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A.o.D.
Jan 15, 2006

The Suffering of the Succotash.
I'm considering illustrate a tableau of Superintendent Sparse visiting the court of Er Chie Ma Ning at his court in Xin Ao Er Liang with a desultory Wind Warrior in tow. He is attempting to negotiate for an arranged marriage with Er Chie's youngest son, Yi Lai in order to seal an alliance between their courts. On the other end Mara and Coughlin (what would their names be?) are also attempting to secure an alliance.

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HereticMIND
Nov 4, 2012

Baltimore
Philadelphia
Houston
Denver

Would love to see your spin on these.

Barudak
May 7, 2007

I fully support any and all art anyone wants to come up with!

I will cover all the realms even if they don't win but Ill probably pepper them in as one offs rather than the current block of text format so its easier on everyone.

Log082
Nov 8, 2008


Baltimore
Philadelphia
Kansas City
New Orleans


I'm glad you're covering all the realms, even if Baltimore isn't picked I definitely want to see its writeup.

Barudak
May 7, 2007

Don't forget to get your votes in, as I'll close voting sometime around Thursday Night Football kicking off

A.o.D. posted:

I'm considering illustrate a tableau of Superintendent Sparse visiting the court of Er Chie Ma Ning at his court in Xin Ao Er Liang with a desultory Wind Warrior in tow. He is attempting to negotiate for an arranged marriage with Er Chie's youngest son, Yi Lai in order to seal an alliance between their courts. On the other end Mara and Coughlin (what would their names be?) are also attempting to secure an alliance.

Owner Eoin O'Mara, Third Heir to the Keeping of the Book and Warmaster Tamhas Cochlain, native born and raised in the realm of Bergen.




Pei Ma Ning (Anvers) - CR 9

Attributes
HP: 90 (9d10+45)
AC: 14
Saving Throws: Dex -2, Con -2, Wis +6, Cha +2, Str -2, Int +8
Spell Attack Bonus: none
Spell Save: none
Intangibles Dice: d8
Number of Intangibles Dice: 1
Number of Hit Die: 9
Type: Humanoid
Condition Immunities: Stun, Charm
Damage Immunities: Necrotic
Languages: Common
Skills: Persuasion +6, Performance +6, Survival +10
Speed: 20ft
Size: Medium
Alignment: Neutral Evil
Appearance: The rituals that gave Pei Ma Ning life once again did not peserve his form and figure. After the strange magics, all that can be seen is twisted iron armor fused together, with its gaps filled with bits of Anvers regalia. He is somewhat hunched and seems smaller in stature and frame than he was in life, and moves with an unnatural stiffness. Where on his arm the Scathing Light Ballistae Limb once sat is now only a reminder of its betrayal, shards and pieces of it embedded into the new armor Anvers has crafted for him. Despite being equipped with a variety of weapons, Pei Ma Ning will only use his daggers, The 50, and seems to struggle to wield anything else. He has a disaffected coldness about himself, and when he speaks his voice has a wavering rawness, like hearing a distant scream.

Traits
Draught of the Peerless Vessel - Like all those who have slaked their thirst with the sacred energies contained within the Peerless Vessel, Pei Ma Ning may once per day reroll any failed roll with advantage.

Propped Up - Pei Ma Ning no longer has the vitality that he possessed in life, and relies on his armor and his fellow soldiers in a way he never needed to before. So long as Pei Ma Ning has at least one conscious ally remaining in the battle he gains +2 to his AC as well as +6 to his Dex, Con, and Str saving throws.

Armor Claims the Peerless Vessel - Pei Ma Ning’s magic item is a unique collection of masterwork daggers with a strange residual magic only useable by Pei Ma Ning, and it is the only weapon he will use in battle. Despite this, the collection is large enough to be considered infinite ammunition for a single encounter with Pei Ma Ning. The effect of the magic of the weapons are that until the start of his next turn, Pei Ma Ning gains +1 AC and +1 to all his saves for each attack that successfully hits an enemy.

Attacks
Multiattack - Pei Ma Ning makes two attacks per turn from the list below and may only choose each attack once.

Short Toss: Ranged Weapon Attack: +9 to hit, reach 5ft/60ft, one target. Hit: 3 necrotic damage, add 10 necrotic damage if Pei Ma Ning’s AC is higher than the target’s AC.

Wounded Duck: Ranged Weapon Attack: +9 to hit, reach 5ft/60ft, one target. Hit: 16 (3d6 + 6) necrotic damage

Safety Valve - Melee Weapon Attack: +10 to hit, reach 5 ft., one target. 20 (2d10 + 8) necrotic damage.

Description
When the Da Feng subsided in the Hekou and the skies cleared, revealing the great devastation of the armies of Favre and Pei Ma Ning, Pei Ma Ning was among the dead. In Xin Ao Er Liang tradition, the dead are left undisturbed where they fall in the Hekou. The good who die so that they may become the Venerated and the wicked so that they might feed the soil. But for the proud child of Xin Ao Er Liang, neither was to come to pass.

From the high castle in Anvers, Johann Derweg saw Pei Ma Ning’s death as a great opportunity. Perhaps he admired him for his prowess in battle or perhaps he felt a deep kindred with another who felt the world had snubbed them. He sent out secret searchers deep into the Hekou until what was left of Pei Ma Ning was found. Then, what remained of Pei Ma Ning was gathered up by the Agenti and placed on a plinth to be carried to the Tumbled Mountains.

There, in the deepest halls of Anvers’ Red Stone Keep, a great ritual was performed. For a whole campaign the Agenti used cursed magics brought from the far reaches of the lands across the the Burdened Sea. Here in the lightless heart of the mountain they stitched the flesh and fused the bones of Pei Ma Ning back into the semblance of a man. Then the Agenti took a scrap of his Enshrined and forced it into the body, breathing a scrap of Pei Ma Ning’s into the flesh.

Pei Ma Ning rose from the table knowing, even then as he breathed in the clear air of Anvers, that he was dying again. The ritual that gave him life was already fading, and even know the strength that it gave him was nothing like what he had in Indus. His heart burning and his time short, he sought to have the victories he most desired and to leave the rest to others. Johann Derweg saw the passion and smiled, knowing his plan had worked exactly as he hoped.

To Pei Ma Ning new weapons were forged, more suited to his reduced strength and dexterity. To him was given the finest soldiers of Armor that Anvers could provide, knowing that his mind was still as sharp as it had been in life even if his body could not lead the charge any longer. With these, Pei Ma Ning was content, and with them he wrecked incredible havoc. The rival realms of Crossmount were ground to dust like the armies of Middlemarche had during his life and Pei Ma Ning smiled with joy.

These victories could not halt the fading of the magic. Each day Pei Ma Ning’s limbs moved slower, his dexterity declined, and his strength faltered. But, the armies Pei Ma Ning commanded needed less and less of his strength; so long as he could plan their battle they could not lose. Knowing it would soon be the end, Johann Derweg sent Pei Ma Ning down into the Middlemarche to claim as much land as he could and plunder what they could carry.

Pei Ma Ning, however, did not want to fade simply for some noble’s desire for riches and political strategy. As he devastated Middlemarche he heard of a great Field Commander, a worthy rival just beyond in the Southern Lowland realm of Piedmont. His life fading, he knew this would be his last chance to once again drink from the Peerless Vessel and to his suprise Johan Derweg overuled his Warmaster and told them to go for it.

There at the edge of the lands of Piedmont, did two great armies battle. At first it seemed as though it would last an eternity but slowly, but surely the Armors of Anvers began to snuff out the Piedmont armies. Despite their strength, Pei Ma Ning could do nothing to aid them, his body faltering and barely able to stand so he shouted orders to his soldiers. The enemy commander, though possessed of incredible strength, could not turn back the tide and with his lack of experience could not stem the battles tide and for his efforts he lay broken on the field. A hobbled Pei Ma Ning was carried aloft to him, but before Pei Ma Ning could struggle to strike a killing blow the battle lines parted and the Peerless Vessel appeared, giving the armies of Piedmont time to escape.

As it appeared Pei Ma Ning lost all interest in the battle and laughed. Holding the Peerless Vessel he once again had the promise of Canton in his grasp, his wickedness and undeath seemingly overlooked, and his glory assured. Maybe, in this moment, his mind fully unraveled and could not sustain his form, or as some say he finally had the clarity to realize what madness gripped him his entire life and experienced profound regret. Still others believe that the Peerless Vessel itself pierced the magic of the Agenti and its offering to him was a trap by the Council. Or, perhaps, this was simply the very end and the magic could no longer be sustained.

Whatever the reason, as Pei Ma Ning lifted it to his lips the magic that had kept him alive snuffed itself out. There on the field his limbs buckled, his armor bubbled and unweild itself, collapsing into hollow pieces on the ground. Pouring from the armor came white and blue water that turned deep blue and orange as they dried in the sun, and in a moment Pei Ma Ning had died for the second and final time.

Personality
Pei Ma Ning of Anvers is a strange being. He talks little, his penchant of humor gone, and his movements jerky. He has become completely trusting of Johann Derweg and his appointed warmasters, and seeks simply to fight more. In battle and in personal dealings he is vindictive, seeking to not just defeat but to humiliate those who oppose him.

Adventurers seeking to be in his employ will find themselves in considerable risk as Pei Ma Ning has neither the time nor inclination to treat them fairly, unless they are a citizen of Crossmount. Despite his strange and unpleasant personality he is utterly loyal to Crossmount and was known to have spurned entreaties from Indus to ease his pain until the very end. Adventurers in good standing with Crossmount, or who have information and equipment valuable to Crossmount can find themselves in a meeting with Pei Ma Ning, but they may want to be careful as he will not hesitate to get it out of them through unfair means.

CannonFodder
Jan 26, 2001

Passion’s Wrench

Barudak posted:

Piedmont
I approve of this name.

Barudak
May 7, 2007

Just a reminder Im going to close voting around tonights Thursday Night Football so get in your votes!

ShadowedFlames
Dec 26, 2009

Shoot this guy in the face.

Fallen Rib
My votes go to:

Baltimore (homer pick!)
San Francisco
Green Bay
New Orleans

One on all four sides of Field.

Fenrir
Apr 26, 2005

I found my kendo stick, bitch!

Lipstick Apathy
Baltimore
Philadelphia
Green Bay (homer pick lol)
Kansas City

Symphoric
Apr 20, 2005


Oakland
Philadelphia
Baltimore
Houston

Ches Neckbeard
Dec 3, 2005

You're all garbage, back up the truck BACK IT UP!
Can we fight the cowboys False Joe Thomas?

Barudak
May 7, 2007

Realm Voting Closed
Land of Maari, Xin Ao Er Liang, Amarte, and Lands of Cleve are our winners
(Baltimore, New Orleans, Philadelphia, and Cleveland)

3 regions represented and I expect some interesting dynamics in the party especially between our Amarte and, well, everyone else. Not with other characters in the party, specifically, I mean everyone. The spread of regions if we used optional rules would skew a little odd; two defensive bonuses, a face, and a rogue. For purely a math nerd point, only 17 of the 34 possible realms were selected, so we covered just ½ of our options. Poor Bergen, not even Yi Lai can save them this time.

I’ll post the Land of Maari and the Lands of Cleve shortly following this post and I may have had a few late night sake bombs in the post below so this one stays nice and clean.

Character Creation Open Until After MNF
First a recap in one place:

Classes - Iron Back / Acies / Barrager / Warmaster
Realms - Land of Maari / Xin Ao Er Liang / Amarte / Lands of Cleve

Now that we know our classes and their respective realms: it is time to write up some characters!

Making a character is simple: I’ll handle the optimal stat distribution so all you need to worry about is: give your favorite combination of realm and class a name and an elevator pitch description. If you want to go above and beyond when you make a character and include some art, a poem, or a long and rambling plea about why your character deserves to be the one picked go for it!

REMINDER: When making our characters they are Player Characters, the named heroes of Field are merely the NPCs and Monsters in our grand adventure so our PCs should stand out. In addition, the realm descriptions of the people are for NPCs, not necessarily our heroes. If you want to write against a realms stereotype, feel free to do so!

After MNF I’ll pick whichever ones are everyones (or just my) favorites. Since we need every single combination, go hog wild making these, no concept is theoretically too silly. If any combination is left over after MNF I’ll make characters for those so we keep moving smoothly.

The next step after finishing our characters is picking the adventure we’ll be sending these future enshrined washouts on.

Barudak fucked around with this message at 13:26 on Dec 6, 2019

Barudak
May 7, 2007

Riversteel
The great industrious core of the regions bound to the Peerless Vessel, this region is noted for its crafting and trade flowing along the course of the mighty Oheeyo river. Due to the long history of deforestation, mining, forging, and the disaster wrought by Modell and the Dark Lord, this land has a lingering malaise that surrounds it. Despite all this, however, great warriors have continuously arisen in this place and it is one of the regions most blessed by the power of the Peerless Vessel. Warriors from this realm know the craft of the creation of their weapons and armor, and use the finest of defensive implements to protect themselves and their flanks in battle.

Lands of Maari
Once a quiet, unassuming Undrafted land just north of People’s Free Republic of the Swan River Valley, everything changed for the this realm with the arrival of Art Modell (see page 252). In exchange for giving him a means to escape the destruction wrought at his hands to the Lands of Cleve, he has brought not only the safety of Ownership to this realm but also the potent magics he and the Dark Lord (pg 260) tore from the soil of Cleve. Under Modell’s rule this land has changed dramatically, from a quiet series of villages that harvested shellfish to a bustling metropolis and military empire. Within a few short years the Lands of Maari produced cavalcades of fearsome and terrible warriors forged in the realms most dangerous cities whose ferocity has earned them enshrinement and the Peerless Vessel. Their incredible might and strange bond has drawn them into repeated battle with the Dark Lord of Trimountaine and they are one of the few realms to have matched the lord in battle. Often, the greater threat to the people of Maari is the raiding Umbers and other infractions that leak from the nearby Lands of Cleve that require constant vigilance in rural communities to deal with.

The people of Maari tend to be proud of their strength, insular and very protective of their kin, traits encouraged by Art Modell himself. Rumors abound across Field of Maari assassins and murder cults hidden to the Enshrined Rei Fame-in-War hiding behind every shadow. To the people of Maari life for whatever Art Modell asks of them, life has never been better, and the slander of the outside world has made them often scathingly sarcastic.

Suggested Adventure Hook: A local crabbing village has become haunted by strange omens. Rather than risk the wrath of the local lord for lacking the strength themselves, they beg for help to resolve this issue from passing travelers. Given the increasing danger and isolation, the travelers may not be passing for much loner.

Lands of Cleve
In generations past, Art Modell sat upon the seat of Ownership in Cleve and the bounty of the land was good and rich. Green and lush, the land followed the bend of the Oheeyo river and it was the envy of Field and its army, the Umbers, its undisputed master. Sadly, for the land of Cleve, despite its immeasurable wealth and power, Art Modell’s hunger was still greater. In his ambition he plotted against his own land, draining it of all its life and energy with the aid of the Dark Lord, and when it could sustain no more life he fled to the lands of Maari leaving behind only a cursed and strange realm. Now Cleve is a land of perpetual twilight, where pale light pushes through the thick shroud of fog that looms here. The land is cracked and near barren, the water of the Oheeyo so polluted as to be flammable. What humans still live here reside within the broken ruins of the golden age in small communities between the inhospitable country side. Perhaps due to an incomplete ritual or the betrayal of the Dark Lord, wild and untamed magic now flows freely here causing effects unseen even by the Agenti. While it lacks a true owner, its people are still protected as though it has one, and in the old army halls and palace of Art Modell strange addlepated shadows of Umbers past roam seeking to fulfill their duty as if enshrined. These ragged soldiers seem drawn most to the lands of Maari, as though somewhere deep in their confused mind they know they must seek revenge.

The people of Cleve know only sorrow, and it is said this land is its atelier. Criticized as despondent and negative, the people of Cleve are often grim but very capable of being happy with far less than other realms. This does not mean there is no joy or frivolity to the land, only that a strange malaise often accompanies their celebrations.

Suggested Adventure Hook: The party has been tasked with clearing an old Umber fort for additional space for the slowly growing population of the realm. Unfortunately, it seems some Knochel Ruines and Brownies have taken up residence and will not be dislodged so easily.

ShadowedFlames
Dec 26, 2009

Shoot this guy in the face.

Fallen Rib

Edit: Just re-read the note for creating characters; if we’re not using current players/coaches I’ll revisit this, otherwise I’m sticking with Harbaugh.

Edit 2.1: On second thought, should probably work on something new. Deleting the prior text but leaving the first edit in so response below isn’t without context.

ShadowedFlames fucked around with this message at 20:28 on Dec 6, 2019

Barudak
May 7, 2007

It's more of an encouragement than a hard rule. I'm willing to also just pre-roll realms and class combos (I debated that route) if thats easier for folks to do their thinking.

Ches Neckbeard
Dec 3, 2005

You're all garbage, back up the truck BACK IT UP!
I've got an Ironback from The Lands of Cleve taking slowly taking shape

Ches Neckbeard
Dec 3, 2005

You're all garbage, back up the truck BACK IT UP!
Are we allowed to add some things to the world in character creation? My Ironback concept is a member of the Cult of Schotten that learned at the Temple of Saint Jim Brown.

I'll try to D&D some names up but I'm trying to get everything else in order first.

Barudak
May 7, 2007

Absolutely, Go hogwild! What Ive provided is only default material to give inspiration, every campaign is its own

Ches Neckbeard
Dec 3, 2005

You're all garbage, back up the truck BACK IT UP!
Alright I'll go first and post my dumb bad character

Satablish Nur: Ironback / Lands of Cleve

A dedicated member of the obscure Sect of Schotten he learned the ways of combat from monks at the Temple of Saint Jim Brown, The First to Establish. Satablish always seeks to pummel enemy ranks as the monks taught. Standing taller than the average Ironback he is well suited to the style. His well kept armor though well cared for displays the scars of his training. The despair of Cleve has created a grim and practical man ever ready to enter the front ranks. Though a native of the lands as a free soldier he bares no true loyalty to any House only distrust. Satablish having watched the march of Shades through the lands knows that glory is never guaranteed and always seeks his pay upfront.

edit: I may work up some more as well

Ches Neckbeard fucked around with this message at 02:28 on Dec 8, 2019

Ches Neckbeard
Dec 3, 2005

You're all garbage, back up the truck BACK IT UP!
Going to submit one more before MNF deadline. Not my best work but he's as abrasive as I could make him

Shackeled Ferd / Acies / Amarte

Born to a family of road graters on the edges of Amarte near the Alpachens, Shackled was raised from birth to battle as an Acies. Even though his village is of Cantonite faith he is considered to be cruel in skirmishes and training. Shackeled standing large even for his family has come to be known as an enforcer of not just Amarte norms but the Cantonite beliefs on merchants and travelers no matter how obscure.

Barudak
May 7, 2007

Our Party

Below is a brief summary of our party. I'll be providing stats for them later, as I'm sure you all want to know who has a +2 to Grit versus a +4 to Routes and will probably want to know who took "Knowledge: Infractions"

Du Bo, Barrager from Xin Ao Er Lian

The Barrager is a noble calling in Xin Ao Er Lian, and has been since the days of Dem Si. With some training with a bow and some knowledge of the terrain, even a novice warrior can harrass his enemy over and over again as they try to make their way through the great Hekou. Even better for a noble-born like Du Bo, it’s a lot easier to run away when things go badly for you.

Du Bo is the 5th son and 8th child of the Ji Hui family and accordingly stands to inherit nothing but his name, the clothes on his back, and a set of playing cards he swiped from a great uncle’s estate during a cotillion. Aware that there was little hope of him marrying up, sideways, much less even down due to his reputation, Du Bo has sought to add “eligible” to his status of “bachelor” by becoming a barrager. Luckily, for someone of his pedigree he need not have an Agenti or apprentice himself to some school of warriors and swear years of service to Xin Ao Er Liang’s training army in order to honorably build a name. Unluckily, he’s rather short on funds at the moment and open to almost any odd job that will put food in his belly.

Alignment: Neutral Diva

Crabe Blue-Shield, Warmaster from Maari

Since Art Modell came to Maari, the position of Warmaster has been one where the selection of talent has been at the forefront. Even Theodore Marching-Brother who knew little of actually commanding battle chose great warriors to bring to his side and it is a tradition every hopeful warmaster of Maari hopes to emulate. Often, prospective Warmasters like Crabe Blue-Shield are sent on sojourns from Maari to develop their skills in scouting out prospective warriors, and often it is not as easy as they thought.

Crabe Blue-Shield is daughter to a ship builder who dreams of proving her skill in commanding troops. Like most Maari, she is inwardly focused and has difficulty making new allies, but views her sojourn as an opportunity to challenge herself. She is not particularly quick to trust, scathing in her comments, and slightly abrasive but deep down will only want the best for her compatriots and views any of their failings as her own since afterall she chose and assembled the band. At present, she’s just started her long trip and is already bored of commanding her horse.

Alignment: Neutral Teamwork

Shackeled Ferd, Acies of Amarte

In Amarte, a good Acies should be like the mountains the realm is nestled within. Strong, reliable, and always keeping people from Daelhus out. As with other warriors of the region, Acies of Amarte not only practice their skills on the rocky hills of the region to give them advantage on uneven terrain but also to be seen in their full pageant array from miles around. For someone like Shackeled Ferd seeking to move up from his humble beginnings within Amarte society, nothing could be more rewarding.

Born to a family of road graters on the edges of Amarte near the Alpachens, Shackled was raised from birth to battle as an Acies. Even though his village is of Cantonite faith he is considered to be cruel in skirmishes and training. Shackeled standing large even for his family has come to be known as an enforcer of not just Amarte norms but the Cantonite beliefs on merchants and travelers no matter how obscure.

Alignment: Lawful Diva

Satablish Nur, Ironback from the Lands of Cleve

An Ironback is one who looks at their enemies most fearsome warriors and runs directly at them, so who could be more an Ironback than someone from the Lands of Cleve who seek to rebuild it to its former glory? While darkness still covers this gloomy land, new generations of warriors seek to undo the curse and with daily efforts reclaim a little more for the good people who have suffered so long.

A dedicated member of the obscure Sect of Schotten he learned the ways of combat from monks at the Temple of Saint Jim Brown, The First to Establish. Satablish always seeks to pummel enemy ranks as the monks taught. Standing taller than the average Ironback he is well suited to the style. His well kept armor though well cared for displays the scars of his training. The despair of Cleve has created a grim and practical man ever ready to enter the front ranks. Though a native of the lands as a mercenary he bares no true loyalty to any House only distrust. Satablish having watched the march of Umber through the lands knows that glory is never guaranteed, campaign seasons long, and coin should always be paid upfront.

Alignment: Chaotic Teamwork

Barudak fucked around with this message at 15:50 on Dec 10, 2019

Barudak
May 7, 2007

Alright time for the last step, our adventure. See below for four options and vote your favorite, I'll close voting on Thursday. Let me know if you have any questions!

Tomb of the Bi Li Jo
Deep in the Hekou a Venerated shrine has been charted and mapped. While normally this would be a closely guarded secret, with every family vying to keep the riches and rewards for themselves, something is terribly wrong in this tomb. Two entrances lead deep into the fetid swamp, where beasts of the Hekou have taken up residence and something unlike any Venerated ever seen before wails in its depths. Of course, since no one is wiling to claim it, the treasures inside would be ripe for the taking for any bold adventurers

Eyes of Trimountaine
It is known that Trimountaine is always watching its foes and its spies are everywhere, but in an undrafted village in the realm of Sinsy this has become literal. Like in the days of old when Yi Lai fought against them, this remote towns’ dreams have been plagued by sleepless nights where sinister eyes watch their every move. The people are requesting any help, but Sinsy’s armies are uninterested in the pleading of an undrafted vassalage, and after all, it can’t possibly be Trimountaine because what could they want with Sinsy…?

The Helmed Umber
The Umber that plague the lands of Cleve are often little trouble; unfocused and disorganized and unable to manifest very long outside of their ancient halls. Travels along the pitted lands, however, have reported a new Umber wearing a strange helm it uses as cudgel and despite its strange manners it attacks with a focused ferocity that needs resolving. A bounty has been placed upon it, but finding the Umber and where it goes is never easy, and the pitted lands have other dangerous beasts besides

Foxes in the Swamp
With Warmaster Reed leaving Amarte, bandits have taken advantage of the reduced military presence near Amarte’s pig farms. After years of overlooking these problems, the leaders of Amarte seek to stamp out these bandits once and for all, instituting a new Break not Bend policy. This policy encourages adventurers, soldiers, mercenaries, and particularly upset pig farmers of all stripes to kill or capture anyone of the designated thieving bands that roam the area. Luckily for the party, a local band known as the Swamp Foxes have made their hideout nearby, but should adventurers reach their hideout they must be prepared for a fight

420_Power_Rangers
Dec 9, 2014

Gotta Hate Something
I vote for Eyes of Trimountaine

A.o.D.
Jan 15, 2006

The Suffering of the Succotash.
You definitely don't want anything to do with the curse of the Bi Li Jo.

Ches Neckbeard
Dec 3, 2005

You're all garbage, back up the truck BACK IT UP!
Much as I want to fight that crazed umber I have to go with Eyes of Trimountaine

ShadowedFlames
Dec 26, 2009

Shoot this guy in the face.

Fallen Rib
The Helmed Umber gets my vote.

cpranger
Nov 6, 2009

I want you to take out Big Bird's knees.
Tomb of the Bi Li Jo so I can relive trauma.

CannonFodder
Jan 26, 2001

Passion’s Wrench
Eyes of Trimountaine

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Barudak
May 7, 2007

So good and bad update. The bad news is I am being slammed by too much real life work to be doing this at the moment and will have to put this on pause. The good news is itll give me more time to get content together for all of you and maybe carry us through the long offseason.

Apologies.

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