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DarkAvenger211
Jun 29, 2011

Damnit Steve, you know I'm a sucker for Back to the Future references.
Gonna probably try running an Alien Cinematic scenario here soon. One thing that has me raising an eyebrow at is the "calling PvP" ruling. Where a player who may be antagonistic to the rest of the party due to following their personal agenda loses control of their character and has to be given a separate PC to play with instead.

Does this work well in practice? It seems odd and counterintuitive. If I'm playing a traitor like character in a game I don't want to suddenly stop playing them the moment it gets revealed I'm an antagonist. But maybe it's built that way on purpose? It's hard for me to think of this scenario ahead of time without just thinking it's a lame way to resolve it.

Has anyone else run these scenarios? Did you do it differently?

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DarkAvenger211
Jun 29, 2011

Damnit Steve, you know I'm a sucker for Back to the Future references.

Tekopo posted:

The issue with not having this rule present in the game is that if it is not present, you end up splitting the party a lot earlier, and also have to rely on the PvP rules which are difficult to get right for a system which is as crunchy and rocket-taggy as Alien RPG. I have heard horror stories of people leaning into their antagonistic agenda too much as part of their play (for example, scientist characters just trying to get people killed from the get go, and the game just turns out to be a glorified PvP game instead), so the reason for the rule is to make the player playing that specific character really think hard about when they are going to betray the party, and only do it at a saliant point in the story when it would have the most impact.

So the reason for the rule is both to add dramatic impact to the decision, and not make the decision an easy one, as well as encouraging the party to stick together, to prevent situations where you have to juggle two separate parties with conflicting interests, and to prevent people just being killed out of the blue too early in the story. I would strongly suggest you keep to the rule, because all the times where I've heard people not sticking to it have been horrible. The game is not built for PvP, it is a PvE party-based game and the game rapidly deteriorates (like most RPGs, to be honest) if you allow PvP to occur.

You just have to treat characters in Alien as extremely expandable, especially in cinematic play, so going from one character to another should be encouraged and the GM should tell their players not to worry too much about losing their character, either by death or by going antagonistic.

It definitely makes more sense if the players go in with the notion that they're here to tell an interesting story, and not to make sure their character "wins" the scenario so to speak.

Like as a GM I would want the player that's plotting against the party to eventually do that thing, but as the player it seems almost counterintuitive to do it especially if they just turn into an NPC right after. But as I'm reading these scenarios I'm seeing there are plenty of other characters to be given if yours goes rogue or dies.

DarkAvenger211
Jun 29, 2011

Damnit Steve, you know I'm a sucker for Back to the Future references.
I don't know how likely it would happen in any of the prewritten scenarios but how would it play out if it were half the party turning on rest? I can imagine that it's possible for someone to convince other party members to join them, especially with the different NPC character motivations that may put more of them in a more antagonistic role.

DarkAvenger211
Jun 29, 2011

Damnit Steve, you know I'm a sucker for Back to the Future references.
I've almost finished reading through Chariot of the Gods and it almost becomes more confusing to me to take that ruling into account.

There are so many possible shifting allegiances that could happen, between the Monterro crew, The Cronus crew and the marauders from the Sotillo. That and there's a secret android PC who could have their goals aligned with some players if those players also want to sabotage the Draconis Strain. And if not then they may not entirely be hostile to each other unless one actually tries to stop the other.

The book even says "If the other PCs destroy Lucas’s physical body, he ceases to be a PC and turns into an NPC". Then uploading himself to the ship mainframe after. But what's strange is that with the PVP ruling even if they don't destroy Lucas's body wouldn't he still become an NPC because he's going against the group?


Is the NPC ruling supposed to only come into effect after the first time they have a physical confrontation with each other? Or after a scene where they're obviously going against the group (but not necessarily in a hostile conflict)?

I haven't run anything yet so I can't really say exactly how it will play out but I'm having a hard time figuring out at what point I would "call pvp" when it's clear that different PCs could be actively shifting between 3 different potential groups in this scenario

DarkAvenger211
Jun 29, 2011

Damnit Steve, you know I'm a sucker for Back to the Future references.
This is all good stuff. Thanks!

Got a couple more questions out there. What exactly are supposed to be some of the consequences for failing some mandatory rolls? I'm very much used to fail forward systems these days but there's not really a lot of guidance here. Like what happens if the crew fails the Heavy Machinery roll to break into the initial air lock? They need to get in for the rest of the story to happen but there's no suggestion on what a failed roll here means. Same with a lot of the other rolls around repairing the ship and whatnot.

And roughly how long did it take you to run this scenario? I know the book says 4 - 5 hours but I'm getting some wildly higher numbers from other people online so I'm guessing it's actually a lot longer than that.

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DarkAvenger211
Jun 29, 2011

Damnit Steve, you know I'm a sucker for Back to the Future references.
Planning on running the second Alien RPG module they came out with, Destroyer of Worlds. Haven't read through the whole thing yet but if anyone has some tips for running it I'd appreciate it

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