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Mystic Mongol
Jan 5, 2007

Your life's been thrown in disarray already--I wouldn't want you to feel pressured.


College Slice

Zomborgon posted:

I think I have most of y'all in my leaderboards but hey why not
https://steamcommunity.com/id/zomborgon

Anyway, I said it in the Exapunks thread and I'll say it again here

Opening up the precursor catalog to *whatever you want* after the first two is simply evil.

So many possible extra challenges...

This game is aggressively unwilling to explain itself, which is neat. Also I'll have a toy to play with while I'm working the polls tomorrow.

https://steamcommunity.com/id/MysticMongol

e:Is there a shortcut to quickly add/remove precursors? Like, if I decide I really need twelve, do I need to hit the catalog for each one?

e2: How about a way to ignore a command the very first time it would be run? Just once! C'moooooon.

e3:

GuavaMoment posted:

Here we go again! https://steamcommunity.com/id/GuavaMoment if you want to see my name at the very top of all your zachtronics' leaderboards. Forever

He ain't kidding.

Mystic Mongol fucked around with this message at 06:23 on Nov 5, 2019

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Mystic Mongol
Jan 5, 2007

Your life's been thrown in disarray already--I wouldn't want you to feel pressured.


College Slice
So we've hit the second page and no one is posting any pretty pictures, boo.

At first I thought the secret to speed was always going to be minimizing the number of emitters used and multiplying.



But the more I play around with Shunt H, the more it seems that high speed solutions aren't going to revolve around minimizing interactions, but moving Hydrogen to where you need it.

Mystic Mongol
Jan 5, 2007

Your life's been thrown in disarray already--I wouldn't want you to feel pressured.


College Slice

TheOneAndOnlyT posted:

I'm coming up on the end of the game and I still have zero idea what the "modules" count means. :confused:

Number of spawners + number of emitters used

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