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Catering explicitly to an "elite" was one of the things that really contributed to the problems with Payday, so it's been disheartening for such a cool concept and aesthetic to face the same issues. Checkpoints or no, mission length is a big factor: it's hard to get a team together in the co-op goons server because no one wants to spend an hour on each painstaking failed attempt.
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# ¿ Jun 16, 2022 20:14 |
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# ¿ May 17, 2024 08:31 |
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As a reminder for folks looking to play, the co-op goons discord server has dedicated players, roles, and a voice channel for this game. One thing that can make it a lot more bearable is definitely playing with folks you know! https://discord.gg/vSNn4Sk Another thing worth knowing: enemies take stacking multipler damage from the back and from the head, meaning a hit to the back of the head in stealth will let you reliably one-shot way, way more enemies than any other location.
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# ¿ Jun 19, 2022 06:49 |
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A problem with changing the "two rooms away" mechanic for more embedded spawnpoints is that at this point the userbase has already heavily adapted their entire play structure around that mechanic; they'll risk alienating a lot of them if something so fundamental is altered.thotsky posted:It's pretty weird with the team coming off Payday 1 and 2, which basically perfected making a wave shooter feel immersive and story-driven. Bear in mind it's a small fragment of that team, and that with both payday 1 and 2, it's not clear how much of the well-made parts of the game were intentional. I say this despite being the biggest payday whale ever.
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# ¿ Oct 1, 2022 03:05 |
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We've got matchmaking and lfg tags set up in the co-op goons discord, but the raw difficulty and amount of time involved in running any single mission has caused a number of users to bounce off of it. Feel free to swing by and we can see if a dedicated goon group can get going again.
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# ¿ Jun 28, 2023 08:05 |