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KazigluBey
Oct 30, 2011

boner

Strictly speaking, Authority ISN'T your inner fascist, that's a different voice. Authority is your inner Judge Dredd, and doesn't really care what ideology you rep as long as you also rep The Law. In our IRL terms yes Authority is fash-adjacent enough to qualify, but I'm just saying that it isn't the voice that brings up that ideology specifically.

e.: beaten by Yeowch!!! My Balls!!!, his post is spot-on.

AnAnonymousIdiot posted:

Not sure if this may be spoilering, but one of your INT stats should've chimed in with Garte where Empathy did. Not sure if it's because PSY is greater than INT, but the latter should've opened a conversation.

You'll notice that some of the skills chime in after a ["Difficulty":Success] tag. The game rolls passively for pretty much your entire stack of skills at every juncture, since while I'm pretty sure they didn't write banter for all voices at all points they did do so for enough of them for it to matter. This can mean your favorite skills can also flub rolls and fail to clue you in, but as the game progresses this becomes less of an issue because you should have enough in them to make them reliably chatty. Be on the lookout for skills you DIDN'T level chiming in, especially after passing insane passive rolls, like [Impossible:Success] (a 3% chance!), it always spices things up.

So what happened there is, Empathy flubbed the roll. It's just the way things went.

...

Btw, when people say "failure in this game can open its own paths", they mostly mean the Red Checks. These have DISTINCT effects when failed, and as you can see with the name popping up in a subsequent bit of dialogue, can be ran with extensively. It is almost never wrong to roll Red Checks whenever offered, even if only a 3% change to succeed is on the cards, because in some cases the failure path is funnier or more interesting than the success path. Plus, you never get another chance to roll Reds if you pass on them in the moment, so...

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booksnake
May 4, 2009

we who are crowned with the crest of wisdom
Got a screenshot out of order. Between talking to the sleeping dockworker and Lena.

Arist
Feb 13, 2012

who, me?


booksnake posted:

Got a screenshot out of order. Between talking to the sleeping dockworker and Lena.

Thanks for the heads up, I'm dealing with a lot of shots here and I have to re-sort them manually as part of my workflow. If it happens again feel free to tell me.

Arist fucked around with this message at 01:37 on Dec 6, 2019

Perhaps a hamster
Jun 15, 2010


Arist posted:

You can only have one thought progressing at once, and you can only progress it while awake.
You can have as many thoughts progressing at once as you want btw, that part's only limited by the number of available slots you have.

Arist
Feb 13, 2012

who, me?


Perhaps a hamster posted:

You can have as many thoughts progressing at once as you want btw, that part's only limited by the number of available slots you have.

I was misinformed, then!

NewMars
Mar 10, 2013
Development fact: at one point, Lena was going to be a recruitable party member! Unfortunately, it would have both required making every map wheelchair accessible and upped the wordcount and complexity of an already extremely big game in those areas.

AnAnonymousIdiot
Sep 14, 2013

Another odd question: does time pass in the talk with the Ancient Reptilian Brain and Limbic System?

Runa
Feb 13, 2011

NewMars posted:

Development fact: at one point, Lena was going to be a recruitable party member! Unfortunately, it would have both required making every map wheelchair accessible and upped the wordcount and complexity of an already extremely big game in those areas.

I just knew there had to be something more to that exchange

Perhaps a hamster
Jun 15, 2010


Xarbala posted:

I just knew there had to be something more to that exchange

I just love the fact that a disabled party member could not be implemented due to the game world being insufficiently wheelchair-accessible.

Art imitates life, etc.

KazigluBey
Oct 30, 2011

boner

The dialogue reactivity is a not-insubstantial reason as well; keep track of just how much Kim chimes in with, and how deep you can draw him into certain discussions. They poured a LOT of work into Kim, far in excess of what the usual party-member in a big party RPG type game might get. I'll admit tho, I really do wish we'd gotten Lena to join us, but they did knock it out of the park by making Kim the ultimate straight-man to the kind of bullshit the protagonist gets up to.

pumpinglemma
Apr 28, 2009

DD: Fondly regard abomination.

Kim is one of the best party members of all time, and that's really all there is to say on the matter.

YggiDee
Sep 12, 2007

WASP CREW
I haven't had time to read the latest update (so much text!) from what I'm seeing so far it's one of those exhaustively branching story RPGs from the 90's, except eighty percent of the characters and story branches are aspects of your drug-boiled brain. Which is awesome

Nordick
Sep 3, 2011

Yes.

YggiDee posted:

I haven't had time to read the latest update (so much text!) from what I'm seeing so far it's one of those exhaustively branching story RPGs from the 90's, except eighty percent of the characters and story branches are aspects of your drug-boiled brain. Which is awesome

Basically it's a party-based RPG where your skills are actually also your party.

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry

AnAnonymousIdiot posted:

Not sure if this may be spoilering, but one of your INT stats should've chimed in with Garte where Empathy did. Not sure if it's because PSY is greater than INT, but the latter should've opened a conversation.

One thing I'll say that isn't spoilering: you don't roll for black checks, you "take 6". Hover over any time a skill chimes in passively, you'll see that "your score" is your buffed skill +6 and there is no listed roll. So you need +3 for easy passives, +4 for medium ones, +6 for challenging, and so on. There... might also be situational modifiers for black checks the same way there are for white and red? But it isn't documented.

One thing I'll say that is lightly spoilering, but not really important to the sweep of the game: You need 4 Rhetoric to pass a medium Rhetoric passive in order to be able to press Garte about Sylvie.

Glazius fucked around with this message at 03:57 on Dec 7, 2019

Junpei
Oct 4, 2015
Probation
Can't post for 11 years!
Which skill is used the most for being sarcastic?

Yeowch!!! My Balls!!!
May 31, 2006

Junpei posted:

Which skill is used the most for being sarcastic?

sarcasm requires a degree of understanding what the gently caress is going on that most of our skills, and indeed we personally, do not possess as a general rule.

now, the Ancient Lizard Brain and Limbic System, they'll be PLENTY sarcastic, but the fact they seem to know what's going on and that they have nothing but disdain for us appear to be correlated.

hypothetically, Suggestion, Drama, and Reaction would be the relevant skills for coming off snarky, if we were not the guy who just woke up in a trashed room covered in empty bottles and with a cold wind blowing in through the window he'd broken by throwing one of his shoes through it, with no memory of anything in his life up to that point. as it stands, they will all be putting in yeoman's work trying to make us come off as only slightly brain damaged as opposed to dangerously so.

Glass Punkbull 141
Jan 9, 2008

This is the face of a winner. This is what winning looks like.
The people in the Rowdy Ringsports sub were expressing nothing but kind stuff about this game, and now I see why.

You just sold me, going to buy.

Arist
Feb 13, 2012

who, me?


I'm about to post the first alternate choice update, but I'm going to separate them from the regular updates in the table of contents and if you haven't played this game and care about spoilers, I recommend you don't read them, because just judging from this one, we're going to learn a lot of poo poo out of order.

Arist
Feb 13, 2012

who, me?


I mentioned when I started this that I wanted to show off some alternate possibilities for the path of this game. Well, we’re doing it. But not in any way that makes sense. It’s time for…





Botchcop is a nightmare person. Botchcop is two hundred and forty-five pounds of gelatinous libertarian biomeat. Botchcop straight *sucks*, yo. This is going to be a trainwreck.



Botchcop also picked Authority, because of course he did.

Addendum I: Botchcop Begins



We’re just going to rush through some of these options to see the new content.

When we try to figure out the mystery of the broken window:




When we try to grab the tie off the ceiling fan without turning it off first:





CEILING FAN: This is not a *real* heart attack. This is a joke. It’s probably just your lungs or your oesophagus. The oesophagus does practically nothing.

When we turn on the lights:





When we inspect the mirror:







Even with 7 Electrochemistry, this check is near-impossible.

When we talk to Klaasje:





KLAASJE (MISS ORANJE DISCO DANCER): “Okay.” She breathes in the silvery smoke.







Smooth, dipshit.







KLAASJE (MISS ORANJE DISCO DANCER): “All right, then. Looks like I should go and prepare for what’s to come. And thank you, this has been delightful. I do hope it happens *sooner*. Otherwise...” She extinguishes her cigarette.




This is information we wouldn’t have gotten until much later without having attempted and failed that check.







ELECTROCHEMISTRY: Good. They’ll make you stronger and better. You’re too old to be cool now, but find cigarettes, smoke them—blam! Instantly a cool renegade man, a mystical red dragon with smoke rising from his nostrils!



When we think about singing karaoke:




We haven’t heard about Ostentatious Orchestrations yet, so this dialogue option is more vague.



INLAND EMPIRE: No-no, don’t sing the happy song, it’s stupid. Sing the sad song, it’s profound.



When inspecting the spilled booze next to the sleeping dockworker:





ELECTROCHEMISTRY: You press your tongue against the counter. The stain is crusted at first, but after a couple of licks it starts to melt like a snowflake. If snowflakes were made of spiced black rum. Maybe it’s your imagination but there’s already some lemonade in it too. And some human hairs.



When waking up the dockworker:



We’re able to get him awake on the first try this time.







When meeting Kim:





Passing this check is actually really fascinating because it means that Raphäel Ambrosius Costeau never comes up. It’s a running joke for the entire game and passing this check means you just never see it.



KIM KITSURAGI: “Okay then.” He processes the information, then disregards it.









KIM KITSURAGI: He looks at you for a moment, in silence. “I can see you drank last night, and the night before. And that you are still drunk now. But I have seen officers go through much worse. Much worse. If you need something for your headache, there is a general store nearby. But, as I said, the dead body should be our number one concern.”
PAIN THRESHOLD: [Medium: Success] Yeah, a painkiller would be good about now. This thing is *pulsating* with discomfort.




KIM KITSURAGI: “Then you’re in luck, because we’re in the midst of a *major* strike by the Dockworkers’ Union. Maybe more than that. The Union clearly wants a *piece*, not just of the Industrial Harbour, but the Wild Pines corporation itself...”



KIM KITSURAGI: “Strike, coup, revolution, it’s brigandage however you parse it.”



This game is so good.

KIM KITSURAGI: “When I said we have to navigate community matters, I did not mean we have any *say* in them. I meant we should be careful. If we are not… the *poo poo* will blow right in our faces.” He makes a quick gesture towards his visage—where the poo poo would blow
CONCEPTUALIZATION: [Easy: Success] From an imaginary fan.

When talking to Lena:







LENA, THE CRYPTOZOOLOGIST’S WIFE: “Sequence killers, oh my…” She sounds impressed. “But I think you already have a partner, sweetie.”



LENA, THE CRYPTOZOOLOGIST’S WIFE: “Yes, and it seems to me that you’d do well to stick close to him. He has the look of an upstanding officer of the law, someone you can lean on—and sweetie, you *are* looking unsteady.”



LENA, THE CRYPTOZOOLOGIST’S WIFE: “Thank you, but...” She looks out the window wistfully. “Martinaise isn’t the most wheelchair-accessible place, you see. I’d slow you down.”



Lame! I’ve decided this game sucks, actually! (Lena was apparently originally meant to be a full party member early in development, but was cut for pretty much the exact reasons already stated)



LENA, THE CRYPTOZOOLOGIST’S WIFE: “Now, now.” She tilts her head as she looks up at you with maternal solicitude. “We are alive—in a hostel called the Whirling-in-Rags. And the Whirling itself is in the city of Revachol.”



LENA, THE CRYPTOZOOLOGIST’S WIFE: “There, there. The year is ‘51, and spring has only just started. I’m sure there are better days ahead.”
KIM KITSURAGI: The lieutenant studies you, rubbing his chin.
ESPRIT DE CORPS: [Easy: Success] I’m beginning to suspect that you might indeed be completely adrift in this reality, thinks the lieutenant. How can it be *that* bad? Never mind—we’re in this now.
SHIVERS: [Medium: Success] Outside, the melting snow seeps into the cracks in the walls and the cobblestone streets. All the way down into the sewers… Above ground, the first may bells blossom. You can feel it. A great cold. Then the shiver passes.



LENA, THE CRYPTOZOOLOGIST’S WIFE: “Oh… no, nothing like that, dear. Revachol is a Special Administrative Region, led by an alliance of foreign powers called the Coalition. We have almost no government of our own—certainly no machines.”
RHETORIC: [Easy: Success] I don’t know… still looks like there’s a lot of hustling going on. Maybe she’s wrong.

When talking to Garte:




GARTE, THE CAFETERIA MANAGER: “What is this, a joke to you? Is *this* what you get when you call the police now? *This* guy?” He turns to the lieutenant. “We’ve been waiting for a week here!”
KIM KITSURAGI: “Sir, I understand your concern, but we’re here to do a job, and for us to do it, I need you to stay calm.”
GARTE, THE CAFETERIA MANAGER: “Yes, of course.” He takes a step back.



GARTE, THE CAFETERIA MANAGER: “What are you—crazy? Of course I didn’t *kill* him.





GARTE, THE CAFETERIA MANAGER: “Do I have to answer him?” He asks Kim. “Is this mandatory?”




GARTE, THE CAFETERIA MANAGER: He ignores you.



GARTE, THE CAFETERIA MANAGER: “gently caress you, man.”



GARTE, THE CAFETERIA MANAGER: He stares angrily at you. “That’s a real pity.”



GARTE, THE CAFETERIA MANAGER: “Does she? Maybe she does… maybe she *pertains* to the apocalypse.” He snorts. “Sylvie is not here because I asked for her number. The dead body out back didn’t help either, but it was mostly me. I hope you appreciate that…”




GARTE, THE CAFETERIA MANAGER: “Good for you. Was there something else? I’d like to get back to what I was doing.”




This looks like a job for Botchcop!





oh no



I hate you Botchcop








ANCIENT REPTILIAN BRAIN: You are *way* cool, cooler than the bottom of the sea. Too cool for this world.




oh god i’msorryi’msorryi’msosorry

LENA, THE CRYPTOZOOLOGIST’S WIFE: “It’s a joke, sweetie. I didn’t actually think you saw the Kind Green Ape of Tien-En in a hostel in Martinaise. That would be ridiculous. Are you okay?”



We take one Health damage.

LENA, THE CRYPTOZOOLOGIST’S WIFE: “The chair took the brunt of it. Don’t worry.”
GARTE, THE CAFETERIA MANAGER: “Are you sure, ma’am?”
LENA, THE CRYPTOZOOLOGIST’S WIFE: “Yes, yes—check on him!”
GARTE, THE CAFETERIA MANAGER: “Sir, I didn’t mean for this to happen. I’m sorry, this has always been a cop-friendly place...” The man seems shaken by the incident. “The drinks are on the house, okay? There were *a lot* of drinks on the tab. I still have to charge you for three nights and the broken window, though—that’s 100 square.”



GARTE, THE CAFETERIA MANAGER: “Not *entirely* cool. You still owe me 100 reál. If you don’t have it by tonight, I can’t let you back up there…” He points upwards, toward your room.



Nothing to say about any of this, Kim? All right.

When thinking about how we don’t know where we live:




KIM KITSURAGI: “A saying. Up on Marvel Hill—a great, high place. One that is impossible to climb back to.”





HOBOCOP

Talking to Lena after loving crashing into her, you monster:




LENA, THE CRYPTOZOOLOGIST’S WIFE: “Don’t beat yourself up over it too much, dear. People do strange things when the old fight-or-flight kicks in. I’m just glad you weren’t injured.”



LENA, THE CRYPTOZOOLOGIST’S WIFE: Her expression becomes very serious. “Oh sweetie, I heard your conversation with the manager about your… financial troubles. When do you get your next pay check?”



KIM KITSURAGI: “You must be joking.” He pauses, reflecting. “Although our pay does sometimes feel like a joke.”
LENA, THE CRYPTOZOOLOGIST’S WIFE: “It’s not easy to assert your right to a decent living wage when you don’t have a strong union behind you…. Maybe you should talk to Evrart, the Union leader?”








LENA, THE CRYPTOZOOLOGIST’S WIFE: “Oh, I’m sure you would make a wonderful *gigolo* dear—with those strong arms of yours. But welfare checks aren’t all they’re cracked up to be. My husband and I are barely scraping by.”




Well, that was… a trip. What wacky hijinks will Botchcop find himself in next?

Arist fucked around with this message at 03:38 on Jan 8, 2020

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

The completely insane theory that you are some kind of superstar person, actually, is one of my favorite running jokes.

pumpinglemma
Apr 28, 2009

DD: Fondly regard abomination.

Oh Botchcop... :allears:

Does Kim react at all if he's in the party while you lick off the alcohol stain?

Nick Buntline
Dec 20, 2007
Doesn't know the impossible.

It is worth noting that Botchcop has now officially made more progress in the investigation, by virtue of being more willing to say random things to get information out of people. There's a loading tip that straight up says "Feel free to do weird stuff, you're a cop, what are they going to do", and it's advice well worth taking. Remember kids: the only thing worse than a Botchcop is a Boring Cop.

Bit disappointed you didn't follow-up on the Conceptualization success and try to get Garte's help with the name; haven't actually seen that success, so I'm curious if that gets brought up as much as RAC does. Oh well, something to do for my next playthrough.

Nick Buntline fucked around with this message at 21:58 on Dec 7, 2019

Arist
Feb 13, 2012

who, me?


pumpinglemma posted:

Oh Botchcop... :allears:

Does Kim react at all if he's in the party while you lick off the alcohol stain?

Just checked, and he does a double take and asks you what you're doing, preventing you from licking it.

Fish Noise
Jul 25, 2012

IT'S ME, BURROWS!

IT WAS ME ALL ALONG, BURROWS!
My face is starting to hurt from grinning too hard at every single update here, but it's worth it.

Classy Hydra
Oct 30, 2011

You did wrong, Jack,
rest your soul.
This game is absolutely magical and I look forward to further drunken desperate amnesiac cop shenanigans.

MadDogMike
Apr 9, 2008

Cute but fanged
I haven't gotten that far in the game yet (decision paralysis/wanting to reload to see other options a lot) but that failed Savoir Faire check leaves me in stitches every time.

BisbyWorl
Jan 12, 2019

Knowledge is pain plus observation.


MadDogMike posted:

I haven't gotten that far in the game yet (decision paralysis/wanting to reload to see other options a lot) but that failed Savoir Faire check leaves me in stitches every time.

It really hammers in the fact that blindly save scumming checks isn't the best thing to do. In fact, blindly save scumming checks can be downright counterproductive at times.

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry
Wow. Failure can get really interesting, can't it? So many things happen in the first hour of the game that just keep paying off in quiet little ways.

Also I love how Botchcop just grabbed Hobocop. That's gonna be neat.

BisbyWorl
Jan 12, 2019

Knowledge is pain plus observation.


I just had a thought. Does the check to use *The Expression* on Klassje only show up if you claim that *The Expression* is meant for the ladies compared to claiming it represents superstardom or an expression of pain?

e: Wait, looked back. Botchcop claimed it meant superstardom and still got the check.

Hwurmp
May 20, 2005

You always want to have gently caress with Klaasje.

gonadic io
Feb 16, 2011

>>=

Hwurmp posted:

You always want to have gently caress with Klaasje.

She also has a really good point re: interrogating her after hitting on her earlier.

the bitcoin of weed
Nov 1, 2014

I picked this game up after hearing a lot of strange and wonderful things about it, and the first thing I did was create a character with 1 physique (thus 1 health) and kill myself by turning on the light in the first scene, it is real good

Yeowch!!! My Balls!!!
May 31, 2006

the bitcoin of weed posted:

I picked this game up after hearing a lot of strange and wonderful things about it, and the first thing I did was create a character with 1 physique (thus 1 health) and kill myself by turning on the light in the first scene, it is real good

wait until a child poo poo-talking you makes you abandon police work forever

Yeowch!!! My Balls!!!
May 31, 2006
for those of you considering getting the game and asking how best to minmax, I highly endorse Johnny Quickdeath: 5/1/1/5 means you have amazing intellectual skills and are shockingly perceptive. Also, a single harsh word or sitting down too fast will kill you. And you're awful at avoiding both.

once you get tired of Johnny Quickdeath leaving a trail of theoretical corpses across the district, reroll as someone who knows what a push-up is and has ever used the word "thank you" in his life, having learned a valuable lesson.

(I very much respect the developers made the first d+d inspired game where going full int and dex is a really stupid idea.)

Poil
Mar 17, 2007

I suddenly have this strange craving for rolling up a hobocop for some pen and paper action.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

There is basically no need to minmax in this game, though I sort of suggest not having a 1 in Phys or Psych because of Johnny Quickdeath over there. Anything you play is going to get up to some wild and fun stuff stats wise.

Junpei
Oct 4, 2015
Probation
Can't post for 11 years!
Is going for Lukas Lukewarm with 3/3/3/3 boring?

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Potentially, but depending on what you choose to raise it can still be fun. It's probably the closest thing DE has to minmaxing, since your cap to raise skills (barring Thoughts and some other bonuses) is their initial value (+1 if your Signature skill is in that category). So someone with all 3s can get +3 skillpoints in any skill they want, and you get a fair number of skillpoints and skill bonuses.

In practice, like any other skill choice, it works out fine for the most part.

Arist
Feb 13, 2012

who, me?


Chapter 3: 10:18-11:40: Cuno Don’t Care

Content warning: (censored in-game) homophobic slurs and false sexual assault accusations

Before we start, some of you asked for the item descriptions because they’re funny. Well, I am a kind host, so I will oblige:






I’m not sure I like the attachment we’re forming to this tie.





With that out of the way, let’s head outside.








THE GARDENER: “Oh that…” She points north. “That’s right there, in the yard.”




THE GARDENER: “Yes, sir. District of Martinaise…” She looks around, thinking what else to say. “This intersection is called Roundabout North.”








THE GARDENER: “Excuse me?” She doesn’t understand.






THE GARDENER: “I have a greenhouse in the yard there.” She gestures over her shoulder. “I’ve been trying to get some work done…”



THE GARDENER: “As you already know, there’s a corpse there. Hanging from a tree. It smells pretty bad, so I have to take breaks.”
KIM KITSURAGI: “Don’t worry, Miss. We’re here to clean it up—you can get to work soon.”



THE GARDENER: “Of course, I won’t hold you back.” She wipes her brow with the canary yellow glove.






Ooh, bottles!





A girl stands outside, shivering in the cold. This building sits next to the Whirling-in-Rags. You should talk to her. She might know something.




ANNETTE: “It’s a book store, sir! We sell books, postcards, and some board games.” She points at the window. “It’s called *Crime, Romance, and Biographies of Famous People*.”




ANNETTE: “A postcard,” she observes you for a moment, “is a small cardboard picture. You can write a few words on the other side and send it to your friend or your *beloved*.”






ANNETTE: “My name is Annette, sir. My mom, her name is Plaisance, she owns the store. She’s inside, minding the register… or organizing the stock.”



ANNETTE: “I’m signaling that the store is open.” She nods eagerly. “Otherwise people might not know… they’d miss out on the *Crime, Romance, and Biographies of Famous People*.”



ANNETTE: “Kind of you to offer, sir…” She doesn’t know what else to say.





ANNETTE: “Mom says it’s necessary to do both, because it builds character. Mom says a proper worker is dutiful—that’s how you get ahead in life, you succeed.”



ANNETTE: “Mom says it’s peachy. She was a little afraid at first, there’s talk about this house being…” She looks over her shoulder. “Cursed.”





KIM KITSURAGI: “We can go into the bookstore and ask about the case, but I don’t see much more to look *into* here.” The lieutenant makes a note in his notebook.





KIM KITSURAGI: “No such thing.” The lieutenant stands at your side, stern and serious.










ANNETTE: “Head. Yes!”




ANNETTE: “If you say so, sir.” She smiles mischievously. “He’s just a fictional character, he’s no match for your… *soul*.”



ANNETTE: “It’s the type of book where there’s a rich lady and she has to choose between the good man and the bad man.” She smiles at the thought, perhaps imagining herself in that situation.












ANNETTE: “Yes!” She nods, relieved. “She knows books, definitely.”
CONCEPTUALIZATION: [Medium: Success] What *was* that? An idea for an unfinished novel stuck somewhere in your fore-brain?




ANNETTE: “Oh, kings and queens and generals of old, or artists and writers, or musicians, those kinds of people. There’s usually something extraordinary about them.” She scratches her cold-reddened cheek, then continues: “I think that’s why people read them. To find the secrets of their fame.”








ANNETTE: “What do you mean, sir?” She knows where this is going.



ANNETTE: She looks around anxiously. Her hands remain folded in front of her. She doesn’t want to show them.
KIM KITSURAGI: The lieutenant stands by—looking at the two of you with little interest.







ANNETTE: “It was okay, sir.” She’s still got a rebellious streak.



ANNETTE: “You’re quite sober.” She snaps back quickly.



Somehow this feels worse than if he had just broken out in laughter.






That wasn’t very productive. You’ve wasted enough time. Head for the crime scene already.



Well, after you examine this broken fence, anyway.



PERCEPTION (SIGHT): Cop habit. You look at everything.










AUTHORITY: He was exaggerating. People blame *cops* for everything that goes wrong in the world. This has nothing to do with you.





KIM KITSURAGI: “You are correct. This is a rather motor carriage-friendly city.”



KIM KITSURAGI: “I’m not sure… there are plenty of traffic accidents waiting to happen in Martinaise. With the jam right here on the roundabout. I would keep them separate.”




You see a buzzer for the building in front of you, with several different businesses available to contact. You put them out of your mind and decide to inspect the crime scene for now.



A small, grotesque child throws rocks at the corpse. Out of the corner of your eye, you see another child egg them on from behind a fence.



You feel an urge to ask the children if they know anything, despite the simultaneous feeling in your gut that it’s a mistake…



Outta the way, Kim. Geez.

CONCEPTUALIZATION: [Medium: Success] If there ever was such a thing as an ugly kid, then this is it. He’s almost exquisite in his ugliness. Like a gremlin.



CUNOESSE: “Right in the dick, Cuno! Get him right in the dick!” The children ignore you.
CUNO: “F****ts love it in the dick.”




CUNO: “Can’t talk, pig. poo poo’s coming up strong. Throwing rocks.”
ELECTROCHEMISTRY: [Easy: Success] poo poo coming up strong… that sounds good. Joyous. You should hang out with this kid and see what that juicy *poo poo* is all about.
CUNOESSE: “Yeah, Cuno! Ride the lightning, Cuno!”
CUNO: “Cuno’s riding it, C.” He wipes sweat from his brow and sends another rock flying.
CUNOESSE: “The rake, Cuno! You should throw the rake at him, Cuno.”





CUNO: “The gently caress are you talking about?” He throws another rock.




CUNO: “Shitload, pig, what’s your question?”







CUNO: “I don’t know, some loving…” He looks around, trying to come up with something.



Sounds real. Demand more information about this cool-sounding city.



CUNO: “Just a couple of pigs sniffing around in the dirt. That seems pretty loving suspicious to Cuno.”



CUNO: “You’re testing Cuno’s patience here.”






CUNO: “The gently caress are you calling a *third person*?! Cuno’s the loving FIRST person.”
EMPATHY: [Medium: Success] He looks slightly confused but proud he came up with that retort—but right as he’s getting distracted, you hear a malevolent hiss from behind the fence…
CUNOESSE: “Watch out, Cuno, he’s trying to fiddle you. He’s gonna put his HANDS on you!” The *thing* behind the fence starts squealing, shrill and violent like a fire alarm. The sound gets louder as the child shouts at the windows overlooking the yard. “Help! Pigs got Cuno! Help! RAPE!”

Kill all children, I always say. Annette can live.





CUNO: “No one,” he whispers suddenly. “Cuno’s doing this because he *likes* it, pig.”
AUTHORITY: [Easy: Success] This is where Cuno establishes dominance. Over you.



KIM KITSURAGI: “You put him up to this yourself—when you decided to talk to him in the first place.”




CUNO: “Help, misters! HELP!” He prances around, eyes bulging out of their sockets, rolling hard, yelling at the windows…
EMPATHY: [Medium: Success] He’s having the time of his life. Total ecstasy. gently caress the pig.




Don’t punch the child, no matter how much he seems to deserve it.

CUNO: “Look, f*g…” Cuno whispers, even softer than before, vanishingly silent…



CUNO: “I can.” His voice is so silent, it seems the words are echoin in your head, not coming from his lips. “Cuno can smell that violence poo poo. I know what you were thinking… ‘I’m gonna gently caress that Cuno up. I’m gonna shut his poo poo down…’ You know what? You should have hit the Cuno, because NOW…” He raises his voice again. “You’re NOTHING! You’re a joke to Cuno. Cuno LAUGHS at you!” He spreads his arms, taking dominion over the yard. “KING CUNO!”
AUTHORITY: [Medium: Success] Backing up was a bad idea, now he thinks he’s establishes dominance over you.
CUNOESSE: “Cuno turned you into his prison bitch! You’re gonna be *in* this poo poo with Cuno…”
KIM KITSURAGI: “No.” The lieutenant almost rolls his eyes. “You’re not. We can just leave…”



CUNO: “Okay, Cuno is kind to his bitch. Ask your questions, but remember.” He taps at his temporal lobe. “This *changes* poo poo.”






CUNO: “Get your snout out of Cuno’s rear end!” He waves you off. “Cuno knows how hard Cuno pushes it. Cuno pushes it hard-level… You should give up, poppo. Or the Cunn will keep loving it out of you.”
CUNOESSE: “Are you okay, Cuno?” She looks worried. The *Cunn* has her confused.




Well, that was a delirious waste of everyone’s time. Just inspect the body and forget that happened.






KIM KITSURAGI: “Active decay,” The lieutenant raises a white piece of linen to his nose. “It’s okay to throw up, officer. No one is judging.”



Don’t throw up in front of the children! They’ll pounce if they sense weakness!











KIM KITSURAGI: “I can’t handle the headache.”



KIM KITSURAGI: “That young woman, the gardener, mentioned she used salts for the smell.” He nods toward the plaza. If she doesn’t have any, there might be some in the Frittte store nearby.”












So, we’ve got a few more things to do at the moment. Go to Kim’s car and retrieve the prybar (and call the precinct while we’re at it) or simply get the keys from Garte, as well as get the ammonia from the gardener. We’ll take care of some of that next time.

Arist fucked around with this message at 23:13 on Dec 9, 2019

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cant cook creole bream
Aug 15, 2011
I think Fahrenheit is better for weather
One thing this screenshot LP lacks is to show off how good the infrequent voice clips can be.
Case in point.

The music can be kinda lovely too.

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