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My computer science teacher was convinced that Delta Force was education and he let us play it in class every time and he'd join in
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# ? Nov 20, 2019 08:26 |
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# ? Jun 1, 2024 00:41 |
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Eric the Mauve posted:
In the grim darkness of 2526, there is only war.
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# ? Nov 20, 2019 11:13 |
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Grand Fromage posted:4 was great. I have no memory of it as a game, but as a bonsai city maker it is still sadly unmatched. For me, it was grade 4, and 'Cross Country Canada', which ended up with my school buying some sort of bulk license and installing it on ALL of the brand new computers. That was awesome.
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# ? Nov 20, 2019 13:23 |
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Eric the Mauve posted:
Hahahhaha more please
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# ? Nov 21, 2019 02:04 |
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Rupert Buttermilk posted:For me, it was grade 4, and 'Cross Country Canada', which ended up with my school buying some sort of bulk license and installing it on ALL of the brand new computers. That was awesome. Was that the truck driver game? We had the USA version of that, I think. I'm also here as "shameful huge number of hours clocked in SNES SimCity." Also PC 2000 and SC4. And Skylines. I skipped 3k, somehow. I think Skylines is a perfectly cromulent citybuilder, but I have a hard time getting back into it after having been away for a while. It lacks some kind of element of obfuscation, maybe? I think I feel like I have a little too much control over the simulation, compared to simcity games, so it sometimes feels more like some kind of art tool that results in a city.
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# ? Nov 21, 2019 13:40 |
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deadly_pudding posted:Was that the truck driver game? We had the USA version of that, I think. Cities Skylines and its agent system or whatever where each citizen has to be simulated instead of an abstract demographic misses the most important point of SimCity. Its all about making your number as big as possible and is essentially an extremely elaborate cookie clicker.
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# ? Nov 22, 2019 00:38 |
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The Sim City SNES soundtrack is permanently seared into my brain. https://www.youtube.com/watch?v=fxSYzCesxfU Fortunately its a really good soundtrack for the era/hardware.
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# ? Nov 22, 2019 00:47 |
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Galaga Galaxian posted:The Sim City SNES soundtrack is permanently seared into my brain. Here's a very good guided museum audio tour of the soundtrack: https://soundcloud.com/retronauts-1/retronauts-micro-020-the-sounds-of-snes-simcity doctorfrog fucked around with this message at 00:56 on Nov 22, 2019 |
# ? Nov 22, 2019 00:52 |
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Galaga Galaxian posted:The Sim City SNES soundtrack is permanently seared into my brain. I was describing Streets of SimCity to a friend, and looked for a video to show him. If you had asked me a week ago what the music was like in that game, I would have been unable to answer you at all. Found a video, watched it to see if it was representative, and this starts rolling: https://www.youtube.com/watch?v=Y7a6EK1aIFY My head was immediately bobbing along.
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# ? Nov 22, 2019 03:06 |
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Vavrek posted:I was describing Streets of SimCity to a friend, and looked for a video to show him. If you had asked me a week ago what the music was like in that game, I would have been unable to answer you at all. Found a video, watched it to see if it was representative, and this starts rolling: https://www.youtube.com/watch?v=Y7a6EK1aIFY The menu music is 1-2 Koji Kondo without the end bit. Just the rhythm.
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# ? Nov 22, 2019 09:11 |
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I finally got a megalopolis some time ago in the SNES game. I did it by choosing the perfect map and building really efficiently, I had to use the fast forward button a lot. Me and my friend who owned the game as a kid used to try to get a megalopolis all the time but it seemed impossible. It really takes a shitload of time and even with the fast forward button it's a huge chore to actually get there. The Mario statue is cool though.
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# ? Nov 22, 2019 13:31 |
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Shibawanko posted:I finally got a megalopolis some time ago in the SNES game. I did it by choosing the perfect map and building really efficiently, I had to use the fast forward button a lot. Me and my friend who owned the game as a kid used to try to get a megalopolis all the time but it seemed impossible. It really takes a shitload of time and even with the fast forward button it's a huge chore to actually get there. The Mario statue is cool though. It's one of those things, too, where you don't necessarily understand in like 5th grade that the best thing to do in a lot of cases for like this whole genre is to let the game sit and gin up money. When you're a kid you wanna be always building More City.
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# ? Nov 22, 2019 16:29 |
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deadly_pudding posted:It's one of those things, too, where you don't necessarily understand in like 5th grade that the best thing to do in a lot of cases for like this whole genre is to let the game sit and gin up money. When you're a kid you wanna be always building More City. Yeah it has some mechanic where it has to "cap out" whatever capacity you've built, there's also some other unseen factors like the number of stadiums and other stuff, the game just doesn't really make much sense
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# ? Nov 22, 2019 16:50 |
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Yeah, as an adult it is very easy to understand that building a stable city and letting it grow gradually is the way to win; it's also much easier to accomplish. You really just have to steward your city to the point that you'll have enough cash on hand to rebuild your power plant in '51, after that you can turn off disasters, walk away and let things grow organically for a while. Speaking of rebuilding, I never tried SC3K as a kid, or even wanted to, because one review I read said that water pumps in the sequel also had a 50 year lifespan. Since adequate water management was already a living nightmare in SC2K the idea of micromanging it even further was an instant turn-off.
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# ? Nov 22, 2019 16:53 |
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I always thought the water pipes were stupid, unlike transportation there's no mechanisms or efficiency to consider, you just need to cover all tiles, it added nothing at all. Also probably my least favorite part of 4 since every time you go underground and back above ground your entire city has to reload, possibly crashing the game if the city is huge
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# ? Nov 22, 2019 17:47 |
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Shibawanko posted:I always thought the water pipes were stupid, unlike transportation there's no mechanisms or efficiency to consider, you just need to cover all tiles, it added nothing at all. Also probably my least favorite part of 4 since every time you go underground and back above ground your entire city has to reload, possibly crashing the game if the city is huge Integrating water and power distribution into the roads themselves is quite possibly the only thing Simcity 2013 did right.
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# ? Nov 22, 2019 18:01 |
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It would be fine if zones conveyed water the way they convey power in 3000 and 4. But they don’t, because... reasons.
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# ? Nov 23, 2019 00:00 |
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I don't think I actually started to get good at these games until SimCity 4. I think part of it was the interconnected region system let me approach the game from different angles. I treated it a lot like a high-maintenance model railroad kit, with tiny farm towns interconnected to suburbs, cities, and industrial hellscapes, all connected by one big rail network, and it actually worked out really well. I take a similar approach now in Skylines, but your hellscape has to be a bit more central to the transit network because it's all on the same map.
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# ? Nov 24, 2019 14:03 |
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JethroMcB posted:Speaking of rebuilding, I never tried SC3K as a kid, or even wanted to, because one review I read said that water pumps in the sequel also had a 50 year lifespan. Since adequate water management was already a living nightmare in SC2K the idea of micromanging it even further was an instant turn-off. Shibawanko posted:I always thought the water pipes were stupid, unlike transportation there's no mechanisms or efficiency to consider, you just need to cover all tiles, it added nothing at all. Also probably my least favorite part of 4 since every time you go underground and back above ground your entire city has to reload, possibly crashing the game if the city is huge I couldn't tell if I actually thought the water pipes were stupid, or if I was so bad at managing them that I just started to resent them.
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# ? Nov 25, 2019 04:30 |
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They're dumb because they're just busywork. There's no strategic way to use them, you just have to lay them out to connect every single square. Anywhere without water won't develop.
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# ? Nov 25, 2019 04:39 |
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fwiw laying pipe is way less of a chore in 3K than in 2K cuz they greatly increased the radius of each segment. one stretch of pipe covers a real big area. one of many many ways in which 3K is superior to 2K
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# ? Nov 25, 2019 05:02 |
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Grand Fromage posted:They're dumb because they're just busywork. There's no strategic way to use them, you just have to lay them out to connect every single square. Anywhere without water won't develop. Oh, places with water will develop. The game just won't let you forget that there's a tile without water access somewhere, ever. The DOS version of SC2K I played for most of my teenage years had a bug where the RCI demand index never worked. I built entire cities without knowing what was actually needed at the time.
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# ? Nov 25, 2019 05:15 |
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Grand Fromage posted:They're dumb because they're just busywork. There's no strategic way to use them, you just have to lay them out to connect every single square. Anywhere without water won't develop. There's a missed opportunity in citybuilders, I think, of having non-traffic infrastructure be more complicated than just "is the main number high enough?" and "is every tile connected?" There's a lot more to power/water/teleco infrastructure than that in the real world, and having that be part of gameplay could make for an additional challenge and educational opportunity.
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# ? Nov 25, 2019 15:19 |
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Grand Fromage posted:They're dumb because they're just busywork. There's no strategic way to use them, you just have to lay them out to connect every single square. Anywhere without water won't develop. If you have farms you also have to painstakingly avoid watering them, unless you want your pumps shut down immediately.
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# ? Nov 25, 2019 15:57 |
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I don’t know if it’s intentional or a glitch, but if you build a single water pump for your city and then don’t build anything around it in an adjacent square except for a power line giving it power, and don’t build any more pumps or pipes, the game will never bug you about water. I did this every time I played and only recently learned that your zones are still limited in their growth if they don’t have water, all this does is remove the complaining.
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# ? Nov 25, 2019 16:10 |
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In SC2k I usually just laid the water pipes right underneath the roads. Sometimes under every other road, since they can serve the zone on both sides. Once I read about it in the tips&tricks guide, I also used that phantom water pump trick.
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# ? Nov 25, 2019 17:43 |
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Kevyn posted:I don’t know if it’s intentional or a glitch, but if you build a single water pump for your city and then don’t build anything around it in an adjacent square except for a power line giving it power, and don’t build any more pumps or pipes, the game will never bug you about water. Is this for 2k or 3k? I don't mind water as something that you have to manage, but it definitely could stand to be more interesting. At this point, it's just another resource like power; you build a structure that, one way or another, gives you the resource, and then you build lines bringing that resource to those who need it. Granted, power has a few extra things going for it, like meltdowns and the pollution aspect, but they're essentially the same.
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# ? Nov 25, 2019 17:50 |
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Eric the Mauve posted:If you have farms you also have to painstakingly avoid watering them, unless you want your pumps shut down immediately. In which one? It's not the case in 4, I would start every city by laying out the pipes at the exact spacing to water the entire map so I'd never have to look at it again.
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# ? Nov 25, 2019 18:31 |
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Grand Fromage posted:In which one? It's not the case in 4, I would start every city by laying out the pipes at the exact spacing to water the entire map so I'd never have to look at it again. Yeah id do it once at the beginning too so i wouldnt have it crash my game later. The pumps just formed a blob in some corner of the map. It's a dumb mechanic
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# ? Nov 25, 2019 18:36 |
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Rupert Buttermilk posted:Is this for 2k or 3k? I remember this bug from 2k but IIRC it's slightly more involved: you do a 3x3 square of some zone, put the pump down in the centre without powering it, then dezone the 3x3 grid, or something to that effect.
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# ? Nov 25, 2019 20:16 |
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Only works in 2000 but should work in all versions of that: 1. clear and dezone a 3x3 area on the edge of the city 2. place a single water pump in the center 3. connect the pump to power 4. do not connect it to any pipes 5. enjoy no more water shortage complaints ever E: also, this must be the only water-generating property on the map, no other pumps or de-sal plants FuturePastNow fucked around with this message at 08:27 on Nov 26, 2019 |
# ? Nov 25, 2019 21:57 |
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I was a 3k boy - 4 always felt a bit too much, but 3k was a perfect size. I loved 3K’s music, it always very much reminded me of minimalist composers like Steve Reich (look up “Music for 18 musicians” - I always feel like playing sim city when listen to it)
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# ? Nov 26, 2019 00:19 |
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I was super poor so despite being online since 1995 until 2004 I had a Pentium 233 MHz so I really missed a lot of PC gaming and just played the poo poo out of what my computer could run. It would run 3000 but like dogshit, but I feel like I missed out on the best iteration of Simcity with 3000. I'm really loving good at Ski Free tho. SimCopter - there was a fan project remake which died, and another mod for Cities Skylines which was released in Alpha, but the dev said the C:S team made a bunch of unfriendly decisions and he wouldn't be able to continue I played so. much. simcopter. It looked bad even in my memory but holy poo poo it was even worse than I remember. The gaming equivalent of a hoop & stick.
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# ? Nov 26, 2019 13:01 |
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Stumiester posted:I was a 3k boy - 4 always felt a bit too much, but 3k was a perfect size. I loved 3K’s music, it always very much reminded me of minimalist composers like Steve Reich (look up “Music for 18 musicians” - I always feel like playing sim city when listen to it) Simcity 4 soundtrack also slaps, as does Sims 1 soundtrack. I used to listen to both of those as background music in my office lol
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# ? Nov 26, 2019 13:06 |
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Stumiester posted:I was a 3k boy - 4 always felt a bit too much, but 3k was a perfect size. I loved 3K’s music, it always very much reminded me of minimalist composers like Steve Reich (look up “Music for 18 musicians” - I always feel like playing sim city when listen to it) 3K really seems to be the last time the series had any sort of real whimsy to it. It's like it put a sort of cartoonish veneer over 2K, while fixing up a bunch of things. Then 4, as much as I enjoyed it, brought things to a much more serious look and feel. If I had to pick one to play for the rest of my life, I might pick 3k. Also, I love that music.
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# ? Nov 26, 2019 13:15 |
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charity rereg posted:I played so. much. simcopter. It looked bad even in my memory but holy poo poo it was even worse than I remember. The gaming equivalent of a hoop & stick. Christ. Given how memory's compared to reality for a lot of other games from around then, and what I remember SimCopter looking like, I'm worried about giving it a revisit. Tempted, though, in part to see what its helicopter controls were like, and if that somehow helped me out in later games-with-helicopters.
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# ? Nov 26, 2019 13:33 |
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Vavrek posted:Christ. Given how memory's compared to reality for a lot of other games from around then, and what I remember SimCopter looking like, I'm worried about giving it a revisit. It's *astonishingly* ugly. It's so much worse than you remember. Try to embrace it.
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# ? Nov 26, 2019 21:41 |
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HopperUK posted:It's *astonishingly* ugly. It's so much worse than you remember. Try to embrace it. God I happened to watch some video of it the other day because I was looking for Streets of Simcity. I think Copter is the "better" of the two, in that it had a fairly believable helicopter-flying experience built into it. I played a whole mess of Sim Copter, yall. I used to spend hours fussing with SC2k Urban Renewal Kit to make like wild, sprawling metropolises to explore. Anyway, it really is perfectly hideous. I dunno how my kid brain ever got past what appears to be a just a big static sprite of a cockpit stamped over the front of the viewport.
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# ? Nov 26, 2019 23:30 |
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deadly_pudding posted:God Did you ever put down a big radioactive area? They'd spawn like-- creatures.
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# ? Nov 26, 2019 23:51 |
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# ? Jun 1, 2024 00:41 |
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HopperUK posted:Did you ever put down a big radioactive area? They'd spawn like-- creatures. Huh, I never knew nuclear explosions were a thing in the game: https://www.youtube.com/watch?v=3iArcxOqT2o
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# ? Nov 27, 2019 00:58 |