logo. Climax Entertainment's games like Landstalker would have engine/system logos on startup or in the credits, so this was apparently kind of a response to that.
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# ? Feb 10, 2024 07:50 |
Oh. poo poo. Thank you. I should have searched for "タクティクスオウガ" instead of "Tactics Ogre" This interview is GOLD! Oof. A combination of machine translation and japanese programmer jargon makes this a little hard to parse. What we call isometric, this translation was calling it quarter-view. They refer to background 'tiles' as 'chips'. And it seems like a real bitch to work with a console that's built around flat 2d tiles and having to do design and layout of 3d blocks. They mention 200 screens in the game.... that tracks. ZX Spectrum developers developed some HUGE isometric games running out of 48k of storage. Interesting bit about sprite limitations and not updating animations every frame. It's a tactical RPG, so that's fine. They reference MegaDrive Gauntlet which plays similar games with updates in-order to cram the screen full of enemies.. Okay I've derailed this thread enough.
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# ? Feb 11, 2024 04:15 |
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When I was in high school a friend of mine played N64 Ogre Battle, I believe. He would call it "Org battle"... and I eventually had to be like..."ah... it's pronounced Ogre".
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# ? Feb 13, 2024 04:42 |
EconDad posted:When I was in high school a friend of mine played N64 Ogre Battle, I believe. He would call it "Org battle"... and I eventually had to be like..."ah... it's pronounced Ogre". Man when I was a kid, my best friend kept pronouncing “plague” like “pla-goo” (rhymes with Mr Magoo) and I couldn’t figure out what the hell he was talking about till we were playing diablo one day. I corrected him and his mom told me off because “some people find it rude to correct their pronunciations”. I still can’t understand what was going on in her head. E: just to be clear, they were English native speakers.
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# ? Feb 25, 2024 21:44 |
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madmatt112 posted:Man when I was a kid, my best friend kept pronouncing “plague” like “pla-goo” (rhymes with Mr Magoo) and I couldn’t figure out what the hell he was talking about till we were playing diablo one day. I corrected him and his mom told me off because “some people find it rude to correct their pronunciations”. I still can’t understand what was going on in her head. What was going on in her head was extreme embarrassment that she also had been pronouncing it wrong, and she needed to bring you down for pointing it out.
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# ? Feb 27, 2024 02:17 |
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madmatt112 posted:Man when I was a kid, my best friend kept pronouncing “plague” like “pla-goo” (rhymes with Mr Magoo) and I couldn’t figure out what the hell he was talking about till we were playing diablo one day. I corrected him and his mom told me off because “some people find it rude to correct their pronunciations”. I still can’t understand what was going on in her head. Speaking of pla-gue and games where I have no idea what's happening https://youtu.be/Vpuv7VPb2rA?si=G34Z8SSAIPh4JaWq
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# ? Feb 27, 2024 03:07 |
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It is dark. You are likely to be eaten by a plague.
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# ? Mar 7, 2024 04:33 |
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Cornwind Evil posted:One of my late night ponderings is tied to this thread: I cannot make any sense out of the plot of Final Fantasy 1 and its time loop, then AND now. It's not really that complicated, it just seems like it is because the game dumps a lot of extraneous details on you and uses more time travel than is strictly necessary to understand that part of the plot. The "time loop" merely describes a Terminator-style predestination paradox in which Garland's trip to the past and the Fiends' trip to the future mutually cause each other. Forget everything else, that's literally it as far as the "loop" goes: Garland goes back, sends Fiends forward who sends Garland back, etc. The only part the Light Warriors factor into it is that their rescue of Princess Sara from Garland's clutches is what primarily motivates him to send the Fiends forward in time to gently caress their poo poo up.
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# ? Apr 15, 2024 14:45 |
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SidneyIsTheKiller posted:The "time loop" merely describes a Terminator-style predestination paradox in which Garland's trip to the past and the Fiends' trip to the future mutually cause each other. Forget everything else, that's literally it as far as the "loop" goes: Garland goes back, sends Fiends forward who sends Garland back, etc. Hey now, the Light Warriors also factor into it by... pulling a Terminator and going into the past and stopping the Eh, that was Terminator 3 that had John Connors future lieutenants killed, wasn't it? That may have been a poor analogy.
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# ? Apr 15, 2024 20:40 |
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Final fantasy origins stranger in paradise explains all of this very well. Just play that and don’t think too hard.
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# ? Apr 17, 2024 02:51 |
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Your Uncle Dracula posted:Final fantasy origins stranger in paradise explains all of this very well. Just play that and don’t think too hard.
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# ? Apr 17, 2024 10:54 |
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# ? May 9, 2024 10:45 |
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As a kid Miner 2049er on thr Gameboy made no sense to me, both in terms of context and gameplay. IIRC you couldn’t fall at all without dying which was really confusing coming from Super Mario Land. Also the game was ugly as sin
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# ? May 8, 2024 14:35 |