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PIZZA.BAT posted:It's a real shame that this game was basically just a flash in the pan for VR. VR in general is incredible tech but I've come to accept that it's never going to go beyond niche adoption. It makes me cynical that we'll ever get to see a full fledged HL3 I think this is incorrect; PCVR will never go beyond niche adoption, but standalone platforms like the Quest I think will just get more and more popular.
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# ? Jun 16, 2021 19:13 |
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# ? May 9, 2024 03:19 |
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It's gonna' be adopted at higher levels when it becomes cheaper, I'd imagine. I'm certainly not willing to shell out that much money for what is admittedly a really cool toy.
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# ? Jun 16, 2021 23:20 |
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Arcsquad12 posted:Anyone here remember that Escape from City 17 fanfilm? Just got thinking about it for the first time in years. If I remember right this was shot in Birmingham, AL a million years ago. I didn’t think I’d see it again as the original channel hosting the videos got sold or turned into Russian kids cartoons or something weird a few years back.
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# ? Jun 16, 2021 23:32 |
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PIZZA.BAT posted:It's a real shame that this game was basically just a flash in the pan for VR. VR in general is incredible tech but I've come to accept that it's never going to go beyond niche adoption. It makes me cynical that we'll ever get to see a full fledged HL3 The Quest has been a huge success, most serious development has moved there. VR is doing fine, but PCVR will remain niche particularly during this chip shortage that's going on.
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# ? Jun 17, 2021 00:00 |
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LividLiquid posted:It's gonna' be adopted at higher levels when it becomes cheaper, I'd imagine. I'm certainly not willing to shell out that much money for what is admittedly a really cool toy. Quest2 standalone wireless VR costs the exact same as a Nintendo Switch.
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# ? Jun 17, 2021 01:12 |
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PIZZA.BAT posted:It's a real shame that this game was basically just a flash in the pan for VR. VR in general is incredible tech but I've come to accept that it's never going to go beyond niche adoption. It makes me cynical that we'll ever get to see a full fledged HL3 HL3 was never going to happen. They teased it to boost HLVR sales but they never had any intention one way or the other.
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# ? Jun 17, 2021 07:44 |
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Enos Cabell posted:Quest2 standalone wireless VR costs the exact same as a Nintendo Switch. Not in the UK, the Q2 is about £120 more. The Switch Emu scene has also gotten good to a point where if you have a decent enough PC you don't really need to buy one.
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# ? Jun 17, 2021 09:57 |
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Enos Cabell posted:Quest2 standalone wireless VR costs the exact same as a Nintendo Switch. High-end VR needs to come down in price and have a greater library of games before it'll find its way into more homes. But in the end — and I should've added this to begin with — it's never going to be as popular as regular console gaming for the same reason we're not all waggling our Joycons and enjoying our Playstation Moves or Kinects: outside of exercise programs like DDR, and Fits both Wii and Ring, most people play videogames to relax. Which is fine, mind. Provided the price comes down, eventually, we're always one killer app away from an ecosystem healthy enough to sustain itself, which is really all that matters.
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# ? Jun 20, 2021 01:23 |
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LividLiquid posted:I see your point, but I'm not sure putting forth an inexpensive, stripped-down version of a much more expensive piece of hardware and comparing it to a system poised to become the best-selling game console of all time and its entire, mammoth games library rebuts my original point. The Quest 2 is "High-end VR". When working standalone, the only part of the Quest's functionality that is stripped down is it's graphical capability, which is alleviated by connecting it to a PC either over WiFi or using a USB cable. It's library is fairly substantial at this point, the only major titles it's missing are HL:Alyx and, I dunno, Lone Echo? Quest 2 is also considerably better at media consumption than the Switch is. It's good enough and it's cheap enough and it's selling fairly well. The roadblocks aren't it's functionality, but it's form and that's something that's shared with all of the more expensive HMDs; it still feels like putting a pair of goggles on and that will remain a barrier to adoption. Also Facebook.
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# ? Jun 20, 2021 01:42 |
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I don't want to argue about it, friend. I just disagree with your premise.
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# ? Jun 20, 2021 01:51 |
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I don't disagree that VR isn't at the point where it's going to outsell the Switch, only where the bottlenecks for further growth are, which I think is mostly form factor at this point rather than price or performance.
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# ? Jun 20, 2021 01:56 |
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The Quest 2 is the right hardware at the right price, now I think it's just about getting the games. With the large surge in sales, I think that becomes more and more viable. I think the real sticking point right now is that most games are really poorly designed; it's a new medium and even though it's not that old, I think there's been a ton of stagnation, so I think how fast it succeeds is going to be up to how fast people figure out how to make games that take advantage of the medium as opposed to just "x but in VR"
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# ? Jun 20, 2021 02:26 |
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The best games (other than Alyx) are still stuff that's just doing stuff that's fun in real life: table tennis, mini golf and pinball are the only things I use my Q2 for.
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# ? Jun 20, 2021 02:30 |
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OctaviusBeaver posted:The best games (other than Alyx) are still stuff that's just doing stuff that's fun in real life: table tennis, mini golf and pinball are the only things I use my Q2 for. Echo VR is one of the greatest VR games of all time, it follows this premise because playing soccer in zero g with rockets on your wrists would be really fun in real life
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# ? Jun 20, 2021 02:34 |
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So are people still butthurt that this is VR Only?
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# ? Jun 20, 2021 16:46 |
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Only way that VR takes off is if it becomes cheaper. Running it on the 300 dollar Oculus 2 (versus the index that is 999.99) with a good computer works, but you still need to spend 300 dollars and have a machine that is around 1000+ dollars still to run VR games well. It's huge savings comparing the index to Oculus 2, but it's still a shitload of money
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# ? Jun 20, 2021 16:50 |
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I agree needing a computer as well would be too much, but I think standalone is plenty powerful enough to not be limited by the hardware. Stuff will need to be optimized, but I don't think there's anything about VR that inherently needs a ton of power, beyond needing to hit frame rate (like the games don't have to be super realistic or whatever)
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# ? Jun 20, 2021 17:17 |
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Fuzz posted:So are people still butthurt that this is VR Only? Not really? The NoVR mod still exists, but I think everyone's moved on.
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# ? Jun 21, 2021 10:44 |
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I think they all tried it with that mod, and realized it sucks to play it that way, either because they realized the difficulty was set up for VR, not for mouse and keyboard, or because they didn't realize that and thought it was too easy and thus, sucked.
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# ? Jun 21, 2021 16:16 |
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SCheeseman posted:the only major titles it's missing are HL:Alyx Is this not even available if it's connected to a pc?
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# ? Jun 21, 2021 19:34 |
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WonkyBob posted:Is this not even available if it's connected to a pc? What do you mean? You can play Alyx on a Quest 2, but you need to be connected to a PC. The Quest also makes it easier to play in general as you can do it wirelessly with Air Link or Virtual Desktop and you don’t have to set up anything for tracking.
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# ? Jun 22, 2021 04:48 |
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5 days friendos!! https://store.steampowered.com/app/658920/HalfLife_2_VR_Mod/
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# ? Sep 11, 2022 17:23 |
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Jim Silly-Balls posted:5 days friendos!! Oh huh, had not heard about that. Well, color me curious.
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# ? Sep 11, 2022 17:33 |
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Taking bets on whether it'll be better than Alyx, I think yes
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# ? Sep 11, 2022 18:24 |
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Well, half life 2 is a better game than alyx, so it really only depends on whether or not they gently caress up the VR implementation. I say this as a big fan of alyx.
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# ? Sep 11, 2022 19:14 |
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If we're talking cool HL2 mods I'm really interested in the freerunner mod: https://www.youtube.com/watch?v=9qBPy5K6V8I
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# ? Sep 11, 2022 19:28 |
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The HL2 VR mod is out now. Just played through Red Letter Day and it's really good. It's not made for VR, but it feels much more like an official port than a mod. Can't wait to get to Ravenholm.
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# ? Oct 8, 2022 20:18 |
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https://www.youtube.com/watch?v=TbZ3HzvFEto
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# ? Nov 17, 2023 22:00 |
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Gabe got too big to be in the documentary, huh? Well, that's too bad.
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# ? Nov 19, 2023 01:45 |
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Been trying to play HL1 deathmatch all night but I CTD after a minute or so. What is this, 2006???
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# ? Nov 19, 2023 01:46 |
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The 25th anniversary stuff is giving me low-grade agita. The last time I played HL1, WON still existed.
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# ? Nov 19, 2023 04:37 |
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Animal-Mother posted:Gabe got too big to be in the documentary, huh? Well, that's too bad. He’s in it a lot?
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# ? Nov 19, 2023 17:41 |
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frogbs posted:He’s in it a lot? Yeah. Real weird unfounded anti gaben bias lmao.
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# ? Nov 19, 2023 18:08 |
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Animal-Mother posted:Gabe got too big to be in the documentary, huh? Well, that's too bad. But he's right there??
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# ? Nov 19, 2023 18:25 |
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99pct of germs posted:The 25th anniversary stuff is giving me low-grade agita. The last time I played HL1, WON still existed. AND Sierra published it.
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# ? Nov 19, 2023 18:54 |
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Rookoo posted:But he's right there?? Lol
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# ? Nov 19, 2023 22:00 |
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Animal-Mother posted:Gabe got too big to be in the documentary, huh? Well, that's too bad. No, actually he's lost a lot of weight since the heart attack.
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# ? Nov 19, 2023 22:32 |
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I've been on quite the Half-Life kick lately. The 25th anniversary updated prompted me to do a replay in bite-sized chunks. I don't know if this is supposed to be the case but it was like the movement physics were extremely screwed up, with Gordon moving like a rocket and sliding all over the place, especially after jumps. Then by Surface Tension I realized I made the grave mistake of playing on Hard mode, which absolutely sucks, so I stopped. Then I played through Delta Particles, a pretty good mod that managed to nail the Half-Life feel most of the time. . . and then you hit Xen, where enemies constantly teleport in like it's a bad Doom WAD along with the bad platforming. Such is the nature of Xen, I guess. So THEN, this past Saturday I see Half-Life 1 MMod on the Steam store page. I completely forgot that was a thing, so I downloaded it. It's fantastic. The gunplay has been improved from "servicable" to "really good", and I haven't gotten the experimental weapons yet. I previously played through Half-Life 2 MMod, so I'm not totally surprised, but it's still great to see this kind of improvement in original Half-Life. So now I find out about Half-Life Echoes from reading through the thread, and I have my eye on Half-Life 2: Raising the Bar Redux, which is supposed to be like a remix of the game with gameplay improvements? If anybody has experience with that let me know. Half-Life.
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# ? Feb 1, 2024 00:43 |
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I remember Minerva: Metastasis being really good. It basically feels like an extra HL2 level
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# ? Feb 1, 2024 01:43 |
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# ? May 9, 2024 03:19 |
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Here's the mods that immediately come to mind-I'm sure I'm forgetting a bunch. At the outset, I really liked Run Think Shoot Live as a resource when I was big into HL mods; the site has a "hall of fame" that's worth paging through. Fwiw most of the below are further afield from classic gameplay, but none are, say, art games. Both: Koumei Satou made several classic singleplayer mods worth trying, including Mistake of Pythagoras, Sweet Half-Life, and Peaces Like Us. HL1:
PIZZA.BAT posted:I remember Minerva: Metastasis being really good. It basically feels like an extra HL2 level The Minerva dev got hired by valve, though I think they left after HL:Alyx (I might be wrong). Their approach to map flow design had a huge impact. Discendo Vox fucked around with this message at 10:38 on Feb 1, 2024 |
# ? Feb 1, 2024 10:09 |