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Owlbear Camus
Jan 3, 2013

Maybe this guy that flies is just sort of passing through, you know?



Has anyone homebrewed up predator stats for the Aliens RPG?

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Owlbear Camus
Jan 3, 2013

Maybe this guy that flies is just sort of passing through, you know?



I couldn't find a source so I made a rough draft myself:

Alien Trophy Hunters

The Alien trophy hunters are humanoid and wear minimal clothing over their powerfully built 7+ foot frames. The main differences are a large, crested head with “dreadlock” style hair, long, sharp claw-like nails at the ends of hands and feet, and crab-like mandibles on their faces. All considered, they are surprisingly humanoid which may speak to a common progenitor seeding from the Engineers. The almost always wear masks which allow them to see outside of the normal “visible” electromagnetic spectrum in various modes. Their most commonly used weapons are a telescoping spear, powered chakram-style throwing disk that returns to the user, retracting wrist-blades, and shoulder-mounted helmet-guided miniature plasma caster.

Their culture is centered around the Hunt as a sublime, religious experience that confers social status, communes with the divine, and imparts critical skills. They will hunt sapient species and relish particularly dangerous hunts. They take trophies from their kills. Usually the skull/cranial structure or its equivalent, but when hunting tool-using species they have been known to take particularly ornate or interesting gear, including weapons wielded by quarry that put up a good fight. It is anathema to kill prey that is categorically helpless, such as unarmed, untrained humans (the technical staff of Clarity Point was slaughtered not as part of a hunt, but executed for profaning the sacred lodge with their trespass.)

Trophy hunters have signature attacks like Xenomorphs, but they draw from two sets: Ranged and Engaged. The trophy hunters relish in the sport of “honorable” hunting and will hunt armed prey with relish. They will “toy with” their prey and sometimes engage in activities akin to the Plains Indians notion of “counting coup” before the hunt’s bloody conclusion.

They will usually not engage in “overkill” and have a concept of “fair chase” will they will downgrade their weapons used to match their prey. For example a human who made a show of challenging a Hunter with a melee weapon would likely be met with a spear or blade from the Hunter as well. Note that this handicapping still categorically weights things in the Hunter’s favor: Think of a human hunting an elk with a bow or muzzle-loader because it’s more “sporting” than a cartridge-firing rifle, a little more of a chance for the quarry, but human hunter isn’t about to put on a helmet with horns and try to headbutt it to death.

Some say that in the early 21st century they visited Earth in an effort to give their species Autism because they viewed it as a superpower, but credible research into the species would prove this to be a terrible and poorly shot and written hoax.

ACTIVE CAMOUFLAGE:
The trophy hunters employ active camouflage that hides them in the visible light spectrum by contorting lightwaves and making them appear like a distorted “ghost” against any background. All ranged attacks against a Hunter using this tech get -3 to the skill mod, melee -2. Observation rolls to spot are also at -3. Even when spotted, the creature is an indistinct blur like a heat mirage.

Storied Elder, Alien Trophy Hunter
Speed: 2
Health: 10
Skills:
Close Combat 9
Ranged Combat 12
Observation 10
Survival 10
Medical Aid 6
Stamina 7
Armor rating: 7

Glory Seeker, Alien Trophy Hunter
Speed: 3
Health: 11
Skills:
Close Combat 10
Ranged Combat 11
Observation 11
Survival 8
Stamina 8
Armor rating 7

Signature Attacks (Ranged):
1-2: Terrifying Taunt: The hunter uses an inhuman call, a display of martial prowess, or most unnervingly an eerily mimicked phrase from a quarry it has observed, hunted, and perhaps killed. Anyone who hears/observes gains 1 stress level.
2-3: Shooting to stun: The hunter uses a net or caltrop to knock one victim at up to long range to the ground. The victim must make a panic roll, and make a Mobility roll to get free as a slow action. (they may attempt again on subsequent rounds and other characters can assist)
4-5: Time for Blood: Roll a ranged combat attack against the victim, base damage 4. If hit, they are immediately Broken.
6: Taking a trophy: Roll a ranged combat attack against the victim, base damage 4. If hit, they suffer critical result 66. The Hunter will attempt to retrieve them and disengage.

Signature attacks (Engaged):
1-2: Terrifying Taunt: The hunter uses an inhuman call, a display of martial prowess, or most unnervingly an eerily mimicked phrase from a quarry it has observed, hunted, and perhaps killed. Anyone who hears/observes gains 1 stress level.
2-3: Pin: The hunter makes a Close Combat attack, base damage 1. The target is knocked prone and must make an immediate panic roll.
4: Draw blood: The Hunter uses a melee weapon to injure their prey as a show of dominance. Roll a Close Combat attack, base damage 3. If successful, the character suffers an automatic crit, however roll 2D3 to determine the result.
5: Impale. The hunter uses a weapon to run their target through and pin them. Roll a Close Combat attack, base damage 4. On a hit, roll a 43+d3 and apply the critial result. The target is immobilized and may attempt a Stamina roll to gird themselves enough to pull the weapon out, suffering a second critical result.
6: Taking a Trophy. Roll a close combat attack against the victim, base damage 4. On a hit, the target is decapitate. Witnesses gain 2 stress and make an immediate panic roll. The hunter will attempt to retrieve a trophy and disengage.

Owlbear Camus
Jan 3, 2013

Maybe this guy that flies is just sort of passing through, you know?



KomradeX posted:

So the Alpha's for Twilight 2000 dropped, and as expected there's since people very mad at the new timeline

What's the new timeline?

Owlbear Camus
Jan 3, 2013

Maybe this guy that flies is just sort of passing through, you know?



The new t2k looks dope and I like they went an alt history background instead of something dumb like DPRK in Cincinnati. I also love the production value of a proper boxed set with dice and maps and counters.

Shame I can't think of a single person who would want to play it.

Owlbear Camus
Jan 3, 2013

Maybe this guy that flies is just sort of passing through, you know?



I would be absolutely down to clown in a roll20/other online game of T2k.

If it's not too silly I kind of had the idea to play an NCO/CGO who's so ra-ra get them commies make the world safe for democracy that he's gotten Captain Ahab about fighting WWIII even in the midst of continually mounting evidence that it's stupid and futile.

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