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dwarf74
Sep 2, 2012



Buglord
So is this a good place for discussing The One Ring 2e?

I just got the PDFs from the kickstarter and I have math concerns.

So the basic dice are a special d12 with 1-10, a "success" side, and "failure (probably)" and a bunch of d6 with a few features.

It looks like most of the target numbers will be in the 15-18 range and, at least at first, you're rolling d12+2d6 for stuff you're decent at. That's got an average roll of 13.5, with a curve there clouding up some probabilities. So if you need a 16 that's a lot of good numbers on all the drive dice, no?

What's weird is they seem to know this - the pregens from the box set all have target numbers set 2 points lower. :v:

So yeah, it's weird. It seems very whiff-y in my head.

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dwarf74
Sep 2, 2012



Buglord

That Old Tree posted:

So the basics are you have main Attribute spreads in three traits that are expected to be 6-7, 4-5, and 2-3 for the most part. The TN for rolls is 20 minus the relevant Attribute. There's a sidebar that explains this is meant for "long-term" play, but if you're running a one-shot or just don't like how whiffy things are, make the default TN 18 minus Attribute instead.

When you roll, you're not rolling a normal d12. It's a d10 with extra stuff going on. You've got 1-10, a Gandalf rune, and an Eye rune. If you roll a G-rune, you automatically succeed. If you're Miserable (you have more Shadow than Hope) and roll an Eye, you automatically fail. If you're not Miserable, an Eye just counts as 0 (so you probably fail anyway).

The d6s are mostly normal 1-6. You take the highest d6 and add it to your d12. However, if you're Weary (usually from having Encumbrance higher than your Endurance), rolling 1-3 counts as 0. Every 6 you roll accumulates a tengwar rune* which doesn't affect your typical pass/fail but tacks on special bonuses like "my sneaking is so good I provide cover to help my friends sneak better" or stuff like that.
First - Oh the 18 explains the pregens. Okay. Hm.

Is it really only Top Die like in Lancer? That doesn't sound right because it would make 17+ impossible. I am pretty sure it's all d6's added with the dTOR. I hope?

quote:

I'm not totally against it, but I feel it's a little much for you to have to rely so much on Hope even for core competencies, and the degree of expected failure for stuff you're not already decent at is a little too harsh for my taste. I would definitely use the -2 TN sidebar even in a game I expect to last a long time.
Yeah I am thinking maybe trying that as well. Just a high whiff rate is not the best experience...

dwarf74
Sep 2, 2012



Buglord

That Old Tree posted:

Woops, that's right, you add all success dice, not just the highest. I'm reading like three different books right now.
No worries, me too lol

Running Lancer and looking for my next game.

I don't want to take away from how amazingly thematic and interesting I'm finding this game. I don't know TOR at all - but wow. Just the fact that singing a song may help you materially is pretty amazing. I also love there's a journey system - very cool, very appropriate.

dwarf74
Sep 2, 2012



Buglord
Yeah I don't think this will make it to my table anytime soon... You really need a group who's willing to play Tolkien not just a fantasy RPG. It's a very specific flavor.

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