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# ? May 3, 2024 20:47 |
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Aw heck yeah, I've been waiting for this one since the first teaser you uploaded on Twitter. I didn't play System Shock 2 until 2015, and I look forward to the poo poo that can happen when you get some frankly crazy amount of booze in you.
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# ? Dec 28, 2019 21:40 |
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I have been waiting for this, and I will thoroughly enjoy it. One of my favourite games, LP'd by one of my favourite Let's Players (and his fiance)? Yes please.
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# ? Dec 28, 2019 22:58 |
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I can't believe how unbelievably rude this is right from the start. I'd never go psyboy, I always go full hackerman. Also you're well aware that my brain doesn't make me smart, it makes me hurt.
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# ? Dec 28, 2019 23:06 |
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Psiboys are for chumps and circlmastr and everyone goes to circlmastr's discord because I'm fun.
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# ? Dec 29, 2019 01:17 |
Ready for some shodanfreude
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# ? Dec 29, 2019 03:24 |
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I went psyboy once. And I was super rude to robots and turrets. And then I went hackyboy, and I was even more rude. Argh, that hacking game... Still... Looking forward to more shenanigans, and don't let the small or quick gribbleys getcha, you pathetic creatures of meat and booze...
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# ? Dec 29, 2019 03:39 |
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Thank you for showing off dancebot.
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# ? Dec 29, 2019 03:51 |
Well, here's to a massive nostalgia trip. Amazing how this still manages to be a good game.
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# ? Dec 29, 2019 11:04 |
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This game still remains in my top 10 list, despite it being 20 years old. IŽll be watching this LP quite happily, Danaru.
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# ? Dec 29, 2019 12:09 |
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Cool, I'm deaf and I'm gonna watch this because you're subtitling stuff
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# ? Dec 29, 2019 15:32 |
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God bless yellow spanner wrench gently caress you crowbar, you don't even have a bubble level! Also if I remember right, I think Standard Weapons boosts wrench damages because video games.
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# ? Dec 30, 2019 20:05 |
Section Z posted:Also if I remember right, I think Standard Weapons boosts wrench damages because video games. Ironically enough, though, for full-on wrenching you can't go wrong with playing psyboy because of all the buffs.
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# ? Dec 30, 2019 20:58 |
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This was the first actual horror game I ever played! I'll always love it for that.
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# ? Dec 30, 2019 21:27 |
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anilEhilated posted:Yeah, just one more reason why Standard is by far the best weapon skill. Dan declared he wants to rush energy weapons. But is also not going to be rushing for "Use my brain to recharge my gun" psychic powers. I always wanted to love Energy, but I dimly recall it feeling like a huge pain in the rear end. Even though the Argon pistol is one of my favorite pew pew gun designs.
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# ? Dec 30, 2019 22:48 |
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Section Z posted:Oh my god. I just realized. It gets a lot harder later on due to chargers becoming scarce, but as long as you know where a charger is, you have effectively infinite ammo. Between the first and second sessions I remember that, so if you see me throwing away shotgun ammo, I eventually go back and get it
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# ? Dec 30, 2019 23:00 |
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Danaru posted:It gets a lot harder later on due to chargers becoming scarce, but as long as you know where a charger is, you have effectively infinite ammo. Between the first and second sessions I remember that, so if you see me throwing away shotgun ammo, I eventually go back and get it The limitation on how many laser shots you can fire is how many maintenance tools you have.
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# ? Dec 31, 2019 04:01 |
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Another interesting bit: Both your wrench swing and the way the hybrids use their pipes are exact copies of Thief's melee animations since this is running on the Dark Engine. Except you can't parry, not that anyone ever parried in Thief.
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# ? Dec 31, 2019 04:07 |
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Game is one of the greatest. And scared the poo poo out of me when I was a kid.
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# ? Dec 31, 2019 04:34 |
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Nice; SS2 is one of my favourite games of all time. Looking Glass did some good horror stuff - especially by late 90s standards. Thief 1 and 2 had some pretty scary parts too. It's really weird to me to actually hear its music. I always turned it off. Eric Brosius's great audio design creates a spooky and effective atmosphere while you're creeping around this eerily quiet space-ship, and to have some pulsating drum 'n' bass or whatever kick in when an enemy spots you felt wildly inappropriate to me. The music might actually be really good! It just seemed out of place. I should go have a listen to the soundtrack, just on its own. I don't think I've ever done that, come to think of it... Weird.
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# ? Jan 1, 2020 00:10 |
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New Episode! Let's Play System Shock 2 Episode 2 - What Is A Thot Compared To A Mind? I feel like hacking a monkey in half doesn't become science just because you're doing it in space. I hate this drat company.
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# ? Jan 1, 2020 19:13 |
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EVERYTHING becomes science if you do it in space.
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# ? Jan 1, 2020 19:22 |
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It's science if you gave the monkey the ability to kill things with its mind.
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# ? Jan 1, 2020 19:38 |
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I think the monkeys are here because Earth has poo poo like 'laws' and 'ethics boards', which space doesn't.
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# ? Jan 1, 2020 22:29 |
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The Polito in the log you found sounds really different from the Polito over the radio. Same voice, entirely different attitude. But I guess she's just the kind of person who goes all abrasive and businesslike when there's important stuff to be done. e. Okay the graphics jokes in this LP are really super funny. I laughed out loud at Polito coming off the side, trying to force her way over Delacroix. Mikl fucked around with this message at 22:38 on Jan 1, 2020 |
# ? Jan 1, 2020 22:31 |
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Hey, I'm a stupid nerd who cares about those perk-style upgrades! The "install two implants at once" upgrade is the main one I remember; it is incredibly useful. Ah yeah, weapons with multiple ammo types and multiple fire-modes. SS2 was made back in the days when developers were allowed to make games with more buttons than will fit on a gamepad.
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# ? Jan 1, 2020 22:49 |
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Antistar01 posted:Hey, I'm a stupid nerd who cares about those perk-style upgrades! The "install two implants at once" upgrade is the main one I remember; it is incredibly useful. And this was the streamlined version of the monstrosity that was the first game's interface.
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# ? Jan 1, 2020 23:19 |
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Yeahhh I played System Shock 2 first and then wanted to go back and play 1, but I just couldn't get past the interface.
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# ? Jan 1, 2020 23:35 |
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If Watts got ripped up during that autopsy when things were relatively "normal" on the ship, how long has he been in there? Were the mutants keeping him alive?
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# ? Jan 2, 2020 01:09 |
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Seyser Koze posted:If Watts got ripped up during that autopsy when things were relatively "normal" on the ship, how long has he been in there? Were the mutants keeping him alive? From what I read, he got janked up two days before Goggles got thawed out, and only survived long enough to deliver his line because the autodoc bed he was laying on was keeping him alive. God drat what a lovely way to go.
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# ? Jan 2, 2020 01:17 |
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Dan made the right choice just open palm slamming the "Wrench gooder" button. I honestly can't even remember what the other options are, so clearly they must not have been that good anyways. I am also a small child that loves seeing audio log portraits shoulder check eachother out of the way
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# ? Jan 2, 2020 02:14 |
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I think the bit in the system shock backstory where they were a standard cyberpunk dystopia then people found out that unregulated corporate bullshit almost ended the human race and they overthrew the corporations in a bloody revolution and re-established an actual government is one of my favorite bits ever.
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# ? Jan 2, 2020 02:16 |
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Those things are totally monkeys, audiolog guy, not chimpanzees. The tails should be a big giveaway.
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# ? Jan 2, 2020 02:32 |
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Section Z posted:Dan made the right choice just open palm slamming the "Wrench gooder" button. I honestly can't even remember what the other options are, so clearly they must not have been that good anyways. To make matters even worse, I think one of the other perks just went ahead and raised your strength.
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# ? Jan 2, 2020 02:39 |
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Night10194 posted:I think the bit in the system shock backstory where they were a standard cyberpunk dystopia then people found out that unregulated corporate bullshit almost ended the human race and they overthrew the corporations in a bloody revolution and re-established an actual government is one of my favorite bits ever.
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# ? Jan 2, 2020 02:57 |
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Seyser Koze posted:And this was the streamlined version of the monstrosity that was the first game's interface. Mikl posted:Yeahhh I played System Shock 2 first and then wanted to go back and play 1, but I just couldn't get past the interface. The original System Shock came out before the modern standard mouse + keyboard control scheme for first-person games existed, so yeah... the controls were pretty arcane. From memory they were like in Ultima Underworld; moving, turning and looking up and down were all done by moving your mouse pointer to a particular part of your first-person view and then clicking/holding a mouse button. (The pointer would change shape to indicate what clicking would do.) It's as bad as it sounds. On top of that, System Shock had stuff like a 3x3 grid with a paper-doll silhouette in it, representing your current stance. You could switch between standing/crouching/prone - in combination with leaning left/right - by clicking in the different grid squares. That's how I remember it, at least? I tried the System Shock playable demo when it was new (this was in the days when "demo" vs "playable demo" was a useful distinction), and it was too much for me. I was too young, I think. I've never actually played the full game. (I did play and finish Ultima Underworld sometime back then, though.) Thinking back on it, it was like first-person games were either controlled entirely with the keyboard (e.g. Wolf3D, Doom), or entirely(?) with the mouse (e.g. Ultima Underworld, System Shock). Using both mouse and keyboard at once - i.e. mouselook - was a revolutionary thing (used first in Terminator: Future Shock I think it was), and I remember it being difficult to adjust to. People - myself included - just didn't have that specific kind of co-ordination back then.
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# ? Jan 2, 2020 04:26 |
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Wolf 3D had mouse as a default option, didn't it? Of course, that was with the mouse mapped to forwards/backwards and turning, with no keyboard necessary.
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# ? Jan 2, 2020 04:28 |
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System Shock 1 was a great game married to a batshit insane control scheme.
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# ? Jan 2, 2020 04:31 |
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90s Cringe Rock posted:Wolf 3D had mouse as a default option, didn't it? Of course, that was with the mouse mapped to forwards/backwards and turning, with no keyboard necessary. I don't know about it being the default - I honestly can't remember - but that does ring a bell. I think I tried it with the mouse once and said "no this is awful". To move forward continuously you would have to keep picking the mouse up and moving it back to the bottom of the mouse pad (or desk or whatever). Although I suppose it was still the age of mice with balls rather than optical sensors, so you could do the flick-and-lift manoeuvre to keep the ball spinning in a particular direction for a while, I guess. Man... I remember that being an integral part of how I used to play games with mouselook, actually.
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# ? Jan 2, 2020 06:06 |
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# ? May 3, 2024 20:47 |
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Seyser Koze posted:I remember a few of them being utter wastes. There was one (Pack Rat, I think?) that added a whopping three slots to your inventory - an effect you could also achieve by raising your strength, which would have the added benefit of boosting melee damage and letting you equip heavier stuff. Sadly none of the O/S upgrades give you straight boosts to your stats with the exception of one of them being "+2 Hack when hacking security computers". I say sadly, incidentally, because "+1 Strength" on an O/S upgrade would be better than some of the awful ones the game actually gave you. Pack Rat is indeed the one you're remembering which gives you 3 inventory slots and is indeed garbage, but there's also ones like "Get 8 Cyber Modules for picking this" and "Fill in the mini-map automatically up (but stops working eventually)" or "Slightly reduce poison and radiation damage".
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# ? Jan 2, 2020 06:18 |