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I really like the overall rule system for Forbidden Lands, in particular the exploration and stronghold mechanics and the card driven 1v1 combat system. The only part I want to work differently is the lethality/death spirals. I have a question for someone with more experience with the game: if I hammered in the hit points from Coriolis (Strength + Agility as a separate pool), would that break play? I've never played Coriolis so I can't exactly tell. Does it make things too survivable? I'm ideally shooting for what I would call medium lethality, where death is a possibility but not a drat near guarantee. Additionally, are there any secondary effects I'm not seeing that this change might cause?
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# ¿ Sep 13, 2020 03:54 |
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# ¿ May 10, 2024 21:30 |
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Halloween Jack posted:I thought Twilight 2000 was a dystopian game. It's a dire thing that the nuclear war of Twilight 2000 seems like a lateral apocalypse move when compared to the slow motion extinction of climate change. It would probably have been a better outcome for humanity as a whole.
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# ¿ Jan 7, 2021 19:44 |