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thotsky posted:Probably not going to go back to this unless some major changes are made. I don't mind the difficulty, but the gameyness of unlimited enemy waves spawning two rooms away and no roaming ones just ruins the immersion. The net code/hitbox jank doesn't help either. I think "gameyness" sums up everything I hate about GTFO. Like, if you strip out the artificial difficulty, it's the most boring, generic shooter of all time. Sneak around, bop the sleepers. Find a door, activate the alarm, fight off waves of monsters while doing X. Congrats, you've literally played every level of GTFO ever made. "Yeah, but what is X? Depending on what that is, it could be really fun." 99% of the time, X = stand in a circle. A literal circle drawn on the ground.
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# ¿ Sep 26, 2022 15:44 |
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# ¿ May 17, 2024 10:23 |