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I haven't played Pirate Warriors, so I can't say how similar this game is to that one, but I've played both the original Wii U version of Hyrule Warriors and Definitive. The difference between Warriors Style and Zelda Style is button configuration. Under Warriors Style, Y is light attack, X is heavy attack, A is Warrior Special, and B is dodge. Under Zelda Style, all the button controls are rotated counterclockwise one button, iirc. So A becomes light attack, X becomes heavy attack, and so on. Also, if you hold down the dodge button and a direction on the analog stick, you'll start running immediately after your dodge finishes; normally you walk for a few seconds first.
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# ¿ Oct 24, 2019 11:42 |
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# ¿ May 17, 2024 17:19 |
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TheLoneStar posted:Crossbows only have one arrow loaded at a time, right?
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# ¿ Nov 2, 2019 07:48 |
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For some reason, I can only get 360p resolution on the video. You might need to re-upload.
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# ¿ Nov 5, 2019 23:22 |
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TheLoneStar posted:I can't be doing three things at once! It's also useful for sending people to pick up chests (they won't open them on their own, but you can skip running across the map to get there), and for escort missions (like the Engineer in this very level). TheLoneStar posted:Childish jokes aside [...] what does Darknut even mean? TheLoneStar posted:Are you kidding me? Manhandla? That's so bad.
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# ¿ Nov 7, 2019 03:01 |
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Adventure Mode stages are fixed difficulty. It doesn't matter what difficulty you have selected for Legend/Free Modes (you're picking difficulty for stages there, not the entire mode), the difficulty of each Adventure Mode stage will remain the same. The "Fairy of Water" you rescued by taking that keep is an item, not one of the fairy allies the game was talking about on the "overworld map". You use them like an item to dispel a same-elemental barrier, which you tried to do, but you were outside the keep. If you use the fairy while inside the keep's barrier, you'll get rid of the barrier and won't take damage over time any more (barring any other barriers on other keeps). These barrier-dispelling fairies are expendable; you require a different fairy for each barrier you need to dispel. There usually won't be too many in a single stage, though. The game will tell you when you pick up a My Fairy compatible fairy at the end of the battle when it announces spoils like materials or new weapons. You also get the chance to rename them, IIRC. Yes, this is unnecessarily confusing, although I'll chalk it up to the fact that My Fairy wasn't in the original Wii U game, and was added in Legends. Having played the Wii U version first, I didn't realize how confusing this would be to a complete newcomer until you mentioned it. You don't actually have to pick up dropped materials or weapons. Any that are left at the end of the battle are automatically collected. Young Link is actually one of my favorite characters to play as. His gimmick is transformation using the Fierce Deity Mask; his Focus Spirit transforms him into Fierce Deity Link, which alters his moveset slightly. All those historical entries you've been picking up have are in the Tutorials menu (because they show up in the loading screens). Also, interesting Manhandla fact; in the Japanese manual for the original Legend of Zelda, Manhandla (called "Testitart" in Japanese; talk about names ripe for puerile humor) is apparently mentioned to be a super-sized Pakkun Flower from Super Mario Bros (known as a Piranha Plant in the English versions). So apparently Zelda was always intertwined with Mario!
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# ¿ Nov 7, 2019 07:03 |
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So Volga is not only reminiscent of Volvagia. For people who have played Dynasty Warriors, his design - with the plumed helmet and the spear as his weapon - is probably supposed to remind players of Lu Bu, and indeed I remember comparisons being made even before the game released. To add to the comparison, Lu Bu gets NPC-only powerups like Volga here in certain stages to make him match his portrayal as an absolute shitwrecker in Romance of the Three Kingdoms. AFAIK, Volga is not invincible post-powerup; you could skip the Great Fairy bit if you were patient and skilled enough, and/or ridiculously overleveled. However, even with Link's level in the 70s, with a weapon upgrade you don't have yet, more defensive and offensive badges, and better knowledge of how to fight him, even holding off Super-Volga long enough so that he doesn't shred Fi's health like wet tissue paper can be difficult. Granted I was playing on Hard for that, but the damage and defense buffs he gets for that state are more substantial than the difficulty buffs. Speaking of fighting Volga, he can be reliably baited into exposing his weak point gauge. In fact, he can be one of the easier officers to defeat (under normal circumstances) due to that. If you keep on him with your combo until he starts blocking, a few hits later he'll do that spinning spear move that exposes his WPG. Dodge that (it breaks guard so don't block) and you'll have a chance to nail him. His WPG window from that attack is fairly short, though; you'll have to be ready for it, and it's almost impossible to land any hits if he hits you with the attack. The only other attack that exposes his WPG is his dragon transformation, which also breaks guard and can be tricky to dodge correctly, so the preferred method to fighting him is to bring the heat and not let up.
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# ¿ Nov 13, 2019 02:44 |
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Ah well, that sucks. Iirc, in most DW games, powered-up Lu Bu isn't invulnerable, just really goddamn strong, and I thought it applied here.
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# ¿ Nov 13, 2019 07:56 |
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Agitha was an Omega Force dev team favorite, IIRC; they added her in because they wanted her in. While I personally would not have picked her over the some other characters in TP (literally anyone from the resistance, or maybe Yeto/Yeta), and while her moveset is entirely themed around her literal only character trait, she plays surprisingly well. The Deku Spear, on the other hand, is one of my least favorite movesets in the game. IMO, it just lacks impact. Every time a stage in Adventure Mode wants me to use Lana, I use the Book instead, even if the stage is Water element-recommended. It just fits my play style so much better. The "Dark Darknut" is my favorite enemy name in this game; they took a dumb enemy name and made it even dumber. The Hero's Shade would have been a fun costume for Link, but IMO we have enough versions of Link and weapons for Link that he didn't need to be a separate character. Besides, there are some of Link's weapons in this game that it'd be pretty funny to see a Stalfos Link use.
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# ¿ Nov 17, 2019 08:38 |
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Midna says what the player is thinking. Also, they're multiplying (taken while playing the stage in Free Mode to get the screenshot above). For me, Super Saiyandorf underflows from dumb back into awesome. It doesn't hurt that he's one of my favorite characters to play. His "Stand" is supposed to be Pig Ganon. TheLoneStar posted:Before anyone says, I realized after recording that it was the slots weapon that made multiple-slot weapons appear after the missions. For some reason I thought fusing that with other weapons would make those weapons gain a slot because I'm stupid.
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# ¿ Nov 21, 2019 02:47 |
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mastersord posted:In Orochi 4 you could buy slots and store skills (elements) to use on weapons later. Weapon tiers and stars were combined in that game as well.
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# ¿ Nov 21, 2019 04:46 |
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Yeah, Joy-Con drift is apparently a pretty common problem. Mine still seem to work fine, though. Nintendo has put up a troubleshooting guide, and if that doesn't fix the problem, Nintendo will repair or replace the drifting controller for free. I have an adapter that allows me to use my Wii U Pro Controller - which I personally find more comfortable - on my Switch (or PC), called the Mayflash Magic-NS, that I purchased for ~$20 USD. It also works with DualShock 3s and 4s, as well as any DirectInput or XInput controller. So in the North American Wii U release of Hyrule Warriors, that fairy in the intro cutscene for the OoT level was named Navi. IIRC, that's a reference added by the Treehouse, though, because it's not in the Japanese or European versions. Zant's gimmick is what I like to call his "spin" gauge, which fills up as he uses his combo finishers. If you overfill it, he gets dizzy and falls over. Pressing Strong Attack begins draining it, at which point mashing Light Attack will cause him to Tasmanian Devil around the room, and mashing Strong Attack makes him give his best Vegeta impersonation. Ghirahim's gimmick is that pressing Strong Attack causes him to "lock on" to a nearby enemy, indicated by a red line traced between him and the enemy. IIRC, this causes some of his attacks (mostly the ones where he's throwing knives) to home in on that enemy. I believe he'll only lock on to officers or giant monsters, basically any enemy you can "Z-Target".
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# ¿ Nov 23, 2019 11:23 |
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Ah, I don't use him that much. Combine that with his Darkness Elemental Effect, though, and he must be a single-target murder machine. Not sure how useful that is in a Warriors game, though.
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# ¿ Nov 24, 2019 00:55 |
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I keep forgetting about Hero of Time Link's "war orphan" backstory. I think it makes OoT one of the few Zelda games where there was a conflict not caused by some monolithic force of Evil (Ganon, Vaati, etc). Most of the time the series is talking about war, it's talking about Hylians fighting monsters led by Ganon. Hyrule Warriors' "elemental" system is somewhat complicated. First off, there's a difference between a character's elemental damage and the elemental effect they apply to their attacks. Most of the time, it's going to be the same as the element the game tells you for their weapon. However, sometimes that's not the case, most notably with Sheik. She's always dealing Lightning-type damage, even if the effect going off is water, fire, or darkness. This means she deals additional damage to enemies weak against lightning (more on that later). However, she can apply different elemental effects, such as water DoTs, fire explosions, or lightning juggle damage, depending upon which combo finisher she uses. Matching a character's weapon element up with the recommended element of the stage confers a damage boost, IIRC. As for elemental weaknesses on enemies, that's a bit complicated, too. Some are intuitive, such as Darunia and Volga both taking additional damage from Water characters, IIRC. Others are less so. For example, Young Link has only one Darkness elemental weapon but he takes additional damage from the Darkness element. Elemental weakness is determined by character, not by weapon, so whenever Link shows up, regardless of whether he's wielding his Sword and Shield (a Light weapon) or his Magic Rod (a Fire weapon), he'll take additional damage from Darkness weapons. None of this applies to the player. No matter which character you're controlling, you will never take extra damage from any weapon element. The characters' respective elements might figure into how well AI characters deal with enemy officers when offscreen (onscreen officers will avoid attacking the player's target in order to prevent "officer dogpiles" where the player never gets to attack)? I just remember the AI being more generally competent in Fire Emblem Warriors than in this game, as long as you obeyed the weapon triangle. I forget whether or not the giant bosses are part of the same elemental system that officers are part of, but IIRC their weak point gauges deplete faster when they're hit with certain elemental effects. For example, King Dodongo's gauge will deplete faster if you use Sheik's water tornado attack (YX), which would normally put a bubble around the enemy's head. I don't think enemy mooks are part of the elemental system at all, but they die so fast and are so non-aggressive in this game it's never really an issue. I booted up Warriors Orochi 2 recently to test PS2 emulation on my laptop, and boy were the mooks more aggressive in that game. I could link to a video that explains the elemental system in more detail, but it assumes you've played through the game and has character spoilers. I'unno, it's hard to tell Goron sexes apart (do they even have them?), maybe Darunia finds it difficult to tell human sexes apart. Zelda was disguised as Sheik because Ocarina of Time reference (the game even categorizes Sheik as an OoT character), despite it not making sense and even actively being detrimental to her army in this instance. I can let it go because this is a fanservice game, but no, there is no in-universe justification for Sheik, especially once a fake Zelda started sowing discord. I think all the reinforcements in that "kill 300 dudes" mission are time-locked; they appear at specific times, rather than having triggers you can manipulate. But I'm not certain, because I usually blaze through those too fast for any thorough testing. Young Link is probably my favorite character to play. As you can likely tell from his Strong Attack, he wants you to be in Focus Spirit as much as possible. Each full Special Attack bar equates to just about 1/3 of his Magic bar, which means you want to rush down the badges that give him Special Attack bars and the ones that increase the time he spends in Focus Spirit. Managing his Magic bar and using Focus Spirit becomes much easier with him than with any other character. I haven't done much with My Fairy personally, despite all the hours I've put into this game, but I hear that if you set a fairy up for him with certain Magic abilities, he can stay in Focus Spirit mode for practically an entire stage. Let me know if these walls of text are becoming obnoxious, by the way.
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# ¿ Nov 27, 2019 01:11 |
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TheLoneStar posted:Wait, you mean elemental-wise the various attacks of hers are just for show? I mean I guess a character having access to all the elements at once can be kind of broken, but it feels pretty dishonest. Fortunately, you're never really forced to worry about the elemental properties of your characters/weapons in the main plot of the game, so you can just ignore it if this is going over your head. TheLoneStar posted:For the mooks, what about the higher-up enemies? Darknits, Moblins, Lizalfos, etc.? For some Adventure Mode levels, they can really take a lot of abuse before finally going down. TheLoneStar posted:There has never been a female Goron in the series, and the ones we see are always referred to as males. Personally I imagine they're just an all-male race that reproduces via rock budding. Hunks of rocks from their backs fall off and make little baby Gorons. You're welcome for that mental image. Commander Keene fucked around with this message at 03:10 on Nov 27, 2019 |
# ¿ Nov 27, 2019 03:08 |
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Cia's greatest strength, IMO, shows up against giant bosses. You know that attack where she summons Dark Links in a line (YYYX under Warriors control scheme)? Each Link has its own attack hurtboxes and counts as individual hits. Furthermore, if you're fast enough, you can get a second one started before the first one completely finishes. This absolutely shreds giant boss weak point gauges, to the point where Cia alone can go from full gauge to empty gauge before the boss gets back up, without any badges to increase WPG depletion. She's also pretty good at keep-clearing with her YX, which has a good area of effect. Sadly, there's pretty much never a reason to do YXX or YXXX, because most of the time you'll be juggling corpses by the end. Her "darkness cannon" (YYXXX) has huge range and can nail people a mile away, and is also pretty good for officer WPGs. Volga is my hopes and dreams for the revival of the Breath of Fire series crystallized into a humanoid form. He is my precious dragon boy and I will hear no ill spoken of him. He's also fairly simple to play; what you see is what you get. Wizzro is a bit of an oddity in that he's a "trap" character; his moveset requires planning ahead and thinking about where your attacks are going before execution, which makes him the "skill gate" character. The slow-moving orbs he fires off explode into much larger orbs if contacted by any of his other attacks (except maybe the beam?), so you need to carefully place your attacks to get the most out of him. Just mashing around in a random stage probably won't give you a feel for the character. That attack where he spins in a circle firing orbs is pretty good for depleting giant boss WPGs, IIRC, though. Confession time: I don't really like playing Wizzro either, so make of that what you will.
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# ¿ Nov 30, 2019 09:05 |
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You appear to be having some weird graphical issues. The window effect going through walls (and I'm pretty sure the pop-in on some of the small rock textures on the ground) don't happen on my copy. Just so you don't waste any time, that's the only Master Sword you're going to get. Ever. You're obviously intended to do this mission well before you did, when the MS would have been an upgrade over even a max-star White Sword, the tier-2 Sword and Shield. Also, there are some perks to using the MS over SnS. First, those two locked skills figure into its overall power, but they won't start counting down right away. Second, the MS actually has sword beams. When Link is at full health, his C2 (YX) and C3 (YYX) shoot sword beams that drastically increase their attack range and area. Unfortunately, the second you take even a quarter heart of damage, they stop working, just like in the official games. Fun fact about this level; after the cutscene where he draws the Master Sword, Link will be wielding the MS. If you're playing as Link, no matter what weapon you're wielding, the game swaps you to the MS. TheLoneStar posted:Can you go to the OoT Temple of Time, draw that Master Sword, and dual-wield them?
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# ¿ Dec 5, 2019 06:22 |
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mastersord posted:The Master sword does get better, but you'll need to first collect everyone's tier one weapons, and then everyone's tier 2-4 and 4+ weapons . After getting all the tier 1s, you can start unlocking the first skill and after getting all the rest, you can unlock the second skill. Once those are unlocked you get a 3rd skill to unlock. Each of these skills increases the damage on the Master sword.
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# ¿ Dec 6, 2019 02:34 |
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Cia absolutely does know about the other incarnations of Link. She's the seer, remember? She's been watching over the balance of the Triforce for a very long time. Zelda: "I can't win this battle on my own!" Seconds later: *Zelda defeated ReDead Knight* "Dragmire" was an invention of Nintendo of America in the Link to the Past manual. Yuga reminds me of Kefka and Dhoulmagus, so he appears to me more like a jester or clown than especially effeminate. The Gauntlets are sort of a combination of the Power Bracelet/Titan's Mitt, the Ball and Chain from Twilight Princess, the Digging Mitts from Skyward Sword, and the Magnet Gloves from Oracle of Seasons. The camera on the Warrior Special is prone to getting "stuck" like it did in your video; normally it looks slightly different. But the best thing about the Gauntlets is that in the Tier Three (or was it four?) Gauntlets, the Ball and Chain is actually a Chain Chomp. The Spinner is definitely much cooler in HW than in TP, no argument there. And the cartoon Link was based off the pre-OoT design, because that's the only one to exist at the time. And speaking as someone who did watch the cartoon as a child, it actually is that bad. Not as bad as Captain N (which would definitely also trigger they didn't get the character right for almost every character represented in the show), but still pretty bad.
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# ¿ Dec 7, 2019 09:46 |
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TheLoneStar posted:Part 17 - Her True Self Fun fact; when HW originally launched on Wii U, there was a fun little glitch in the game. You could trick the game into letting you use weapons from one character on another character. It only worked on characters that had multiple weapons (so Link, Impa, Zelda, and Lana in the Wii U release). People enjoyed having Link running around with the Summoning Gate, doing the dances. And instead of humming the Zelda theme when summoning monsters, Link makes a horrifying "AughAghAghAgh" scream, which sounds like his "battlecry" yell interrupting itself several times. It's also the only way for any character besides Link to ever wield the Master Sword in Zelda history, AFAIK. It was patched long before even the first round of DLC (much to the dismay of the general public) and I never personally got it to work, but there are videos of it online (linked video is spoiler-free at this point). Theoretically, if you deleted the update data for a Wii U copy of HW and blocked the console from going online, you could probably get it to work with the DLC weapons as well, which might open up Ganondorf and Toon Link to the glitch, but you'd be forgoing Cia, Volga, and Wizzro on that console, because they were added to the Wii U version in an update. I think if you have a softmodded Wii U there might be a romhack for the game that adds the glitch back in and makes it universal? IIRC because of her absolutely massive... hitbox and her difficulty hitting officer weak point gauges, the Great Fairy is generally considered the worst moveset in the game. I see it more as a joke weapon than somebody's fetish that snuck into the game (although both are certainly possible), what with all the references in there. I think the Dominion Rod is Dark because Zelda's Rapier is Light, she already had a Lightning-element weapon in the Baton, and neither Water nor Fire fit for it. It was added to the Wii U version post-release as a DLC weapon in the Twilight Princess pack that also included Twili Midna, as well as the Postman costume for Link. The website also mentions a costume for Zelda, but I don't remember what it was; the Twilight Princess designs for Link, Zelda, and Ganondorf were pre-order bonuses for buying the game at Best Buy. IIRC, Gamestop had the OoT designs, and Amazon got the Skyward Sword designs (and no, no Demise costume for Ganondorf; that one just had costumes for Link and Zelda because gently caress you Amazon, I guess). TheLoneStar posted:Part 18 - Shining Beacon And if you hadn't been 100 levels overleveled for this stage, you probably would have discovered that Zelda was quite capable of talking Volga down from his super-powered state, at which point he would have reverted to normal Volga and become much less threatening. I've definitely heard of Hyrule Warriors jokingly referred to as "Link's harem", because Zelda is traditionally associated with Link, Ruto is romantically interested in Link in OoT, and Lana/Cia's primary motivation is Link. I've been biting my tongue about Ganondorf's story ever since you declared you'd show him off "because there's no chance of him being playable in the plot". I thought about trying to warn you away from it, but decided that I couldn't feasibly have done it without spoiling that portion of the plot - which was a no-no.
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# ¿ Dec 14, 2019 10:19 |
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Nidoking posted:The costume for Zelda in the Twilight Princess pack was Ilia's Clothes, which happens to be one of my favorites. TheLoneStar posted:I'm not sure why that division needs to really happen here, but I guess that makes sense, sure. TheLoneStar posted:Looked up a video of it and I'm really shocked just how well it all works out. Yeah, some audio clips don't work at all, and I saw Zelda shrink a few times, but most of the animations are flawless. I'm not knowledgeable in this sort of thing, so I don't know how that's even possible. I'm not sure if rebuying the game for the Wii U and jumping through those hoops is worth doing it myself, personally. I'll be satisfied just seeing videos of it online instead. And not wanting to buy the game again (with less content than the one you already own) just to exploit a silly glitch with no mechanical benefit makes sense to me. I already own the game on Wii U, so I might look into the romhack at some point. TheLoneStar posted:Can't help but find it odd that a almost holy-ish weapon is dark. I mean Link has three light weapons, so it wouldn't be too terribly unusual. I really hate it when different places to buy a game gives you different cosmetic poo poo like that. I know it's a small thing, but it's just kind of bothersome. Does the Definitive Addition include ALL the costumes you mentioned? Gotta see what the gently caress Postman Link looks like. I know I harp on Demise and his exclusion a lot (though technically The Imprisoned and Ganondorf are both him, but you get the idea) it's still just an odd exclusion to me. Though I guess since Ganondorf has two giant swords, having a Ganondorf-ish character with ONE giant sword would be kind of meh. Definitive should have everything from both previous versions of the game built in, no DLC or pre-ordering required. I have not personally unlocked everything, so I can't state from personal experience that it's the case, but from what I know, everything's here. You already have the SS costume for Link, IIRC, so those DLC packs are verifiably in the game. Presumably, the Postman costume would be in one of the TP maps, because that's the DLC pack it came in for the Wii U version. Interestingly, I don't think Definitive spawns as many enemies as the Wii U version; I find it much easier to get higher killcounts with Warrior Specials and Focus Spirit in the Wii U version. I had a screenshot back on Miiverse (R.I.P.) with Ganondorf having like 700 or 800 KOs from one Magic gauge, and I find it difficult to get more than 400 in Definitive without using Young Link, who has a much easier time refilling his Magic gauge. I think Fairy Magic has an advantage over Warrior Specials there, because it can kill enemies the game has technically spawned, but are inactive, not being rendered, and can't be harmed otherwise. TheLoneStar posted:Let's be honest, is any Zelda game not Link's harem? I guess Majora's Mask but even then he gets some light flirting done to him. Don't forget Midna too, who probably had some sort of romantic feelings towards her own Link. TheLoneStar posted:Kind of odd it isn't just...Twilight Princess Zelda. I guess that's at least thinking outside the box. TheLoneStar posted:Part 19 - The Dragon of the Caves Both ReDead Knights and Gibdos exist in this game. They're very similar, aside from maybe stats, but they both exist. In fact, each kind of generic officer has two varieties; there are both Lizalfos and Dinalfos, Darknuts and Stalmasters, Aeralfos and Fiery Aeralfos, etc. Even the Hylian Captains have a second variety, which IIRC is mostly used for when you have to fight the traitors. In Fire Emblem Warriors keeps slowly regenerate health while no enemies are inside them, but I don't think that Hyrule Warriors does that, even in Definitive. Wizzro is basically a combination Poe/Wizzrobe. One thing I've noticed about fighting King Dodongo is that his "breath weapon" seems to be triggered by standing a certain distance from him. If you can get him to use Flamethrower, blocking the attack should put you at exactly the right distance to trigger Fire Blast right afterwards. Cia's Tale is roughly the same length as Linkle's, IIRC, so you're not going to be "playing the entire game again but from the enemy's POV".
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# ¿ Dec 15, 2019 12:25 |
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Volga is probably my second favorite playable character in this game (first is Young Link). You're having a lot of strange graphical issues. You might want to look into that, because IME when the graphics card on a machine starts freaking out it's a precursor to Bad Things Happening. Is this the only game this is happening to?
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# ¿ Dec 19, 2019 05:37 |
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TheLoneStar posted:Gonna agree with you on Young Link. I may play as Link the most because he's the most powerful, but Young Link is where I have the most fun. Skull Kid comes at a close second. And yes, giant bosses will absolutely destroy their own forces. You've probably missed it happening in previous videos. I don't know how much friendly fire is a thing, but they'll toss aside mooks like grains of sand to get at you.
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# ¿ Dec 21, 2019 07:42 |
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I was mostly worried that the glitches were happening in other games as well, because that could mean your Switch's GPU was having problems. If it's only happening to HW and it's not bothering you, it's probably safe to leave it alone.
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# ¿ Dec 24, 2019 13:37 |
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I find keeping the mook lifebars on helpful in discriminating which troops are allies and enemies sometimes. The Triforces of Courage and Wisdom seem to have more subtle effects, like IIRC possessing the Triforce of Wisdom is supposedly part of what makes Zelda usually such a good ruler (Hyrule is usually in a pretty good state before Ganondorf starts loving poo poo up) and the Triforce of Courage is what gives Link his perseverance against overwhelming odds. The Triforce even might have checks and balances worked into each of its three aspects. Ganon always manages to defeat Zelda, and Link always defeats Ganon. So if Zelda was ever the villain in a Zelda game, Link might need to watch out.
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# ¿ Jan 4, 2020 10:39 |
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I think at this point we should all just accept the fact that your copy of Hyrule Warriors is haunted. Don't mind the screaming faces in the trees or the lake of blood. Ganondorf's Stand is definitely War Pigs. Not only does it have the word "pig" in the name, the song is a condemnation of war, while Ganondorf is a force of war and destruction.
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# ¿ Jan 9, 2020 05:23 |
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Linkle is a living anticlimax.
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# ¿ Jan 13, 2020 09:08 |
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Linkle's ability to shoot bombs is definitely a reference to Bomb Arrows, which were in Twilight Princess and (IIRC) Link's Awakening. Sheik is my favorite character to use in Gibdo-heavy stages, because her water barrier (YX and then X) renders her immune to attacks until it's broken, and this includes "status effects" like the stun the Gibdos/Redead Knights impose. And since the stun deals no damage, IIRC it never breaks the barrier. She's also really good in "All Attacks are Devastating" and "Don't Get Hit" stages in Adventure Mode. I spent longer than I should have hammering at the invulnerable King Dodongo in this stage before realizing what I needed to do. I blame the lack of an English dub. Without voiced lines, the message spam gets so constant and omnipresent that it's hard to pick out objectives from meaningless chatter and still concentrate on the fighting. The real difficulty of a Warriors game isn't in the combat, it's in the message spam. In the Wii U version, the credits rolled after Liberation of the Triforce. Linkle's Tale and the Wind Waker arc were added in Legends. DLC added the characters from Legends to the Wii U version, but not the stages.
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# ¿ Jan 16, 2020 12:51 |
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Link doesn't have the Master Sword in cutscenes because... officially, he doesn't have the Master Sword. They put it back, remember? It's presumably back to sealing part of Ganon's spirit in the pedestal. I think the LttP-era Hammer is a nice touch, even if it would have made more sense for them to use the WW Hammer. The AI sometimes has weird priorities in this version of the game; I blame it on the command system not originally being in the game. Sometimes controlling a character cancels their previous orders and sometimes it doesn't. I think Link was headed back to the Glutton's Keep or thereabouts, because those were the last orders you gave him. Fire Emblem Warriors handles the system a bit better, in addition to AI characters being a bit more competent overall, as long as they have the advantage (the game implements FE-style weapon triangles instead of HW's moveset elements).
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# ¿ Jan 22, 2020 02:42 |
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I was as surprised by the revelation that Cia was still alive as you were my first time playing Definitive. My interpretation of the final cutscene in the main plot was less "Kami and Piccolo fused back into one" and more "Press F to pay respects", though. I thought Cia was straight-up loving dead. IIRC, Cia is supposed to be the original seer, and Lana is the cast-away goodness from Cia's heart after Ganondorf corrupted her. So, more like a reverse Kami situation, then. There are a lot of costumes, I'm not going to blame you for not unlocking all of them. Most of them are simple palette-swaps, like Lana's in that last video. Some are completely new outfits, though. I think only Link, Zelda, Ganondorf, Cia, Lana, Young Link, and Toon Link have actual new costumes.
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# ¿ Jan 23, 2020 12:15 |
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TheLoneStar posted:Yeah, I remember looking at all the outfits a year or two ago when reading about the game and noticed how few unique outfits there were. And you're right except for Young Link, he only has palette swaps. Hell, some of the DLC characters like Marina and Yuga don't even get to have that, oddly enough. TheLoneStar posted:Part 32 - Reclaiming the Darkness And if you want to see two (or more) Links teaming up, you'll have to settle for either Adventure Mode stages or Four Swords, unfortunately. TheLoneStar posted:"Link, have my babies!"
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# ¿ Jan 25, 2020 23:30 |
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As for actual alternate costumes, Link and Zelda both have their Ocarina/Twilight Princess/Skyward Sword designs, Link has the Postman from Twilight Princess, Zelda has Ilya from Twilight Princess, Ganondorf has his Ocarina/Wind Waker/Twilight Princess designs, Lana and Cia each have a costume that's supposed to be the outfit the original Seer of Time wore (you see it in those stylized cutscenes a few times; it looks like a robe with Cia's hat). I thought each Link had a Dark Link costume, but it turns out it's just base Link; it's the reward for finishing that first illustration from the Gold Skulltulas. That's interesting, because a bunch of characters already have "Dark" costumes that the game uses in Adventure Mode (and in the case of Dark Cia, during Legend Mode), and the Rewards Map has a few other stages where the battle rewards are costumes. I haven't completed all the illustrations yet, so I don't know what the rewards are for all of them, but I had assumed due to the first stage's reward being Dark Link that you'd be unlocking the "Dark" costumes for other characters as well.
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# ¿ Jan 29, 2020 17:20 |
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# ¿ May 17, 2024 17:19 |
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It's not like it would have been difficult to do, either; it's technically a palette swap, just one that has a bit more relevance to the games than whatever puke-green-and-pink monstrosity they decided on during an office drinking party. I just remembered that Ruto and Darunia have Lulu and Darmani themed costumes as well. They're also technically palette swaps, but they're some of the better ones because they actually look like the characters (it does help that the MM characters were pretty much palette swaps of the OoT ones).
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# ¿ Jan 30, 2020 02:14 |