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Gnoman posted:This is why it is always a good idea to do the Malibu first despite the cost. Phil's is a great way to get the Good Weapons if you haven't gotten enough hidden packages, and even with the packages the M60 is nearly unique - I think there's only one other place in the game to get it, and that's a pain. I initially thought there was only that one other spot to find the M60 before finishing this mission. It's a fun place to gently caress around but not exactly a practical item to be acquired given the location if you aren't purchasing it
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# ? Mar 14, 2020 06:07 |
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# ? May 5, 2024 09:08 |
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I love the way it is incredibly obvious what is going to happen to Phil and Tommy just let's him walk over to the table anyways because he doesn't give a crap.
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# ? Mar 20, 2020 19:47 |
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Let's finish things with a nice double update! Episode 13: I Ran We're close to the end here, but before we finish up the plot we've got a couple more side missions to deal with. Well, these aren't exactly *all* of them, but they're the ones I bothered to do. Episode 14 (FINAL): The World Is Yours Vice City concludes in the only possible way it was ever going to - with a massive, Scarface-inspired firefight at the Vercetti Estate. This means we're also done with the GTA Double Pack LP, so thank you for watching and see you later!
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# ? Mar 23, 2020 23:24 |
That final mission was really tough in my playthrough. The parts in the mansion aren't so bad, but every time I went on the roof I just flew back dead because everybody opened up on sight. After five attempts I remembered I had an armed helicopter parked behind the mansion, so as soon as the traitor exited I ran downstairs, out the front door, topped off my armor, and then strafed the roof with the Sea Sparrow repeatedly. That made things much easier, although I had to land to kill the last guy up there.
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# ? Mar 24, 2020 00:44 |
As a PC player, the shooting missions are definitely easier. They have a more traditional third-person control scheme similar to Max Payne, so even if you don't have lock-on you can easily peek around corners and get on target really quickly. The only downside is that all the guns you have to stop to shoot are still the same, so you might actually get more benefit out of using lesser weapons like the Ingram that let you run and gun. https://www.youtube.com/watch?v=gb-iIseIJIY
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# ? Mar 24, 2020 01:32 |
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There is a way to cheat the last mission, by moving to a spot at the top of the stairs in front of your office. There is a spot on the carpet that basically prevents Sonny's men from forever spawning from the cars outside, which you didn't bother to destroy, so they kept flooding your position. I am not sure you noticed, given how the video plays, but when you chased Lance, the game suddenly slows you down when you went after him to the roof, so you won't kill him right there. It is the first instance of the franchise scripting a mission that slows the player down for a more exciting chase sequence. Later games will increasingly feature missions that are heavily scripted into preventing the player from simply cutting a mission short due to being clever. When you have your own gang, you can recruit people by locking on to them and pressing up(?). I think it started with this game in its crude way, though it is still years before sandbox games made effective use of it. There is a great series of comparison videos of the various mainline GTA games that examine how the franchise evolved over the decades. https://www.youtube.com/watch?v=ErxZAbOOfSs
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# ? Mar 24, 2020 02:05 |
Scalding Coffee posted:
I'm 99% sure that doesn't become a thing until San Andreas.
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# ? Mar 24, 2020 02:26 |
19:51 "That guy" was an empty bike just sailing into the wall.
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# ? Mar 24, 2020 03:55 |
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It's really cute how quickly Tommy grows fond of Pops at the print works
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# ? Mar 24, 2020 05:20 |
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credits posted:Mike the Goon and Porn Guy That dirtring arena was the bane of me. Great LP.
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# ? Mar 24, 2020 07:55 |
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chitoryu12 posted:As a PC player, the shooting missions are definitely easier. They have a more traditional third-person control scheme similar to Max Payne, so even if you don't have lock-on you can easily peek around corners and get on target really quickly. The only downside is that all the guns you have to stop to shoot are still the same, so you might actually get more benefit out of using lesser weapons like the Ingram that let you run and gun.
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# ? Mar 24, 2020 10:18 |
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Thanks for playing through both GTA3 and Vice City! It was a lot of fun to see the games in action again, especially with such a tightly edited LP.
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# ? Mar 24, 2020 11:11 |
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Great LP! I noticed this at the beginning of Vice City but waited until now to ask, was Sonny the one who set Tommy up in the very first drug deal of the game? I noticed he seemed to have quite a bit of drugs on his table when Tommy called him after the deal. https://www.youtube.com/watch?v=o_0jMvm3KBI&t=419s
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# ? Mar 24, 2020 17:42 |
nonrev posted:Great LP! Diaz was the one behind the attack on the drug deal. The incident that led to Tommy being known as "The Harwood Butcher" was Sonny sending him on a hit, which was actually an ambush intended to kill him before he gained any potential power over Sonny. Tommy was enough of a badass to survive, but was charged with the murders of all the hitmen.
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# ? Mar 24, 2020 18:13 |
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Thanks for the LP! It was great to revisit them both and I'm looking forward to the next entry!
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# ? Mar 24, 2020 18:41 |
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Yes, thanks for the great LP. I would enjoy seeing you do Scarface someday. Screenshot might be best, the story and dialogue in that game are great but the gameplay isn’t.
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# ? Mar 25, 2020 00:00 |
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Thanks for the LP, Vice City is still my favourite of the PS2 era GTAs and I'm glad to see how well it holds up even with all the now decade+ of jank attached.
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# ? Mar 25, 2020 20:57 |
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I loved this LP, thank you! But did you ever show off what you can do with a taxi after you've done enough taxi missions?
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# ? Mar 26, 2020 00:05 |
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# ? May 5, 2024 09:08 |
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inflatablefish posted:I loved this LP, thank you!
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# ? Mar 26, 2020 01:03 |