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Spoilers? As the title says, this is a blind playthrough, so please no story-related spoilers. Hints or advice that do not spoil anything about the story are allowed and indeed welcomed. Hyrule Warriors was initially released in 2014 for the Wii U and was a combination of the Legend of Zelda and the Dynasty Warriors franchise. The lore, setting, and characters all came from Zelda while the gameplay style was derived form the Dynasty Warriors series. The game allowed the player to play as a number of different characters from the Zelda franchise, not only Link, in a way never seen in the series before. Two years later, an updated port of the game titled Hyrule Warriors Legends was released for the Nintendo 3DS, making some changes including brand new characters and as well as new story modes to play. Finally, in 2018, a second updated port was made for the Nintendo Switch titled Hyrule Warriors: Definitive Addition. As the title suggests, this third game is a sort of combination of the previous two, giving access to all playable characters and DLC content from those two games. With a story mode, DLC stories, and nearly thirty playable characters, I'm sure that this will be a very fun time. This marks the second "Warriors" game I've played, the only other one being One Piece: Pirate Warriors 3, which has a thread here for any interested. I plan for this to be a casual playthrough, so I will not aim for 100% completion. If Only All Links Were Like This: Part 1 - The Birth of a New Hero Part 2 - The Mysterious Sheik Part 3 - Enter Lana Part 4 - The Girl in the Green Tunic Part 5 - Cia Appears Part 6 - Testing Out Adventure Mode Part 7 - Skyloft Part 8 - Sealed Grounds Part 9 - Twilight Field Part 10 - The Shadow King Part 11 - Land of Myth Part 12 - The Water Temple Part 13 - Powers Collide Part 14 - The Demon Lord's Plan Part 15 - The Sacred Sword Part 16 - A War of Spirit Part 17 - Her True Self Part 18 - Shining Beacon Part 19 - The Dragon of the Caves Part 20 - The Invasion Begins Part 21 - The Usurper King Part 22 - The Demon Lord Part 23 - Darkness Falls Part 24 - Ganondorf's Return Part 25 - March of the Demon King Part 26 - Battle of the Triforce Part 27 - Enduring Resolve Part 28 - Liberation of the Triforce Part 29 - The Other Hero Part 30 - A New Disturbance Part 31 - The Search for Cia Part 32 - Reclaiming the Darkness Part 33 - Watchers of the Triforce TheLoneStar fucked around with this message at 23:04 on Jan 28, 2020 |
# ¿ Oct 24, 2019 10:19 |
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# ¿ May 17, 2024 14:17 |
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(Reserving a post, just in case.)
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# ¿ Oct 24, 2019 10:19 |
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Commander Keene posted:I haven't played Pirate Warriors, so I can't say how similar this game is to that one, but I've played both the original Wii U version of Hyrule Warriors and Definitive. I see, I think I'll just stick with the Warriors controls, and thanks for the running tip. Nidoking posted:Something to watch for is that many characters have special mechanics tied to their strong attacks. Zelda, for example, has three light charges that fill when she uses a full normal attack combo (as long as you don't dodge-cancel before she finishes the flourish) or when you use her strong attack, which instantly refills them all. The main use for these charges is to power up her combo attacks. It's worth trying them both with and without light charges. Zant's combo attacks can all be extended by tapping the strong attack button, but that fills up his dark meter, and if it overfills, he'll get dizzy. You can spend the dark energy with his strong attack to prevent that. The Warrior Combos screen has at least brief explanations of these mechanics, so it's worth checking out even if you'd rather just figure out the moves yourself. mastersord posted:Hyrule Warriors focuses more on capturing and holding bases. You have to protect yourself, your allies, and your home base. In story mode, your goal is to beat the level and grab the upgrade chests (many require you to replay stages, just like in Pirate Warriors). Part 2 - The Mysterious Sheik For a fire-themed level there sure was a lack of actual fire enemies. No room for the Flare Dancers? I mean I guess Lizalfos do count since they can breathe fire, though that wasn't until Skyward Sword I don't think, and Poes use lanterns. Still, lots of undead stuff going on. Either way, playing as Sheik was kind of cool, I liked how they utilized her harp as an attack via some kind of musical light magic. I'm wondering why Zelda is going around pretending to be someone she's not, especially since this Zelda is able to actually fight. I kind of think maybe this isn't actually Zelda since at the moment I can't imagine why the disguise is necessary. Game is still fun, and I'll probably go and round up things like the Heart Pieces and Containers off-screen between videos to beef up my fighters a bit.
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# ¿ Oct 26, 2019 03:48 |
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Nidoking posted:Sheik's strong attack is another one that isn't entirely clear at first, although you managed to get some use out of it. Each of Sheik's combo attacks uses a different element (but in terms of calculating damage, they're all considered Thunder element), and when you use the combo for a certain element, you get the corresponding music note in the status bar. The strong attack will then provide different effects based on the last combo attack used, provided that you can play the entire song without being interrupted. The non-elemental strong attack is a pathetic thing you should probably never use, but most of the elemental ones have situational uses that you should take advantage of. And I about grasped the elemental thing, though I gotta say I didn't notice much exploding in this video, but then again I could very well have been too preoccupied with the million things going on at once to notice. Also the Fire Rod seemed to have a staggering amount of non-fire attacks, oddly. I'll certainly use elemental advantages when I can, even though it doesn't seem to matter much on the normal difficulty given how the last video went. mastersord posted:A few more tips: Part 3 - Enter Lana Design-wise, Lana just barely passes as someone that looks like she belongs in a Zelda game, at least to me. I think it's that bright blue hair matched with that outfit that does it for me. I mean we do get some green-haired people through the series, but even that's relatively rare. In any case, even in a non-speaking (non-living?) cameo, it was kind of cool seeing the Deku Tree again. The Fire Rod was not how I expected it at all, especially since most of its attacks weren't really fire-based. Still fun to use, though. I'm starting to pick up a pattern on how some of the bigger bosses will work, using an item found right there in the level, just like a typical Zelda game. Makes me wonder what item I'll find next. Also got to see Cia's backstory, who I again had heard had some kind of evil and obsessive love for Link, which I was dubious on. I considered it a joke of some kind since most Links are just natural chick magnets. Poor woman got Ganon-jacked, though. And since it bothered me so much, I looked up the enemies and those aren't a type of Bokoblins, but Bulblins which sounds like a type of Pikmin enemy to me. Also the "Gibdos" were apparently called ReDead Knights in the Twilight Princess guide book, the wiki insists they're Gibdos so oh well.
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# ¿ Oct 30, 2019 10:20 |
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I worked out the badge thing, yeah. Looks like I'll have a lot of material farming to do in the future. I also noticed the weapon icon, I'm just not fast with reflexes all the time and I think only managed to pull off using it correctly a single time so far. A particular character immune to the Gibdos, huh? I'll see if I can't work that out on my own. To be fair, Tingle was blatantly meant to stand out and look weird. No matter what game he's in, anyone that comments on his appearance describes him as really unusual and kind of freaky. I still see what you mean, though. I'm just assuming Lana is meant to look like someone out of Dynasty Warriors, which would clash with Zelda characters no matter what. Part 4 - The Girl in the Green Tunic Sidetracked and tackled Linkle's first mission and...yeah, it was pretty fun and funny. Linkle's character as a well-meaning but pretty idiotic hero was rather amusing, especially since there was a sign to Hyrule Castle right out in the middle of the huge, twisting Faron Woods. The crossbows were fun to use, especially that close-up strifing mode. The Cuccos being her companions in battle was also pretty hilarious and is pretty fitting for what's practically a joke character. It was a pleasant surprise to see the Skull Kid showing up given how much I love Majora's Mask and all things involved in it, even Tingle, so I had a great deal of fun with that. I have the distinct feeling most levels will involve Linkle losing that compass to someone or something and she has to get it back, vowing to never lose it again each time. I really did want to play the next part of her adventure, but I got to wait until I make more progress in the main story first. Looking forward to more of her.
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# ¿ Nov 2, 2019 04:19 |
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Now, now. I fully admitted I was nitpicking about the crossbows and right-out said "Well, it's just a video game, so whatever" in the video. I wasn't aware of the repeating crossbows though, so that's pretty neat to find out. Part 5 - Cia Appears Finally, the real meat and potatoes of the game comes about. Cia's grand entrance was less dramatic than I was expecting, but boy did she royally mess about with things right away. I was guessing that perhaps somehow the good guys brought upon warriors from various timelines and time periods to bring about characters like Midna, Ruto, and Fi among others while Cia brought in villains like Zant and Ghirahim. I didn't expect Cia to just merge the worlds together like that and gently caress about with space and time. In any case, it was some cool poo poo and I can't wait to see where things go with it all. Of course this also means I have to pause the main campaign and see what Adventure Mod is all about for a few episodes. Also, Lana was pretty fun to play as. Have to say that exploding magical walls is certainly a new ability, at least not one I've ever seen before. Still chuckling to myself over Manhandla. I looked him up and had no idea he was that blue, four-mouthed boss from the original game and others. I just never knew what that thing's name was and never bothered to look it up, I guess. Still funny, though. TheLoneStar fucked around with this message at 23:53 on Nov 6, 2019 |
# ¿ Nov 5, 2019 03:57 |
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Commander Keene posted:For some reason, I can only get 360p resolution on the video. You might need to re-upload. mastersord posted:-For any enemies that block your attacks (except giant bosses), once they start blocking, dodge to the side and attack. This usually opens them up again AND helps you avoid damage when they counter. I noticed that too, but keep doing it out of instinct. Again, I'll try and remember to do your strategy as I play. I'm not too terribly worried if it's just boss stuff. As I point out in today's video, I'm very doubtful there'll be any huge twists in the game that I'm not too concerned about spoilers. Zelda games tend to be pretty straight-forward and I assume that'll be the case here too. Commander Keene posted:One of the things playing Fire Emblem Warriors has taught me is that through effective use of the "Command" ability in the pause menu and character switching, you kinda can. Lana, Link, and Sheik were all playable at that point, so you could have sent one to deal with Volga, one to stop the Assault Troops, and one to go capture a keep - or more likely, one to fight Volga and the other two one each to an Assault Troop, because those guys were time-sensitive and capturing the keeps isn't. Clever use of these systems can all but eliminate time spent running across the map to an objective, which was always a complaint in previous Warriors games. I understand that might not be viable here, because you're trying to do an LP, this involves a comparatively large amount of menuing, and menus aren't exactly the most interesting thing to see, but some of the later stages are going to expect you to multitask a little. That was a surprise to me coming from the original Wii U Hyrule Warriors, which didn't have either subsystem and thus was designed around the expectation that you only had the one character to control. I really should've thought of that when using Sheik, yeah. Could be a translation error, maybe. I mean heck, the English guide for the game kept in the trick on how to use sound to deal with Pol's Voice...despite there being no way to do that on an NES. Yeah, I looked that up between videos. Never really knew what that thing's name was before now. He also appears in Four Swords Adventures and Oracle of Seasons, as it turns out. Part of the problem was in the original game, its design never screamed "pleant" to me, so I didn't even think to connect the dots. Part 6 - Testing Out Adventure Mode Taking a break form the main story to see what Adventure Mode is like. It's pretty much just the Dream Log from Pirate Warriors 3, which I suppose I shouldn't expected. For those unaware, the Dream Log is basically fighting groups of pirates/marines/other factions whether they be good or evil. It's basically just any group of One Piece characters teaming up, even if they're normally on complete opposite sides with no real story to tie it all together. I don't think I'll show much of this off in later videos, as without any kind of narrative, it's just random battles and that's hard to make too engaging for me. That, and it'd take me dozens of videos to get through all these maps so that'd just be too much. Ruto was pretty fun to play as, I enjoyed the way she fought and she had nice animations to go with it. I especially liked the swimming in air thing, if only because it constantly reminds me of that Majora's Mask glitch. I also got to fight and unlock Young Link which is also pretty nice, and it was pretty amusing seeing this tiny kid apparently in charge of this army of monsters. In any case, next video is right back to the main story, starting with Skyloft.
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# ¿ Nov 7, 2019 03:22 |
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Wa11y posted:Your constant criticism of your other characters being worthless when you're not controlling them is completely valid. Granted, I only played on the 3DS, but I can't tell you how many times I'd get a notification that a keep was in danger of falling, I'd command another character to defend it, and after 5 minutes of them "defending" it I'd still lose the keep, then I'd take over that character and a minute and a half later, I'd have the keep retaken. So frustrating to have powerful characters that are useless when you're not in control of them. Completely defeats the purpose of having multiple characters, I think. It was a surprising effect, I thought I somehow made a mistake and came across something nefarious for a moment. Commander Keene posted:The "Fairy of Water" you rescued by taking that keep is an item, not one of the fairy allies the game was talking about on the "overworld map". You use them like an item to dispel a same-elemental barrier, which you tried to do, but you were outside the keep. If you use the fairy while inside the keep's barrier, you'll get rid of the barrier and won't take damage over time any more (barring any other barriers on other keeps). These barrier-dispelling fairies are expendable; you require a different fairy for each barrier you need to dispel. There usually won't be too many in a single stage, though. Good to know about the materials too. Won't stop my from scurrying after them after the battle is won, it's just too satisfying to pick them up. I saw that in a gameplay video and can't wait to try it out. I find it slightly odd he has a giant sword but rather than the Gilded Sword or Great Fairy's Sword it's simply a gigantic Kokiri Sword. It's funny to watch him swing it around, either way. Gotcha. I thought maybe it was something I hadn't unlocked yet or something. Like I was supposed to unlock the access to it in the story mode and getting it in Adventure Mode was an oversight of some kind. Testitart is absolutely beautiful and I wish they kept that name. He and Dark Nut can be drinking buddies. That's pretty interesting though, Zelda really loves its Mario references. Malon and Talon wearing Bowser brooches, the paintings in Zelda's garden, and a bunch of Mario enemies in various games, and not just the dream-world of Link's Awakening either. Link even showed up in the flesh for Mario RPG taking a nap.
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# ¿ Nov 7, 2019 11:32 |
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mastersord posted:-With Dodongo, don't bother attacking when he's standing. Get a little distance and he's more likely to open his mouth for a bomb feeding. There also are rewards where I have to discover a secret on a map before completing the level in order to get that prize. So I've learned. As I was grinding, I sat and watched as one of my companions stood in the middle of a swarm of enemies doing absolutely nothing. It doesn't help in levels where I can't play as all the characters like in certain Adventure Mode stages. Part 7 - Skyloft Back to the main story here. As much as I bitch and moan about Fi, and genuinely do hate her, she honestly wasn't too bad here. Not a single forced statistic during the entire video. I'm so proud of the robotic blue nuisance. One thing I haven't mentioned is how the levels all look really nice, Skyloft included. I especially loved the little touch of the destroyed Fun Fun Island floating in the background. I was a bit surprised that Ghirahim himself played such a small part of the stage and Valgo took center stage. I'm going to guess that will change in the next level. Have to give props for Levias for being the MVP of the stage though with that surprising thunder attack. I'm never going to underestimate the power of Pumpkin Soup ever again...
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# ¿ Nov 10, 2019 23:33 |
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Geez, it's a good thing I didn't try to take Volga down the old fashioned way. Not to mention, even if it was possible, missing out on Pumpkin Soup power just isn't worth it. Part 8 - Sealed Grounds As much as I gripe about Fi, she's honestly pretty fun to play as. I especially love her turning into the Master Sword during certain attacks. Kind of makes me wish she could control herself and fly about that way in Skyward Sword. The way she moves about as she attacks is well done and kind of neat to watch, with her pulling dances and spins as she slaughters monsters. Even though I didn't like fighting The Imprisoned in Skyward Sword, I still like how this game went through the effort of recreating it, albeit far less annoying. Excited to see how the Twilight Princess route will go, especially since Midna will undoubtedly show up and help out with things. To this day I'm bummed she's never made a canon appearance in the series after Twilight Princess. Pretty sure Nintendo had said she would if the demand was there. Also, the game has some loving balls to give us Groose's greatest creation but not Groose himself. Not cool. Not cool at all.
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# ¿ Nov 15, 2019 02:42 |
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Part 9 - Twilight Field Time to go on to another era for now. I somehow managed to forget that Agitha was in this game despite her being unlocked from the very start. She still somehow managed to surprise me when she actually showed up. Her inclusion in the game will always baffle me, with the only explanation I can think of is that she's super popular over in Japan or something. In any case, it's always good to see Midna again. I love her not-Wolf Link ride she has and the fact that apparently Lana ripped off her ponytail at the end of the fight. loving brutal. Really though, she's my favorite non-Link character in the series, so I have high hopes for how she's like in the story's cutscenes and how she plays. I'm a bit disappointed there were no Twilight monsters to fight in the level, not counting the "Dark" variety of enemies. I'm talking full on Shadow Beasts to fend off. Other than that, pretty fun level, and I liked Lana's moveset with her spear. An interesting mix of water, ice, and nature. Darunia was also fun to mess about with, wielding that gigantic hammer and just throwing his Goron weight around.
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# ¿ Nov 17, 2019 05:51 |
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Commander Keene posted:Agitha was an Omega Force dev team favorite, IIRC; they added her in because they wanted her in. While I personally would not have picked her over the some other characters in TP (literally anyone from the resistance, or maybe Yeto/Yeta), and while her moveset is entirely themed around her literal only character trait, she plays surprisingly well. I kind of liked it, if only because summoning some Deku Tree Sprouts to gently caress up my opponents is a beautiful sight to see. It is a bit odd that water/ice is being mixed with plants and nature though. There can never be enough Links. Never enough. Really though, I guess he would be kind of overkill and wouldn't have enough to make him stand out from the default Link. mastersord posted:You can find out which keeps will give chests when captured by looking at their status in the character list menu thing and going to the 3rd or 4th screen. Keeps that give chests have a treasure icon at the end of their health bar. Some keeps don't exist until certain mission events occur, so you might not be able to see them until later on. Yeah, I know about that. I've been selling any weapon I get that I don't plan to use. What are tiers, though? When do they come into play? Don't they also give a recommended level when you start a mission? Isn't that what the "LV. X" is when selecting a level? Part 10 - The Shadow King One thing I appreciate about these games is, though I've only played two, very few characters ever feel bad or underwhelming to play. Thankfully, I haven't felt that way about any of the characters here, Impa being no exception. Her utilizing her hair is obvious to do, but I love all the weird poo poo she does with the wolves she summons. The best bit of course her shooting one out and having it spin like a top into her opponents. I got a bit of fun with Agitha too, who wasn't too bad. I was so underleveled I was nervous about really charging into battle, so I sadly got very little time with her. The level was a bit of a pain with Argorok and having to deal with him so much. It was all worth it when the Moon came slamming into him though. One of the best moments of the game so far. Ganondorf was an absolute beast and it was great seeing all the magical abilities he had. That shadowy spirit he uses was a pretty good touch on top of dual-wielding gigantic swords. The plot twist with Cia and Lana was something I didn't see coming, and I'm honestly interested in seeing where it's going. I'm gonna guess that it was Cia being corrupted by The Mysterious Villain That Totally Isn't Ganondorf that caused the split. Before anyone says, I realized after recording that it was the slots weapon that made multiple-slot weapons appear after the missions. For some reason I thought fusing that with other weapons would make those weapons gain a slot because I'm stupid.
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# ¿ Nov 20, 2019 11:13 |
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Commander Keene posted:Also, they're multiplying (taken while playing the stage in Free Mode to get the screenshot above). mastersord posted:You just unlocked Lana's Tier 2 magic book. Now you have a chance to get Sealing Tomes instead of just Spirit Tomes after a mission. These have a higher base damage and can have more maximum skill slots. Part 11 - Land of Myth Another video, another era. I'm finally in the time period I was looking forward to the most; Ocarina of Time's era. Really didn't expect to be fighting Darunia as the first boss of the time period. If anything I expected Volga or Wizzro to be the main threat. It was a creative and pleasant surprise though, I gotta say. The level itself was kind of obnoxious in my opinion. All the boulder poo poo I had to deal with along with Darunia having to be fought three times just wasn't fun at all. Didn't help that I couldn't command Sheik so I was stuck doing everything all by myself. At least I got a brand new weapon for Impa from it all. I'm still finding myself wondering what the deal with Sheik is. I'm still theorizing this isn't Zelda from the Prologue, but a Zelda from some other time period in disguise. Otherwise there's just no reason for Zelda to disguise herself this way that I can immediately think of. Especially now that the Triforce of Wisdom has been taken, so it's not like she would be a prime target even without the disguise at this point. Zant is pretty fun to play as, with all his spazzing out and weird movements and noises. I get why he gets stunned, since that's how he was during his fight in Twilight Princess, but it's still annoying to deal with. Ghirahim was a treat with his rapid sword movements and even going full armored mode to bash away enemies with his massive sword. I expected Tingle to be a useless joke character, but aside from the odd nature of his moveset, there wasn't really anything wrong with him. I even like how they included a giant sack of Rupees in a nod to Freshly-Picked Tingle's Rosy Rupeeland.
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# ¿ Nov 23, 2019 04:33 |
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Commander Keene posted:Yeah, Joy-Con drift is apparently a pretty common problem. Mine still seem to work fine, though. Nintendo has put up a troubleshooting guide, and if that doesn't fix the problem, Nintendo will repair or replace the drifting controller for free. I have an adapter that allows me to use my Wii U Pro Controller - which I personally find more comfortable - on my Switch (or PC), called the Mayflash Magic-NS, that I purchased for ~$20 USD. It also works with DualShock 3s and 4s, as well as any DirectInput or XInput controller. It would be pretty weird to just include Navi in a little cameo like that, I kind of welcome that change. That makes some sense. Kind of an annoying mechanic, but I guess it fits how he fought in Twilight Princess so whatever. Part 12 - The Water Temple Not much really going on in the main level here. I guess I liked going from up above Lake Hylia to within the Water Temple but aside from that I don't have much. Still waiting on an explanation on why Zelda felt the need to disguise herself, even after it was more than blatantly obvious in-universe what her identity truly was. It also seems like I'm reaching the story's endgame pretty early which seems odd. I guess I thought it'd last a bit longer. In terms of trying out new fighters, I had a great time. Marin was mildly annoying with her battle cries, but otherwise okay and summoning the Wind Fish almost casually like that was amusing. Toon Link is very animated (naturally) and was fun to watch go about his attacks, especially that massive Spin Attack that left him in a daze. The Skull Kid was great to see zip around shooting out magical orbs and lasers as Tatl and Tael supported him. Honestly expected him to summon a miniature moon for his Focus attack, was pretty surprised with the little ball thing instead. Finally, Young Link was great and has what I can tell is an easily exploitable mechanic with his SP to Magic conversation while in his Fierce Deity mode. I just might try and main him over regular Link if I can get him to catch up in the levels... TheLoneStar fucked around with this message at 04:54 on Nov 26, 2019 |
# ¿ Nov 26, 2019 04:52 |
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Commander Keene posted:I keep forgetting about Hero of Time Link's "war orphan" backstory. I think it makes OoT one of the few Zelda games where there was a conflict not caused by some monolithic force of Evil (Ganon, Vaati, etc). Most of the time the series is talking about war, it's talking about Hylians fighting monsters led by Ganon. Wait, you mean elemental-wise the various attacks of hers are just for show? I mean I guess a character having access to all the elements at once can be kind of broken, but it feels pretty dishonest. I never really expected the weapon I use to effect the kind of damage I take. That kind of thought never entered my mind. Still, that's good to know though. Also good to know whoever I play as is generally safe from that elemental stuff. Personally it doesn't seem to matter who I use and what kinds of attacks I unleash on any boss. For me, at least, the meter always seems to go down the same. It seems to at least go down at different paces for different bosses. Like Manhandla, I can never get him past the halfway point of his little weak point gauge, no matter who I'm playing as or what element they use. For the mooks, what about the higher-up enemies? Darknits, Moblins, Lizalfos, etc.? For some Adventure Mode levels, they can really take a lot of abuse before finally going down. There has never been a female Goron in the series, and the ones we see are always referred to as males. Personally I imagine they're just an all-male race that reproduces via rock budding. Hunks of rocks from their backs fall off and make little baby Gorons. You're welcome for that mental image. I mean I gathered the whole Ocarina of Time thing about Sheik. I'm just mildly annoyed there's no in-universe reason. It's kind of funny because Zelda even apologizes to Impa over it, but provides no real explanation. And you're right, her revealing herself would could a massive morale boost to her army. So much for the Triforce of Wisdom. I think it might be enemy-locked, at least in this case. I don't think those magic transporters ever appeared before 200 kills. Like with you, I blaze through them so fast I also don't really test it out or pay much attention before the latest video. He really is a treat. Him being my favorite character just makes it even better. Definitely have to get all those badges unlocked like you said and soon. I'll also have to try and use My Fairy in the way you described. Fierce Deity Link for an entire stage sounds amazing. And no worries. I don't mind them at all. Especially if I can nerd out about Zelda in any way because of them.
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# ¿ Nov 27, 2019 02:35 |
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Commander Keene posted:Sheik only ever deals additional damage to enemies vulnerable to Lightning damage, and only gains a power boost on Lightning element-recommended stages. However, remember how I said elemental damage and elemental effect are different? Sheik can cause the status effects of any element, and depletes giant boss weak point gauges matching the elemental effect of the attack she's using. It's not entirely for show, but she doesn't just get to use any element she pleases, either. Like I said, it's kind of complicated, perhaps unnecessarily so. She's the only character that natively has access to all of the elemental effects, IIRC, and only a few have access to more than one natively on a single weapon. I mean, maybe. Can't say I gave the subject much thought. TheKirbs posted:Breath of the Wild has Gorons be mono-gender which is why the Gerudo let them all into their village. Part 13 - Powers Collide I'm almost disappointed we didn't get anything with Linkle being blissfully unaware she wandered into a rift in space/time. Also it seems Volga just has nothing better to do than attacking a Temple that already hate its gate shut. I'd think he'd want to go try and kill part of the main group instead but oh well. Storywise not much else going on here compared to the first Linkle level, sadly. I really got to wonder just what kind of conclusion her tale will have but I'm sure it'll be humorous. As for characters I tested out...Cia had a lot of spectacles going about in her moveset, and I love her summoning Dark Links to attack for her, even if they cut me up pretty bad during the recording. Volga is just a beast, and I had thought he simply summoned a dragon, not turned into one. I really don't recall him ever growing a claw or wings in the dozen times I fought him, so that was a pleasant surprise. Wizzro is kind of...I don't know. He just doesn't feel right to me. Like none of his attacks seem to have any weight to them, and they aren't rapid-fire enough to feel satisfying either. After playing as Agitha more between videos, I realized she has that same problem too. Despite apparently being a well-loved character of the development team, Agitha sucks and no matter how much I level her up, her attacks barely ever seem to do anything. Not even on the easier Adventure Mode maps.
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# ¿ Nov 29, 2019 04:27 |
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Commander Keene posted:Cia's greatest strength, IMO, shows up against giant bosses. You know that attack where she summons Dark Links in a line (YYYX under Warriors control scheme)? Each Link has its own attack hurtboxes and counts as individual hits. Furthermore, if you're fast enough, you can get a second one started before the first one completely finishes. This absolutely shreds giant boss weak point gauges, to the point where Cia alone can go from full gauge to empty gauge before the boss gets back up, without any badges to increase WPG depletion. She's also pretty good at keep-clearing with her YX, which has a good area of effect. Sadly, there's pretty much never a reason to do YXX or YXXX, because most of the time you'll be juggling corpses by the end. Her "darkness cannon" (YYXXX) has huge range and can nail people a mile away, and is also pretty good for officer WPGs. Volga is a total chumopla. But no really, he is pretty fun to play as. The weird dragon/human thing he has going on just adds to it. Eh, but that's no fun. Aren't Warrior games supposed to be about just going in and demolishing all that stands in your way save for the big bosses and the like? I mean I know I've only played two Warrior-type games but that seems to kind of be the theme and draw of the series. Part 14 - The Demon Lord's Plan Ghirahim is officially an inept comedy villain. At least for this level. Honestly, him just being unable to summoned The Imprisoned and somehow spawning a horde of Chibi Imprisoned was so drat entertaining, especially with his growing fury. The return of Cucco aid was great too, even if helping with the chick wasn't really worth it. I'm just wondering where Linkle's story is even gonna go. Like what will happen by the end. I'm sure she'll keep thinking she's truly the Legendary Hero, which is fine by me. As for new characters...Tetra is an instant 10/10 just because I can play a Zelda game and sincerely talk about how I'm shooting bad guys in the face. Such a rare and beautiful scenario. I like the way they utilize Twili Midna, but can't help but wish that the regular Midna simply had that sort of moveset instead mixed in with her weird hair-hand and with less wolves. King Daphnes is just...boring. His weapon is boring. His moveset is boring. Even him turning into a boat is just...meh. Really weird addition to the cast, and easily my least favorite character by far. Medli was pretty good too, especially with her clumsiness added in, helps give her some charm. Ravio was a lot of fun with the various weapons he has along with that goofy-rear end running cycle of his. Feels almost dishonest that Toon Zelda is shown as herself in the little profile pictures and the like when she's possessing a Phantom, really should've just called her Phantom Zelda. In any case, a bulky sword-wielder is still all well and good, and I also like the touch of her coming out of the suit of armor to use some big flashy light attacks. Now all that's left is Yuga...
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# ¿ Dec 2, 2019 04:22 |
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Part 15 - The Sacred Sword At last, the Master Sword is obtained. Long before this level, I had a feeling I'd get it at some point. It's not a modern Zelda game without it, right? Pretty generous of the game to just hand it to the player in a story mission, though. I do enjoy the irony that I already have a sword that's just barely stronger than it, though. Kind of takes the impact away, huh? The level itself was nothing special except those ghost soldiers being really annoying. Not that they were hard to kill, but they just kept coming in massive waves no matter what I did and that got kind of bothersome after some time. Also nice to see Ganondorf officially on the scene, I just can't believe he's actually the main bad guy. Who would've thought? I gotta say, the cutscene at the start makes me wish we had more character interactions. I mean I know this is a Warriors game, so it's more about the action, but I just love a lot of these characters and seeing them bounce off each other more would be pleasant. As for the last character, Yuga was pretty alright. The idea of someone using a giant magic painting frame to bash in enemy skulls is amusing to me. I'm just surprised he didn't use that Yuga Ganon form in some way, not even for his Focus Attack. Overall pretty fun though. It makes me kind of surprised there's no DLC for a playable Breath of the Wild character. I know Link and Zelda have costumes from that game, but that's about where the references end. I mean I guess there'd have to be an Adventure Mode map too, but it still seems odd that the costumes were the end of it as far as I can tell.
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# ¿ Dec 5, 2019 04:14 |
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Commander Keene posted:You appear to be having some weird graphical issues. The window effect going through walls (and I'm pretty sure the pop-in on some of the small rock textures on the ground) don't happen on my copy. Well dang, that's kind of a bummer. Of course, the game handed it over to me essentially for free so I guess that's understandable. I guess sword beams are cool, though, so that's a plus. I did notice that, yeah. It was a nice touch. Why stop there? Might as well go Roronoa Zoro and find a third Master Sword somehow and go Three Swords Style on Ganondorf's rear end. mastersord posted:Link has 7 weapons: Sword, fire rod, Gauntlets, Spinner, horse, Master sword, and the great Fairy And yeah, I actually recorded today's video before you posted this and discovered that for myself. How much of a damage increase are we talking here? Is it remotely worth it at all? Part 16 - A War of Spirit Kind of mixed with this level, honestly. Finally going to take the fight to Cia in a meaningful way is nice, and I love the many shrines to the various Links strewn about. Though where's Toon Link? I know he's DLC, but so is Young Link but he's there too. I want to think it's because Cia was first mentioned to be interested in Link's soul, but Toon Link didn't inherit the Hero's Spirit/Soul so she isn't interested in him...but I also feel like I'm looking too deep into it. Also poor Twilight Princess Link, no one remembers him as anything but a wolf, apparently. Both Midnas and Cia both see him as just a wolf for some reason. In any case, the whole thing with Link becoming arrogant was just stupid. It makes no sense because the game is admonishing Link for doing exactly what he's been doing the entire time and just going about fights like these game types demand of him. Doesn't help it's a heavy case of "tell don't show" but I guess the plot point is over now so it's not too big of a deal... The weapons, Link's especially, were great. The Baton is a bit meh. It just doesn't feel strong, not even as much as the Rapier in my opinion. It's like with Wizzro, it's just feeling that "Oomph" that almost every other fighter and weapon in the game has. The visuals are nice and creative, at least. The Gauntlets are fantastic. Nothing more satisfying than just decimating legions of foes with brute strength and a giant spiked ball. That touch with him using a black pillar from Ocarina of Time was great as well. The Spinner was a lot of fun, Link doing all sorts of tricks and even using the device as a gauntlet-type weapon was just great to see. Funny since the Spinner is kind of lame weapon outside of the Stallord fight.
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# ¿ Dec 7, 2019 05:48 |
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Commander Keene posted:Cia absolutely does know about the other incarnations of Link. She's the seer, remember? She's been watching over the balance of the Triforce for a very long time. Better than being told about the millionth Hylian Captain to run away. Dragmire will always be canon to me. Ganondorf Dragmire is just a kickass name. Can definitely see that in Yuga. For a while when all I knew of him was screenshots, I just assumed he was a chick if only for that hair... Never played the Oracle games, so kind of interested in these Magnet Gloves. Never heard of those items before. And I actually managed to see what the attack was where it seemed like nothing happened, with Link essentially flipping the world around which was fun to watch. Also I really want to get that Chain Chomp tier, that's a great callback. That's right, yeah, I dunno what I was even rambling on about there. Lord knows I should know Link stopped being a full-on brunette for the most part after Link's Awakening with how much I've seen Dobson bitch about it. As for the cartoon, I've seen clips from the show over the years and it looks unbearable almost. Only saw a few scarce bits of Captain N and from I've seen, that looks way worse. I have to say I kind of want to see another shot with a Zelda TV show, naturally with Nintendo fully at the helm. mastersord posted:From what I can see, I was wrong. You actually need the first 3 tiers of all the weapons in order to unlock the first skill and either all the tier 4s or tier 4 and 4+s for the second skill. It can be the most powerful weapon in the game with all 3 skills unlocked. Is it worth it for this LP? I don't think so. By that point, all you have left is hunting for skulltulas and heart pieces/containers. I never unlocked it myself on my 3DS copy. Other than higher numbers though, nothing else changes with it. The best thing about the Zelda cartoon was it accidentally predicted the bomb-hop glitch in Ocarina of Time. Also for the Captain N show, don't forget that King Hippo had blue skin for whatever reason. It's kind of weird how I never heard of Captain N or the Zelda cartoon was a kid, yet watched (and even have VHS tapes still) of some of the old Mario cartoons. Part 17 - Her True Self Back to Linkle with some drat fine boots. I do love how the game turns items that aren't all too flashy or impressive in canon, like the Pegasus Boots, and makes them monstrously powerful and a treat to watch. Linkle's little "jogging in place" animation was funny, as was how the Cuccos get involved in her attacks. Aside from that, not much to say except some very convenient finding of the weird dark crystal to return Midna to normal for a level. I also finally got to see how all the weapons in the game are so that was nice. The Great Fairy was uh...well...she was something. I'm about 99% sure she was just a developer putting his fetishes into the game. Her utilizing the magic spells used in the story mode was amusing though. Riding on Epona was somewhat awkward in how it felt, but seeing her just kick enemies right in the face was too entertaining for me to mind much. Besides, riding into battle on a horse like that is just too cool to not like. Lana's Gate of Time was creative in letting her summon a bunch of miniature bosses, and Cuccos, to aid her. Dunno what all the dancing and singing with that weapon in particular was for, but I liked it all the same. Kind of odd that the Dominion Rod is a dark attribute weapon but it's still great to just smash enemies with giant statues and the hammers of statues. While I prefer his twin swords, I liked the gimmick with Ganondorf's Trident with how he can teleport to it and how it's a nice callback to Ganon wielding such a weapon in a few games. Last, but not least, is Toon Link's Sand Rod. Again, the team does a good job of turning a mediocre item into a great weapon...though half of it is the random but welcome addition of summoning the Spirit Train out of nowhere. I get that not all the warriors can have multiple weapon types, but I find it odd and mildly disappointing how a majority of the cast is lacking in that. Also somewhat odd that Toon Link is the only DLC character to get in on it. Though, I guess when I really think about, I'd really have to reach to give other characters a second weapon to have for themselves, so oh well.
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# ¿ Dec 11, 2019 03:57 |
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Part 18 - Shining Beacon Finally, Cia's part in the story comes to a close. The whole "Lana has a crush on Link" thing I honestly should've seen coming. After all, she and Cia are part of the same person so it makes sense. That, and Lana is a female within a ten mile radius of Link so that doubles down on it. Kind of weird how everyone seemed to forget that Ganondorf hadn't really been properly dealt with, the game even giving a fake happy ending as if the player would forget. Didn't expect Cia to have her own stages, though, I'm looking forward to seeing what those are like. Linkle's stuff is more humorous than the usual levels, so maybe Cia will have a tone shift as well...
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# ¿ Dec 13, 2019 04:33 |
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Commander Keene posted:The division between 4- and 5-combo weapons stems from the differences between the old Dynasty Warriors and Samurai Warriors games. In DW, most if not all characters had the latter, while SW characters have the former, but pressing Strong Attack (X on the Nintendo controller, but Triangle on Sony controllers) multiple times at the end of the combo would extend it. So the characters are divided between "Dynasty Warriors-style" and "Samurai Warriors-style". Looked up a video of it and I'm really shocked just how well it all works out. Yeah, some audio clips don't work at all, and I saw Zelda shrink a few times, but most of the animations are flawless. I'm not knowledgeable in this sort of thing, so I don't know how that's even possible. I'm not sure if rebuying the game for the Wii U and jumping through those hoops is worth doing it myself, personally. I'll be satisfied just seeing videos of it online instead. That makes sense, her being the worst. Her moveset seemed fine, at least, though I guess the level I played doesn't exactly give the best showing of how good these characters or weapons are. Also raises the question on who the bigger joke is, the Great Fairy or Tingle? And you won't be unable to convince me that at least one fetish wasn't implemented in there... Can't help but find it odd that a almost holy-ish weapon is dark. I mean Link has three light weapons, so it wouldn't be too terribly unusual. I really hate it when different places to buy a game gives you different cosmetic poo poo like that. I know it's a small thing, but it's just kind of bothersome. Does the Definitive Addition include ALL the costumes you mentioned? Gotta see what the gently caress Postman Link looks like. I know I harp on Demise and his exclusion a lot (though technically The Imprisoned and Ganondorf are both him, but you get the idea) it's still just an odd exclusion to me. Though I guess since Ganondorf has two giant swords, having a Ganondorf-ish character with ONE giant sword would be kind of meh. I just assumed that Lana's mission of needing to find the last Sanctum would've overridden my last order to her. I guess it all worked out either way, so oh well. Huh. Well didn't think to even try and let that happen. Much more satisfying to just brute force my way through and humiliate Volga as Link just one more time. Assuming Volga doesn't go to work for Ganondorf, that is. Don't see why he would... Let's be honest, is any Zelda game not Link's harem? I guess Majora's Mask but even then he gets some light flirting done to him. Don't forget Midna too, who probably had some sort of romantic feelings towards her own Link. You're right, totally forgot I even said that until you brought it up. I'm still surprised I'm going to be playing as him, though. A pretty strange, but welcome, twist I suppose. I appreciate your tongue biting though, even if it was for a minor part of the story. Nidoking posted:The costume for Zelda in the Twilight Princess pack was Ilia's Clothes, which happens to be one of my favorites. Part 19 - The Dragon of the Caves Man, good help is just hard to find, apparently. Wizzro couldn't go five minutes before betraying Cia, could he? I'm still kind of wondering where the game is going with this side story. Like we really didn't need to see how Cia recruited Volga or Wizzro into her fold, not deserving of an entire level that is. The next level is apparently just the invasion of Hyrule Castle from the bad guy point of view, which also seems pointless. Linkle's Tale at least is just a funny little side bit with a thematically half-joke character. I'm hoping this entire substory isn't literally just the entire game again except I play as the bad guys, unless Cia somehow gets more depth out of it. I guess I'll just have to wait and see...
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# ¿ Dec 15, 2019 03:40 |
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Commander Keene posted:I'm assuming that what's actually happening is a model swap; as far as the game knows, you're playing the character whose weapon is active, it's just that you've tricked the game into placing another character's model over the actual character's skeleton. Since the animations are all rigged for the skeleton you're actually using, there's no file conflicts, and since the characters are all generally the same size and shape, there aren't many glaring errors when the animations play. It feels odd when even little stuff like that is time-exclusive or even barred by who you pre-order the game from. I mean it's a cosmetic thing so it's not a major deal, I just find it kind of needless. Or at least give the option to buy all that stuff in the future. I know Pirate Warriors 3 has some costumes that, as far as I know, if you missed the pre-order deadline, you'll never get them. It's even odd from a business standpoint because obviously a lot of people would buy those kinds of DLC packs and it'd make the company some decent cash. I need to see Postman Link. That sounds so amazingly stupid and ridiculous. I don't think I'll unlock all the costumes and weapon tiers and stuff, for the playthrough or otherwise. I'll at least promise to try and get as many as I can before the final episode and show off as many as possible. And there have definitely been times where I wish more enemies would spawn on the map. Especially in "Kill X00 enemies to win!" levels where it takes forever because how sparsely the enemies come about. Come now, Midna totally had the hots for Link. You can deny it all you want, but you know it to be true. It seems the harem poo poo is coming back to actual canon territory with Breath of the Wild. Link has at least three girls that undeniably have some form of romantic feelings for him. I find that kind of stuff oddly amusing, so I'm all for it. It's odd that if the items aren't meant to be used often that a bunch of badge slots are wasted on making the item upgrades last longer. I just never bother with those, really. Yeah, as far as I can tell, once a friendly keep loses health, it never goes back up. I wish there was at least some action that could be done to raise it again. Short of letting it fall and then re-capturing it, of course. Doubly so since that isn't an option for the Allied Keeps. I gotta say, as boring as I find Wizzro to play as, I love that design of his. The eye/mouth thing is delightfully unnerving. Now if only he was a Poe mixed with a Wind Waker Wizzrobe. Big old toucan Poe flying around would be great. I think someone else ITT mentioned the distance tactic for King Dodongo, but if it's a thing I haven't been able to get the hang of it yet. It seems practically random. Okay, good. I would've been kind of bummed if that's all Cia's Tale had to offer. Nidoking posted:Now that I'm caught up, from a few videos ago: Part 20 - The Invasion Begins Man playing as Volga is great. I know I played as him before, but I just felt like saying it anyway. This almost feels like an alternate take on the invasion battle from the very first stage. Link not being involved and a lack of King Dodongo is especially noticeable. Though I guess having a monster like that on your side would make things too easy. Had fun either way, even if I kept forgetting that the Bokoblins and other monsters were on my side. Tried out some Challenge Mode stuff and it seems mostly pointless. The Ganon's Fury part was a hoot though. Even if it was repetitive, just smashing larger hordes of enemies as a giant pig demon was entertaining as poo poo. I also like the design of this game's Ganon. The giant golden gauntlets he keeps from his Gerudo form I find especially appealing for some reason.
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# ¿ Dec 18, 2019 03:32 |
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Commander Keene posted:Volga is probably my second favorite playable character in this game (first is Young Link). I've noticed. I've also noted that aside from the weird window bit in the level where I get the Master Sword, it's exclusive to cutscenes. I haven't really noticed it in my other games, no. Part 21 - The Usurper King Some more recruiting going on. Poor Cia, no one will work with her unless she beats them into submission or outright controls their minds. Truly a sad existence. I gotta say I actually do like the idea of having missions where I just beat other villains into begrudgingly accepting to work together. Can't wait to see how Ghirahim reacts to it, it's sure to be entertaining. Makes me wonder what will go on after the next level. No more villains for Cia to recruit, so I hope it doesn't go back to the story but from Cia's point of view. I still like Linkle's Tale more because it's overall pretty amusing and there's an end goal that's concrete...even if Linkle is on a pointless fool's errand. I'm guessing she's going to think she helped save the day somehow or something goofy like that.
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# ¿ Dec 20, 2019 03:53 |
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Commander Keene posted:Are you playing on cartridge, or on a digital game? If it's a cartridge, it might not be seated correctly, so if you haven't removed the cartridge since you started the LP, you might want to try removing and re-inserting it. If you're playing a digital version, you could try deleting and re-downloading the game (which won't affect your save file) to see if something got corrupted in the download. I guess I really just never noticed it before. It's funny to see now that I'm looking out for it. Part 22 - The Demon Lord Some more of the same, really. Cia beats a villain into submitting to her while also taking on a good guy. Pretty harsh on Cia to just turn on Skyloft for literally no reason. I guess she is evil, after all. I find myself once again wondering where the Links of these various eras are. Young Link is at least accounted for. I know it doesn't really matter, it's just odd it never comes up since Cia is obsessed with apparently all incarnations of the hero. I also find it kind of funny how much I keep having to kick The Imprisoned's rear end during the main story considering its true identity. That includes it having a bunch of miniature versions of itself running around in Linkle's Tale. Can't say I was ever to take The Imprisoned seriously to begin with due to that wonky design...
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# ¿ Dec 24, 2019 04:36 |
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Part 23 - Darkness Falls Cia's Tale, presumably, is done. Still kind of felt like a waste of time. It didn't really tell anything interesting except none of Cia's minions remotely like her. Poor girl has to mind control or use brute force to get any followers. Didn't even get to get with Link or anything. Her life truly is suffering. Really though, wasn't really fond of having to stop and deal with this uneventful stuff that wasn't even entertaining like Linkle's has been. At least now I can move on to the actual story and see what Ganondorf is gonna be up to. I guess consistently playing as a brand new set of characters in Cia and Valgo was kind of neat, but overall I could've done without the whole thing.
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# ¿ Dec 29, 2019 05:37 |
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GenderSelectScreen posted:I bought this game for a friend and then bought it myself. My friend gave up after the first boss and I regretted beating the whole shitshow; DLC and all. Those boss fights were hot garbage. mastersord posted:Try turning off the health bars or setting it to just officers and bosses. It's one of the settings you and I have different on our setups (besides that I play exclusively in portable mode). Part 24 - Ganondorf's Return Finally, I get to see what Ganondorf is up to now. I was expecting him to maybe attack some good guys, why they'd be in the desert I don't know, though I wasn't sure who exactly. Even better, though, he instantly gets Zant and Ghirahim under his thumb and they kick some monster rear end. It doesn't make much sense why these monsters wouldn't already be instantly loyal to Ganondorf or his two henchmen, but I guess then there wouldn't be a level. The triple giant boss battle was a bit much honestly, especially with Manhandla involved. I was doubly surprised to see that I get to play as Ganondorf for the next level too. Poor Lana isn't going to know what hit her. Still feels odd she and Cia can just wield the Triforce of Power like that but oh well.
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# ¿ Jan 1, 2020 05:43 |
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GenderSelectScreen posted:Not the tutorial one; the ghoma I think? I just found them to be annoying at first until you learned their weakness and then they were just boring. But yeah, that manhandla boss was the worst. Nidoking posted:The Gold Skulltula in that mission isn't behind a locked gate. It's in that next corridor to the west. mastersord posted:I think it might be worth a shot. Part 25 - March of the Demon King I can't believe that Lana is loving dead probably. It's times like these that I wish more missions had cutscenes afterwards. So few of them do, and sometimes I kind of want to know what happened right after the battle without waiting to record the next video. Like in this instance if Lana is actually dead or just critically injured or something. The level itself had some hiccups, mainly that ending bit with the Lana clones. It really felt like they were just really loving fast and spawned so close to their escape routes. Though I guess I really should've maneuvered Zant and Ghirahim better. I still find that "phantom" poo poo with Impa amusing. It's just so drat anime it hurts. And only after recording did I realize Ganondorf was making reference to Phantom Ganon by his dialogue after the clone bit was revealed. For some reason I assumed he meant cloning himself in the middle of battle and had no idea what he was going on about.
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# ¿ Jan 4, 2020 04:51 |
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Nidoking posted:The original version of this battle was significantly less crowded, and only had two Lana clones. The offsetting factor is that you can't control allies in the Wii U version, so they would try to slow down the Lanas and not always succeed. The initial mission where they get trapped in the keeps is less critical, because you don't lose the battle if they flee, but they go down pretty quickly, and if you lose one, it makes the final sequence that much more difficult. I think it's also worth pointing out that the Lanas all spawn at the Fairy Fountain, but the game created a checkpoint when they'd all made it halfway to their destinations. You have time to deal with them, but you spent some of it not doing that. What do the Impas have to do with the Gold Skulltula? I already got the one of that level. Commander Keene posted:I find keeping the mook lifebars on helpful in discriminating which troops are allies and enemies sometimes. Really? I don't think I've ever heard of that. Of course I have to nitpick because it's my nature, but that doesn't explain times where neither she or Link have their Triforce pieces like anything pre-Ocarina of Time or in the Adult Timeline. And honestly I feel like it'd cheapen their positive qualities if part of their personal strengths are due to a magical force handed over to them. Maybe Ganondorf being the reincarnated hatred of a demon has something to do with his powers. I honestly don't think Nintendo put too much thought into it. mastersord posted:The only other thing I've read about the glitches is it can be caused by playing extremely long sessions (>4 hours) and also sleeping the game between sessions. It's a memory leak and it should go away if you close out the game software and open it again. Part 26 - Battle of the Triforce Well, that was...surprisingly short. Like very noticeably so. Not that I'm particularly complaining. If anything, the past two missions dragged somewhat so it was kind of a nice breather level. I was kind of expecting Link or Zelda to escape in the end, the mission being a technical success despite that. I didn't think Ganondorf would actually get the entire Triforce like that. Technically that really should be an automatic win...though on the other hand that didn't stop him from being sealed away at the start of the Fallen Timeline but now I'm really just nerding out and picking poo poo apart. I can't help it, it's what I do. I may point these things out, but I don't care enough to be genuinely bothered by them. In any case, I'm guessing that it will be this game's way of allowing Ganondorf to achieve his Ganon form, rather than just needing the Triforce of Power to do it. Feels like he would've gone full pig monster already if he could've done so the entire time.
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# ¿ Jan 8, 2020 04:18 |
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Nidoking posted:
Well it did just feel like there was less stuff to accomplish in that last Ganondorf level as well compared to the other two. Felt like the first one especially just kept going and going. Commander Keene posted:I think at this point we should all just accept the fact that your copy of Hyrule Warriors is haunted. Don't mind the screaming faces in the trees or the lake of blood. That's absolutely perfect. Part 27 - Enduring Resolve It's good to play as Link again. I do love how the first thing Ganondorf does while getting the complete Triforce is to summon more generic mooks and then skedaddle. Kind of underwhelming, really. In any case, this level was also pretty short, but at least fell=t a bit busier than the last. Having to keep Lana safe and beat Zant and Ghirahim multiple times...sorta. Wasn't expecting my allies from across space and time to make a return...and of course I took zero advantage of it. Agitha looking like she was completely lost and had no idea what was happening was hilarious to me though, so that's always fun. Not much else to say except the next mission seems like it'll be the last in the main story. Kind of wish Linkle's story got wrapped up first since the game ending on the actual main story ending would be far better.
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# ¿ Jan 10, 2020 03:13 |
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Part 28 - Liberation of the Triforce And so the main story comes to a close. It was a long ride with a few twists and turns along the way. I still find Cia's main goal to be rather humorous. I know the game never says this, but it pretty much seems like her big evil plan is to capture Hyrule and Link so she can bone him for all eternity or something. Those statues within her domain also spell some...unfortunate possible further plans. Still kind of funny because of how unusual it is, especially for a Zelda game even if it isn't a canon one. Even if it wasn't taken to its fullest advantage, traveling to other times and versions of Hyrule was pretty neat as well. The final level itself was fine with the corrupted Hyrule Castle and the surrounding area and all that. I do like how the Ganon fight is basically all the other bosses rolled into one. The horns opening into giant plant mouths is kind of odd, though. A really subdued and quick ending as well after Ganon got loving decimated by the Triforce. Not even a credit scene or anything. In any case, next is what I must assume is Linkle's final level and the last video of the playthrough. Kind of a lame note to end on, but what can be done?
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# ¿ Jan 12, 2020 22:43 |
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Commander Keene posted:Linkle is a living anticlimax. Part 29 - The Other Hero Linkle's Tale is finally done. It was a pretty amusing little side story with a plucky and dimwitted protagonist that I liked pretty much off the bat. I still don't like how her last mission came after the main story's final level, but I suppose that's part of the joke, isn't it? The level itself was okay, I like how they brought in the classic King Dodongo for it. I still have to question why they redesigned him at all, it's so needless. Gohma at least has had some drastic redesigns and forms over the years, but there's only ever been one explicit King Dodongo. I mean I guess it really doesn't matter, I'm just nitpicking. Kind of a shame that Link and Linkle didn't get to meet though. But yeah...Wind Waker storyline. Sure as heck wasn't expecting that. Really wonder just what the heck could be going on now with both Cia and Ganondorf defeated...In any case, a welcome surprise.
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# ¿ Jan 16, 2020 01:53 |
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Commander Keene posted:Linkle's ability to shoot bombs is definitely a reference to Bomb Arrows, which were in Twilight Princess and (IIRC) Link's Awakening. I recall it being mentioned that there was one character who could be totally immune to the paralyzing effects of the Gibdos/ReDead Knights. Guess that answers who that character is. I've had that problem too, with me just trying to focus on the battle as the characters yammer on only to notice a new side mission has begun. Sometimes these guys really just won't shut the gently caress up... Part 30 - A New Disturbance Not even a God drat week and already trouble is brewing once more in Hyrule. That poor kingdom just can't get a break, can it? I do like how Tetra really clashes with the more gritty and realistic backgrounds and such of the cutscene. Fitting for a Toon character in such a predicament. Even though I've played such stages in the Adventure Mode, it's still a breath of fresh air to have a totally new bit of scenery for the Legends Mode. I'm so incredibly perplexed that the Hammer isn't the Skull Hammer considering where I get it and all that. I'm also wondering just what the heck is going on storywise. It seems like it's maybe Ganondorf somehow doing this since we had that scene with Lana holding his soul. Then again, the next level mentions looking for Cia, which is unusual since I was under the impression that she and Lana became one again. Only time will tell, I suppose...
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# ¿ Jan 21, 2020 11:17 |
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Nidoking posted:My favorite part was when you were talking about how you hadn't found the Heart Container, stopped two feet away from the Heart Container, and then ran the other way while talking about how you didn't care about the Heart Container anyway. Commander Keene posted:Link doesn't have the Master Sword in cutscenes because... officially, he doesn't have the Master Sword. They put it back, remember? It's presumably back to sealing part of Ganon's spirit in the pedestal. I mean I guess it's nice that it's a specific hammer at all, but the Skull Hammer would've been cooler and more fitting. That makes sense, yeah. I just expected him to finish up the enemies that were right next to him before moving on to the target keep or something I guess. Gotta remember to not rely on the AI for intelligence of even that level... Part 31 - The Search for Cia As it turns out, Cia is alive. I really could've sworn that she simply returned to being one with Lana when she faded away earlier on. I don't think I mentioned it, but I could've sworn I saw Lana's eyes like, glow for just a moment as if two being became one once more. I thought perhaps Cia simply split up from her again for some reason, and so she started causing trouble again. Still makes me wonder what she wants with the Wind Waker world. Maybe I'm onto something with the fact that Toon Link hasn't been seen or mentioned yet. At any rate, it felt good to finally clip the Helmaroc King's wings. Feathery bastard won't be running around bothering us anymore...
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# ¿ Jan 23, 2020 11:24 |
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Commander Keene posted:I was as surprised by the revelation that Cia was still alive as you were my first time playing Definitive. My interpretation of the final cutscene in the main plot was less "Kami and Piccolo fused back into one" and more "Press F to pay respects", though. I thought Cia was straight-up loving dead. IIRC, Cia is supposed to be the original seer, and Lana is the cast-away goodness from Cia's heart after Ganondorf corrupted her. So, more like a reverse Kami situation, then. Yeah, I remember looking at all the outfits a year or two ago when reading about the game and noticed how few unique outfits there were. And you're right except for Young Link, he only has palette swaps. Hell, some of the DLC characters like Marina and Yuga don't even get to have that, oddly enough. Part 32 - Reclaiming the Darkness So it turns out Cia is just kind of alive still for no reason in particular. Her death, or merge with Lana as I thought it was, seemed pretty final but I guess not. It was anticlimactic too, just like "Oh, she's out there somewhere so we gotta find her." which was odd. In any case, this level was just annoying because I had to keep repeating poo poo over and over near the end with the same types of enemies being summoned and re-summoned which forced me to run around the map multiple times to kill them all. I'm also a bit bummed that, at least it seems, there's no Toon Link involved here which is kind of a bummer. Two Links teaming up, even in the shallow fashion of a Warriors game, would be kind of cool. Like I said in the video, I guess there's only room in the spotlight for a single Link. Dunno how I feel about Phantom Ganon being the main villain in this, especially considering this is what I assume to be the last storyline of Legends Mode. I can't imagine there'd be more after this. It's not a bad thing, really. Just a bit unusual.
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# ¿ Jan 25, 2020 20:02 |
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Commander Keene posted:Weird, I thought Young Link had a Dark Link-esque costume. Yeah, it is pretty clumsy. Like you said though, the Warriors games don't seem to always have good writing so I'm not too terribly shocked. I remember in Pirate Warriors 3 it ended with the arc villain just like...running and everyone is like "Well, that's all done I guess, game's over." I get that the actual arc in the manga wasn't done so they were a bit in a bind, but the way it was handled still felt all sorts of clumsy. It would be kind of funny to have the three Links in one stage, since it'd be two Proxis and Aryll talking to each other in the place of each Link. Wasn't even aware of that character, but whatever works I suppose.
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# ¿ Jan 26, 2020 23:48 |
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Part 33 - Watchers of the Triforce And at long last the finale comes. The actual real finale this time. A surprising lack of Medli considering the level. The whole thing was kind of anticlimactic. This whole storyline was just kind of like "Oh, Phantom Ganon's a thing we gotta stop him." and then "Oh, there's Phantom Ganon let's go stop him!" which was a bit lackluster after the Ganon fight and the cutscenes involved. I'm not even sure if I was fighting him right, but I guess my Link was just so overleveled and so powerful that it didn't really matter. I just kept tapping the attack button until the boss died. At least Ganon had more to him to that, despite my overly powerful Link. At least we got the nice happy ending, but for real this time. The Cia bits were kind of weird and had no real explanation, but I guess it's harmless enough. So that's the playthrough done. I really did have a fun time with the game overall, despite any complaints I've given as I went. The Warriors style of gameplay is always fun and I doubt I'll get tired of it no matter how many of them I play. That combined with my general love of the Zelda franchise just went hand-in-hand. The story was kind of shallow, but I get that that's sort of just how Warriors games are so I don't really hold it against the game too much. The abundance of characters, especially some rather obscure ones, along with all the different playstyles and weapons they had were a real treat. Some of the most fun I had was using a new character/weapon for the first time and just going to town with it. I'd really love to see a true sequel rather than just tacking more characters and miniature storylines on top of an existing game. I'd play the the poo poo out of Hyrule Warriors 2, with a completely new story to go through. Honestly, Yuga would just be perfect given the kind of villain he is and the powers he possesses. I won't hold my breath for it though, but I'd happily buy it if it were to become a thing. Pray for my soul, because now I have to tackle Breath of the Wild...
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# ¿ Jan 28, 2020 23:03 |
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# ¿ May 17, 2024 14:17 |
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Nidoking posted:I think you might have enjoyed the game more if you'd played in Hard mode, especially for some of the later levels. Phantom Ganon is pretty tough to fight if you're not destroying him with normal attacks. Ah, I see. It's still odd to have a level set in her temple without her actually showing up. I recall that now, yeah. For some reason I was under the impression I had already unlocked them all. kvx687 posted:Phantom Ganon is actually pretty annoying if you aren't overlevelled. He has two phases, in the first he hangs out at long range and you have to hit the energy balls he shoots back at him to stun him, and then once he closes in you need to hit him in the back several times to reveal his weak point. The second phase especially is tricky, since he teleports around so much and tends to go for back attacks himself. Commander Keene posted:As for actual alternate costumes, Link and Zelda both have their Ocarina/Twilight Princess/Skyward Sword designs, Link has the Postman from Twilight Princess, Zelda has Ilya from Twilight Princess, Ganondorf has his Ocarina/Wind Waker/Twilight Princess designs, Lana and Cia each have a costume that's supposed to be the outfit the original Seer of Time wore (you see it in those stylized cutscenes a few times; it looks like a robe with Cia's hat). I thought each Link had a Dark Link costume, but it turns out it's just base Link; it's the reward for finishing that first illustration from the Gold Skulltulas. That's interesting, because a bunch of characters already have "Dark" costumes that the game uses in Adventure Mode (and in the case of Dark Cia, during Legend Mode), and the Rewards Map has a few other stages where the battle rewards are costumes. I haven't completed all the illustrations yet, so I don't know what the rewards are for all of them, but I had assumed due to the first stage's reward being Dark Link that you'd be unlocking the "Dark" costumes for other characters as well.
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# ¿ Jan 29, 2020 23:21 |