Zomborgon posted:I think I have most of y'all in my leaderboards but hey why not This game is aggressively unwilling to explain itself, which is neat. Also I'll have a toy to play with while I'm working the polls tomorrow. https://steamcommunity.com/id/MysticMongol e:Is there a shortcut to quickly add/remove precursors? Like, if I decide I really need twelve, do I need to hit the catalog for each one? e2: How about a way to ignore a command the very first time it would be run? Just once! C'moooooon. e3: GuavaMoment posted:Here we go again! https://steamcommunity.com/id/GuavaMoment if you want to see my name at the very top of all your zachtronics' leaderboards. Forever He ain't kidding. Mystic Mongol fucked around with this message at 06:23 on Nov 5, 2019 |
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# ¿ Nov 5, 2019 06:03 |
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# ¿ May 18, 2024 16:23 |
So we've hit the second page and no one is posting any pretty pictures, boo. At first I thought the secret to speed was always going to be minimizing the number of emitters used and multiplying. But the more I play around with Shunt H, the more it seems that high speed solutions aren't going to revolve around minimizing interactions, but moving Hydrogen to where you need it.
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# ¿ Nov 6, 2019 22:15 |
TheOneAndOnlyT posted:I'm coming up on the end of the game and I still have zero idea what the "modules" count means. Number of spawners + number of emitters used
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# ¿ Nov 10, 2019 07:55 |