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Commander Keene
Dec 21, 2016

Faster than the others



I haven't played Pirate Warriors, so I can't say how similar this game is to that one, but I've played both the original Wii U version of Hyrule Warriors and Definitive.

The difference between Warriors Style and Zelda Style is button configuration. Under Warriors Style, Y is light attack, X is heavy attack, A is Warrior Special, and B is dodge. Under Zelda Style, all the button controls are rotated counterclockwise one button, iirc. So A becomes light attack, X becomes heavy attack, and so on. Also, if you hold down the dodge button and a direction on the analog stick, you'll start running immediately after your dodge finishes; normally you walk for a few seconds first.

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Commander Keene
Dec 21, 2016

Faster than the others



TheLoneStar posted:

Crossbows only have one arrow loaded at a time, right?
Not necessarily. The repeating crossbow is a thing that really existed, although Linkle's rate of fire with her dual crossbows is purely in the realm of fantasy. That's not strange for Warriors games, though, because Samurai Warriors gave characters with flintlock and/or matchlock weapons rates of fire that would be more at home with modern fully automatic weaponry.

Commander Keene
Dec 21, 2016

Faster than the others



For some reason, I can only get 360p resolution on the video. You might need to re-upload.

Commander Keene
Dec 21, 2016

Faster than the others



TheLoneStar posted:

I can't be doing three things at once!
One of the things playing Fire Emblem Warriors has taught me is that through effective use of the "Command" ability in the pause menu and character switching, you kinda can. Lana, Link, and Sheik were all playable at that point, so you could have sent one to deal with Volga, one to stop the Assault Troops, and one to go capture a keep - or more likely, one to fight Volga and the other two one each to an Assault Troop, because those guys were time-sensitive and capturing the keeps isn't. Clever use of these systems can all but eliminate time spent running across the map to an objective, which was always a complaint in previous Warriors games. I understand that might not be viable here, because you're trying to do an LP, this involves a comparatively large amount of menuing, and menus aren't exactly the most interesting thing to see, but some of the later stages are going to expect you to multitask a little. That was a surprise to me coming from the original Wii U Hyrule Warriors, which didn't have either subsystem and thus was designed around the expectation that you only had the one character to control.

It's also useful for sending people to pick up chests (they won't open them on their own, but you can skip running across the map to get there), and for escort missions (like the Engineer in this very level).

TheLoneStar posted:

Childish jokes aside [...] what does Darknut even mean?
Their Japanese name is even more incomprehensible (although less open to dirty jokes) - they're called "Tartnucs" in Japan. My best guess is that the English name is supposed to be a corruption of "Dark Knight"? Anyways, a tip for fighting them in this game: their backs are vulnerable. If you can get behind one, you might have an easier time.

TheLoneStar posted:

Are you kidding me? Manhandla? That's so bad.
Manhandla is a boss from the original NES Legend of Zelda. I don't think it's been re-used since, though.

Commander Keene
Dec 21, 2016

Faster than the others



Adventure Mode stages are fixed difficulty. It doesn't matter what difficulty you have selected for Legend/Free Modes (you're picking difficulty for stages there, not the entire mode), the difficulty of each Adventure Mode stage will remain the same.

The "Fairy of Water" you rescued by taking that keep is an item, not one of the fairy allies the game was talking about on the "overworld map". You use them like an item to dispel a same-elemental barrier, which you tried to do, but you were outside the keep. If you use the fairy while inside the keep's barrier, you'll get rid of the barrier and won't take damage over time any more (barring any other barriers on other keeps). These barrier-dispelling fairies are expendable; you require a different fairy for each barrier you need to dispel. There usually won't be too many in a single stage, though.

The game will tell you when you pick up a My Fairy compatible fairy at the end of the battle when it announces spoils like materials or new weapons. You also get the chance to rename them, IIRC. Yes, this is unnecessarily confusing, although I'll chalk it up to the fact that My Fairy wasn't in the original Wii U game, and was added in Legends. Having played the Wii U version first, I didn't realize how confusing this would be to a complete newcomer until you mentioned it.

You don't actually have to pick up dropped materials or weapons. Any that are left at the end of the battle are automatically collected.

Young Link is actually one of my favorite characters to play as. His gimmick is transformation using the Fierce Deity Mask; his Focus Spirit transforms him into Fierce Deity Link, which alters his moveset slightly.

All those historical entries you've been picking up have are in the Tutorials menu (because they show up in the loading screens).

Also, interesting Manhandla fact; in the Japanese manual for the original Legend of Zelda, Manhandla (called "Testitart" in Japanese; talk about names ripe for puerile humor) is apparently mentioned to be a super-sized Pakkun Flower from Super Mario Bros (known as a Piranha Plant in the English versions). So apparently Zelda was always intertwined with Mario!

Commander Keene
Dec 21, 2016

Faster than the others



So Volga is not only reminiscent of Volvagia. For people who have played Dynasty Warriors, his design - with the plumed helmet and the spear as his weapon - is probably supposed to remind players of Lu Bu, and indeed I remember comparisons being made even before the game released. To add to the comparison, Lu Bu gets NPC-only powerups like Volga here in certain stages to make him match his portrayal as an absolute shitwrecker in Romance of the Three Kingdoms. AFAIK, Volga is not invincible post-powerup; you could skip the Great Fairy bit if you were patient and skilled enough, and/or ridiculously overleveled. However, even with Link's level in the 70s, with a weapon upgrade you don't have yet, more defensive and offensive badges, and better knowledge of how to fight him, even holding off Super-Volga long enough so that he doesn't shred Fi's health like wet tissue paper can be difficult. Granted I was playing on Hard for that, but the damage and defense buffs he gets for that state are more substantial than the difficulty buffs.

Speaking of fighting Volga, he can be reliably baited into exposing his weak point gauge. In fact, he can be one of the easier officers to defeat (under normal circumstances) due to that. If you keep on him with your combo until he starts blocking, a few hits later he'll do that spinning spear move that exposes his WPG. Dodge that (it breaks guard so don't block) and you'll have a chance to nail him. His WPG window from that attack is fairly short, though; you'll have to be ready for it, and it's almost impossible to land any hits if he hits you with the attack. The only other attack that exposes his WPG is his dragon transformation, which also breaks guard and can be tricky to dodge correctly, so the preferred method to fighting him is to bring the heat and not let up.

Commander Keene
Dec 21, 2016

Faster than the others



Ah well, that sucks. Iirc, in most DW games, powered-up Lu Bu isn't invulnerable, just really goddamn strong, and I thought it applied here.

Commander Keene
Dec 21, 2016

Faster than the others



Agitha was an Omega Force dev team favorite, IIRC; they added her in because they wanted her in. While I personally would not have picked her over the some other characters in TP (literally anyone from the resistance, or maybe Yeto/Yeta), and while her moveset is entirely themed around her literal only character trait, she plays surprisingly well.

The Deku Spear, on the other hand, is one of my least favorite movesets in the game. IMO, it just lacks impact. Every time a stage in Adventure Mode wants me to use Lana, I use the Book instead, even if the stage is Water element-recommended. It just fits my play style so much better.

The "Dark Darknut" is my favorite enemy name in this game; they took a dumb enemy name and made it even dumber.

The Hero's Shade would have been a fun costume for Link, but IMO we have enough versions of Link and weapons for Link that he didn't need to be a separate character. Besides, there are some of Link's weapons in this game that it'd be pretty funny to see a Stalfos Link use.

Commander Keene
Dec 21, 2016

Faster than the others





Midna says what the player is thinking.



Also, they're multiplying (taken while playing the stage in Free Mode to get the screenshot above).

For me, Super Saiyandorf underflows from dumb back into awesome. It doesn't hurt that he's one of my favorite characters to play. His "Stand" is supposed to be Pig Ganon.

TheLoneStar posted:

Before anyone says, I realized after recording that it was the slots weapon that made multiple-slot weapons appear after the missions. For some reason I thought fusing that with other weapons would make those weapons gain a slot because I'm stupid.
So, in the Warriors Orochi games, you could fuse blank slots onto a weapon, so if you had a stronger weapon with fewer slots you could up those by sacrificing weaker weapons. Hyrule Warriors being the first Warriors game I really played outside of the WO mini-series, I assumed at first that you could do that. But alas, it seems that's unique to WO as far as I can tell.

Commander Keene
Dec 21, 2016

Faster than the others



mastersord posted:

In Orochi 4 you could buy slots and store skills (elements) to use on weapons later. Weapon tiers and stars were combined in that game as well.
I've played 1-3, but I'm waiting for 4U to launch before I play that game. One of the hard rules of the universe is that Omega Force will release updated ports of their games, frequently on the same console they were initially released on.

Commander Keene
Dec 21, 2016

Faster than the others



Yeah, Joy-Con drift is apparently a pretty common problem. Mine still seem to work fine, though. Nintendo has put up a troubleshooting guide, and if that doesn't fix the problem, Nintendo will repair or replace the drifting controller for free. I have an adapter that allows me to use my Wii U Pro Controller - which I personally find more comfortable - on my Switch (or PC), called the Mayflash Magic-NS, that I purchased for ~$20 USD. It also works with DualShock 3s and 4s, as well as any DirectInput or XInput controller.

So in the North American Wii U release of Hyrule Warriors, that fairy in the intro cutscene for the OoT level was named Navi. IIRC, that's a reference added by the Treehouse, though, because it's not in the Japanese or European versions.

Zant's gimmick is what I like to call his "spin" gauge, which fills up as he uses his combo finishers. If you overfill it, he gets dizzy and falls over. Pressing Strong Attack begins draining it, at which point mashing Light Attack will cause him to Tasmanian Devil around the room, and mashing Strong Attack makes him give his best Vegeta impersonation.

Ghirahim's gimmick is that pressing Strong Attack causes him to "lock on" to a nearby enemy, indicated by a red line traced between him and the enemy. IIRC, this causes some of his attacks (mostly the ones where he's throwing knives) to home in on that enemy. I believe he'll only lock on to officers or giant monsters, basically any enemy you can "Z-Target".

Commander Keene
Dec 21, 2016

Faster than the others



Ah, I don't use him that much. Combine that with his Darkness Elemental Effect, though, and he must be a single-target murder machine. Not sure how useful that is in a Warriors game, though.

Commander Keene
Dec 21, 2016

Faster than the others



I keep forgetting about Hero of Time Link's "war orphan" backstory. I think it makes OoT one of the few Zelda games where there was a conflict not caused by some monolithic force of Evil (Ganon, Vaati, etc). Most of the time the series is talking about war, it's talking about Hylians fighting monsters led by Ganon.

Hyrule Warriors' "elemental" system is somewhat complicated. First off, there's a difference between a character's elemental damage and the elemental effect they apply to their attacks. Most of the time, it's going to be the same as the element the game tells you for their weapon. However, sometimes that's not the case, most notably with Sheik. She's always dealing Lightning-type damage, even if the effect going off is water, fire, or darkness. This means she deals additional damage to enemies weak against lightning (more on that later). However, she can apply different elemental effects, such as water DoTs, fire explosions, or lightning juggle damage, depending upon which combo finisher she uses. Matching a character's weapon element up with the recommended element of the stage confers a damage boost, IIRC.

As for elemental weaknesses on enemies, that's a bit complicated, too. Some are intuitive, such as Darunia and Volga both taking additional damage from Water characters, IIRC. Others are less so. For example, Young Link has only one Darkness elemental weapon but he takes additional damage from the Darkness element. Elemental weakness is determined by character, not by weapon, so whenever Link shows up, regardless of whether he's wielding his Sword and Shield (a Light weapon) or his Magic Rod (a Fire weapon), he'll take additional damage from Darkness weapons. None of this applies to the player. No matter which character you're controlling, you will never take extra damage from any weapon element. The characters' respective elements might figure into how well AI characters deal with enemy officers when offscreen (onscreen officers will avoid attacking the player's target in order to prevent "officer dogpiles" where the player never gets to attack)? I just remember the AI being more generally competent in Fire Emblem Warriors than in this game, as long as you obeyed the weapon triangle.

I forget whether or not the giant bosses are part of the same elemental system that officers are part of, but IIRC their weak point gauges deplete faster when they're hit with certain elemental effects. For example, King Dodongo's gauge will deplete faster if you use Sheik's water tornado attack (YX), which would normally put a bubble around the enemy's head.

I don't think enemy mooks are part of the elemental system at all, but they die so fast and are so non-aggressive in this game it's never really an issue. I booted up Warriors Orochi 2 recently to test PS2 emulation on my laptop, and boy were the mooks more aggressive in that game. I could link to a video that explains the elemental system in more detail, but it assumes you've played through the game and has character spoilers.

I'unno, it's hard to tell Goron sexes apart (do they even have them?), maybe Darunia finds it difficult to tell human sexes apart.

Zelda was disguised as Sheik because Ocarina of Time reference (the game even categorizes Sheik as an OoT character), despite it not making sense and even actively being detrimental to her army in this instance. I can let it go because this is a fanservice game, but no, there is no in-universe justification for Sheik, especially once a fake Zelda started sowing discord.

I think all the reinforcements in that "kill 300 dudes" mission are time-locked; they appear at specific times, rather than having triggers you can manipulate. But I'm not certain, because I usually blaze through those too fast for any thorough testing.

Young Link is probably my favorite character to play. As you can likely tell from his Strong Attack, he wants you to be in Focus Spirit as much as possible. Each full Special Attack bar equates to just about 1/3 of his Magic bar, which means you want to rush down the badges that give him Special Attack bars and the ones that increase the time he spends in Focus Spirit. Managing his Magic bar and using Focus Spirit becomes much easier with him than with any other character. I haven't done much with My Fairy personally, despite all the hours I've put into this game, but I hear that if you set a fairy up for him with certain Magic abilities, he can stay in Focus Spirit mode for practically an entire stage.

Let me know if these walls of text are becoming obnoxious, by the way.

Commander Keene
Dec 21, 2016

Faster than the others



TheLoneStar posted:

Wait, you mean elemental-wise the various attacks of hers are just for show? I mean I guess a character having access to all the elements at once can be kind of broken, but it feels pretty dishonest.
Sheik only ever deals additional damage to enemies vulnerable to Lightning damage, and only gains a power boost on Lightning element-recommended stages. However, remember how I said elemental damage and elemental effect are different? Sheik can cause the status effects of any element, and depletes giant boss weak point gauges matching the elemental effect of the attack she's using. It's not entirely for show, but she doesn't just get to use any element she pleases, either. Like I said, it's kind of complicated, perhaps unnecessarily so. She's the only character that natively has access to all of the elemental effects, IIRC, and only a few have access to more than one natively on a single weapon.

Fortunately, you're never really forced to worry about the elemental properties of your characters/weapons in the main plot of the game, so you can just ignore it if this is going over your head.

TheLoneStar posted:

For the mooks, what about the higher-up enemies? Darknits, Moblins, Lizalfos, etc.? For some Adventure Mode levels, they can really take a lot of abuse before finally going down.
Every officer has an elemental vulnerability, including non-playable "generic" officers like the Lizalfos (Water) and Darknuts (Lightning).

TheLoneStar posted:

There has never been a female Goron in the series, and the ones we see are always referred to as males. Personally I imagine they're just an all-male race that reproduces via rock budding. Hunks of rocks from their backs fall off and make little baby Gorons. You're welcome for that mental image.
That just makes it even more likely that Darunia finds this whole "sexual dimorphism" thing humans have going on so confusing! Women are something his species has no concept of, and probably don't even have a word in the Goron language!

Commander Keene fucked around with this message at 03:10 on Nov 27, 2019

Commander Keene
Dec 21, 2016

Faster than the others



Cia's greatest strength, IMO, shows up against giant bosses. You know that attack where she summons Dark Links in a line (YYYX under Warriors control scheme)? Each Link has its own attack hurtboxes and counts as individual hits. Furthermore, if you're fast enough, you can get a second one started before the first one completely finishes. This absolutely shreds giant boss weak point gauges, to the point where Cia alone can go from full gauge to empty gauge before the boss gets back up, without any badges to increase WPG depletion. She's also pretty good at keep-clearing with her YX, which has a good area of effect. Sadly, there's pretty much never a reason to do YXX or YXXX, because most of the time you'll be juggling corpses by the end. Her "darkness cannon" (YYXXX) has huge range and can nail people a mile away, and is also pretty good for officer WPGs.

Volga is my hopes and dreams for the revival of the Breath of Fire series crystallized into a humanoid form. He is my precious dragon boy and I will hear no ill spoken of him. He's also fairly simple to play; what you see is what you get.

Wizzro is a bit of an oddity in that he's a "trap" character; his moveset requires planning ahead and thinking about where your attacks are going before execution, which makes him the "skill gate" character. The slow-moving orbs he fires off explode into much larger orbs if contacted by any of his other attacks (except maybe the beam?), so you need to carefully place your attacks to get the most out of him. Just mashing around in a random stage probably won't give you a feel for the character. That attack where he spins in a circle firing orbs is pretty good for depleting giant boss WPGs, IIRC, though.

Confession time: I don't really like playing Wizzro either, so make of that what you will.

Commander Keene
Dec 21, 2016

Faster than the others



You appear to be having some weird graphical issues. The window effect going through walls (and I'm pretty sure the pop-in on some of the small rock textures on the ground) don't happen on my copy.

Just so you don't waste any time, that's the only Master Sword you're going to get. Ever. You're obviously intended to do this mission well before you did, when the MS would have been an upgrade over even a max-star White Sword, the tier-2 Sword and Shield. Also, there are some perks to using the MS over SnS. First, those two locked skills figure into its overall power, but they won't start counting down right away. Second, the MS actually has sword beams. When Link is at full health, his C2 (YX) and C3 (YYX) shoot sword beams that drastically increase their attack range and area. Unfortunately, the second you take even a quarter heart of damage, they stop working, just like in the official games.

Fun fact about this level; after the cutscene where he draws the Master Sword, Link will be wielding the MS. If you're playing as Link, no matter what weapon you're wielding, the game swaps you to the MS.

TheLoneStar posted:

Can you go to the OoT Temple of Time, draw that Master Sword, and dual-wield them?
A Zelda game where Link doesn't just toss his old sword when he gets the Master Sword and then has the option to dual-wield would be pretty cool. Maybe in BotW2? Dragon Quest XI recently added dual-wielding to the series (and actually does something kinda like that), so who knows?

Commander Keene
Dec 21, 2016

Faster than the others



mastersord posted:

The Master sword does get better, but you'll need to first collect everyone's tier one weapons, and then everyone's tier 2-4 and 4+ weapons . After getting all the tier 1s, you can start unlocking the first skill and after getting all the rest, you can unlock the second skill. Once those are unlocked you get a 3rd skill to unlock. Each of these skills increases the damage on the Master sword.
Which makes this an example of something the Definitive Edition made harder; in the Wii U version all the DLC characters and weapons weren't counted towards the requirements for unlocking those skills. And technically Cia, Volga, and Wizzro were DLC in the Wii U version; they weren't playable on release, and were patched in via a free update shortly afterwards. Link's Spinner was unlocked by the Link Amiibo in the Wii U version, and IIRC didn't count as well.

Commander Keene
Dec 21, 2016

Faster than the others



Cia absolutely does know about the other incarnations of Link. She's the seer, remember? She's been watching over the balance of the Triforce for a very long time.

Zelda: "I can't win this battle on my own!"

Seconds later: *Zelda defeated ReDead Knight*

"Dragmire" was an invention of Nintendo of America in the Link to the Past manual.

Yuga reminds me of Kefka and Dhoulmagus, so he appears to me more like a jester or clown than especially effeminate.

The Gauntlets are sort of a combination of the Power Bracelet/Titan's Mitt, the Ball and Chain from Twilight Princess, the Digging Mitts from Skyward Sword, and the Magnet Gloves from Oracle of Seasons. The camera on the Warrior Special is prone to getting "stuck" like it did in your video; normally it looks slightly different. But the best thing about the Gauntlets is that in the Tier Three (or was it four?) Gauntlets, the Ball and Chain is actually a Chain Chomp.

The Spinner is definitely much cooler in HW than in TP, no argument there. And the cartoon Link was based off the pre-OoT design, because that's the only one to exist at the time. And speaking as someone who did watch the cartoon as a child, it actually is that bad. Not as bad as Captain N (which would definitely also trigger they didn't get the character right for almost every character represented in the show), but still pretty bad.

Commander Keene
Dec 21, 2016

Faster than the others



TheLoneStar posted:

Part 17 - Her True Self

Back to Linkle with some drat fine boots. I do love how the game turns items that aren't all too flashy or impressive in canon, like the Pegasus Boots, and makes them monstrously powerful and a treat to watch. Linkle's little "jogging in place" animation was funny, as was how the Cuccos get involved in her attacks. Aside from that, not much to say except some very convenient finding of the weird dark crystal to return Midna to normal for a level. I also finally got to see how all the weapons in the game are so that was nice.

The Great Fairy was uh...well...she was something. I'm about 99% sure she was just a developer putting his fetishes into the game. Her utilizing the magic spells used in the story mode was amusing though. Riding on Epona was somewhat awkward in how it felt, but seeing her just kick enemies right in the face was too entertaining for me to mind much. Besides, riding into battle on a horse like that is just too cool to not like. Lana's Gate of Time was creative in letting her summon a bunch of miniature bosses, and Cuccos, to aid her. Dunno what all the dancing and singing with that weapon in particular was for, but I liked it all the same. Kind of odd that the Dominion Rod is a dark attribute weapon but it's still great to just smash enemies with giant statues and the hammers of statues. While I prefer his twin swords, I liked the gimmick with Ganondorf's Trident with how he can teleport to it and how it's a nice callback to Ganon wielding such a weapon in a few games. Last, but not least, is Toon Link's Sand Rod. Again, the team does a good job of turning a mediocre item into a great weapon...though half of it is the random but welcome addition of summoning the Spirit Train out of nowhere. I get that not all the warriors can have multiple weapon types, but I find it odd and mildly disappointing how a majority of the cast is lacking in that. Also somewhat odd that Toon Link is the only DLC character to get in on it.

Though, I guess when I really think about, I'd really have to reach to give other characters a second weapon to have for themselves, so oh well.
The division between 4- and 5-combo weapons stems from the differences between the old Dynasty Warriors and Samurai Warriors games. In DW, most if not all characters had the latter, while SW characters have the former, but pressing Strong Attack (X on the Nintendo controller, but Triangle on Sony controllers) multiple times at the end of the combo would extend it. So the characters are divided between "Dynasty Warriors-style" and "Samurai Warriors-style".

Fun fact; when HW originally launched on Wii U, there was a fun little glitch in the game. You could trick the game into letting you use weapons from one character on another character. It only worked on characters that had multiple weapons (so Link, Impa, Zelda, and Lana in the Wii U release). People enjoyed having Link running around with the Summoning Gate, doing the dances. And instead of humming the Zelda theme when summoning monsters, Link makes a horrifying "AughAghAghAgh" scream, which sounds like his "battlecry" yell interrupting itself several times. It's also the only way for any character besides Link to ever wield the Master Sword in Zelda history, AFAIK. It was patched long before even the first round of DLC (much to the dismay of the general public) and I never personally got it to work, but there are videos of it online (linked video is spoiler-free at this point). Theoretically, if you deleted the update data for a Wii U copy of HW and blocked the console from going online, you could probably get it to work with the DLC weapons as well, which might open up Ganondorf and Toon Link to the glitch, but you'd be forgoing Cia, Volga, and Wizzro on that console, because they were added to the Wii U version in an update. I think if you have a softmodded Wii U there might be a romhack for the game that adds the glitch back in and makes it universal?

IIRC because of her absolutely massive... hitbox and her difficulty hitting officer weak point gauges, the Great Fairy is generally considered the worst moveset in the game. I see it more as a joke weapon than somebody's fetish that snuck into the game (although both are certainly possible), what with all the references in there.

I think the Dominion Rod is Dark because Zelda's Rapier is Light, she already had a Lightning-element weapon in the Baton, and neither Water nor Fire fit for it. It was added to the Wii U version post-release as a DLC weapon in the Twilight Princess pack that also included Twili Midna, as well as the Postman costume for Link. The website also mentions a costume for Zelda, but I don't remember what it was; the Twilight Princess designs for Link, Zelda, and Ganondorf were pre-order bonuses for buying the game at Best Buy. IIRC, Gamestop had the OoT designs, and Amazon got the Skyward Sword designs (and no, no Demise costume for Ganondorf; that one just had costumes for Link and Zelda because gently caress you Amazon, I guess).

TheLoneStar posted:

Part 18 - Shining Beacon

Finally, Cia's part in the story comes to a close. The whole "Lana has a crush on Link" thing I honestly should've seen coming. After all, she and Cia are part of the same person so it makes sense. That, and Lana is a female within a ten mile radius of Link so that doubles down on it. Kind of weird how everyone seemed to forget that Ganondorf hadn't really been properly dealt with, the game even giving a fake happy ending as if the player would forget. Didn't expect Cia to have her own stages, though, I'm looking forward to seeing what those are like. Linkle's stuff is more humorous than the usual levels, so maybe Cia will have a tone shift as well...
So, I think in Shining Beacon, Lana would have gone looking for the final sanctum keep - if you hadn't assigned her to stay at the East Sanctum with Zelda. Whoops. I think you could have gone there with any playable character and uncovered the enemies, though, so if you wanted to keep playing Link you could have.

And if you hadn't been 100 levels overleveled for this stage, you probably would have discovered that Zelda was quite capable of talking Volga down from his super-powered state, at which point he would have reverted to normal Volga and become much less threatening.

I've definitely heard of Hyrule Warriors jokingly referred to as "Link's harem", because Zelda is traditionally associated with Link, Ruto is romantically interested in Link in OoT, and Lana/Cia's primary motivation is Link.

I've been biting my tongue about Ganondorf's story ever since you declared you'd show him off "because there's no chance of him being playable in the plot". I thought about trying to warn you away from it, but decided that I couldn't feasibly have done it without spoiling that portion of the plot - which was a no-no.

Commander Keene
Dec 21, 2016

Faster than the others



Nidoking posted:

The costume for Zelda in the Twilight Princess pack was Ilia's Clothes, which happens to be one of my favorites.
Right, I remember now. I haven't done much of the Twilight map on my Definitive copy, which is where I assume the costume is, so I only have it unlocked on Wii U, due to DLC.

TheLoneStar posted:

I'm not sure why that division needs to really happen here, but I guess that makes sense, sure.
Eh, it makes the characters a bit more different and interesting, IMO.

TheLoneStar posted:

Looked up a video of it and I'm really shocked just how well it all works out. Yeah, some audio clips don't work at all, and I saw Zelda shrink a few times, but most of the animations are flawless. I'm not knowledgeable in this sort of thing, so I don't know how that's even possible. I'm not sure if rebuying the game for the Wii U and jumping through those hoops is worth doing it myself, personally. I'll be satisfied just seeing videos of it online instead.
I'm assuming that what's actually happening is a model swap; as far as the game knows, you're playing the character whose weapon is active, it's just that you've tricked the game into placing another character's model over the actual character's skeleton. Since the animations are all rigged for the skeleton you're actually using, there's no file conflicts, and since the characters are all generally the same size and shape, there aren't many glaring errors when the animations play.

And not wanting to buy the game again (with less content than the one you already own) just to exploit a silly glitch with no mechanical benefit makes sense to me. I already own the game on Wii U, so I might look into the romhack at some point.

TheLoneStar posted:

Can't help but find it odd that a almost holy-ish weapon is dark. I mean Link has three light weapons, so it wouldn't be too terribly unusual. I really hate it when different places to buy a game gives you different cosmetic poo poo like that. I know it's a small thing, but it's just kind of bothersome. Does the Definitive Addition include ALL the costumes you mentioned? Gotta see what the gently caress Postman Link looks like. I know I harp on Demise and his exclusion a lot (though technically The Imprisoned and Ganondorf are both him, but you get the idea) it's still just an odd exclusion to me. Though I guess since Ganondorf has two giant swords, having a Ganondorf-ish character with ONE giant sword would be kind of meh.
The pre-order DLC ended up being sold for cheap after a while, it's just that people who pre-ordered from those locations got the costumes in their set early and for free. IIRC, it was sold in separate packs, each for $1; one each for the focus games (which had the game's costumes for Link and Zelda), and one for Ganondorf, which had his OoT, TP, and WW designs as costumes. Personally, cosmetic DLC being console- or purchase location-locked doesn't bother me much. I'm not crying that my Steam copy of Skyrim doesn't have Link's Breath of the Wild costume, for example (and not because I could probably find a mod that does the same thing either). If any game I'd cared about had more substantial mechanical or plot DLC locked like that, I'd probably be more upset, though. It did bother me, for example, that both Dragon Quest XI and Persona 5 got definitive editions with new features that could easily been $20-$30 DLC for the other versions as well (or in P5 Royal's case, just DLC).

Definitive should have everything from both previous versions of the game built in, no DLC or pre-ordering required. I have not personally unlocked everything, so I can't state from personal experience that it's the case, but from what I know, everything's here. You already have the SS costume for Link, IIRC, so those DLC packs are verifiably in the game. Presumably, the Postman costume would be in one of the TP maps, because that's the DLC pack it came in for the Wii U version. Interestingly, I don't think Definitive spawns as many enemies as the Wii U version; I find it much easier to get higher killcounts with Warrior Specials and Focus Spirit in the Wii U version. I had a screenshot back on Miiverse (R.I.P.) with Ganondorf having like 700 or 800 KOs from one Magic gauge, and I find it difficult to get more than 400 in Definitive without using Young Link, who has a much easier time refilling his Magic gauge. I think Fairy Magic has an advantage over Warrior Specials there, because it can kill enemies the game has technically spawned, but are inactive, not being rendered, and can't be harmed otherwise.

TheLoneStar posted:

Let's be honest, is any Zelda game not Link's harem? I guess Majora's Mask but even then he gets some light flirting done to him. Don't forget Midna too, who probably had some sort of romantic feelings towards her own Link.
I specifically omitted Midna, opting to include only those women who have had an overtly romantic attraction to Link over the course of the series. IIRC, Zelda 2 ends with a kiss between Zelda and Link, so even though subsequent games are much less overt about it, she counts. And also part of Cia's motivation in this game is jealousy of Zelda.

TheLoneStar posted:

Kind of odd it isn't just...Twilight Princess Zelda. I guess that's at least thinking outside the box.
Because TP Zelda was already in, as a pre-order bonus, and IIRC they had already announced their intent to sell the pre-order costumes as a separate set of DLC by that time.

TheLoneStar posted:

Part 19 - The Dragon of the Caves

Man, good help is just hard to find, apparently. Wizzro couldn't go five minutes before betraying Cia, could he? I'm still kind of wondering where the game is going with this side story. Like we really didn't need to see how Cia recruited Volga or Wizzro into her fold, not deserving of an entire level that is. The next level is apparently just the invasion of Hyrule Castle from the bad guy point of view, which also seems pointless. Linkle's Tale at least is just a funny little side bit with a thematically half-joke character. I'm hoping this entire substory isn't literally just the entire game again except I play as the bad guys, unless Cia somehow gets more depth out of it. I guess I'll just have to wait and see...
I don't think the items (bombs, bow, etc) were ever intended for use in combat outside their usefulness in exposing weak point gauges. The only one I really make an effort to use in combat is the Hookshot when I have a power-up for it, because it's easily the best one of the bunch aesthetically.

Both ReDead Knights and Gibdos exist in this game. They're very similar, aside from maybe stats, but they both exist. In fact, each kind of generic officer has two varieties; there are both Lizalfos and Dinalfos, Darknuts and Stalmasters, Aeralfos and Fiery Aeralfos, etc. Even the Hylian Captains have a second variety, which IIRC is mostly used for when you have to fight the traitors.

In Fire Emblem Warriors keeps slowly regenerate health while no enemies are inside them, but I don't think that Hyrule Warriors does that, even in Definitive.

Wizzro is basically a combination Poe/Wizzrobe.

One thing I've noticed about fighting King Dodongo is that his "breath weapon" seems to be triggered by standing a certain distance from him. If you can get him to use Flamethrower, blocking the attack should put you at exactly the right distance to trigger Fire Blast right afterwards.

Cia's Tale is roughly the same length as Linkle's, IIRC, so you're not going to be "playing the entire game again but from the enemy's POV".

Commander Keene
Dec 21, 2016

Faster than the others



Volga is probably my second favorite playable character in this game (first is Young Link).

You're having a lot of strange graphical issues. You might want to look into that, because IME when the graphics card on a machine starts freaking out it's a precursor to Bad Things Happening. Is this the only game this is happening to?

Commander Keene
Dec 21, 2016

Faster than the others



TheLoneStar posted:

Gonna agree with you on Young Link. I may play as Link the most because he's the most powerful, but Young Link is where I have the most fun. Skull Kid comes at a close second.

I've noticed. I've also noted that aside from the weird window bit in the level where I get the Master Sword, it's exclusive to cutscenes. I haven't really noticed it in my other games, no.


Part 21 - The Usurper King

Some more recruiting going on. Poor Cia, no one will work with her unless she beats them into submission or outright controls their minds. Truly a sad existence. I gotta say I actually do like the idea of having missions where I just beat other villains into begrudgingly accepting to work together. Can't wait to see how Ghirahim reacts to it, it's sure to be entertaining. Makes me wonder what will go on after the next level. No more villains for Cia to recruit, so I hope it doesn't go back to the story but from Cia's point of view. I still like Linkle's Tale more because it's overall pretty amusing and there's an end goal that's concrete...even if Linkle is on a pointless fool's errand. I'm guessing she's going to think she helped save the day somehow or something goofy like that.
Are you playing on cartridge, or on a digital game? If it's a cartridge, it might not be seated correctly, so if you haven't removed the cartridge since you started the LP, you might want to try removing and re-inserting it. If you're playing a digital version, you could try deleting and re-downloading the game (which won't affect your save file) to see if something got corrupted in the download.

And yes, giant bosses will absolutely destroy their own forces. You've probably missed it happening in previous videos. I don't know how much friendly fire is a thing, but they'll toss aside mooks like grains of sand to get at you.

Commander Keene
Dec 21, 2016

Faster than the others



I was mostly worried that the glitches were happening in other games as well, because that could mean your Switch's GPU was having problems. If it's only happening to HW and it's not bothering you, it's probably safe to leave it alone.

Commander Keene
Dec 21, 2016

Faster than the others



I find keeping the mook lifebars on helpful in discriminating which troops are allies and enemies sometimes.

The Triforces of Courage and Wisdom seem to have more subtle effects, like IIRC possessing the Triforce of Wisdom is supposedly part of what makes Zelda usually such a good ruler (Hyrule is usually in a pretty good state before Ganondorf starts loving poo poo up) and the Triforce of Courage is what gives Link his perseverance against overwhelming odds. The Triforce even might have checks and balances worked into each of its three aspects. Ganon always manages to defeat Zelda, and Link always defeats Ganon. So if Zelda was ever the villain in a Zelda game, Link might need to watch out.

Commander Keene
Dec 21, 2016

Faster than the others



I think at this point we should all just accept the fact that your copy of Hyrule Warriors is haunted. Don't mind the screaming faces in the trees or the lake of blood.

Ganondorf's Stand is definitely War Pigs. Not only does it have the word "pig" in the name, the song is a condemnation of war, while Ganondorf is a force of war and destruction.

Commander Keene
Dec 21, 2016

Faster than the others



Linkle is a living anticlimax.

Commander Keene
Dec 21, 2016

Faster than the others



Linkle's ability to shoot bombs is definitely a reference to Bomb Arrows, which were in Twilight Princess and (IIRC) Link's Awakening.

Sheik is my favorite character to use in Gibdo-heavy stages, because her water barrier (YX and then X) renders her immune to attacks until it's broken, and this includes "status effects" like the stun the Gibdos/Redead Knights impose. And since the stun deals no damage, IIRC it never breaks the barrier. She's also really good in "All Attacks are Devastating" and "Don't Get Hit" stages in Adventure Mode.

I spent longer than I should have hammering at the invulnerable King Dodongo in this stage before realizing what I needed to do. I blame the lack of an English dub. :colbert: Without voiced lines, the message spam gets so constant and omnipresent that it's hard to pick out objectives from meaningless chatter and still concentrate on the fighting. The real difficulty of a Warriors game isn't in the combat, it's in the message spam.

In the Wii U version, the credits rolled after Liberation of the Triforce. Linkle's Tale and the Wind Waker arc were added in Legends. DLC added the characters from Legends to the Wii U version, but not the stages.

Commander Keene
Dec 21, 2016

Faster than the others



Link doesn't have the Master Sword in cutscenes because... officially, he doesn't have the Master Sword. They put it back, remember? It's presumably back to sealing part of Ganon's spirit in the pedestal.

I think the LttP-era Hammer is a nice touch, even if it would have made more sense for them to use the WW Hammer.

The AI sometimes has weird priorities in this version of the game; I blame it on the command system not originally being in the game. Sometimes controlling a character cancels their previous orders and sometimes it doesn't. I think Link was headed back to the Glutton's Keep or thereabouts, because those were the last orders you gave him. Fire Emblem Warriors handles the system a bit better, in addition to AI characters being a bit more competent overall, as long as they have the advantage (the game implements FE-style weapon triangles instead of HW's moveset elements).

Commander Keene
Dec 21, 2016

Faster than the others



I was as surprised by the revelation that Cia was still alive as you were my first time playing Definitive. My interpretation of the final cutscene in the main plot was less "Kami and Piccolo fused back into one" and more "Press F to pay respects", though. I thought Cia was straight-up loving dead. IIRC, Cia is supposed to be the original seer, and Lana is the cast-away goodness from Cia's heart after Ganondorf corrupted her. So, more like a reverse Kami situation, then.

There are a lot of costumes, I'm not going to blame you for not unlocking all of them. Most of them are simple palette-swaps, like Lana's in that last video. Some are completely new outfits, though. I think only Link, Zelda, Ganondorf, Cia, Lana, Young Link, and Toon Link have actual new costumes.

Commander Keene
Dec 21, 2016

Faster than the others



TheLoneStar posted:

Yeah, I remember looking at all the outfits a year or two ago when reading about the game and noticed how few unique outfits there were. And you're right except for Young Link, he only has palette swaps. Hell, some of the DLC characters like Marina and Yuga don't even get to have that, oddly enough.
Weird, I thought Young Link had a Dark Link-esque costume.


TheLoneStar posted:

Part 32 - Reclaiming the Darkness

So it turns out Cia is just kind of alive still for no reason in particular. Her death, or merge with Lana as I thought it was, seemed pretty final but I guess not. It was anticlimactic too, just like "Oh, she's out there somewhere so we gotta find her." which was odd. In any case, this level was just annoying because I had to keep repeating poo poo over and over near the end with the same types of enemies being summoned and re-summoned which forced me to run around the map multiple times to kill them all. I'm also a bit bummed that, at least it seems, there's no Toon Link involved here which is kind of a bummer. Two Links teaming up, even in the shallow fashion of a Warriors game, would be kind of cool. Like I said in the video, I guess there's only room in the spotlight for a single Link. Dunno how I feel about Phantom Ganon being the main villain in this, especially considering this is what I assume to be the last storyline of Legends Mode. I can't imagine there'd be more after this. It's not a bad thing, really. Just a bit unusual.
The whole Wind Waker plotline is a bit weird and half-baked, IMO. Cia's suddenly back alive (and not evil) and Phantom Ganon (who never has any dialogue or indication that he's not just a part of Ganondorf) is the main villain. It kinda feels to me like they needed something to add to the story for Legends, so they went for the next most popular Zelda, whether or not they could make a good plotline out of it. Then again, Warriors games (especially the crossovers) aren't really known for their writing.

And if you want to see two (or more) Links teaming up, you'll have to settle for either Adventure Mode stages or Four Swords, unfortunately.

TheLoneStar posted:

"Link, have my babies!"
Going with the Trip Tucker method, eh?

Commander Keene
Dec 21, 2016

Faster than the others



As for actual alternate costumes, Link and Zelda both have their Ocarina/Twilight Princess/Skyward Sword designs, Link has the Postman from Twilight Princess, Zelda has Ilya from Twilight Princess, Ganondorf has his Ocarina/Wind Waker/Twilight Princess designs, Lana and Cia each have a costume that's supposed to be the outfit the original Seer of Time wore (you see it in those stylized cutscenes a few times; it looks like a robe with Cia's hat). I thought each Link had a Dark Link costume, but it turns out it's just base Link; it's the reward for finishing that first illustration from the Gold Skulltulas. That's interesting, because a bunch of characters already have "Dark" costumes that the game uses in Adventure Mode (and in the case of Dark Cia, during Legend Mode), and the Rewards Map has a few other stages where the battle rewards are costumes. I haven't completed all the illustrations yet, so I don't know what the rewards are for all of them, but I had assumed due to the first stage's reward being Dark Link that you'd be unlocking the "Dark" costumes for other characters as well.

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Commander Keene
Dec 21, 2016

Faster than the others



It's not like it would have been difficult to do, either; it's technically a palette swap, just one that has a bit more relevance to the games than whatever puke-green-and-pink monstrosity they decided on during an office drinking party.

I just remembered that Ruto and Darunia have Lulu and Darmani themed costumes as well. They're also technically palette swaps, but they're some of the better ones because they actually look like the characters (it does help that the MM characters were pretty much palette swaps of the OoT ones).

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