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mastersord
Feb 15, 2001

Gold Card Putty Fan Club
Member Since 2017!
Soiled Meat
I played through this game on my 3DS a few years ago. It was my first warriors game.

Hyrule Warriors focuses more on capturing and holding bases. You have to protect yourself, your allies, and your home base. In story mode, your goal is to beat the level and grab the upgrade chests (many require you to replay stages, just like in Pirate Warriors).

Unlike Pirate Warriors, all you have to do to get the chests in most stages is either to capture the room where they're in, or use items like bombs to uncover them. Red chests are upgrades and can only be opened by the right character that they apply to. Brown chests are rupees and can be opened by anyone. You can find which bases give chests in the menu by looking at the units lists.

A Skulltula appears in each stage at certain KO counts. They appear around the center of the web on the map, but they can be inside, outside, on the walls, on the ground, and even under rocks. Story mode has 2 per stage: one in normal mode and one in hard mode. The rest are in Adventure mode.

You don't need to pick up materials or rupees on the field to get them after a mission. Each enemy type drops a material and some (officers and bosses mainly) can potentially drop gold materials. Each character's badge charts have different material requirements to unlock their badges.

You will be hurting for rupees eventually. This game is not nearly as generous as Pirate Warriors is with money.

You'll eventually unlock a few characters in Story mode and the rest are in some of the Adventure mode maps.

One more tip: a lot of maps give you multiple officers to control. Some you can pick and some are given by the map. You'll need to learn how to order them to be efficient, such as directing them to enemy bases while you charge the main objective or toward a boss monster to keep them distracted.

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mastersord
Feb 15, 2001

Gold Card Putty Fan Club
Member Since 2017!
Soiled Meat
A few more tips:

-One of the shoulder buttons is the lock-on button. Use it to lock onto officer characters and non-mob enemies like Poes. Also use it to quickly find these enemies when they are out of camera range.

-For escort missions, the officers and/or bomb-chus will stop advancing if another non-mob enemy is around. Prioritize those targets (basically anything with an arrow above it's health gauge) over mobs to keep things moving and to protect them.

-For the most part in story mode, you shouldn't worry about losing any captured territories except for your base. It's more important to work on main objectives unless/until you're sure you have the time and officers to handle these other objectives and side missions.

-Red chests are character specific upgrades. If a chest has link's face when you try to open it, only link can open it. The same goes for all characters and their upgrade chests.

mastersord
Feb 15, 2001

Gold Card Putty Fan Club
Member Since 2017!
Soiled Meat
-For any enemies that block your attacks (except giant bosses), once they start blocking, dodge to the side and attack. This usually opens them up again AND helps you avoid damage when they counter.

-Bombs arc when thrown and will miss a Dinolfos when you are too close to it. I wouldn't bother bombing them in their fire arc attack animation because they will expose their WP gauge right after it anyway. Instead I would back-dodge and then run for the the back or side so as to start hitting them right when the gauge starts to appear. In fact, many enemies that have item attack prompts will expose their WP gauges right after, but keep in mind which enemies show which item prompts as there can be other points where those items can help expose the gauge and you don't need the prompt to do it.

Adventure mode might spoil some things. I think it expects you to be through most of the story too.

mastersord
Feb 15, 2001

Gold Card Putty Fan Club
Member Since 2017!
Soiled Meat
-Use the lock-on target button before doing item attacks. This will make sure you are aimed properly. I also use it to quickly find officer targets in the crowds.

-With Dodongo, don't bother attacking when he's standing. Get a little distance and he's more likely to open his mouth for a bomb feeding.

-In adventure mode, if the reward is in the brown space in the middle of the top bar, it means you will receive it just by completing the level. If it is in the gold space to right, you have to A-Rank the mission. I think the space to the far left means you have to find it in the level.


Wa11y posted:

Your constant criticism of your other characters being worthless when you're not controlling them is completely valid. Granted, I only played on the 3DS, but I can't tell you how many times I'd get a notification that a keep was in danger of falling, I'd command another character to defend it, and after 5 minutes of them "defending" it I'd still lose the keep, then I'd take over that character and a minute and a half later, I'd have the keep retaken. So frustrating to have powerful characters that are useless when you're not in control of them. Completely defeats the purpose of having multiple characters, I think.

Also, the way the fairy is chained to the keep pylons (10:52) is badass. 3DS looked nothing like that!

I just want to reiterate that the allied AI in this game is absolutely awful. Don't just send your allied officers to an object and expect them to do things. They will sit there and get killed if anything tougher than a stiff wind attacks them. You are expected to switch characters and do their tasks as they reach their targets. Generic officers are just expected to die run away.

mastersord
Feb 15, 2001

Gold Card Putty Fan Club
Member Since 2017!
Soiled Meat
You can find out which keeps will give chests when captured by looking at their status in the character list menu thing and going to the 3rd or 4th screen. Keeps that give chests have a treasure icon at the end of their health bar. Some keeps don't exist until certain mission events occur, so you might not be able to see them until later on.

Later on in the game, weapons can bring in a lot of additional rupees. I think they sell for like 1,000 rupees each with the value going up for having more stars and slots or even being of a higher tier (when you unlock the tiers). At the very least, you can bring in an extra 5,000 rupees per mission.

In adventure mode, there was a post somewhere on gameFAQs with recommended levels for each map:

Tables from GameFAQs on the Hyrule Warriors for 3DS board posted:

My personal recommendations for levels are something like the following:

Adventure: 1-40
Great Sea: 25-50
Master Quest: 35-60
Master Wind Waker: 40-70
Twilight: 45-75
Termina: 50-80
Koholint: 65-100
Grand Travels: 70-110
Lorule: 75-120

They're far from hard rules though, especially in Koholint and onwards there are a lot of easier maps near the start, but you'll find the difficulty ramps up fairly quickly - especially on the rank 4+ missions.


You don't have to follow that, but it should give you an idea of what to expect. I think I finished Story mode with Link around level 50 and when I cleared the first map, I was around level 130, but it took me a while.

mastersord
Feb 15, 2001

Gold Card Putty Fan Club
Member Since 2017!
Soiled Meat

TheLoneStar posted:


Yeah, I know about that. I've been selling any weapon I get that I don't plan to use. What are tiers, though? When do they come into play?

You just unlocked Lana's Tier 2 magic book. Now you have a chance to get Sealing Tomes instead of just Spirit Tomes after a mission. These have a higher base damage and can have more maximum skill slots.

TheLoneStar posted:

Before anyone says, I realized after recording that it was the slots weapon that made multiple-slot weapons appear after the missions. For some reason I thought fusing that with other weapons would make those weapons gain a slot because I'm stupid.

Actually, I usually fuse the "slots" and "stars" skills to any weapons I use. These skills increase the odds of getting more slots and stars (respectively) on weapons dropped after battle. Also, the "Str x" skills, I think, affect corresponding combo skills.


Commander Keene posted:

So, in the Warriors Orochi games, you could fuse blank slots onto a weapon, so if you had a stronger weapon with fewer slots you could up those by sacrificing weaker weapons. Hyrule Warriors being the first Warriors game I really played outside of the WO mini-series, I assumed at first that you could do that. But alas, it seems that's unique to WO as far as I can tell.

In Orochi 4 you could buy slots and store skills (elements) to use on weapons later. Weapon tiers and stars were combined in that game as well.

mastersord
Feb 15, 2001

Gold Card Putty Fan Club
Member Since 2017!
Soiled Meat
I've replaced my left joystick twice already. It seems to get drift every 6-9 months. The actual stick is like $5-10 on Amazon and it usually comes with all the tools you'll need. As long as you don't mind dealing with tiny screws and some tiny ribbon connectors, it's not too hard to replace it yourself. It sure beats paying $60 for a new set of Joycons or sending them back to Nintendo and waiting.

One of Girahim's combos is great for clearing keeps because of it's huge AoE. I can't remember it off hand, but it creates a diamond floor which lifts everyone up and slams them all down.

mastersord
Feb 15, 2001

Gold Card Putty Fan Club
Member Since 2017!
Soiled Meat
Link has 7 weapons: Sword, fire rod, Gauntlets, Spinner, horse, Master sword, and the great Fairy
Zelda has 3 weapons: Rapier, baton, and dominion rod
Lana has 3 weapons: Book, Deku spear, and the summoner's gate
Impa has 2 weapons: Big sword and Naginata
Toon Link has 2 weapons: Sword and Sand rod
Gannondorf has 2 weapons: Swords and Trident
Linkle has 2 weapons: Crossbows and Pegasus boots

Everyone else has 1 weapon only.

The Master sword does get better, but you'll need to first collect everyone's tier one weapons, and then everyone's tier 2-4 and 4+ weapons . After getting all the tier 1s, you can start unlocking the first skill and after getting all the rest, you can unlock the second skill. Once those are unlocked you get a 3rd skill to unlock. Each of these skills increases the damage on the Master sword.

mastersord
Feb 15, 2001

Gold Card Putty Fan Club
Member Since 2017!
Soiled Meat
From what I can see, I was wrong. You actually need the first 3 tiers of all the weapons in order to unlock the first skill and either all the tier 4s or tier 4 and 4+s for the second skill. It can be the most powerful weapon in the game with all 3 skills unlocked. Is it worth it for this LP? I don't think so. By that point, all you have left is hunting for skulltulas and heart pieces/containers. I never unlocked it myself on my 3DS copy. Other than higher numbers though, nothing else changes with it.

Commander Keene posted:

..And speaking as someone who did watch the cartoon as a child, it actually is that bad. Not as bad as Captain N (which would definitely also trigger they didn't get the character right for almost every character represented in the show), but still pretty bad.

"Well excuuuuuuuse me!"

But besides that catchphrase...yeah, that was pretty much the only thing that came out of that show that I remember. Let me see if I remember Captain N: Pit (Kid Icarus) had an annoying speech impediment where he ended every sentence with "-ickus". Simon Belmont was turned into a big-talking coward. Megaman's gimmick was adding "mega" to words all the time. Mother Brain was voiced by someone trying to be Audrey II from Little Shop of Horrors (my mind is a little hazy on this). It was absolutely ridiculous but it was on par for Saturday morning cartoons at the time

mastersord
Feb 15, 2001

Gold Card Putty Fan Club
Member Since 2017!
Soiled Meat
Try turning off the health bars or setting it to just officers and bosses. It's one of the settings you and I have different on our setups (besides that I play exclusively in portable mode).

mastersord
Feb 15, 2001

Gold Card Putty Fan Club
Member Since 2017!
Soiled Meat

TheLoneStar posted:

Why? You think that will get rid of the visual glitches?

I think it might be worth a shot.

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mastersord
Feb 15, 2001

Gold Card Putty Fan Club
Member Since 2017!
Soiled Meat
The only other thing I've read about the glitches is it can be caused by playing extremely long sessions (>4 hours) and also sleeping the game between sessions. It's a memory leak and it should go away if you close out the game software and open it again.

https://gamefaqs.gamespot.com/boards/230454-hyrule-warriors-definitive-edition/77509629

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