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UED Special Ops
Oct 21, 2008
Grimey Drawer

Goodguy3 posted:

Can't wait to see the fireball room except EVERY TILE triggers a fireball battle. Calling it now.

Though to be fair, a lot of romhacks were like that back in the da-



:stare:

Welp, this is certainly going to be a thing alright...

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UED Special Ops
Oct 21, 2008
Grimey Drawer

Mega64 posted:





First off, we finally have a freaking inn and item shop!


The fact that the inn is selling fire and ice bombs is probably not a good sign of future difficulty...

Mega64 posted:




Unlike the original fight, there is no dialogue here.


And this is a travesty, poor Punchinello deserves better. :(

UED Special Ops
Oct 21, 2008
Grimey Drawer
Umm, that sure was... ahh, yeah... :magical:

Still, if the enemy placement in the not-Kero Sewers is the same, wonder if you can do that weird hopping on the boo trick to get to the pipe that leads to that single room in Land's Edge like in the actual game. Although seeing how this hack seems to be held together by tape and hope, would probably just crash.

UED Special Ops
Oct 21, 2008
Grimey Drawer

Orange Fluffy Sheep posted:

It'd probably break the second it expected a party member you lack, or if a room was hijacked for the hack you'd end up right back in its grasp.

The worse fate of all, there truly is no escape from this madness.

UED Special Ops
Oct 21, 2008
Grimey Drawer
:stare:

Umm... well... that whole section sure was... unique I guess? Can't even imagine what a trip the final boss is going to be.

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UED Special Ops
Oct 21, 2008
Grimey Drawer
Well, alright then, that was... an ending alright, although one that definitely suited this weird rear end hack. Was certainly a ride, will say that much.

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