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ultrafilter
Aug 23, 2007

It's okay if you have any questions.


I put together a thread for hidden gems. Come tell us about your favorite obscure games or just read long for ideas as I walk through some of my collection.

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ninjoatse.cx
Apr 9, 2005

Fun Shoe

FrickenMoron posted:

It's depressing that TF2 made more money than vampire survivors.

It's depressing that it makes THAT much money yet is so completely neglected. I couldn't even play it because I couldn't figure out how to get the server selection screen not to display in a tiny font.

ninjoatse.cx
Apr 9, 2005

Fun Shoe

ultrafilter posted:

I put together a thread for hidden gems. Come tell us about your favorite obscure games or just read long for ideas as I walk through some of my collection.

All of my hidden gems goons already know about. Goons play lots of games.

sebmojo
Oct 23, 2010


Legit Cyberpunk









Kibayasu posted:

A lot of mods seem to need or at least say they need:

MW5 Mod Compatibility Pack - https://www.nexusmods.com/mechwarrior5mercenaries/mods/168
MW5 Mod Options - https://www.nexusmods.com/mechwarrior5mercenaries/mods/537

MW5 also uses a "load order" system, where some mods are loaded first and some are loaded later which can overwrite previous mods but sometimes you also want previous mods to be overwritten. I've never actually messed around with load order much besides making sure the Mod Compatibility Pack is loaded first but if you want to see it in more detail there's a mod manager for that - https://www.nexusmods.com/mechwarrior5mercenaries/mods/174

I actually don't know if I've ever used this mod manager right because I can't launch the game with it and sometimes it doesn't seem to change the load order but what it does show is if one mod will overwrite another and if that's a good thing or maybe a bad thing. "Maybe" a bad thing because some mods will overwrite another mod with the same file so it doesn't matter if the previous mod is overwritten but it tells you anyways. Anyways you can use the mod manager to see the load order that works/works the best and then manually edit the load order of mods by opening the "modlist.json" file in the Mods folder in a text editor and changing the "load order" number for each mod name - start with 0 and work your way up.

Honestly I wouldn't worry about or mess around with load order too much unless you're getting some weird errors or visual bugs, just make sure Mod Combability is first - you can do that by going to the modlist.json file and giving it the 0 position.

Besides that disclaimer the mods I've used the most with a friend, in a kind of order from "tweaks vanilla" to "adds weird stuff that may or may not work properly":

Purchase Salvage - https://www.nexusmods.com/mechwarrior5mercenaries/mods/543

Lets you spend c-bills after a mission to get more salvage just in case you're slightly short of something you want.

330's Pilot Overhaul - https://www.nexusmods.com/mechwarrior5mercenaries/mods/477

Adds a ton to the pilot system. Pilots can have quirks that push their skills above the max (even above 60), you can send pilots off to get trained to unlock quirks, if pilots are injured they can get negative quirks and you can send them off again to train that away too, each pilot can gain "affinity" with different mechs and perform slightly better or worse, pilots can get fatigued after doing missions and injured if they are sent off while fatigued, and even can add a mission to "rescue" a pilot that had to eject during a mission.

vonBiomes - https://www.nexusmods.com/mechwarrior5mercenaries/mods/441

Adds new environments to the random missions. If nothing else it increases the visual variety a lot which helps with the random missions. This can cause performance issues on older computers though so keep an eye out for that. Some of the maps can also be impassable in places without jump jets, depending on their "difficulty" or if the game just hates you that day so you might just not be able to complete a mission if you have the wrong mechs because you can't climb a cliff.

Coyotes Mission Pack And Mission Overhaul - https://www.nexusmods.com/mechwarrior5mercenaries/mods/263

Adds new mission types to the random missions and the occasional fun surprise (read: additional enemies) to both its custom missions and vanilla missions. Typically the new missions are a few steps above the difficulty of vanilla missions. There are also "end game" versions of missions which crank the difficulty way, way up if your lance of 4 assault mechs is stomping through everything with no trouble. The mod creator was actually probably not going to update any more but apparently someone commissioned him to keep working on it so there should be more updates.

Yet Another Mechlab - https://www.nexusmods.com/mechwarrior5mercenaries/mods/459

The first in a series of "Yet Another" mods and the one that all further ones below will need. Adds more mech variants, mech quirks (ie. this mech might have more leg armor, that mech might do more damage with autocannons), ability to salvage mech parts from missions to eventually assemble a complete but empty mech, upgrade weapons to higher tiers using several lower tier versions, customizable HP for turrets/tanks/VTOLs, but most importantly (as you might be able to tell from the name) adds more complexity to the mech lab. It removes a lot of the restrictions of the vanilla system so you can really mess around with stuff.

Yet Another Weapon - https://www.nexusmods.com/mechwarrior5mercenaries/mods/165
Yet Another Weapon Clan - https://www.nexusmods.com/mechwarrior5mercenaries/mods/241
Yet Another Equipment Collection - https://www.nexusmods.com/mechwarrior5mercenaries/mods/592

Adds more Inner Sphere and Clan equipment as the Career mode dates progress because you got to keep things canon. Some of this stuff can be game breaking in the player's hands against the AI but its one of those things where you can either use it or not, whatever's more fun.

Yet Another Clan Mech - https://www.nexusmods.com/mechwarrior5mercenaries/mods/760
Yet Another Special Variant - https://www.nexusmods.com/mechwarrior5mercenaries/mods/649

Might as well add even more mech variants, both Inner Sphere and Clan.

Clan Invasion Mod - https://www.nexusmods.com/mechwarrior5mercenaries/mods/622

This adds far too many mech variants (using weapons and equipment from the various Yet Another mods above) and weapons to count and did not particularly care about things like "balance" or occasionally "correct modeling." For example, one of the pirate mechs they mention is a way too small mech stuffed with way too many weapons and too much armor with a hitbox that doesn't match its model at all - shoot its torso and miss, shoot 5 meters above its head and hit. One of the other pirate mechs is an Atlas with its head replaced with an Urban mech holding onto two comically oversized control sticks. If you gone through everything else or just think the game is still too easy, this might be the mod for you. Other mechs are things like Super Heavy mechs with tonnage above 100 tons. Do you want to mount 6 gauss cannons or a dozen RACs on something? You might be able to!

There is of course a bunch of other smaller mods you can peruse - audio/visual tweaks to lasers/missiles/cannons, UI updates, market and mission rewards changes, etc, etc - but too many of those to list.

Quoting to find, thanks!

slidebite
Nov 6, 2005

Good egg
:colbert:


God dammit - I looked, I swear. Thanks!

JollyBoyJohn
Feb 13, 2019

For Real!

FrickenMoron posted:

It's depressing that TF2 made more money than vampire survivors.

Tf2 rules tho

MonkeyforaHead
Apr 7, 2006


God, you vindictive bitch, why can't I ever have any "me" time

JollyBoyJohn posted:

Tf2 rules tho

The game, yeah. But at this point in its life all the funds from the hat lottery sure aren't being funneled back into content or direly needed security updates of any description.

spaceblancmange
Apr 19, 2018

#essereFerrari

Mr E posted:

Really wish they'd port RDR1 to PC so I have even less of a reason to use my xbone.

It runs 60fps+ on the xenia emulator now

Mr E
Sep 18, 2007

spaceblancmange posted:

It runs 60fps+ on the xenia emulator now

Oh nice, I knew 360 emulation was starting to get pretty good like PS3 emulation has been lately so that's good to know.

Max Wilco
Jan 23, 2012

I'm just trying to go through life without looking stupid.

It's not working out too well...

haldolium posted:

despite the story (which I would agree is overall rather heavy hearted) RDR2 provides imo the most excellent open world to explore. The simualtion systems working in the background provide an amazingly vivid experience that feels a lot more natural as many other games. I just started playing it again and basically I just hunt animals all day.

The simulation aspect I think was part of what piqued my curiosity about it, because it came across like Rockstar had endeavored to make something that wasn't just a western-themed third-person shooter, but something that had more immersive elements (things like periodically cleaning your weapons to maintain them, bathing yourself and your horse in order to keep your health from dropping, wearing specific clothing items depending on the area you're in, etc). It's not something I would have expected too see in a triple-A game.

It's the kind of thing, though, where in concept it sounds cool, but in terms of execution, it could be a nuisance if you're focused on something else and have to stop to make sure your horse is clean.

Honestly, at this point, I think I am going to pick the game up, because it sounds like I might like it more than RDR1. If not, then I at least have a frame of reference on what it specifically about it that I don't like, rather than just speculating (and for all I know, there might be mods for the PC version that fix the issues I have with it).

Mr E posted:

Really wish they'd port RDR1 to PC so I have even less of a reason to use my xbone.

spaceblancmange posted:

It runs 60fps+ on the xenia emulator now

I think the issue with porting RDR1 to PC was that because of how the game was programmed in such a way where they had to make use of a lot of tricks or workarounds in order to get the game to run, so porting it to PC would have been a huge nightmare, hence why a PC port never came about.

Being able to run it in an emulator smoothly is good to hear, though unless there's some sort of patch or mod, you wouldn't get things you'd have in an actual PC port like mouse aiming or graphical settings.

Max Wilco fucked around with this message at 00:48 on Dec 31, 2022

ScootsMcSkirt
Oct 29, 2013

Kibayasu posted:

A lot of mods seem to need or at least say they need:

MW5 Mod Compatibility Pack - https://www.nexusmods.com/mechwarrior5mercenaries/mods/168
MW5 Mod Options - https://www.nexusmods.com/mechwarrior5mercenaries/mods/537

MW5 also uses a "load order" system, where some mods are loaded first and some are loaded later which can overwrite previous mods but sometimes you also want previous mods to be overwritten. I've never actually messed around with load order much besides making sure the Mod Compatibility Pack is loaded first but if you want to see it in more detail there's a mod manager for that - https://www.nexusmods.com/mechwarrior5mercenaries/mods/174

I actually don't know if I've ever used this mod manager right because I can't launch the game with it and sometimes it doesn't seem to change the load order but what it does show is if one mod will overwrite another and if that's a good thing or maybe a bad thing. "Maybe" a bad thing because some mods will overwrite another mod with the same file so it doesn't matter if the previous mod is overwritten but it tells you anyways. Anyways you can use the mod manager to see the load order that works/works the best and then manually edit the load order of mods by opening the "modlist.json" file in the Mods folder in a text editor and changing the "load order" number for each mod name - start with 0 and work your way up.

Honestly I wouldn't worry about or mess around with load order too much unless you're getting some weird errors or visual bugs, just make sure Mod Combability is first - you can do that by going to the modlist.json file and giving it the 0 position.

Besides that disclaimer the mods I've used the most with a friend, in a kind of order from "tweaks vanilla" to "adds weird stuff that may or may not work properly":

Purchase Salvage - https://www.nexusmods.com/mechwarrior5mercenaries/mods/543

Lets you spend c-bills after a mission to get more salvage just in case you're slightly short of something you want.

330's Pilot Overhaul - https://www.nexusmods.com/mechwarrior5mercenaries/mods/477

Adds a ton to the pilot system. Pilots can have quirks that push their skills above the max (even above 60), you can send pilots off to get trained to unlock quirks, if pilots are injured they can get negative quirks and you can send them off again to train that away too, each pilot can gain "affinity" with different mechs and perform slightly better or worse, pilots can get fatigued after doing missions and injured if they are sent off while fatigued, and even can add a mission to "rescue" a pilot that had to eject during a mission.

vonBiomes - https://www.nexusmods.com/mechwarrior5mercenaries/mods/441

Adds new environments to the random missions. If nothing else it increases the visual variety a lot which helps with the random missions. This can cause performance issues on older computers though so keep an eye out for that. Some of the maps can also be impassable in places without jump jets, depending on their "difficulty" or if the game just hates you that day so you might just not be able to complete a mission if you have the wrong mechs because you can't climb a cliff.

Coyotes Mission Pack And Mission Overhaul - https://www.nexusmods.com/mechwarrior5mercenaries/mods/263

Adds new mission types to the random missions and the occasional fun surprise (read: additional enemies) to both its custom missions and vanilla missions. Typically the new missions are a few steps above the difficulty of vanilla missions. There are also "end game" versions of missions which crank the difficulty way, way up if your lance of 4 assault mechs is stomping through everything with no trouble. The mod creator was actually probably not going to update any more but apparently someone commissioned him to keep working on it so there should be more updates.

Yet Another Mechlab - https://www.nexusmods.com/mechwarrior5mercenaries/mods/459

The first in a series of "Yet Another" mods and the one that all further ones below will need. Adds more mech variants, mech quirks (ie. this mech might have more leg armor, that mech might do more damage with autocannons), ability to salvage mech parts from missions to eventually assemble a complete but empty mech, upgrade weapons to higher tiers using several lower tier versions, customizable HP for turrets/tanks/VTOLs, but most importantly (as you might be able to tell from the name) adds more complexity to the mech lab. It removes a lot of the restrictions of the vanilla system so you can really mess around with stuff.

Yet Another Weapon - https://www.nexusmods.com/mechwarrior5mercenaries/mods/165
Yet Another Weapon Clan - https://www.nexusmods.com/mechwarrior5mercenaries/mods/241
Yet Another Equipment Collection - https://www.nexusmods.com/mechwarrior5mercenaries/mods/592

Adds more Inner Sphere and Clan equipment as the Career mode dates progress because you got to keep things canon. Some of this stuff can be game breaking in the player's hands against the AI but its one of those things where you can either use it or not, whatever's more fun.

Yet Another Clan Mech - https://www.nexusmods.com/mechwarrior5mercenaries/mods/760
Yet Another Special Variant - https://www.nexusmods.com/mechwarrior5mercenaries/mods/649

Might as well add even more mech variants, both Inner Sphere and Clan.

Clan Invasion Mod - https://www.nexusmods.com/mechwarrior5mercenaries/mods/622

This adds far too many mech variants (using weapons and equipment from the various Yet Another mods above) and weapons to count and did not particularly care about things like "balance" or occasionally "correct modeling." For example, one of the pirate mechs they mention is a way too small mech stuffed with way too many weapons and too much armor with a hitbox that doesn't match its model at all - shoot its torso and miss, shoot 5 meters above its head and hit. One of the other pirate mechs is an Atlas with its head replaced with an Urban mech holding onto two comically oversized control sticks. If you gone through everything else or just think the game is still too easy, this might be the mod for you. Other mechs are things like Super Heavy mechs with tonnage above 100 tons. Do you want to mount 6 gauss cannons or a dozen RACs on something? You might be able to!

There is of course a bunch of other smaller mods you can peruse - audio/visual tweaks to lasers/missiles/cannons, UI updates, market and mission rewards changes, etc, etc - but too many of those to list.

gently caress, am i gonna get MW5? havent played anything in that franchise since those xbox live ones back in the day. Got banned from servers for being an annoying poo poo with the small hacking mech

whats the gameplay like? im guessing you run randomly generated missions or something like that

Google Butt
Oct 4, 2005

Xenology is an unnatural mixture of science fiction and formal logic. At its core is a flawed assumption...

that an alien race would be psychologically human.

I ended up pulling the trigger on that $22 bundle. Does anyone play with an Xbox elite series 2 controller? If so what mapping would you suggest for the paddles?

Squiggle
Sep 29, 2002

I don't think she likes the special sauce, Rick.


Sad to hear TrackIR doesn't work in it after I bought it, I've been on a cockpit game kick lately and hoped this could shake it up. Still be fun, it's mechs, but aww etc

Morter
Jul 1, 2006

:ninja:
Gift for the grind, criminal mind shifty

Swift with the 9 through a 59FIFTY
I dunno if I should ask here or in a VR-centric thread, because this involves both...

I initially got an Oculus Quest 2 to do SteamVR by linking to the PC. I have an empty room right next to where my PC so wifi's not an issue, and while I've had some success and fun playing on my quest, it's almost always a hassle and a troubleshooting session getting stuff going. I primarily play Pistol Whip and Beat Saber, stuff mainly for the exercise, rather than the spectacle/graphics...but since it's so frustrating and time consuming, I've generally stopped using my VR in general, because I would prefer to utilize Steam, due to graphics and integration with systems I already have (screenshots, achievements, etc). That said, I never bought anything on the Oculus Quest 2 directly, but I'm considering just buying the games I want to play on the platform itself, for sake of ease.

And that's my question: Has anyone migrated from using SteamVR to just an Oculus as a standalone game platform, like I'm considering doing? Was it worth it? More convenience? Or was perhaps the (possible?) downgrade in quality/removal from steam platform a deal breaker?

Private Speech
Mar 30, 2011

I HAVE EVEN MORE WORTHLESS BEANIE BABIES IN MY COLLECTION THAN I HAVE WORTHLESS POSTS IN THE BEANIE BABY THREAD YET I STILL HAVE THE TEMERITY TO CRITICIZE OTHERS' COLLECTIONS

IF YOU SEE ME TALKING ABOUT BEANIE BABIES, PLEASE TELL ME TO

EAT. SHIT.


Squiggle posted:

Sad to hear TrackIR doesn't work in it after I bought it, I've been on a cockpit game kick lately and hoped this could shake it up. Still be fun, it's mechs, but aww etc

Not quite the same but I think there is a VR mod or something, or at least it's a popular game to play in VR.

fe: a VR mod apparently: https://www.youtube.com/watch?v=qsvt2ssspwM

Omi no Kami
Feb 19, 2014


So I just started the Director's Cut of Death Stranding, having played the original shortly after it came out, and I'm an idiot.

I really enjoyed my first playthrough, but I hated the BT sections, to the extent that all of my friends were confused and kept going "...I mean yeah the stealth stuff isn't the best, but it's mostly fine." The biggest break in opinion was the mountain segment where you lose BB, which my buddies loved and I hated with a passion.

So, did you guys know that if you stand still, you can see the BTs? Because I sure didn't. I played the entire game thinking that the Odradek was the only way to tell where one was.

I did the entire mountain section by brute-forcing footpaths and spamming grenades.

Holy poo poo.

Anyway, DS is great and you guys should check that poo poo out.

Strong Sauce
Jul 2, 2003

You know I am not really your father.





I played on PS4 but didn't your controller vibrate when you got near one as well?

Omi no Kami
Feb 19, 2014


That could be, in which case I'm doubly an idiot... for some reason I've always disliked rumble and found it distracting, so the first thing I do whenever starting a new game is turn that poo poo the heck off.

Ciaphas
Nov 20, 2005

> BEWARE, COWARD :ovr:


Omi no Kami posted:

So I just started the Director's Cut of Death Stranding, having played the original shortly after it came out, and I'm an idiot.

I really enjoyed my first playthrough, but I hated the BT sections, to the extent that all of my friends were confused and kept going "...I mean yeah the stealth stuff isn't the best, but it's mostly fine." The biggest break in opinion was the mountain segment where you lose BB, which my buddies loved and I hated with a passion.

So, did you guys know that if you stand still, you can see the BTs? Because I sure didn't. I played the entire game thinking that the Odradek was the only way to tell where one was.

I did the entire mountain section by brute-forcing footpaths and spamming grenades.

Holy poo poo.

Anyway, DS is great and you guys should check that poo poo out.
i think you lose that ability in the aforementioned mountain segment (but i may be wrong it's been a while)

Ciaphas
Nov 20, 2005

> BEWARE, COWARD :ovr:


Omi no Kami posted:

That could be, in which case I'm doubly an idiot... for some reason I've always disliked rumble and found it distracting, so the first thing I do whenever starting a new game is turn that poo poo the heck off.
if you happen to have a dualsense controller, the haptic trigger stuff DS does is kinda neat

ScootsMcSkirt
Oct 29, 2013

Ciaphas posted:

if you happen to have a dualsense controller, the haptic trigger stuff DS does is kinda neat

that works on the PC version? Def want to try that out if so

Ciaphas
Nov 20, 2005

> BEWARE, COWARD :ovr:


ScootsMcSkirt posted:

that works on the PC version? Def want to try that out if so
yeah, though it took some fiddling with steam - maybe it was just turning off steam input, I don't remember

Omi no Kami
Feb 19, 2014


Ciaphas posted:

if you happen to have a dualsense controller, the haptic trigger stuff DS does is kinda neat

Oh that sounds rad, what does it do? I'm almost certain I saw and enabled the haptic stuff in the menu, but thus far I haven't felt anything on the dualsense- I assume it's center of gravity/strap-holding stuff?

It's also super-funny to start a new game with my muscle memory all being from endgame, because I spent the entire piss-easy prologue walk holding both triggers going "Oh god, watch out for rocks".

ScootsMcSkirt
Oct 29, 2013

gotta say, im kinda salty Dark Souls Remastered isnt on sale. Im mad at myself for not getting the initial upgrade price when it came out and im mad at Namco or whoever for pulling that away and charging $40 for ppl that own the PTDE, its bullshit

Serephina
Nov 8, 2005

恐竜戦隊
ジュウレンジャー

KNR posted:

Good luck, remember to install the 4GB patch: https://ntcore.com/?page_id=371 (it really feels like "let this 32bit program use 4GBs of ram" should just be a windows compatibility switch instead of needing a hex edit).

Also just remembered one more unfortunate design departure in Guardians, there is exactly one important permanently missable thing - give a red gem when asked a gate toll which accepts any gem. This one's weird since, while he doesn't go to lengths the base game did to make sure you can't lose a single item by throwing it somewhere unrecoverable, this is I think the only instance where you don't have to go out of your way to lose something.

Well, gave it a go, and I think I'm dome with it. The combat stopped being interesting or fun and quickly turned into a hellhole during the spider caves, and now on troll plateu/caves I've killed 6 trolls in a row. It's not fun. It's the opposite of fun, these fights take 5 minutes each of meticulous sidestepping, and they're the same drat fight back-to-back. The only other fork to explore is the Cheesemaster fight, which seems to be a big FU to the player as well.

Maybe the guy assumes everyone has a munchkin party, but I don't, and I don't play grimrock to grind homogenous fights =/

Ciaphas
Nov 20, 2005

> BEWARE, COWARD :ovr:


Omi no Kami posted:

I assume it's center of gravity/strap-holding stuff?
yeah pretty much, it's most noticeable when sam's seriously laden and walking just about any direction on a slope

if it's not working try either disabling controller support in the game or for Steam as a whole, then relaunch & see if it picks it up. for me with Steam Input on the game was seeing the dualsense as an ordinary xinput (xbox) controller; but once steam input was off the game recognized the controller correctly. it's weird and fiddly

Owl Inspector
Sep 14, 2011

I wanted to finish the game before writing this post, but since I'm about to be out of town and the game's still on sale I wanted to say HARVESTELLA is actually great. I'm 70 hours in and after a bit of a slow start it's gotten better and better the further I've gone.



Neither the farming or the combat are very complex, especially compared to rune factory 5, but the game is much more coherent and has a really satisfying progression as you balance time/stamina/health to try to get the most out of each day. Everything costs time and money is scarce with a lot of valuable things to spend it on. Between keeping everything on your farm growing, traveling to town to buy things, cooking, fishing, doing sidequests in town, meeting your companions to rank them up, dungeons, and progressing the story in general, there's a lot to keep you busy and all of it feels rewarding.

The game's setting is actually pretty wild and the story eventually goes straight off the rails in ways that weren't advertised whatsoever, which is an unexpected plus even if it isn't the main reason I'd recommend the game. it was clearly made on a budget as it has next to no voice acting and animations are very limited, but the 2D art is extremely professional and the 3D art is still pretty nice looking in a stylized way. Soundtrack is also A+ material and been stuck in my head for weeks. Just extremely pleased with how this one turned out and unless it suddenly craters at the end it might end up being my #2 game of the year after elden ring.

Max Wilco
Jan 23, 2012

I'm just trying to go through life without looking stupid.

It's not working out too well...

Omi no Kami posted:

So I just started the Director's Cut of Death Stranding, having played the original shortly after it came out, and I'm an idiot.

I really enjoyed my first playthrough, but I hated the BT sections, to the extent that all of my friends were confused and kept going "...I mean yeah the stealth stuff isn't the best, but it's mostly fine." The biggest break in opinion was the mountain segment where you lose BB, which my buddies loved and I hated with a passion.

So, did you guys know that if you stand still, you can see the BTs? Because I sure didn't. I played the entire game thinking that the Odradek was the only way to tell where one was.

I did the entire mountain section by brute-forcing footpaths and spamming grenades.

Holy poo poo.

Anyway, DS is great and you guys should check that poo poo out.

I picked up the Death Stranding Director's Cut upgrade when it was on sale a while ago, but I still have not played Death Stranding yet. Is there any reason to play the standard version over Director's Cut, or vice-versa?

MarcusSA
Sep 23, 2007

Max Wilco posted:

I picked up the Death Stranding Director's Cut upgrade when it was on sale a while ago, but I still have not played Death Stranding yet. Is there any reason to play the standard version over Director's Cut, or vice-versa?

Play the DC. It’s just better all around.

ShadowMar
Mar 2, 2010

HERE IS A
GRAVEYARD
OF YOU!


literally the only negative point about the director's cut is they removed the funny monster energy branding from the energy drinks because the license expired

victrix
Oct 30, 2007


Next recommendation for the sale: Archvale https://store.steampowered.com/app/1296360/Archvale/

https://www.youtube.com/watch?v=FME-NGoS2ig

It's a bullet hell action rpg, about :10bux: about 10 hours

It doesn't overstay its welcome, the graphics are charming, the music is charming, the controls are tight, the environment and enemy variety is nice, and there's a bazillion fun weapons and associated trinkets and gear to get your hands on and upgrade

There's a little bit of a bunch of games here, some diablo, some zelda, some nuclear throne/gungeon/realm of the mad god

I really enjoyed it, to the point where I was hoping the devs were working on some kind of followup, but I can't find any info on them, so I hope it did well enough to let them keep going :ohdear:

Fifty Farts
Dec 23, 2013

- Meticulously Researched
- Peer-reviewed

Max Wilco posted:


The other games that I was looking at were some of the 'joke/meme' games like Kill It With Fire, Powerwash Simulator, Thief Simulator, and House Flipper. I've seen gameplay of House Flipper and Powerwash Simulator, and they seem pretty relaxing. Kill it With Fire seems fun, but Thief Simulator I'm not too familiar with. House Flipper also has a sequel that's coming out next year, so maybe it's better to just wait for that.

Thief Simulator isn't really like those other games. It's just saddled with a meme-y name. It's actually not bad, just kinda janky in a "one-man Unity game" sort of way, if that makes sense. You have a home base, a few neighborhoods with a bunch of houses to rob of all their valuables, and a pawn shop to sell your loot, all separated by loading screens. You use a computer at your home base to buy new tools and intel for places you can rob (tenant schedules and high-value items). There's a story but it's pretty bare-bones; a lot of it is just "get enough money to buy <tool>, use <tool> at house to overcome a new security hurdle." The first few houses have unlocked doors or easily-jimmied windows, while later ones have electronic security systems with lasers on the windows and cameras watching the property. Also, partway into the game, you steal a truck and have to dismantle it piece-by-piece and sell the parts, so I think the game is technically also a Car Mechanic Simulator Simulator. It's also kind of slow-paced, with a lot of time spent waiting for tenants to leave or change rooms so you can get in, grab the loot, and get out, quietly. Ideally, without being spotted.

Ciaphas
Nov 20, 2005

> BEWARE, COWARD :ovr:


victrix posted:

Next recommendation for the sale: Archvale https://store.steampowered.com/app/1296360/Archvale/

https://www.youtube.com/watch?v=FME-NGoS2ig

It's a bullet hell action rpg, about :10bux: about 10 hours

It doesn't overstay its welcome, the graphics are charming, the music is charming, the controls are tight, the environment and enemy variety is nice, and there's a bazillion fun weapons and associated trinkets and gear to get your hands on and upgrade

There's a little bit of a bunch of games here, some diablo, some zelda, some nuclear throne/gungeon/realm of the mad god

I really enjoyed it, to the point where I was hoping the devs were working on some kind of followup, but I can't find any info on them, so I hope it did well enough to let them keep going :ohdear:

if someone told me Tiny Rogues was the roguelite followup to this I'd believe them

Omi no Kami
Feb 19, 2014


Max Wilco posted:

I picked up the Death Stranding Director's Cut upgrade when it was on sale a while ago, but I still have not played Death Stranding yet. Is there any reason to play the standard version over Director's Cut, or vice-versa?

DC all the way. It's the standard edition except with the team kicking in a ridiculous number of additional, cool things.

But yeah, we'll no longer get to see an exhausted, bloodied norman reedus washing away his worries with an alarming number of cans of delicious, refreshing monster energy.

I remember Kojima did some kind of stream/live event to show off some gameplay in the runup to the initial release. He narrated himself showing off some of the features, and watching him struggle not to laugh as he made Sam shotgun a can of monster energy while taking a hot spring vacation with his baby was really, really funny.

KNR
May 3, 2009

Serephina posted:

Well, gave it a go, and I think I'm dome with it. The combat stopped being interesting or fun and quickly turned into a hellhole during the spider caves, and now on troll plateu/caves I've killed 6 trolls in a row. It's not fun. It's the opposite of fun, these fights take 5 minutes each of meticulous sidestepping, and they're the same drat fight back-to-back. The only other fork to explore is the Cheesemaster fight, which seems to be a big FU to the player as well.

Maybe the guy assumes everyone has a munchkin party, but I don't, and I don't play grimrock to grind homogenous fights =/
It's been a long time since I played Lost City, but I don't remember any encounters lasting 5 minutes, might mean you've missed an easier fork somewhere. The combat difficulty in his mods is higher than the base game, but I think so is the ratio of interesting set pieces to homogenous fights (mostly thinking of Guardians and Final Adventure here, but from what I remember I would have said so about Lost City as well). Many of those setpieces are sort of a FU to the player though, expecting the use of potions and force fields or frost bombs to quickly clear up space and control the arena. If that doesn't sound appealing, being done with them might be the correct choice.

I did LC and Guardians with very generic parties of 2 melee, 1 ranged, 1 caster. Not sure what a munchkin party would even mean with an rpg system as simple as grimrocks, except abusing multiple alchemists.

Trickyblackjack
Feb 13, 2012

Omi no Kami posted:

So, did you guys know that if you stand still, you can see the BTs? Because I sure didn't. I played the entire game thinking that the Odradek was the only way to tell where one was.

:same:

Omi no Kami posted:

That could be, in which case I'm doubly an idiot... for some reason I've always disliked rumble and found it distracting, so the first thing I do whenever starting a new game is turn that poo poo the heck off.

:same:

Jack Trades
Nov 30, 2010

Anyone who played Warhams 40 Chaos Gate - Daemonhunters who can tell me if the mecha dlc is worth a gently caress?

Rinkles
Oct 24, 2010

What I'm getting at is...
Do you feel the same way?
Anyone else notice that Playnite is not importing every Epic game, or is that just for me?

e:started working after I launched EGS. I don't think that was necessary before.

Rinkles fucked around with this message at 23:02 on Dec 31, 2022

TheDiceMustRoll
Jul 23, 2018
Jesus christ Elden Ring is a long game.

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RPATDO_LAMD
Mar 22, 2013

🐘🪠🍆

Rinkles posted:

Anyone else notice that Playnite is not importing every Epic game, or is that just for me?

e:started working after I launched EGS. I don't think that was necessary before.
It doesn't immediately see new games, but you should be able to just hit F5, or else go to update game library -> epic

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