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TheLoneStar
Feb 9, 2017



:siren: Spoilers? As the title says, this is a blind playthrough, so please no story-related spoilers. Hints or advice that do not spoil anything about the story are allowed and indeed welcomed. :siren:

Hyrule Warriors was initially released in 2014 for the Wii U and was a combination of the Legend of Zelda and the Dynasty Warriors franchise. The lore, setting, and characters all came from Zelda while the gameplay style was derived form the Dynasty Warriors series. The game allowed the player to play as a number of different characters from the Zelda franchise, not only Link, in a way never seen in the series before. Two years later, an updated port of the game titled Hyrule Warriors Legends was released for the Nintendo 3DS, making some changes including brand new characters and as well as new story modes to play. Finally, in 2018, a second updated port was made for the Nintendo Switch titled Hyrule Warriors: Definitive Addition. As the title suggests, this third game is a sort of combination of the previous two, giving access to all playable characters and DLC content from those two games. With a story mode, DLC stories, and nearly thirty playable characters, I'm sure that this will be a very fun time. This marks the second "Warriors" game I've played, the only other one being One Piece: Pirate Warriors 3, which has a thread here for any interested.

I plan for this to be a casual playthrough, so I will not aim for 100% completion.

If Only All Links Were Like This:
Part 1 - The Birth of a New Hero
Part 2 - The Mysterious Sheik
Part 3 - Enter Lana
Part 4 - The Girl in the Green Tunic
Part 5 - Cia Appears
Part 6 - Testing Out Adventure Mode
Part 7 - Skyloft
Part 8 - Sealed Grounds
Part 9 - Twilight Field
Part 10 - The Shadow King
Part 11 - Land of Myth
Part 12 - The Water Temple
Part 13 - Powers Collide
Part 14 - The Demon Lord's Plan
Part 15 - The Sacred Sword
Part 16 - A War of Spirit
Part 17 - Her True Self
Part 18 - Shining Beacon
Part 19 - The Dragon of the Caves
Part 20 - The Invasion Begins
Part 21 - The Usurper King
Part 22 - The Demon Lord
Part 23 - Darkness Falls
Part 24 - Ganondorf's Return
Part 25 - March of the Demon King
Part 26 - Battle of the Triforce
Part 27 - Enduring Resolve
Part 28 - Liberation of the Triforce
Part 29 - The Other Hero
Part 30 - A New Disturbance
Part 31 - The Search for Cia
Part 32 - Reclaiming the Darkness
Part 33 - Watchers of the Triforce

TheLoneStar fucked around with this message at 23:04 on Jan 28, 2020

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TheLoneStar
Feb 9, 2017

(Reserving a post, just in case.)

TheLoneStar
Feb 9, 2017

Commander Keene posted:

I haven't played Pirate Warriors, so I can't say how similar this game is to that one, but I've played both the original Wii U version of Hyrule Warriors and Definitive.

The difference between Warriors Style and Zelda Style is button configuration. Under Warriors Style, Y is light attack, X is heavy attack, A is Warrior Special, and B is dodge. Under Zelda Style, all the button controls are rotated counterclockwise one button, iirc. So A becomes light attack, X becomes heavy attack, and so on. Also, if you hold down the dodge button and a direction on the analog stick, you'll start running immediately after your dodge finishes; normally you walk for a few seconds first.
There's certainly a number of similarities in the core mechanics, but something tells me that things like the special attacks, the Kizuna/Focus modes, the territories and so on are present in all the Warriors games. So far with things like bonus objectives and the way the characters get leveled up, things are pretty different.

I see, I think I'll just stick with the Warriors controls, and thanks for the running tip.


Nidoking posted:

Something to watch for is that many characters have special mechanics tied to their strong attacks. Zelda, for example, has three light charges that fill when she uses a full normal attack combo (as long as you don't dodge-cancel before she finishes the flourish) or when you use her strong attack, which instantly refills them all. The main use for these charges is to power up her combo attacks. It's worth trying them both with and without light charges. Zant's combo attacks can all be extended by tapping the strong attack button, but that fills up his dark meter, and if it overfills, he'll get dizzy. You can spend the dark energy with his strong attack to prevent that. The Warrior Combos screen has at least brief explanations of these mechanics, so it's worth checking out even if you'd rather just figure out the moves yourself.
That's pretty cool they made all the characters unique outside of just their movesets. I'll make sure to take a look at the Combos screen before playing as a character for the first time, thanks.



mastersord posted:

Hyrule Warriors focuses more on capturing and holding bases. You have to protect yourself, your allies, and your home base. In story mode, your goal is to beat the level and grab the upgrade chests (many require you to replay stages, just like in Pirate Warriors).

Unlike Pirate Warriors, all you have to do to get the chests in most stages is either to capture the room where they're in, or use items like bombs to uncover them. Red chests are upgrades and can only be opened by the right character that they apply to. Brown chests are rupees and can be opened by anyone. You can find which bases give chests in the menu by looking at the units lists.

A Skulltula appears in each stage at certain KO counts. They appear around the center of the web on the map, but they can be inside, outside, on the walls, on the ground, and even under rocks. Story mode has 2 per stage: one in normal mode and one in hard mode. The rest are in Adventure mode.

You don't need to pick up materials or rupees on the field to get them after a mission. Each enemy type drops a material and some (officers and bosses mainly) can potentially drop gold materials. Each character's badge charts have different material requirements to unlock their badges.

You will be hurting for rupees eventually. This game is not nearly as generous as Pirate Warriors is with money.

You'll eventually unlock a few characters in Story mode and the rest are in some of the Adventure mode maps.

One more tip: a lot of maps give you multiple officers to control. Some you can pick and some are given by the map. You'll need to learn how to order them to be efficient, such as directing them to enemy bases while you charge the main objective or toward a boss monster to keep them distracted.
Thanks for all the tips here, some I discovered as I played this most recent episode, but the Skulltula and Rupee thing is really helpful especially. Pirate Warriors 3 really was super generous with the money, making it super easy to get fighters to level 50 with ease so this will be a bit more challenging. At least this game gives me an actual bar showing how much experience I have, unlike Pirate Warriors 3 as far as I noticed.. I'm probably going to have difficulties controlling multiple officers like that since multitasking isn't my strong suit. Fingers crossed things go well.


Part 2 - The Mysterious Sheik

For a fire-themed level there sure was a lack of actual fire enemies. No room for the Flare Dancers? I mean I guess Lizalfos do count since they can breathe fire, though that wasn't until Skyward Sword I don't think, and Poes use lanterns. Still, lots of undead stuff going on. Either way, playing as Sheik was kind of cool, I liked how they utilized her harp as an attack via some kind of musical light magic. I'm wondering why Zelda is going around pretending to be someone she's not, especially since this Zelda is able to actually fight. I kind of think maybe this isn't actually Zelda since at the moment I can't imagine why the disguise is necessary. Game is still fun, and I'll probably go and round up things like the Heart Pieces and Containers off-screen between videos to beef up my fighters a bit.

TheLoneStar
Feb 9, 2017

Nidoking posted:

Sheik's strong attack is another one that isn't entirely clear at first, although you managed to get some use out of it. Each of Sheik's combo attacks uses a different element (but in terms of calculating damage, they're all considered Thunder element), and when you use the combo for a certain element, you get the corresponding music note in the status bar. The strong attack will then provide different effects based on the last combo attack used, provided that you can play the entire song without being interrupted. The non-elemental strong attack is a pathetic thing you should probably never use, but most of the elemental ones have situational uses that you should take advantage of.

Speaking of elemental damage, as I understand it, every enemy in the game takes more damage when you attack them with a specific element. Lizalfos, for example, take more damage from Water weapons, which I believe is the reason Water is the recommended element for that mission. Each element also has a status effect that it can cause, like the bubbles of water that appear around enemies' heads when you hit them with some of Impa's combos and cause more damage (and stun) over time. There should be a tutorial that explains them, but in short, Fire attacks launch enemies and cause them to explode when they land, Thunder attacks launch enemies and then hit them with more lightning if you can hit them while they're still in the air, Shadow attacks pile on more damage as you attack the same enemy repeatedly, and Light attacks increase their power the more enemies you can attack while they're still in effect (for example, Link's sword spin). The status effects and elemental weaknesses are two completely different things, though, and I consider the recommended elements mainly for the effect of the defense badges that raise your defense based on the recommended element for a mission.
So you mean only one music note is meant to appear, right? I couldn't seem to get two or more to show up when I played between videos.

And I about grasped the elemental thing, though I gotta say I didn't notice much exploding in this video, but then again I could very well have been too preoccupied with the million things going on at once to notice. Also the Fire Rod seemed to have a staggering amount of non-fire attacks, oddly. I'll certainly use elemental advantages when I can, even though it doesn't seem to matter much on the normal difficulty given how the last video went.


mastersord posted:

A few more tips:

-One of the shoulder buttons is the lock-on button. Use it to lock onto officer characters and non-mob enemies like Poes. Also use it to quickly find these enemies when they are out of camera range.

-For escort missions, the officers and/or bomb-chus will stop advancing if another non-mob enemy is around. Prioritize those targets (basically anything with an arrow above it's health gauge) over mobs to keep things moving and to protect them.

-For the most part in story mode, you shouldn't worry about losing any captured territories except for your base. It's more important to work on main objectives unless/until you're sure you have the time and officers to handle these other objectives and side missions.

-Red chests are character specific upgrades. If a chest has link's face when you try to open it, only link can open it. The same goes for all characters and their upgrade chests.
I had already been tutorialized on most of that stuff, except for the territory thing. I'll make sure to keep that in mind for later on.

Part 3 - Enter Lana

Design-wise, Lana just barely passes as someone that looks like she belongs in a Zelda game, at least to me. I think it's that bright blue hair matched with that outfit that does it for me. I mean we do get some green-haired people through the series, but even that's relatively rare. In any case, even in a non-speaking (non-living?) cameo, it was kind of cool seeing the Deku Tree again. The Fire Rod was not how I expected it at all, especially since most of its attacks weren't really fire-based. Still fun to use, though. I'm starting to pick up a pattern on how some of the bigger bosses will work, using an item found right there in the level, just like a typical Zelda game. Makes me wonder what item I'll find next. Also got to see Cia's backstory, who I again had heard had some kind of evil and obsessive love for Link, which I was dubious on. I considered it a joke of some kind since most Links are just natural chick magnets. Poor woman got Ganon-jacked, though.

And since it bothered me so much, I looked up the enemies and those aren't a type of Bokoblins, but Bulblins which sounds like a type of Pikmin enemy to me. Also the "Gibdos" were apparently called ReDead Knights in the Twilight Princess guide book, the wiki insists they're Gibdos so oh well.

TheLoneStar
Feb 9, 2017

I worked out the badge thing, yeah. Looks like I'll have a lot of material farming to do in the future.

I also noticed the weapon icon, I'm just not fast with reflexes all the time and I think only managed to pull off using it correctly a single time so far.

A particular character immune to the Gibdos, huh? I'll see if I can't work that out on my own.

To be fair, Tingle was blatantly meant to stand out and look weird. No matter what game he's in, anyone that comments on his appearance describes him as really unusual and kind of freaky. I still see what you mean, though. I'm just assuming Lana is meant to look like someone out of Dynasty Warriors, which would clash with Zelda characters no matter what.

Part 4 - The Girl in the Green Tunic

Sidetracked and tackled Linkle's first mission and...yeah, it was pretty fun and funny. Linkle's character as a well-meaning but pretty idiotic hero was rather amusing, especially since there was a sign to Hyrule Castle right out in the middle of the huge, twisting Faron Woods. The crossbows were fun to use, especially that close-up strifing mode. The Cuccos being her companions in battle was also pretty hilarious and is pretty fitting for what's practically a joke character. It was a pleasant surprise to see the Skull Kid showing up given how much I love Majora's Mask and all things involved in it, even Tingle, so I had a great deal of fun with that. I have the distinct feeling most levels will involve Linkle losing that compass to someone or something and she has to get it back, vowing to never lose it again each time. I really did want to play the next part of her adventure, but I got to wait until I make more progress in the main story first. Looking forward to more of her.

TheLoneStar
Feb 9, 2017

Now, now. I fully admitted I was nitpicking about the crossbows and right-out said "Well, it's just a video game, so whatever" in the video. I wasn't aware of the repeating crossbows though, so that's pretty neat to find out.

Part 5 - Cia Appears

Finally, the real meat and potatoes of the game comes about. Cia's grand entrance was less dramatic than I was expecting, but boy did she royally mess about with things right away. I was guessing that perhaps somehow the good guys brought upon warriors from various timelines and time periods to bring about characters like Midna, Ruto, and Fi among others while Cia brought in villains like Zant and Ghirahim. I didn't expect Cia to just merge the worlds together like that and gently caress about with space and time. In any case, it was some cool poo poo and I can't wait to see where things go with it all. Of course this also means I have to pause the main campaign and see what Adventure Mod is all about for a few episodes. Also, Lana was pretty fun to play as. Have to say that exploding magical walls is certainly a new ability, at least not one I've ever seen before.

Still chuckling to myself over Manhandla. I looked him up and had no idea he was that blue, four-mouthed boss from the original game and others. I just never knew what that thing's name was and never bothered to look it up, I guess. Still funny, though.

TheLoneStar fucked around with this message at 23:53 on Nov 6, 2019

TheLoneStar
Feb 9, 2017

Commander Keene posted:

For some reason, I can only get 360p resolution on the video. You might need to re-upload.
Apologies for that, I think that was on YouTube's side of things, but it's been replaced now.

mastersord posted:

-For any enemies that block your attacks (except giant bosses), once they start blocking, dodge to the side and attack. This usually opens them up again AND helps you avoid damage when they counter.

-Bombs arc when thrown and will miss a Dinolfos when you are too close to it. I wouldn't bother bombing them in their fire arc attack animation because they will expose their WP gauge right after it anyway. Instead I would back-dodge and then run for the the back or side so as to start hitting them right when the gauge starts to appear. In fact, many enemies that have item attack prompts will expose their WP gauges right after, but keep in mind which enemies show which item prompts as there can be other points where those items can help expose the gauge and you don't need the prompt to do it.

Adventure mode might spoil some things. I think it expects you to be through most of the story too.
I suppose I really should of thought of that, I'll try and remember as I play.

I noticed that too, but keep doing it out of instinct. Again, I'll try and remember to do your strategy as I play.

I'm not too terribly worried if it's just boss stuff. As I point out in today's video, I'm very doubtful there'll be any huge twists in the game that I'm not too concerned about spoilers. Zelda games tend to be pretty straight-forward and I assume that'll be the case here too.

Commander Keene posted:

One of the things playing Fire Emblem Warriors has taught me is that through effective use of the "Command" ability in the pause menu and character switching, you kinda can. Lana, Link, and Sheik were all playable at that point, so you could have sent one to deal with Volga, one to stop the Assault Troops, and one to go capture a keep - or more likely, one to fight Volga and the other two one each to an Assault Troop, because those guys were time-sensitive and capturing the keeps isn't. Clever use of these systems can all but eliminate time spent running across the map to an objective, which was always a complaint in previous Warriors games. I understand that might not be viable here, because you're trying to do an LP, this involves a comparatively large amount of menuing, and menus aren't exactly the most interesting thing to see, but some of the later stages are going to expect you to multitask a little. That was a surprise to me coming from the original Wii U Hyrule Warriors, which didn't have either subsystem and thus was designed around the expectation that you only had the one character to control.

It's also useful for sending people to pick up chests (they won't open them on their own, but you can skip running across the map to get there), and for escort missions (like the Engineer in this very level).

Their Japanese name is even more incomprehensible (although less open to dirty jokes) - they're called "Tartnucs" in Japan. My best guess is that the English name is supposed to be a corruption of "Dark Knight"? Anyways, a tip for fighting them in this game: their backs are vulnerable. If you can get behind one, you might have an easier time.

Manhandla is a boss from the original NES Legend of Zelda. I don't think it's been re-used since, though.
It doesn't help I'm normally bad at multitasking. I admit I'm also not used to the Command thing since that wasn't something you could do in Pirate Warriors 3. There your major teammates had set paths and locations they would go to, and were honestly a lot more reliable than my teammates here have been. I'll try and do better there.

I really should've thought of that when using Sheik, yeah.

Could be a translation error, maybe. I mean heck, the English guide for the game kept in the trick on how to use sound to deal with Pol's Voice...despite there being no way to do that on an NES.

Yeah, I looked that up between videos. Never really knew what that thing's name was before now. He also appears in Four Swords Adventures and Oracle of Seasons, as it turns out. Part of the problem was in the original game, its design never screamed "pleant" to me, so I didn't even think to connect the dots.

Part 6 - Testing Out Adventure Mode

Taking a break form the main story to see what Adventure Mode is like. It's pretty much just the Dream Log from Pirate Warriors 3, which I suppose I shouldn't expected. For those unaware, the Dream Log is basically fighting groups of pirates/marines/other factions whether they be good or evil. It's basically just any group of One Piece characters teaming up, even if they're normally on complete opposite sides with no real story to tie it all together. I don't think I'll show much of this off in later videos, as without any kind of narrative, it's just random battles and that's hard to make too engaging for me. That, and it'd take me dozens of videos to get through all these maps so that'd just be too much. Ruto was pretty fun to play as, I enjoyed the way she fought and she had nice animations to go with it. I especially liked the swimming in air thing, if only because it constantly reminds me of that Majora's Mask glitch. I also got to fight and unlock Young Link which is also pretty nice, and it was pretty amusing seeing this tiny kid apparently in charge of this army of monsters. In any case, next video is right back to the main story, starting with Skyloft.

TheLoneStar
Feb 9, 2017

Wa11y posted:

Your constant criticism of your other characters being worthless when you're not controlling them is completely valid. Granted, I only played on the 3DS, but I can't tell you how many times I'd get a notification that a keep was in danger of falling, I'd command another character to defend it, and after 5 minutes of them "defending" it I'd still lose the keep, then I'd take over that character and a minute and a half later, I'd have the keep retaken. So frustrating to have powerful characters that are useless when you're not in control of them. Completely defeats the purpose of having multiple characters, I think.

Also, the way the fairy is chained to the keep pylons (10:52) is badass. 3DS looked nothing like that!
It doesn't help that in Pirate Warriors 3, the allies are far more useful. They can pretty much conquer territories by themselves and take out the tougher enemies with no issue. Meanwhile Impa nearly dies to non-boss enemies and me having to bail her rear end out on Normal difficulty.

It was a surprising effect, I thought I somehow made a mistake and came across something nefarious for a moment.


Commander Keene posted:

The "Fairy of Water" you rescued by taking that keep is an item, not one of the fairy allies the game was talking about on the "overworld map". You use them like an item to dispel a same-elemental barrier, which you tried to do, but you were outside the keep. If you use the fairy while inside the keep's barrier, you'll get rid of the barrier and won't take damage over time any more (barring any other barriers on other keeps). These barrier-dispelling fairies are expendable; you require a different fairy for each barrier you need to dispel. There usually won't be too many in a single stage, though.

The game will tell you when you pick up a My Fairy compatible fairy at the end of the battle when it announces spoils like materials or new weapons. You also get the chance to rename them, IIRC. Yes, this is unnecessarily confusing, although I'll chalk it up to the fact that My Fairy wasn't in the original Wii U game, and was added in Legends. Having played the Wii U version first, I didn't realize how confusing this would be to a complete newcomer until you mentioned it.

You don't actually have to pick up dropped materials or weapons. Any that are left at the end of the battle are automatically collected.

Young Link is actually one of my favorite characters to play as. His gimmick is transformation using the Fierce Deity Mask; his Focus Spirit transforms him into Fierce Deity Link, which alters his moveset slightly.

All those historical entries you've been picking up have are in the Tutorials menu (because they show up in the loading screens).

Also, interesting Manhandla fact; in the Japanese manual for the original Legend of Zelda, Manhandla (called "Testitart" in Japanese; talk about names ripe for puerile humor) is apparently mentioned to be a super-sized Pakkun Flower from Super Mario Bros (known as a Piranha Plant in the English versions). So apparently Zelda was always intertwined with Mario!
Oh, my bad, I got things mixed up about the fairies and My Fairy thing. Thanks for clarifying that.

Good to know about the materials too. Won't stop my from scurrying after them after the battle is won, it's just too satisfying to pick them up.

I saw that in a gameplay video and can't wait to try it out. I find it slightly odd he has a giant sword but rather than the Gilded Sword or Great Fairy's Sword it's simply a gigantic Kokiri Sword. It's funny to watch him swing it around, either way.

Gotcha. I thought maybe it was something I hadn't unlocked yet or something. Like I was supposed to unlock the access to it in the story mode and getting it in Adventure Mode was an oversight of some kind.

Testitart is absolutely beautiful and I wish they kept that name. He and Dark Nut can be drinking buddies. That's pretty interesting though, Zelda really loves its Mario references. Malon and Talon wearing Bowser brooches, the paintings in Zelda's garden, and a bunch of Mario enemies in various games, and not just the dream-world of Link's Awakening either. Link even showed up in the flesh for Mario RPG taking a nap.

TheLoneStar
Feb 9, 2017

mastersord posted:

-With Dodongo, don't bother attacking when he's standing. Get a little distance and he's more likely to open his mouth for a bomb feeding.

-In adventure mode, if the reward is in the brown space in the middle of the top bar, it means you will receive it just by completing the level. If it is in the gold space to right, you have to A-Rank the mission. I think the space to the far left means you have to find it in the level.


I just want to reiterate that the allied AI in this game is absolutely awful. Don't just send your allied officers to an object and expect them to do things. They will sit there and get killed if anything tougher than a stiff wind attacks them. You are expected to switch characters and do their tasks as they reach their targets. Generic officers are just expected to die run away.
I only just realized between videos that attacking him while standing seems to do no damage at all, or at least so little it's not noticeable at my current level.

There also are rewards where I have to discover a secret on a map before completing the level in order to get that prize.

So I've learned. As I was grinding, I sat and watched as one of my companions stood in the middle of a swarm of enemies doing absolutely nothing. It doesn't help in levels where I can't play as all the characters like in certain Adventure Mode stages.


Part 7 - Skyloft

Back to the main story here. As much as I bitch and moan about Fi, and genuinely do hate her, she honestly wasn't too bad here. Not a single forced statistic during the entire video. I'm so proud of the robotic blue nuisance. One thing I haven't mentioned is how the levels all look really nice, Skyloft included. I especially loved the little touch of the destroyed Fun Fun Island floating in the background. I was a bit surprised that Ghirahim himself played such a small part of the stage and Valgo took center stage. I'm going to guess that will change in the next level. Have to give props for Levias for being the MVP of the stage though with that surprising thunder attack. I'm never going to underestimate the power of Pumpkin Soup ever again...

TheLoneStar
Feb 9, 2017

Geez, it's a good thing I didn't try to take Volga down the old fashioned way. Not to mention, even if it was possible, missing out on Pumpkin Soup power just isn't worth it.

Part 8 - Sealed Grounds

As much as I gripe about Fi, she's honestly pretty fun to play as. I especially love her turning into the Master Sword during certain attacks. Kind of makes me wish she could control herself and fly about that way in Skyward Sword. The way she moves about as she attacks is well done and kind of neat to watch, with her pulling dances and spins as she slaughters monsters. Even though I didn't like fighting The Imprisoned in Skyward Sword, I still like how this game went through the effort of recreating it, albeit far less annoying. Excited to see how the Twilight Princess route will go, especially since Midna will undoubtedly show up and help out with things. To this day I'm bummed she's never made a canon appearance in the series after Twilight Princess. Pretty sure Nintendo had said she would if the demand was there. Also, the game has some loving balls to give us Groose's greatest creation but not Groose himself.

Not cool.

Not cool at all.

TheLoneStar
Feb 9, 2017

Part 9 - Twilight Field

Time to go on to another era for now. I somehow managed to forget that Agitha was in this game despite her being unlocked from the very start. She still somehow managed to surprise me when she actually showed up. Her inclusion in the game will always baffle me, with the only explanation I can think of is that she's super popular over in Japan or something. In any case, it's always good to see Midna again. I love her not-Wolf Link ride she has and the fact that apparently Lana ripped off her ponytail at the end of the fight. loving brutal. Really though, she's my favorite non-Link character in the series, so I have high hopes for how she's like in the story's cutscenes and how she plays. I'm a bit disappointed there were no Twilight monsters to fight in the level, not counting the "Dark" variety of enemies. I'm talking full on Shadow Beasts to fend off. Other than that, pretty fun level, and I liked Lana's moveset with her spear. An interesting mix of water, ice, and nature. Darunia was also fun to mess about with, wielding that gigantic hammer and just throwing his Goron weight around.

TheLoneStar
Feb 9, 2017

Commander Keene posted:

Agitha was an Omega Force dev team favorite, IIRC; they added her in because they wanted her in. While I personally would not have picked her over the some other characters in TP (literally anyone from the resistance, or maybe Yeto/Yeta), and while her moveset is entirely themed around her literal only character trait, she plays surprisingly well.

The Deku Spear, on the other hand, is one of my least favorite movesets in the game. IMO, it just lacks impact. Every time a stage in Adventure Mode wants me to use Lana, I use the Book instead, even if the stage is Water element-recommended. It just fits my play style so much better.

The Hero's Shade would have been a fun costume for Link, but IMO we have enough versions of Link and weapons for Link that he didn't need to be a separate character. Besides, there are some of Link's weapons in this game that it'd be pretty funny to see a Stalfos Link use.
Well that explains it I suppose. I don't have anything against Agitha personally, I just found her an odd choice. I dunno about the resistance characters though, they're all pretty bland and forgettable. I will agree with Yeto or Yeta though.

I kind of liked it, if only because summoning some Deku Tree Sprouts to gently caress up my opponents is a beautiful sight to see. It is a bit odd that water/ice is being mixed with plants and nature though.

There can never be enough Links. Never enough. Really though, I guess he would be kind of overkill and wouldn't have enough to make him stand out from the default Link.

mastersord posted:

You can find out which keeps will give chests when captured by looking at their status in the character list menu thing and going to the 3rd or 4th screen. Keeps that give chests have a treasure icon at the end of their health bar. Some keeps don't exist until certain mission events occur, so you might not be able to see them until later on.

Later on in the game, weapons can bring in a lot of additional rupees. I think they sell for like 1,000 rupees each with the value going up for having more stars and slots or even being of a higher tier (when you unlock the tiers). At the very least, you can bring in an extra 5,000 rupees per mission.

In adventure mode, there was a post somewhere on gameFAQs with recommended levels for each map:


You don't have to follow that, but it should give you an idea of what to expect. I think I finished Story mode with Link around level 50 and when I cleared the first map, I was around level 130, but it took me a while.
Dang, that's good to know. Thanks for the tip.

Yeah, I know about that. I've been selling any weapon I get that I don't plan to use. What are tiers, though? When do they come into play?

Don't they also give a recommended level when you start a mission? Isn't that what the "LV. X" is when selecting a level?

Part 10 - The Shadow King

One thing I appreciate about these games is, though I've only played two, very few characters ever feel bad or underwhelming to play. Thankfully, I haven't felt that way about any of the characters here, Impa being no exception. Her utilizing her hair is obvious to do, but I love all the weird poo poo she does with the wolves she summons. The best bit of course her shooting one out and having it spin like a top into her opponents. I got a bit of fun with Agitha too, who wasn't too bad. I was so underleveled I was nervous about really charging into battle, so I sadly got very little time with her. The level was a bit of a pain with Argorok and having to deal with him so much. It was all worth it when the Moon came slamming into him though. One of the best moments of the game so far. Ganondorf was an absolute beast and it was great seeing all the magical abilities he had. That shadowy spirit he uses was a pretty good touch on top of dual-wielding gigantic swords. The plot twist with Cia and Lana was something I didn't see coming, and I'm honestly interested in seeing where it's going. I'm gonna guess that it was Cia being corrupted by The Mysterious Villain That Totally Isn't Ganondorf that caused the split.

Before anyone says, I realized after recording that it was the slots weapon that made multiple-slot weapons appear after the missions. For some reason I thought fusing that with other weapons would make those weapons gain a slot because I'm stupid.

TheLoneStar
Feb 9, 2017

Commander Keene posted:

Also, they're multiplying (taken while playing the stage in Free Mode to get the screenshot above).
I remember being taken by surprise the first time I saw a cloned character while playing Pirate Warriors 3. I just assumed there could only be one of each of the Straw Hats in the main story levels at once.

mastersord posted:

You just unlocked Lana's Tier 2 magic book. Now you have a chance to get Sealing Tomes instead of just Spirit Tomes after a mission. These have a higher base damage and can have more maximum skill slots.
Oh, you mean the different weapon is the higher tier'd weapon, gotcha.

Part 11 - Land of Myth

Another video, another era. I'm finally in the time period I was looking forward to the most; Ocarina of Time's era. Really didn't expect to be fighting Darunia as the first boss of the time period. If anything I expected Volga or Wizzro to be the main threat. It was a creative and pleasant surprise though, I gotta say. The level itself was kind of obnoxious in my opinion. All the boulder poo poo I had to deal with along with Darunia having to be fought three times just wasn't fun at all. Didn't help that I couldn't command Sheik so I was stuck doing everything all by myself. At least I got a brand new weapon for Impa from it all. I'm still finding myself wondering what the deal with Sheik is. I'm still theorizing this isn't Zelda from the Prologue, but a Zelda from some other time period in disguise. Otherwise there's just no reason for Zelda to disguise herself this way that I can immediately think of. Especially now that the Triforce of Wisdom has been taken, so it's not like she would be a prime target even without the disguise at this point.

Zant is pretty fun to play as, with all his spazzing out and weird movements and noises. I get why he gets stunned, since that's how he was during his fight in Twilight Princess, but it's still annoying to deal with. Ghirahim was a treat with his rapid sword movements and even going full armored mode to bash away enemies with his massive sword. I expected Tingle to be a useless joke character, but aside from the odd nature of his moveset, there wasn't really anything wrong with him. I even like how they included a giant sack of Rupees in a nod to Freshly-Picked Tingle's Rosy Rupeeland.

TheLoneStar
Feb 9, 2017

Commander Keene posted:

Yeah, Joy-Con drift is apparently a pretty common problem. Mine still seem to work fine, though. Nintendo has put up a troubleshooting guide, and if that doesn't fix the problem, Nintendo will repair or replace the drifting controller for free. I have an adapter that allows me to use my Wii U Pro Controller - which I personally find more comfortable - on my Switch (or PC), called the Mayflash Magic-NS, that I purchased for ~$20 USD. It also works with DualShock 3s and 4s, as well as any DirectInput or XInput controller.

So in the North American Wii U release of Hyrule Warriors, that fairy in the intro cutscene for the OoT level was named Navi. IIRC, that's a reference added by the Treehouse, though, because it's not in the Japanese or European versions.

Zant's gimmick is what I like to call his "spin" gauge, which fills up as he uses his combo finishers. If you overfill it, he gets dizzy and falls over. Pressing Strong Attack begins draining it, at which point mashing Light Attack will cause him to Tasmanian Devil around the room, and mashing Strong Attack makes him give his best Vegeta impersonation.
Surprisingly enough, just calibrating the joystick has worked wonders so far, and it hasn't gone wonky since, thankfully.

It would be pretty weird to just include Navi in a little cameo like that, I kind of welcome that change.

That makes some sense. Kind of an annoying mechanic, but I guess it fits how he fought in Twilight Princess so whatever.

Part 12 - The Water Temple

Not much really going on in the main level here. I guess I liked going from up above Lake Hylia to within the Water Temple but aside from that I don't have much. Still waiting on an explanation on why Zelda felt the need to disguise herself, even after it was more than blatantly obvious in-universe what her identity truly was. It also seems like I'm reaching the story's endgame pretty early which seems odd. I guess I thought it'd last a bit longer. In terms of trying out new fighters, I had a great time. Marin was mildly annoying with her battle cries, but otherwise okay and summoning the Wind Fish almost casually like that was amusing. Toon Link is very animated (naturally) and was fun to watch go about his attacks, especially that massive Spin Attack that left him in a daze. The Skull Kid was great to see zip around shooting out magical orbs and lasers as Tatl and Tael supported him. Honestly expected him to summon a miniature moon for his Focus attack, was pretty surprised with the little ball thing instead. Finally, Young Link was great and has what I can tell is an easily exploitable mechanic with his SP to Magic conversation while in his Fierce Deity mode. I just might try and main him over regular Link if I can get him to catch up in the levels...

TheLoneStar fucked around with this message at 04:54 on Nov 26, 2019

TheLoneStar
Feb 9, 2017

Commander Keene posted:

I keep forgetting about Hero of Time Link's "war orphan" backstory. I think it makes OoT one of the few Zelda games where there was a conflict not caused by some monolithic force of Evil (Ganon, Vaati, etc). Most of the time the series is talking about war, it's talking about Hylians fighting monsters led by Ganon.

Hyrule Warriors' "elemental" system is somewhat complicated. First off, there's a difference between a character's elemental damage and the elemental effect they apply to their attacks. Most of the time, it's going to be the same as the element the game tells you for their weapon. However, sometimes that's not the case, most notably with Sheik. She's always dealing Lightning-type damage, even if the effect going off is water, fire, or darkness. This means she deals additional damage to enemies weak against lightning (more on that later). However, she can apply different elemental effects, such as water DoTs, fire explosions, or lightning juggle damage, depending upon which combo finisher she uses. Matching a character's weapon element up with the recommended element of the stage confers a damage boost, IIRC.

As for elemental weaknesses on enemies, that's a bit complicated, too. Some are intuitive, such as Darunia and Volga both taking additional damage from Water characters, IIRC. Others are less so. For example, Young Link has only one Darkness elemental weapon but he takes additional damage from the Darkness element. Elemental weakness is determined by character, not by weapon, so whenever Link shows up, regardless of whether he's wielding his Sword and Shield (a Light weapon) or his Magic Rod (a Fire weapon), he'll take additional damage from Darkness weapons. None of this applies to the player. No matter which character you're controlling, you will never take extra damage from any weapon element. The characters' respective elements might figure into how well AI characters deal with enemy officers when offscreen (onscreen officers will avoid attacking the player's target in order to prevent "officer dogpiles" where the player never gets to attack)? I just remember the AI being more generally competent in Fire Emblem Warriors than in this game, as long as you obeyed the weapon triangle.

I forget whether or not the giant bosses are part of the same elemental system that officers are part of, but IIRC their weak point gauges deplete faster when they're hit with certain elemental effects. For example, King Dodongo's gauge will deplete faster if you use Sheik's water tornado attack (YX), which would normally put a bubble around the enemy's head.

I don't think enemy mooks are part of the elemental system at all, but they die so fast and are so non-aggressive in this game it's never really an issue. I booted up Warriors Orochi 2 recently to test PS2 emulation on my laptop, and boy were the mooks more aggressive in that game. I could link to a video that explains the elemental system in more detail, but it assumes you've played through the game and has character spoilers.

I'unno, it's hard to tell Goron sexes apart (do they even have them?), maybe Darunia finds it difficult to tell human sexes apart.

Zelda was disguised as Sheik because Ocarina of Time reference (the game even categorizes Sheik as an OoT character), despite it not making sense and even actively being detrimental to her army in this instance. I can let it go because this is a fanservice game, but no, there is no in-universe justification for Sheik, especially once a fake Zelda started sowing discord.

I think all the reinforcements in that "kill 300 dudes" mission are time-locked; they appear at specific times, rather than having triggers you can manipulate. But I'm not certain, because I usually blaze through those too fast for any thorough testing.

Young Link is probably my favorite character to play. As you can likely tell from his Strong Attack, he wants you to be in Focus Spirit as much as possible. Each full Special Attack bar equates to just about 1/3 of his Magic bar, which means you want to rush down the badges that give him Special Attack bars and the ones that increase the time he spends in Focus Spirit. Managing his Magic bar and using Focus Spirit becomes much easier with him than with any other character. I haven't done much with My Fairy personally, despite all the hours I've put into this game, but I hear that if you set a fairy up for him with certain Magic abilities, he can stay in Focus Spirit mode for practically an entire stage.

Let me know if these walls of text are becoming obnoxious, by the way.
He's pretty much the most tragic Link ever. Nintendo just really hates him for some reason. I always forget there was even a Civil War backstory, since it's so rarely brought up in the game and no concrete details are ever given. That is a good point, though, I never thought about how it was just a natural war with no reincarnated demons or anything being behind it all.

Wait, you mean elemental-wise the various attacks of hers are just for show? I mean I guess a character having access to all the elements at once can be kind of broken, but it feels pretty dishonest.

I never really expected the weapon I use to effect the kind of damage I take. That kind of thought never entered my mind. Still, that's good to know though. Also good to know whoever I play as is generally safe from that elemental stuff. Personally it doesn't seem to matter who I use and what kinds of attacks I unleash on any boss. For me, at least, the meter always seems to go down the same. It seems to at least go down at different paces for different bosses. Like Manhandla, I can never get him past the halfway point of his little weak point gauge, no matter who I'm playing as or what element they use.

For the mooks, what about the higher-up enemies? Darknits, Moblins, Lizalfos, etc.? For some Adventure Mode levels, they can really take a lot of abuse before finally going down.

There has never been a female Goron in the series, and the ones we see are always referred to as males. Personally I imagine they're just an all-male race that reproduces via rock budding. Hunks of rocks from their backs fall off and make little baby Gorons. You're welcome for that mental image.

I mean I gathered the whole Ocarina of Time thing about Sheik. I'm just mildly annoyed there's no in-universe reason. It's kind of funny because Zelda even apologizes to Impa over it, but provides no real explanation. And you're right, her revealing herself would could a massive morale boost to her army. So much for the Triforce of Wisdom.

I think it might be enemy-locked, at least in this case. I don't think those magic transporters ever appeared before 200 kills. Like with you, I blaze through them so fast I also don't really test it out or pay much attention before the latest video.

He really is a treat. Him being my favorite character just makes it even better. Definitely have to get all those badges unlocked like you said and soon. I'll also have to try and use My Fairy in the way you described. Fierce Deity Link for an entire stage sounds amazing.

And no worries. I don't mind them at all. Especially if I can nerd out about Zelda in any way because of them.

TheLoneStar
Feb 9, 2017

Commander Keene posted:

Sheik only ever deals additional damage to enemies vulnerable to Lightning damage, and only gains a power boost on Lightning element-recommended stages. However, remember how I said elemental damage and elemental effect are different? Sheik can cause the status effects of any element, and depletes giant boss weak point gauges matching the elemental effect of the attack she's using. It's not entirely for show, but she doesn't just get to use any element she pleases, either. Like I said, it's kind of complicated, perhaps unnecessarily so. She's the only character that natively has access to all of the elemental effects, IIRC, and only a few have access to more than one natively on a single weapon.

That just makes it even more likely that Darunia finds this whole "sexual dimorphism" thing humans have going on so confusing! Women are something his species has no concept of, and probably don't even have a word in the Goron language!
Yeah, it really seems needlessly confusing. Honestly I don't even bother with the elemental stuff very much. I mean, for instance, my Link is so grossly overleveled that he just mows down whatever I throw him at, regardless of what elemental strengths or weaknesses they may have.

I mean, maybe. Can't say I gave the subject much thought.

TheKirbs posted:

Breath of the Wild has Gorons be mono-gender which is why the Gerudo let them all into their village.
It's a constant in every game. Like I mentioned before, female Gorons simply don't exist in the franchise. The nervous Gerudo not knowing what to do about the wandering Goron in the village was funny, either way.


Part 13 - Powers Collide

I'm almost disappointed we didn't get anything with Linkle being blissfully unaware she wandered into a rift in space/time. Also it seems Volga just has nothing better to do than attacking a Temple that already hate its gate shut. I'd think he'd want to go try and kill part of the main group instead but oh well. Storywise not much else going on here compared to the first Linkle level, sadly. I really got to wonder just what kind of conclusion her tale will have but I'm sure it'll be humorous. As for characters I tested out...Cia had a lot of spectacles going about in her moveset, and I love her summoning Dark Links to attack for her, even if they cut me up pretty bad during the recording. Volga is just a beast, and I had thought he simply summoned a dragon, not turned into one. I really don't recall him ever growing a claw or wings in the dozen times I fought him, so that was a pleasant surprise. Wizzro is kind of...I don't know. He just doesn't feel right to me. Like none of his attacks seem to have any weight to them, and they aren't rapid-fire enough to feel satisfying either. After playing as Agitha more between videos, I realized she has that same problem too. Despite apparently being a well-loved character of the development team, Agitha sucks and no matter how much I level her up, her attacks barely ever seem to do anything. Not even on the easier Adventure Mode maps.

TheLoneStar
Feb 9, 2017

Commander Keene posted:

Cia's greatest strength, IMO, shows up against giant bosses. You know that attack where she summons Dark Links in a line (YYYX under Warriors control scheme)? Each Link has its own attack hurtboxes and counts as individual hits. Furthermore, if you're fast enough, you can get a second one started before the first one completely finishes. This absolutely shreds giant boss weak point gauges, to the point where Cia alone can go from full gauge to empty gauge before the boss gets back up, without any badges to increase WPG depletion. She's also pretty good at keep-clearing with her YX, which has a good area of effect. Sadly, there's pretty much never a reason to do YXX or YXXX, because most of the time you'll be juggling corpses by the end. Her "darkness cannon" (YYXXX) has huge range and can nail people a mile away, and is also pretty good for officer WPGs.

Volga is my hopes and dreams for the revival of the Breath of Fire series crystallized into a humanoid form. He is my precious dragon boy and I will hear no ill spoken of him. He's also fairly simple to play; what you see is what you get.

Wizzro is a bit of an oddity in that he's a "trap" character; his moveset requires planning ahead and thinking about where your attacks are going before execution, which makes him the "skill gate" character. The slow-moving orbs he fires off explode into much larger orbs if contacted by any of his other attacks (except maybe the beam?), so you need to carefully place your attacks to get the most out of him. Just mashing around in a random stage probably won't give you a feel for the character. That attack where he spins in a circle firing orbs is pretty good for depleting giant boss WPGs, IIRC, though.

Confession time: I don't really like playing Wizzro either, so make of that what you will.
I'll keep that in mind if I ever use her against a giant boss. I guess that's something I should've thought of when seeing all those clones come out.

Volga is a total chumopla. But no really, he is pretty fun to play as. The weird dragon/human thing he has going on just adds to it.

Eh, but that's no fun. Aren't Warrior games supposed to be about just going in and demolishing all that stands in your way save for the big bosses and the like? I mean I know I've only played two Warrior-type games but that seems to kind of be the theme and draw of the series.


Part 14 - The Demon Lord's Plan

Ghirahim is officially an inept comedy villain. At least for this level. Honestly, him just being unable to summoned The Imprisoned and somehow spawning a horde of Chibi Imprisoned was so drat entertaining, especially with his growing fury. The return of Cucco aid was great too, even if helping with the chick wasn't really worth it. I'm just wondering where Linkle's story is even gonna go. Like what will happen by the end. I'm sure she'll keep thinking she's truly the Legendary Hero, which is fine by me. As for new characters...Tetra is an instant 10/10 just because I can play a Zelda game and sincerely talk about how I'm shooting bad guys in the face. Such a rare and beautiful scenario. I like the way they utilize Twili Midna, but can't help but wish that the regular Midna simply had that sort of moveset instead mixed in with her weird hair-hand and with less wolves. King Daphnes is just...boring. His weapon is boring. His moveset is boring. Even him turning into a boat is just...meh. Really weird addition to the cast, and easily my least favorite character by far. Medli was pretty good too, especially with her clumsiness added in, helps give her some charm. Ravio was a lot of fun with the various weapons he has along with that goofy-rear end running cycle of his. Feels almost dishonest that Toon Zelda is shown as herself in the little profile pictures and the like when she's possessing a Phantom, really should've just called her Phantom Zelda. In any case, a bulky sword-wielder is still all well and good, and I also like the touch of her coming out of the suit of armor to use some big flashy light attacks.

Now all that's left is Yuga...

TheLoneStar
Feb 9, 2017

Part 15 - The Sacred Sword

At last, the Master Sword is obtained. Long before this level, I had a feeling I'd get it at some point. It's not a modern Zelda game without it, right? Pretty generous of the game to just hand it to the player in a story mission, though. I do enjoy the irony that I already have a sword that's just barely stronger than it, though. Kind of takes the impact away, huh? The level itself was nothing special except those ghost soldiers being really annoying. Not that they were hard to kill, but they just kept coming in massive waves no matter what I did and that got kind of bothersome after some time. Also nice to see Ganondorf officially on the scene, I just can't believe he's actually the main bad guy. Who would've thought? I gotta say, the cutscene at the start makes me wish we had more character interactions. I mean I know this is a Warriors game, so it's more about the action, but I just love a lot of these characters and seeing them bounce off each other more would be pleasant.

As for the last character, Yuga was pretty alright. The idea of someone using a giant magic painting frame to bash in enemy skulls is amusing to me. I'm just surprised he didn't use that Yuga Ganon form in some way, not even for his Focus Attack. Overall pretty fun though. It makes me kind of surprised there's no DLC for a playable Breath of the Wild character. I know Link and Zelda have costumes from that game, but that's about where the references end. I mean I guess there'd have to be an Adventure Mode map too, but it still seems odd that the costumes were the end of it as far as I can tell.

TheLoneStar
Feb 9, 2017

Commander Keene posted:

You appear to be having some weird graphical issues. The window effect going through walls (and I'm pretty sure the pop-in on some of the small rock textures on the ground) don't happen on my copy.

Just so you don't waste any time, that's the only Master Sword you're going to get. Ever. You're obviously intended to do this mission well before you did, when the MS would have been an upgrade over even a max-star White Sword, the tier-2 Sword and Shield. Also, there are some perks to using the MS over SnS. First, those two locked skills figure into its overall power, but they won't start counting down right away. Second, the MS actually has sword beams. When Link is at full health, his C2 (YX) and C3 (YYX) shoot sword beams that drastically increase their attack range and area. Unfortunately, the second you take even a quarter heart of damage, they stop working, just like in the official games.

Fun fact about this level; after the cutscene where he draws the Master Sword, Link will be wielding the MS. If you're playing as Link, no matter what weapon you're wielding, the game swaps you to the MS.

A Zelda game where Link doesn't just toss his old sword when he gets the Master Sword and then has the option to dual-wield would be pretty cool. Maybe in BotW2? Dragon Quest XI recently added dual-wielding to the series (and actually does something kinda like that), so who knows?
Yeah, I noticed and pointed those out. The victory screens for a bunch of the new characters I showed off had odd issues too.

Well dang, that's kind of a bummer. Of course, the game handed it over to me essentially for free so I guess that's understandable. I guess sword beams are cool, though, so that's a plus.

I did notice that, yeah. It was a nice touch.

Why stop there? Might as well go Roronoa Zoro and find a third Master Sword somehow and go Three Swords Style on Ganondorf's rear end.


mastersord posted:

Link has 7 weapons: Sword, fire rod, Gauntlets, Spinner, horse, Master sword, and the great Fairy
Zelda has 3 weapons: Rapier, baton, and dominion rod
Lana has 3 weapons: Book, Deku spear, and the summoner's gate
Impa has 2 weapons: Big sword and Naginata
Toon Link has 2 weapons: Sword and Sand rod
Gannondorf has 2 weapons: Swords and Trident
Linkle has 2 weapons: Crossbows and Pegasus boots

Everyone else has 1 weapon only.

The Master sword does get better, but you'll need to first collect everyone's tier one weapons, and then everyone's tier 2-4 and 4+ weapons . After getting all the tier 1s, you can start unlocking the first skill and after getting all the rest, you can unlock the second skill. Once those are unlocked you get a 3rd skill to unlock. Each of these skills increases the damage on the Master sword.
Kind of bummed how a majority of characters don't have multiple weapons (tier ones not counting) but I guess it'd be hard to come up with something good for all of them, especially the kind of forced ones like Agitha or Tingle. I guess the upside at least is I don't have too many more to unlock.

And yeah, I actually recorded today's video before you posted this and discovered that for myself. How much of a damage increase are we talking here? Is it remotely worth it at all?


Part 16 - A War of Spirit

Kind of mixed with this level, honestly. Finally going to take the fight to Cia in a meaningful way is nice, and I love the many shrines to the various Links strewn about. Though where's Toon Link? I know he's DLC, but so is Young Link but he's there too. I want to think it's because Cia was first mentioned to be interested in Link's soul, but Toon Link didn't inherit the Hero's Spirit/Soul so she isn't interested in him...but I also feel like I'm looking too deep into it. Also poor Twilight Princess Link, no one remembers him as anything but a wolf, apparently. Both Midnas and Cia both see him as just a wolf for some reason. In any case, the whole thing with Link becoming arrogant was just stupid. It makes no sense because the game is admonishing Link for doing exactly what he's been doing the entire time and just going about fights like these game types demand of him. Doesn't help it's a heavy case of "tell don't show" but I guess the plot point is over now so it's not too big of a deal...

The weapons, Link's especially, were great. The Baton is a bit meh. It just doesn't feel strong, not even as much as the Rapier in my opinion. It's like with Wizzro, it's just feeling that "Oomph" that almost every other fighter and weapon in the game has. The visuals are nice and creative, at least. The Gauntlets are fantastic. Nothing more satisfying than just decimating legions of foes with brute strength and a giant spiked ball. That touch with him using a black pillar from Ocarina of Time was great as well. The Spinner was a lot of fun, Link doing all sorts of tricks and even using the device as a gauntlet-type weapon was just great to see. Funny since the Spinner is kind of lame weapon outside of the Stallord fight.

TheLoneStar
Feb 9, 2017

Commander Keene posted:

Cia absolutely does know about the other incarnations of Link. She's the seer, remember? She's been watching over the balance of the Triforce for a very long time.

Zelda: "I can't win this battle on my own!"

Seconds later: *Zelda defeated ReDead Knight*

"Dragmire" was an invention of Nintendo of America in the Link to the Past manual.

Yuga reminds me of Kefka and Dhoulmagus, so he appears to me more like a jester or clown than especially effeminate.

The Gauntlets are sort of a combination of the Power Bracelet/Titan's Mitt, the Ball and Chain from Twilight Princess, the Digging Mitts from Skyward Sword, and the Magnet Gloves from Oracle of Seasons. The camera on the Warrior Special is prone to getting "stuck" like it did in your video; normally it looks slightly different. But the best thing about the Gauntlets is that in the Tier Three (or was it four?) Gauntlets, the Ball and Chain is actually a Chain Chomp.

The Spinner is definitely much cooler in HW than in TP, no argument there. And the cartoon Link was based off the pre-OoT design, because that's the only one to exist at the time. And speaking as someone who did watch the cartoon as a child, it actually is that bad. Not as bad as Captain N (which would definitely also trigger they didn't get the character right for almost every character represented in the show), but still pretty bad.
I guess that makes sense, yeah. Thinking back to it, I think the one statue of a regular, adult Link is Skyward Sword Link given his pose.

Better than being told about the millionth Hylian Captain to run away.

Dragmire will always be canon to me. Ganondorf Dragmire is just a kickass name.

Can definitely see that in Yuga. For a while when all I knew of him was screenshots, I just assumed he was a chick if only for that hair...

Never played the Oracle games, so kind of interested in these Magnet Gloves. Never heard of those items before. And I actually managed to see what the attack was where it seemed like nothing happened, with Link essentially flipping the world around which was fun to watch. Also I really want to get that Chain Chomp tier, that's a great callback.

That's right, yeah, I dunno what I was even rambling on about there. Lord knows I should know Link stopped being a full-on brunette for the most part after Link's Awakening with how much I've seen Dobson bitch about it. As for the cartoon, I've seen clips from the show over the years and it looks unbearable almost. Only saw a few scarce bits of Captain N and from I've seen, that looks way worse. I have to say I kind of want to see another shot with a Zelda TV show, naturally with Nintendo fully at the helm.


mastersord posted:

From what I can see, I was wrong. You actually need the first 3 tiers of all the weapons in order to unlock the first skill and either all the tier 4s or tier 4 and 4+s for the second skill. It can be the most powerful weapon in the game with all 3 skills unlocked. Is it worth it for this LP? I don't think so. By that point, all you have left is hunting for skulltulas and heart pieces/containers. I never unlocked it myself on my 3DS copy. Other than higher numbers though, nothing else changes with it.


"Well excuuuuuuuse me!"

But besides that catchphrase...yeah, that was pretty much the only thing that came out of that show that I remember. Let me see if I remember Captain N: Pit (Kid Icarus) had an annoying speech impediment where he ended every sentence with "-ickus". Simon Belmont was turned into a big-talking coward. Megaman's gimmick was adding "mega" to words all the time. Mother Brain was voiced by someone trying to be Audrey II from Little Shop of Horrors (my mind is a little hazy on this). It was absolutely ridiculous but it was on par for Saturday morning cartoons at the time
Sounds like a major pain, and I guess it makes sense for the Master Sword to be the best weapon in the game. I mean it's the Master Sword, after all. Don't know if I'll end up doing it at all, guess we'll see...

The best thing about the Zelda cartoon was it accidentally predicted the bomb-hop glitch in Ocarina of Time. Also for the Captain N show, don't forget that King Hippo had blue skin for whatever reason. It's kind of weird how I never heard of Captain N or the Zelda cartoon was a kid, yet watched (and even have VHS tapes still) of some of the old Mario cartoons.


Part 17 - Her True Self

Back to Linkle with some drat fine boots. I do love how the game turns items that aren't all too flashy or impressive in canon, like the Pegasus Boots, and makes them monstrously powerful and a treat to watch. Linkle's little "jogging in place" animation was funny, as was how the Cuccos get involved in her attacks. Aside from that, not much to say except some very convenient finding of the weird dark crystal to return Midna to normal for a level. I also finally got to see how all the weapons in the game are so that was nice.

The Great Fairy was uh...well...she was something. I'm about 99% sure she was just a developer putting his fetishes into the game. Her utilizing the magic spells used in the story mode was amusing though. Riding on Epona was somewhat awkward in how it felt, but seeing her just kick enemies right in the face was too entertaining for me to mind much. Besides, riding into battle on a horse like that is just too cool to not like. Lana's Gate of Time was creative in letting her summon a bunch of miniature bosses, and Cuccos, to aid her. Dunno what all the dancing and singing with that weapon in particular was for, but I liked it all the same. Kind of odd that the Dominion Rod is a dark attribute weapon but it's still great to just smash enemies with giant statues and the hammers of statues. While I prefer his twin swords, I liked the gimmick with Ganondorf's Trident with how he can teleport to it and how it's a nice callback to Ganon wielding such a weapon in a few games. Last, but not least, is Toon Link's Sand Rod. Again, the team does a good job of turning a mediocre item into a great weapon...though half of it is the random but welcome addition of summoning the Spirit Train out of nowhere. I get that not all the warriors can have multiple weapon types, but I find it odd and mildly disappointing how a majority of the cast is lacking in that. Also somewhat odd that Toon Link is the only DLC character to get in on it.

Though, I guess when I really think about, I'd really have to reach to give other characters a second weapon to have for themselves, so oh well.

TheLoneStar
Feb 9, 2017

Part 18 - Shining Beacon

Finally, Cia's part in the story comes to a close. The whole "Lana has a crush on Link" thing I honestly should've seen coming. After all, she and Cia are part of the same person so it makes sense. That, and Lana is a female within a ten mile radius of Link so that doubles down on it. Kind of weird how everyone seemed to forget that Ganondorf hadn't really been properly dealt with, the game even giving a fake happy ending as if the player would forget. Didn't expect Cia to have her own stages, though, I'm looking forward to seeing what those are like. Linkle's stuff is more humorous than the usual levels, so maybe Cia will have a tone shift as well...

TheLoneStar
Feb 9, 2017

Commander Keene posted:

The division between 4- and 5-combo weapons stems from the differences between the old Dynasty Warriors and Samurai Warriors games. In DW, most if not all characters had the latter, while SW characters have the former, but pressing Strong Attack (X on the Nintendo controller, but Triangle on Sony controllers) multiple times at the end of the combo would extend it. So the characters are divided between "Dynasty Warriors-style" and "Samurai Warriors-style".

Fun fact; when HW originally launched on Wii U, there was a fun little glitch in the game. You could trick the game into letting you use weapons from one character on another character. It only worked on characters that had multiple weapons (so Link, Impa, Zelda, and Lana in the Wii U release). People enjoyed having Link running around with the Summoning Gate, doing the dances. And instead of humming the Zelda theme when summoning monsters, Link makes a horrifying "AughAghAghAgh" scream, which sounds like his "battlecry" yell interrupting itself several times. It's also the only way for any character besides Link to ever wield the Master Sword in Zelda history, AFAIK. It was patched long before even the first round of DLC (much to the dismay of the general public) and I never personally got it to work, but there are videos of it online (linked video is spoiler-free at this point). Theoretically, if you deleted the update data for a Wii U copy of HW and blocked the console from going online, you could probably get it to work with the DLC weapons as well, which might open up Ganondorf and Toon Link to the glitch, but you'd be forgoing Cia, Volga, and Wizzro on that console, because they were added to the Wii U version in an update. I think if you have a softmodded Wii U there might be a romhack for the game that adds the glitch back in and makes it universal?

IIRC because of her absolutely massive... hitbox and her difficulty hitting officer weak point gauges, the Great Fairy is generally considered the worst moveset in the game. I see it more as a joke weapon than somebody's fetish that snuck into the game (although both are certainly possible), what with all the references in there.

I think the Dominion Rod is Dark because Zelda's Rapier is Light, she already had a Lightning-element weapon in the Baton, and neither Water nor Fire fit for it. It was added to the Wii U version post-release as a DLC weapon in the Twilight Princess pack that also included Twili Midna, as well as the Postman costume for Link. The website also mentions a costume for Zelda, but I don't remember what it was; the Twilight Princess designs for Link, Zelda, and Ganondorf were pre-order bonuses for buying the game at Best Buy. IIRC, Gamestop had the OoT designs, and Amazon got the Skyward Sword designs (and no, no Demise costume for Ganondorf; that one just had costumes for Link and Zelda because gently caress you Amazon, I guess).

So, I think in Shining Beacon, Lana would have gone looking for the final sanctum keep - if you hadn't assigned her to stay at the East Sanctum with Zelda. Whoops. I think you could have gone there with any playable character and uncovered the enemies, though, so if you wanted to keep playing Link you could have.

And if you hadn't been 100 levels overleveled for this stage, you probably would have discovered that Zelda was quite capable of talking Volga down from his super-powered state, at which point he would have reverted to normal Volga and become much less threatening.

I've definitely heard of Hyrule Warriors jokingly referred to as "Link's harem", because Zelda is traditionally associated with Link, Ruto is romantically interested in Link in OoT, and Lana/Cia's primary motivation is Link.

I've been biting my tongue about Ganondorf's story ever since you declared you'd show him off "because there's no chance of him being playable in the plot". I thought about trying to warn you away from it, but decided that I couldn't feasibly have done it without spoiling that portion of the plot - which was a no-no.
I'm not sure why that division needs to really happen here, but I guess that makes sense, sure.

Looked up a video of it and I'm really shocked just how well it all works out. Yeah, some audio clips don't work at all, and I saw Zelda shrink a few times, but most of the animations are flawless. I'm not knowledgeable in this sort of thing, so I don't know how that's even possible. I'm not sure if rebuying the game for the Wii U and jumping through those hoops is worth doing it myself, personally. I'll be satisfied just seeing videos of it online instead.

That makes sense, her being the worst. Her moveset seemed fine, at least, though I guess the level I played doesn't exactly give the best showing of how good these characters or weapons are. Also raises the question on who the bigger joke is, the Great Fairy or Tingle? And you won't be unable to convince me that at least one fetish wasn't implemented in there...

Can't help but find it odd that a almost holy-ish weapon is dark. I mean Link has three light weapons, so it wouldn't be too terribly unusual. I really hate it when different places to buy a game gives you different cosmetic poo poo like that. I know it's a small thing, but it's just kind of bothersome. Does the Definitive Addition include ALL the costumes you mentioned? Gotta see what the gently caress Postman Link looks like. I know I harp on Demise and his exclusion a lot (though technically The Imprisoned and Ganondorf are both him, but you get the idea) it's still just an odd exclusion to me. Though I guess since Ganondorf has two giant swords, having a Ganondorf-ish character with ONE giant sword would be kind of meh.

I just assumed that Lana's mission of needing to find the last Sanctum would've overridden my last order to her. I guess it all worked out either way, so oh well.

Huh. Well didn't think to even try and let that happen. Much more satisfying to just brute force my way through and humiliate Volga as Link just one more time. Assuming Volga doesn't go to work for Ganondorf, that is. Don't see why he would...

Let's be honest, is any Zelda game not Link's harem? I guess Majora's Mask but even then he gets some light flirting done to him. Don't forget Midna too, who probably had some sort of romantic feelings towards her own Link.

You're right, totally forgot I even said that until you brought it up. I'm still surprised I'm going to be playing as him, though. A pretty strange, but welcome, twist I suppose. I appreciate your tongue biting though, even if it was for a minor part of the story.

Nidoking posted:

The costume for Zelda in the Twilight Princess pack was Ilia's Clothes, which happens to be one of my favorites.
Kind of odd it isn't just...Twilight Princess Zelda. I guess that's at least thinking outside the box.


Part 19 - The Dragon of the Caves

Man, good help is just hard to find, apparently. Wizzro couldn't go five minutes before betraying Cia, could he? I'm still kind of wondering where the game is going with this side story. Like we really didn't need to see how Cia recruited Volga or Wizzro into her fold, not deserving of an entire level that is. The next level is apparently just the invasion of Hyrule Castle from the bad guy point of view, which also seems pointless. Linkle's Tale at least is just a funny little side bit with a thematically half-joke character. I'm hoping this entire substory isn't literally just the entire game again except I play as the bad guys, unless Cia somehow gets more depth out of it. I guess I'll just have to wait and see...

TheLoneStar
Feb 9, 2017

Commander Keene posted:

I'm assuming that what's actually happening is a model swap; as far as the game knows, you're playing the character whose weapon is active, it's just that you've tricked the game into placing another character's model over the actual character's skeleton. Since the animations are all rigged for the skeleton you're actually using, there's no file conflicts, and since the characters are all generally the same size and shape, there aren't many glaring errors when the animations play.

The pre-order DLC ended up being sold for cheap after a while, it's just that people who pre-ordered from those locations got the costumes in their set early and for free. IIRC, it was sold in separate packs, each for $1; one each for the focus games (which had the game's costumes for Link and Zelda), and one for Ganondorf, which had his OoT, TP, and WW designs as costumes. Personally, cosmetic DLC being console- or purchase location-locked doesn't bother me much. I'm not crying that my Steam copy of Skyrim doesn't have Link's Breath of the Wild costume, for example (and not because I could probably find a mod that does the same thing either). If any game I'd cared about had more substantial mechanical or plot DLC locked like that, I'd probably be more upset, though. It did bother me, for example, that both Dragon Quest XI and Persona 5 got definitive editions with new features that could easily been $20-$30 DLC for the other versions as well (or in P5 Royal's case, just DLC).

Definitive should have everything from both previous versions of the game built in, no DLC or pre-ordering required. I have not personally unlocked everything, so I can't state from personal experience that it's the case, but from what I know, everything's here. You already have the SS costume for Link, IIRC, so those DLC packs are verifiably in the game. Presumably, the Postman costume would be in one of the TP maps, because that's the DLC pack it came in for the Wii U version. Interestingly, I don't think Definitive spawns as many enemies as the Wii U version; I find it much easier to get higher killcounts with Warrior Specials and Focus Spirit in the Wii U version. I had a screenshot back on Miiverse (R.I.P.) with Ganondorf having like 700 or 800 KOs from one Magic gauge, and I find it difficult to get more than 400 in Definitive without using Young Link, who has a much easier time refilling his Magic gauge. I think Fairy Magic has an advantage over Warrior Specials there, because it can kill enemies the game has technically spawned, but are inactive, not being rendered, and can't be harmed otherwise.

I specifically omitted Midna, opting to include only those women who have had an overtly romantic attraction to Link over the course of the series. IIRC, Zelda 2 ends with a kiss between Zelda and Link, so even though subsequent games are much less overt about it, she counts. And also part of Cia's motivation in this game is jealousy of Zelda.

I don't think the items (bombs, bow, etc) were ever intended for use in combat outside their usefulness in exposing weak point gauges. The only one I really make an effort to use in combat is the Hookshot when I have a power-up for it, because it's easily the best one of the bunch aesthetically.

In Fire Emblem Warriors keeps slowly regenerate health while no enemies are inside them, but I don't think that Hyrule Warriors does that, even in Definitive.

Wizzro is basically a combination Poe/Wizzrobe.

One thing I've noticed about fighting King Dodongo is that his "breath weapon" seems to be triggered by standing a certain distance from him. If you can get him to use Flamethrower, blocking the attack should put you at exactly the right distance to trigger Fire Blast right afterwards.

Cia's Tale is roughly the same length as Linkle's, IIRC, so you're not going to be "playing the entire game again but from the enemy's POV".
I guess that kind of makes sense. I'm just not used to seeing that sort of stuff happen so near-flawlessly. I would expect more stuff like their limbs contorting or parts of their model stretching out to ridiculous lengths or whatever.

It feels odd when even little stuff like that is time-exclusive or even barred by who you pre-order the game from. I mean it's a cosmetic thing so it's not a major deal, I just find it kind of needless. Or at least give the option to buy all that stuff in the future. I know Pirate Warriors 3 has some costumes that, as far as I know, if you missed the pre-order deadline, you'll never get them. It's even odd from a business standpoint because obviously a lot of people would buy those kinds of DLC packs and it'd make the company some decent cash.

I need to see Postman Link. That sounds so amazingly stupid and ridiculous. I don't think I'll unlock all the costumes and weapon tiers and stuff, for the playthrough or otherwise. I'll at least promise to try and get as many as I can before the final episode and show off as many as possible. And there have definitely been times where I wish more enemies would spawn on the map. Especially in "Kill X00 enemies to win!" levels where it takes forever because how sparsely the enemies come about.

Come now, Midna totally had the hots for Link. You can deny it all you want, but you know it to be true. It seems the harem poo poo is coming back to actual canon territory with Breath of the Wild. Link has at least three girls that undeniably have some form of romantic feelings for him. I find that kind of stuff oddly amusing, so I'm all for it.

It's odd that if the items aren't meant to be used often that a bunch of badge slots are wasted on making the item upgrades last longer. I just never bother with those, really.

Yeah, as far as I can tell, once a friendly keep loses health, it never goes back up. I wish there was at least some action that could be done to raise it again. Short of letting it fall and then re-capturing it, of course. Doubly so since that isn't an option for the Allied Keeps.

I gotta say, as boring as I find Wizzro to play as, I love that design of his. The eye/mouth thing is delightfully unnerving. Now if only he was a Poe mixed with a Wind Waker Wizzrobe. Big old toucan Poe flying around would be great.

I think someone else ITT mentioned the distance tactic for King Dodongo, but if it's a thing I haven't been able to get the hang of it yet. It seems practically random.

Okay, good. I would've been kind of bummed if that's all Cia's Tale had to offer.

Nidoking posted:

Now that I'm caught up, from a few videos ago:

The Summoning Gate has a weird random element to it, in that when you use the Strong Attack, it randomly chooses one of the four bosses to summon. You then have a few seconds to start a combo that will summon that specific boss, and if you make it in time, the boss will use a different attack animation. I don't know whether all of them are strictly better than their un-boosted counterparts, but the boosted C5 (Argorok) is possibly one of the best moves in the game. The usual Gate strategy is to use the Strong Attack repeatedly until you get Argorok, then use its boosted attack, and repeat until mission complete. The Strong Attack version of Manhandla is also really good, since it creates an area of poison that slows down any enemy that steps in it, but the boosted version of its attack leaves something to be desired. For reference, the boosts are: C2 Dodongo, C3 Manhandla, C4 Gohma, C5 Argorok.
I think I might have missed out on that boosted thing. Or if I did it, I don't think I noticed. I'll keep the Argorok strategy and the other information in mind, thanks.


Part 20 - The Invasion Begins

Man playing as Volga is great. I know I played as him before, but I just felt like saying it anyway. This almost feels like an alternate take on the invasion battle from the very first stage. Link not being involved and a lack of King Dodongo is especially noticeable. Though I guess having a monster like that on your side would make things too easy. Had fun either way, even if I kept forgetting that the Bokoblins and other monsters were on my side. Tried out some Challenge Mode stuff and it seems mostly pointless. The Ganon's Fury part was a hoot though. Even if it was repetitive, just smashing larger hordes of enemies as a giant pig demon was entertaining as poo poo. I also like the design of this game's Ganon. The giant golden gauntlets he keeps from his Gerudo form I find especially appealing for some reason.

TheLoneStar
Feb 9, 2017

Commander Keene posted:

Volga is probably my second favorite playable character in this game (first is Young Link).

You're having a lot of strange graphical issues. You might want to look into that, because IME when the graphics card on a machine starts freaking out it's a precursor to Bad Things Happening. Is this the only game this is happening to?
Gonna agree with you on Young Link. I may play as Link the most because he's the most powerful, but Young Link is where I have the most fun. Skull Kid comes at a close second.

I've noticed. I've also noted that aside from the weird window bit in the level where I get the Master Sword, it's exclusive to cutscenes. I haven't really noticed it in my other games, no.


Part 21 - The Usurper King

Some more recruiting going on. Poor Cia, no one will work with her unless she beats them into submission or outright controls their minds. Truly a sad existence. I gotta say I actually do like the idea of having missions where I just beat other villains into begrudgingly accepting to work together. Can't wait to see how Ghirahim reacts to it, it's sure to be entertaining. Makes me wonder what will go on after the next level. No more villains for Cia to recruit, so I hope it doesn't go back to the story but from Cia's point of view. I still like Linkle's Tale more because it's overall pretty amusing and there's an end goal that's concrete...even if Linkle is on a pointless fool's errand. I'm guessing she's going to think she helped save the day somehow or something goofy like that.

TheLoneStar
Feb 9, 2017

Commander Keene posted:

Are you playing on cartridge, or on a digital game? If it's a cartridge, it might not be seated correctly, so if you haven't removed the cartridge since you started the LP, you might want to try removing and re-inserting it. If you're playing a digital version, you could try deleting and re-downloading the game (which won't affect your save file) to see if something got corrupted in the download.

And yes, giant bosses will absolutely destroy their own forces. You've probably missed it happening in previous videos. I don't know how much friendly fire is a thing, but they'll toss aside mooks like grains of sand to get at you.
I'm playing digital. I tried what you said, but the glitches persist. Still, so far they're benign in nature so I'm not too terribly worried.

I guess I really just never noticed it before. It's funny to see now that I'm looking out for it.


Part 22 - The Demon Lord

Some more of the same, really. Cia beats a villain into submitting to her while also taking on a good guy. Pretty harsh on Cia to just turn on Skyloft for literally no reason. I guess she is evil, after all. I find myself once again wondering where the Links of these various eras are. Young Link is at least accounted for. I know it doesn't really matter, it's just odd it never comes up since Cia is obsessed with apparently all incarnations of the hero. I also find it kind of funny how much I keep having to kick The Imprisoned's rear end during the main story considering its true identity. That includes it having a bunch of miniature versions of itself running around in Linkle's Tale. Can't say I was ever to take The Imprisoned seriously to begin with due to that wonky design...

TheLoneStar
Feb 9, 2017

Part 23 - Darkness Falls

Cia's Tale, presumably, is done. Still kind of felt like a waste of time. It didn't really tell anything interesting except none of Cia's minions remotely like her. Poor girl has to mind control or use brute force to get any followers. Didn't even get to get with Link or anything. Her life truly is suffering. Really though, wasn't really fond of having to stop and deal with this uneventful stuff that wasn't even entertaining like Linkle's has been. At least now I can move on to the actual story and see what Ganondorf is gonna be up to. I guess consistently playing as a brand new set of characters in Cia and Valgo was kind of neat, but overall I could've done without the whole thing.

TheLoneStar
Feb 9, 2017

GenderSelectScreen posted:

I bought this game for a friend and then bought it myself. My friend gave up after the first boss and I regretted beating the whole shitshow; DLC and all. Those boss fights were hot garbage.

EDIT: I was really excited for this game; Dynasty Warriors and Legend of Zelda seemed like such a great combo. It was; except for those godforsaken bosses.

EDIT2: Funny enough, this was the only game I've played on the Switch. :v:
The first boss? Like, the King Dodongo in the first level? That's pretty fast on giving up on a game but whatever. Honestly, the bosses really aren't that bad. Except Manhandla. He can gently caress right off.

mastersord posted:

Try turning off the health bars or setting it to just officers and bosses. It's one of the settings you and I have different on our setups (besides that I play exclusively in portable mode).
Why? You think that will get rid of the visual glitches?


Part 24 - Ganondorf's Return

Finally, I get to see what Ganondorf is up to now. I was expecting him to maybe attack some good guys, why they'd be in the desert I don't know, though I wasn't sure who exactly. Even better, though, he instantly gets Zant and Ghirahim under his thumb and they kick some monster rear end. It doesn't make much sense why these monsters wouldn't already be instantly loyal to Ganondorf or his two henchmen, but I guess then there wouldn't be a level. The triple giant boss battle was a bit much honestly, especially with Manhandla involved. I was doubly surprised to see that I get to play as Ganondorf for the next level too. Poor Lana isn't going to know what hit her. Still feels odd she and Cia can just wield the Triforce of Power like that but oh well.

TheLoneStar
Feb 9, 2017

GenderSelectScreen posted:

Not the tutorial one; the ghoma I think? I just found them to be annoying at first until you learned their weakness and then they were just boring. But yeah, that manhandla boss was the worst.
Fair enough. I thought Gohma was one of the least annoying but to each their own. I admit I do sometimes roll my eyes a bit when I have to fight multiple Giant Bosses for a level.


Nidoking posted:

The Gold Skulltula in that mission isn't behind a locked gate. It's in that next corridor to the west.
Well man I just feel dumb now, thanks for letting me know.


mastersord posted:

I think it might be worth a shot.
I appreciate the idea, sadly it didn't seem to really help matters.


Part 25 - March of the Demon King

I can't believe that Lana is loving dead probably. It's times like these that I wish more missions had cutscenes afterwards. So few of them do, and sometimes I kind of want to know what happened right after the battle without waiting to record the next video. Like in this instance if Lana is actually dead or just critically injured or something. The level itself had some hiccups, mainly that ending bit with the Lana clones. It really felt like they were just really loving fast and spawned so close to their escape routes. Though I guess I really should've maneuvered Zant and Ghirahim better. I still find that "phantom" poo poo with Impa amusing. It's just so drat anime it hurts. And only after recording did I realize Ganondorf was making reference to Phantom Ganon by his dialogue after the clone bit was revealed. For some reason I assumed he meant cloning himself in the middle of battle and had no idea what he was going on about.

TheLoneStar
Feb 9, 2017

Nidoking posted:

The original version of this battle was significantly less crowded, and only had two Lana clones. The offsetting factor is that you can't control allies in the Wii U version, so they would try to slow down the Lanas and not always succeed. The initial mission where they get trapped in the keeps is less critical, because you don't lose the battle if they flee, but they go down pretty quickly, and if you lose one, it makes the final sequence that much more difficult. I think it's also worth pointing out that the Lanas all spawn at the Fairy Fountain, but the game created a checkpoint when they'd all made it halfway to their destinations. You have time to deal with them, but you spent some of it not doing that.

You can also tell the real Impa from the clones because the real one is the only one who uses the Biggoron Sword. That information may be useful if you go after all of the Gold Skulltulas later. She also always spawns in the same place, so you can just figure out which one she is and remember it.
I did notice that I had a good chance to take them all out in hindsight. In my defense, I don't think I've come across such a mechanic of permanently fleeing opponents that'd make the entire mission fail. Or, if I did and just forgot, I managed to defeat the fleeing opponent before it was too late. I just kind of assumed they'd scatter across the map and I'd have to hunt them down as they ran away. I didn't think they'd have special markers that'd end the level if they reached them.

What do the Impas have to do with the Gold Skulltula? I already got the one of that level.


Commander Keene posted:

I find keeping the mook lifebars on helpful in discriminating which troops are allies and enemies sometimes.

The Triforces of Courage and Wisdom seem to have more subtle effects, like IIRC possessing the Triforce of Wisdom is supposedly part of what makes Zelda usually such a good ruler (Hyrule is usually in a pretty good state before Ganondorf starts loving poo poo up) and the Triforce of Courage is what gives Link his perseverance against overwhelming odds. The Triforce even might have checks and balances worked into each of its three aspects. Ganon always manages to defeat Zelda, and Link always defeats Ganon. So if Zelda was ever the villain in a Zelda game, Link might need to watch out.
That's true, didn't think of that. I might as well keep them on anyway since it didn't help with the glitches.

Really? I don't think I've ever heard of that. Of course I have to nitpick because it's my nature, but that doesn't explain times where neither she or Link have their Triforce pieces like anything pre-Ocarina of Time or in the Adult Timeline. And honestly I feel like it'd cheapen their positive qualities if part of their personal strengths are due to a magical force handed over to them. Maybe Ganondorf being the reincarnated hatred of a demon has something to do with his powers. I honestly don't think Nintendo put too much thought into it.


mastersord posted:

The only other thing I've read about the glitches is it can be caused by playing extremely long sessions (>4 hours) and also sleeping the game between sessions. It's a memory leak and it should go away if you close out the game software and open it again.

https://gamefaqs.gamespot.com/boards/230454-hyrule-warriors-definitive-edition/77509629
I'll try that for the next video and see if it helps at all. I do just keep my Switch on in its port all the time, so it'd sure explain a lot...


Part 26 - Battle of the Triforce

Well, that was...surprisingly short. Like very noticeably so. Not that I'm particularly complaining. If anything, the past two missions dragged somewhat so it was kind of a nice breather level. I was kind of expecting Link or Zelda to escape in the end, the mission being a technical success despite that. I didn't think Ganondorf would actually get the entire Triforce like that. Technically that really should be an automatic win...though on the other hand that didn't stop him from being sealed away at the start of the Fallen Timeline but now I'm really just nerding out and picking poo poo apart. I can't help it, it's what I do. I may point these things out, but I don't care enough to be genuinely bothered by them. In any case, I'm guessing that it will be this game's way of allowing Ganondorf to achieve his Ganon form, rather than just needing the Triforce of Power to do it. Feels like he would've gone full pig monster already if he could've done so the entire time.

TheLoneStar
Feb 9, 2017

Nidoking posted:

:allears:

I think the issue with this level was that you were much stronger than the game expected you to be for this difficulty. The main story missions are horribly unbalanced compared to the new mechanics in this version, like character swapping. It's meant to be difficult to defeat either Link or Zelda quickly, so you need to wear one down, then go fight the other, and finally go back and finish the first before they both recover. Being able to swap characters instead of running saves a lot of time. They also rapidly take keeps with their Triforce powers. The first time I played this mission, I hadn't leveled Ganondorf, so they got all the way to my base and I was trying to fight them both at once so I could finish them at the same time. I got much better at it later on. Impa can also present a threat if you're not grossly overpowered, since you only have so long to defeat her.
That emoji worries me.

Well it did just feel like there was less stuff to accomplish in that last Ganondorf level as well compared to the other two. Felt like the first one especially just kept going and going.


Commander Keene posted:

I think at this point we should all just accept the fact that your copy of Hyrule Warriors is haunted. Don't mind the screaming faces in the trees or the lake of blood.

Ganondorf's Stand is definitely War Pigs. Not only does it have the word "pig" in the name, the song is a condemnation of war, while Ganondorf is a force of war and destruction.
It honestly didn't seem to be so bad this episode. I do want to see horrid eldritch sights though.

That's absolutely perfect.


Part 27 - Enduring Resolve

It's good to play as Link again. I do love how the first thing Ganondorf does while getting the complete Triforce is to summon more generic mooks and then skedaddle. Kind of underwhelming, really. In any case, this level was also pretty short, but at least fell=t a bit busier than the last. Having to keep Lana safe and beat Zant and Ghirahim multiple times...sorta. Wasn't expecting my allies from across space and time to make a return...and of course I took zero advantage of it. Agitha looking like she was completely lost and had no idea what was happening was hilarious to me though, so that's always fun. Not much else to say except the next mission seems like it'll be the last in the main story. Kind of wish Linkle's story got wrapped up first since the game ending on the actual main story ending would be far better.

TheLoneStar
Feb 9, 2017

Part 28 - Liberation of the Triforce

And so the main story comes to a close. It was a long ride with a few twists and turns along the way. I still find Cia's main goal to be rather humorous. I know the game never says this, but it pretty much seems like her big evil plan is to capture Hyrule and Link so she can bone him for all eternity or something. Those statues within her domain also spell some...unfortunate possible further plans. Still kind of funny because of how unusual it is, especially for a Zelda game even if it isn't a canon one. Even if it wasn't taken to its fullest advantage, traveling to other times and versions of Hyrule was pretty neat as well. The final level itself was fine with the corrupted Hyrule Castle and the surrounding area and all that. I do like how the Ganon fight is basically all the other bosses rolled into one. The horns opening into giant plant mouths is kind of odd, though. A really subdued and quick ending as well after Ganon got loving decimated by the Triforce. Not even a credit scene or anything. In any case, next is what I must assume is Linkle's final level and the last video of the playthrough. Kind of a lame note to end on, but what can be done?

TheLoneStar
Feb 9, 2017

Commander Keene posted:

Linkle is a living anticlimax.
Turns out that's not quite the case, as it seems...


Part 29 - The Other Hero

Linkle's Tale is finally done. It was a pretty amusing little side story with a plucky and dimwitted protagonist that I liked pretty much off the bat. I still don't like how her last mission came after the main story's final level, but I suppose that's part of the joke, isn't it? The level itself was okay, I like how they brought in the classic King Dodongo for it. I still have to question why they redesigned him at all, it's so needless. Gohma at least has had some drastic redesigns and forms over the years, but there's only ever been one explicit King Dodongo. I mean I guess it really doesn't matter, I'm just nitpicking. Kind of a shame that Link and Linkle didn't get to meet though.

But yeah...Wind Waker storyline. Sure as heck wasn't expecting that. Really wonder just what the heck could be going on now with both Cia and Ganondorf defeated...In any case, a welcome surprise.

TheLoneStar
Feb 9, 2017

Commander Keene posted:

Linkle's ability to shoot bombs is definitely a reference to Bomb Arrows, which were in Twilight Princess and (IIRC) Link's Awakening.

Sheik is my favorite character to use in Gibdo-heavy stages, because her water barrier (YX and then X) renders her immune to attacks until it's broken, and this includes "status effects" like the stun the Gibdos/Redead Knights impose. And since the stun deals no damage, IIRC it never breaks the barrier. She's also really good in "All Attacks are Devastating" and "Don't Get Hit" stages in Adventure Mode.

I spent longer than I should have hammering at the invulnerable King Dodongo in this stage before realizing what I needed to do. I blame the lack of an English dub. :colbert: Without voiced lines, the message spam gets so constant and omnipresent that it's hard to pick out objectives from meaningless chatter and still concentrate on the fighting. The real difficulty of a Warriors game isn't in the combat, it's in the message spam.
Well, that makes sense. It's just funny with Linkle because it's just a big ol' bomb coming out with no arrow attached.

I recall it being mentioned that there was one character who could be totally immune to the paralyzing effects of the Gibdos/ReDead Knights. Guess that answers who that character is.

I've had that problem too, with me just trying to focus on the battle as the characters yammer on only to notice a new side mission has begun. Sometimes these guys really just won't shut the gently caress up...


Part 30 - A New Disturbance

Not even a God drat week and already trouble is brewing once more in Hyrule. That poor kingdom just can't get a break, can it? I do like how Tetra really clashes with the more gritty and realistic backgrounds and such of the cutscene. Fitting for a Toon character in such a predicament. Even though I've played such stages in the Adventure Mode, it's still a breath of fresh air to have a totally new bit of scenery for the Legends Mode. I'm so incredibly perplexed that the Hammer isn't the Skull Hammer considering where I get it and all that. I'm also wondering just what the heck is going on storywise. It seems like it's maybe Ganondorf somehow doing this since we had that scene with Lana holding his soul. Then again, the next level mentions looking for Cia, which is unusual since I was under the impression that she and Lana became one again. Only time will tell, I suppose...

TheLoneStar
Feb 9, 2017

Nidoking posted:

My favorite part was when you were talking about how you hadn't found the Heart Container, stopped two feet away from the Heart Container, and then ran the other way while talking about how you didn't care about the Heart Container anyway.
Well I must be blind as a bat then, I didn't even realize I was that close from a boulder. N-Not that I wanted that Heart Container anyway haha.


Commander Keene posted:

Link doesn't have the Master Sword in cutscenes because... officially, he doesn't have the Master Sword. They put it back, remember? It's presumably back to sealing part of Ganon's spirit in the pedestal.

I think the LttP-era Hammer is a nice touch, even if it would have made more sense for them to use the WW Hammer.

The AI sometimes has weird priorities in this version of the game; I blame it on the command system not originally being in the game. Sometimes controlling a character cancels their previous orders and sometimes it doesn't. I think Link was headed back to the Glutton's Keep or thereabouts, because those were the last orders you gave him. Fire Emblem Warriors handles the system a bit better, in addition to AI characters being a bit more competent overall, as long as they have the advantage (the game implements FE-style weapon triangles instead of HW's moveset elements).
Blind and also forgetful, that whole fact slipped my mind somehow.

I mean I guess it's nice that it's a specific hammer at all, but the Skull Hammer would've been cooler and more fitting.

That makes sense, yeah. I just expected him to finish up the enemies that were right next to him before moving on to the target keep or something I guess. Gotta remember to not rely on the AI for intelligence of even that level...


Part 31 - The Search for Cia

As it turns out, Cia is alive. I really could've sworn that she simply returned to being one with Lana when she faded away earlier on. I don't think I mentioned it, but I could've sworn I saw Lana's eyes like, glow for just a moment as if two being became one once more. I thought perhaps Cia simply split up from her again for some reason, and so she started causing trouble again. Still makes me wonder what she wants with the Wind Waker world. Maybe I'm onto something with the fact that Toon Link hasn't been seen or mentioned yet. At any rate, it felt good to finally clip the Helmaroc King's wings. Feathery bastard won't be running around bothering us anymore...

TheLoneStar
Feb 9, 2017

Commander Keene posted:

I was as surprised by the revelation that Cia was still alive as you were my first time playing Definitive. My interpretation of the final cutscene in the main plot was less "Kami and Piccolo fused back into one" and more "Press F to pay respects", though. I thought Cia was straight-up loving dead. IIRC, Cia is supposed to be the original seer, and Lana is the cast-away goodness from Cia's heart after Ganondorf corrupted her. So, more like a reverse Kami situation, then.

There are a lot of costumes, I'm not going to blame you for not unlocking all of them. Most of them are simple palette-swaps, like Lana's in that last video. Some are completely new outfits, though. I think only Link, Zelda, Ganondorf, Cia, Lana, Young Link, and Toon Link have actual new costumes.
I swear I saw Lana's eyes glow or change color or something and thought that was a sign of the two becoming one again. Even so, her just fading away doesn't explain why she's back to life now. And usually when people split into their good and evil halves in media, it's the good person having the darkness in them ripped out and manifesting into a new entity or something along those lines. I just kind of assumed it was the same situation here.

Yeah, I remember looking at all the outfits a year or two ago when reading about the game and noticed how few unique outfits there were. And you're right except for Young Link, he only has palette swaps. Hell, some of the DLC characters like Marina and Yuga don't even get to have that, oddly enough.


Part 32 - Reclaiming the Darkness

So it turns out Cia is just kind of alive still for no reason in particular. Her death, or merge with Lana as I thought it was, seemed pretty final but I guess not. It was anticlimactic too, just like "Oh, she's out there somewhere so we gotta find her." which was odd. In any case, this level was just annoying because I had to keep repeating poo poo over and over near the end with the same types of enemies being summoned and re-summoned which forced me to run around the map multiple times to kill them all. I'm also a bit bummed that, at least it seems, there's no Toon Link involved here which is kind of a bummer. Two Links teaming up, even in the shallow fashion of a Warriors game, would be kind of cool. Like I said in the video, I guess there's only room in the spotlight for a single Link. Dunno how I feel about Phantom Ganon being the main villain in this, especially considering this is what I assume to be the last storyline of Legends Mode. I can't imagine there'd be more after this. It's not a bad thing, really. Just a bit unusual.

TheLoneStar
Feb 9, 2017

Commander Keene posted:

Weird, I thought Young Link had a Dark Link-esque costume.

The whole Wind Waker plotline is a bit weird and half-baked, IMO. Cia's suddenly back alive (and not evil) and Phantom Ganon (who never has any dialogue or indication that he's not just a part of Ganondorf) is the main villain. It kinda feels to me like they needed something to add to the story for Legends, so they went for the next most popular Zelda, whether or not they could make a good plotline out of it. Then again, Warriors games (especially the crossovers) aren't really known for their writing.

And if you want to see two (or more) Links teaming up, you'll have to settle for either Adventure Mode stages or Four Swords, unfortunately.

Going with the Trip Tucker method, eh?
Nope, afraid not. Regular Link has one though, and you can check all of them out here: https://zelda.gamepedia.com/Costume

Yeah, it is pretty clumsy. Like you said though, the Warriors games don't seem to always have good writing so I'm not too terribly shocked. I remember in Pirate Warriors 3 it ended with the arc villain just like...running and everyone is like "Well, that's all done I guess, game's over." I get that the actual arc in the manga wasn't done so they were a bit in a bind, but the way it was handled still felt all sorts of clumsy.

It would be kind of funny to have the three Links in one stage, since it'd be two Proxis and Aryll talking to each other in the place of each Link.

Wasn't even aware of that character, but whatever works I suppose.

TheLoneStar
Feb 9, 2017

Part 33 - Watchers of the Triforce

And at long last the finale comes. The actual real finale this time. A surprising lack of Medli considering the level. The whole thing was kind of anticlimactic. This whole storyline was just kind of like "Oh, Phantom Ganon's a thing we gotta stop him." and then "Oh, there's Phantom Ganon let's go stop him!" which was a bit lackluster after the Ganon fight and the cutscenes involved. I'm not even sure if I was fighting him right, but I guess my Link was just so overleveled and so powerful that it didn't really matter. I just kept tapping the attack button until the boss died. At least Ganon had more to him to that, despite my overly powerful Link. At least we got the nice happy ending, but for real this time. The Cia bits were kind of weird and had no real explanation, but I guess it's harmless enough.

So that's the playthrough done. I really did have a fun time with the game overall, despite any complaints I've given as I went. The Warriors style of gameplay is always fun and I doubt I'll get tired of it no matter how many of them I play. That combined with my general love of the Zelda franchise just went hand-in-hand. The story was kind of shallow, but I get that that's sort of just how Warriors games are so I don't really hold it against the game too much. The abundance of characters, especially some rather obscure ones, along with all the different playstyles and weapons they had were a real treat. Some of the most fun I had was using a new character/weapon for the first time and just going to town with it. I'd really love to see a true sequel rather than just tacking more characters and miniature storylines on top of an existing game. I'd play the the poo poo out of Hyrule Warriors 2, with a completely new story to go through. Honestly, Yuga would just be perfect given the kind of villain he is and the powers he possesses. I won't hold my breath for it though, but I'd happily buy it if it were to become a thing.

Pray for my soul, because now I have to tackle Breath of the Wild...

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TheLoneStar
Feb 9, 2017

Nidoking posted:

I think you might have enjoyed the game more if you'd played in Hard mode, especially for some of the later levels. Phantom Ganon is pretty tough to fight if you're not destroying him with normal attacks.

Medli was the free DLC character for Legends, at which point she was also available as a free download for the Wii U version. So she wasn't around in time to be part of the story. Would have fit well, though.

Character pages in the Gallery are unlocked in Adventure Mode, for some reason.
I mean I still enjoyed it plenty, even with the couple of gripes I had.

Ah, I see. It's still odd to have a level set in her temple without her actually showing up.

I recall that now, yeah. For some reason I was under the impression I had already unlocked them all.

kvx687 posted:

Phantom Ganon is actually pretty annoying if you aren't overlevelled. He has two phases, in the first he hangs out at long range and you have to hit the energy balls he shoots back at him to stun him, and then once he closes in you need to hit him in the back several times to reveal his weak point. The second phase especially is tricky, since he teleports around so much and tends to go for back attacks himself.
Aw man, I missed out on Dead Man's Volley? Kind of a shame, really. The other stuff sounds like a pain so I think missing out on most of it may have been worth it.

Commander Keene posted:

As for actual alternate costumes, Link and Zelda both have their Ocarina/Twilight Princess/Skyward Sword designs, Link has the Postman from Twilight Princess, Zelda has Ilya from Twilight Princess, Ganondorf has his Ocarina/Wind Waker/Twilight Princess designs, Lana and Cia each have a costume that's supposed to be the outfit the original Seer of Time wore (you see it in those stylized cutscenes a few times; it looks like a robe with Cia's hat). I thought each Link had a Dark Link costume, but it turns out it's just base Link; it's the reward for finishing that first illustration from the Gold Skulltulas. That's interesting, because a bunch of characters already have "Dark" costumes that the game uses in Adventure Mode (and in the case of Dark Cia, during Legend Mode), and the Rewards Map has a few other stages where the battle rewards are costumes. I haven't completed all the illustrations yet, so I don't know what the rewards are for all of them, but I had assumed due to the first stage's reward being Dark Link that you'd be unlocking the "Dark" costumes for other characters as well.
I do wish there were more original outfits, like giving some of the characters something to wear that's not even really from Zelda. I dunno, just something more than it being about 90% palette swaps. I admit I really would've loved a Dark Toon Link like what he gets in the Smash games. He just looks so goofy with that look on him and I love it.

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