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Discendo Vox
Mar 21, 2013

We don't need to have that dialogue because it's obvious, trivial, and has already been had a thousand times.
Catering explicitly to an "elite" was one of the things that really contributed to the problems with Payday, so it's been disheartening for such a cool concept and aesthetic to face the same issues. Checkpoints or no, mission length is a big factor: it's hard to get a team together in the co-op goons server because no one wants to spend an hour on each painstaking failed attempt.

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Discendo Vox
Mar 21, 2013

We don't need to have that dialogue because it's obvious, trivial, and has already been had a thousand times.
As a reminder for folks looking to play, the co-op goons discord server has dedicated players, roles, and a voice channel for this game. One thing that can make it a lot more bearable is definitely playing with folks you know!

https://discord.gg/vSNn4Sk

Another thing worth knowing: enemies take stacking multipler damage from the back and from the head, meaning a hit to the back of the head in stealth will let you reliably one-shot way, way more enemies than any other location.

Discendo Vox
Mar 21, 2013

We don't need to have that dialogue because it's obvious, trivial, and has already been had a thousand times.
A problem with changing the "two rooms away" mechanic for more embedded spawnpoints is that at this point the userbase has already heavily adapted their entire play structure around that mechanic; they'll risk alienating a lot of them if something so fundamental is altered.

thotsky posted:

It's pretty weird with the team coming off Payday 1 and 2, which basically perfected making a wave shooter feel immersive and story-driven.

Bear in mind it's a small fragment of that team, and that with both payday 1 and 2, it's not clear how much of the well-made parts of the game were intentional. I say this despite being the biggest payday whale ever.

Discendo Vox
Mar 21, 2013

We don't need to have that dialogue because it's obvious, trivial, and has already been had a thousand times.
We've got matchmaking and lfg tags set up in the co-op goons discord, but the raw difficulty and amount of time involved in running any single mission has caused a number of users to bounce off of it.

Feel free to swing by and we can see if a dedicated goon group can get going again.

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