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Thanks everyone, I finished the text for Justice Sworn today and mocked up the basic format for the layout I'm going to put together. I have a new model I want to experiment with with this project, that's basically long term stretch goals with expert layout, more content, etc, coming if I hit sales goals for the game. Early Access but TTRPGs I guess. It's the best alternative I can think of for endless Kickstarters rn. edit: kinda sorta put 2/3rds of it into the layout doc. Missing the last half and obviously very First Drafty but if anyone wants to take a peek, here it is https://www.dropbox.com/s/pnejo1svdag18rq/JUSTICE%20SWORNPREVIEW.pdf?dl=0 Nemesis Of Moles fucked around with this message at 23:56 on May 30, 2020 |
# ? May 30, 2020 20:21 |
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# ? May 21, 2024 19:24 |
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Anyone interested in pooling some existing games and other products into a bundle on itch.io and donating the proceeds to a bail fund or something similar? Alternatively, sending people download keys if they show transaction receipts for donations made in their own name (for the bundle or before the bundle)? It's easy to set up a publisher account if you're not already publishing on there.
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# ? May 31, 2020 22:22 |
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UnCO3 posted:Anyone interested in pooling some existing games and other products into a bundle on itch.io and donating the proceeds to a bail fund or something similar? Alternatively, sending people download keys if they show transaction receipts for donations made in their own name (for the bundle or before the bundle)? It's easy to set up a publisher account if you're not already publishing on there. I'm down for a bundle, absolutely.
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# ? May 31, 2020 22:43 |
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I'd be happy to throw Strike! into a charity bundle.
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# ? Jun 1, 2020 01:48 |
UnCO3 posted:Anyone interested in pooling some existing games and other products into a bundle on itch.io and donating the proceeds to a bail fund or something similar? Alternatively, sending people download keys if they show transaction receipts for donations made in their own name (for the bundle or before the bundle)? It's easy to set up a publisher account if you're not already publishing on there. Yeah, I'd be down for tossing in some of my games.
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# ? Jun 1, 2020 05:02 |
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Sign me up.
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# ? Jun 1, 2020 09:09 |
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Cool, I've set up a discord server where we can sort stuff out. Anyone else who wants to get in can join too (if you're reading this after the link's expired, post again for a new one).
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# ? Jun 1, 2020 12:29 |
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I'm not a dev but I'll throw in money day one and share the link around.
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# ? Jun 1, 2020 15:44 |
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Oh, hey, this thread exists! Fellow goon MaxieSatan and I have been working on a game this past year based around the Resistance Toolkit from R&R&D - we just finished our first draft with all the mechanics. We call it Our Stormy Present, it's a sendup to classic JRPGs in tone and feel - daring adventures, hope, and optimism against the Empire. We really wanted to capture the feel of the Final Fantasies, Dragon Quests, and Chrono Triggers of our youth - when the games felt limitless and wonderful and wild. There's some mechanical deviations from the Resistance Toolkit, first and foremost Domains are gone - replaced with Moods, representing your character's personality, values, and how they interact with the world. They're things like Idealism and Dread and Rage. Another big change with Moods is each mood also represents a weakness - Idealism might trip you up when someone is trying to dupe you, Dread would make it harder to offer mercy, and Rage means possibly flying off the handle when you lose things again, or when you have to keep cool under pressure. This is mechanically represented from switching from Spire Difficulty (lower the number of dice rolled) to Heart Difficulty - remove the highest roll die. The other big mechanical change is what you'd call Shadow/Reputation in Spire and Fortune in Heart are rolled into a shared party stress bar called Kismet that represents the Empire catching up with you and your allies, bad decisions coming back to haunt you, and general bad luck. There's a bunch of more minor things we've changed (every archetype has a Quest advance, several have more than one) - along with mechanics for a communal airship for globe-trotting heroics. Right now we've progressed from drafting into playtesting the game, and it's been going pretty well so far! The Resistance Toolkit really provides some great tools for running games
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# ? Jun 1, 2020 17:30 |
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Len posted:I'm not a dev but I'll throw in money day one and share the link around. MIGIZI Support Bundle MIGIZI is a Minneapolis organisation that supports Native American youth—unfortunately their building was damaged by fire last week, so they need donations to rebuild as well as run their usual program. So, here we've got a bundle with content from a bunch of game designers in Trad Games (Nemesis of Moles/Sandy Pug, Meinberg, Jimbozig, potatocubed, and myself). You can see all the games on the bundle page, a pretty diverse mix: some big, some small; some better-known, some a little obscure; a whole spread of genres and types. The bundle will run until a week from now, and the donation should be able to be made about two weeks after that (a week for itch to process payments, then about another week for itch to process a payout).
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# ? Jun 3, 2020 01:44 |
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I didn't post in here because I'm a ding-dong, but I'm making some substantial progress on the release of my RPG grimDARK. Behold, a couple weeks of previews of grimDARK: A Fistful of Ashcan Edition The Announcement https://twitter.com/TheEldritchTomb/status/1263982761771175942?s=20 The Missed Date https://twitter.com/TheEldritchTomb/status/1266262700507594752?s=20 The Preview https://twitter.com/TheEldritchTomb/status/1268682871398715393?s=20
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# ? Jun 5, 2020 03:27 |
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I just put out my first ever game! LAST SHOOTING Cover by Simon Sweetman Last Shooting is a 2-player game about mech pilots in a series of duels within a war. It uses the auction-based resolution mechanic from Final Bid, but in a new scene structure, and the way your list of biddable resources works is completely different. It is intended for single-session play, but with plenty of flexibility so no two sessions will be the same. Define your pilot, and destroy them in turn. The battle hinges on what remains. PDF on Itch PDF and PoD on DTRPG This started as an idea I had at work one day last fall, and I've really enjoyed bringing it to this completed, professional-looking state. I'll probably make some more small projects every once in a while, but it feels good to have this first game done and hold it in my hands.
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# ? Jun 5, 2020 17:12 |
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Congrats! That reminds me, I've got my own Final Bid hack in my WIP list (a drama-documentary about mountain climbers on the fictional tallest mountain on earth), but I started it when Final Bid was still just Law's Out. How much have the rules changed from one to the other?
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# ? Jun 9, 2020 17:01 |
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Biggest change between them is Rises and Falls are no longer "early movie scene / late movie scene," but instead the Rise is "add more to the scope and possibilities of the movie" and the Fall is "answer questions/narrow the scope of the movie", and you can always either Rise or Fall when you get your major scene, regardless of who Rose or Fell before you. There's also a lot of general improvements in Role design, and there's multiple settings now, and there's more/better advice in the book on how placing and judging bids works, and there's a final chapter on how to make your own settings and roles. It's an all around upgrade, but the Rises/Falls thing is the only real change in how the game works.
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# ? Jun 9, 2020 17:41 |
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I released JUSTICE SWORN yesterday! https://sandypuggames.itch.io/justice-sworn
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# ? Jun 9, 2020 17:57 |
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Nemesis Of Moles posted:I released JUSTICE SWORN yesterday! Congrats, I just grabbed a copy!
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# ? Jun 9, 2020 22:11 |
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Cheers, thank you so much!
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# ? Jun 9, 2020 22:51 |
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gnome7 posted:Biggest change between them is Rises and Falls are no longer "early movie scene / late movie scene," but instead the Rise is "add more to the scope and possibilities of the movie" and the Fall is "answer questions/narrow the scope of the movie", and you can always either Rise or Fall when you get your major scene, regardless of who Rose or Fell before you. - Cross-posting from chat thread: UnCO3 posted:
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# ? Jun 10, 2020 00:46 |
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I know it's been said in this very thread, but I still was not expecting the game I just put out to be so much more popular on Itch than on DTRPG. The split is stark.
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# ? Jun 12, 2020 23:08 |
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Its wild how much easier marketing on itch is vrs dtrpg. You don't get any organic audience really but people seem way more willing to click a link to itch and buy from there if you can get the link on their feeds.
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# ? Jun 12, 2020 23:22 |
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Cross-posting from the general chat thread:UnCO3 posted:Sorry to interrupt the discussion about eggs etc. (eggsetera?) but I just both published an update for one of my bigger games and released a new playset for the same! UnCO3 fucked around with this message at 10:24 on Jun 17, 2020 |
# ? Jun 17, 2020 02:38 |
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Does anyone here have advice on actually setting up a personal publishing company (say, as an LLC or something), or is worrying about that sort of thing getting ahead of myself?
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# ? Jun 21, 2020 15:47 |
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The one person I'm aware of having an LLC here is potatocubed and as far as I remember it's a six of one half a dozen of the other situation (and they're at the level where they're running successful ~£10k kickstarters, not just starting out). They'd be able to tell you more, and correct me if I'm wrong somewhere.
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# ? Jun 22, 2020 00:22 |
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Not an LLC, I'm afraid -- I'm set up as a sole trader, which is much simpler but I think less financially efficient than an LLC.
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# ? Jun 22, 2020 07:26 |
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Sole proprietor here, it's relatively easy to set up, cheaper to do than an LLC where I live, and the various benefits of an LLC seemed marginal to me, and some of the restrictions were a pia for someone who's running everything all by themselves. When I advise people on this stuff I have said worrying about this side of things is a bit cart before the horse. I worked without any kind of official Business Status for like 4 years before I made any really money and felt the need to set one up
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# ? Jun 22, 2020 15:47 |
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Cool, seeing as my work is limited to some barely finished contest designs and setting junk, I can probably afford to just put some stuff out there and do it live for a while. Thanks for the replies!
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# ? Jun 22, 2020 23:30 |
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Cross-posting some accountability from the general chat thread:UnCO3 posted:I couple weeks ago I and a bunch of SA-based designers ran the MIGIZI Support Bundle, an itch bundle in support of a Minneapolis org that supports Native American youth. For accountability, here's the donation receipt (just made today after ~2 weeks of payment and payout processing):
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# ? Jun 25, 2020 12:28 |
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I just published a two-player psychological horror game, PYTHIA, about an AI -- the titular PYTHIA -- built from uploaded memories as part of a military-industrial project to render human labor obsolete. Two characters -- the visionary AI psychologist in charge of the project that made PYTHIA, and the subject whose formative experiences were harvested for raw materials -- negotiate the slow erosion of PYTHIA's mind, as their memories are deleted, edited and rewritten, piece by piece, to serve the interests of the state. PYTHIA is diceless, collaborative (for certain definitions of the term) and has two possible end states. https://twitter.com/avunvain/status/1278347114100162561 If you're interested, please consider checking it out!
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# ? Jul 1, 2020 16:54 |
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I helped out with some design and layout advice for PYTHIA and I can confirm it's worth your money! Cross-posting a game of my own, plus a summer sale with rising pricing: UnCO3 posted:I've just published the DEATH of NUMISMUS, a solo journal god-game about a dying god of coin, sundered by hungry adventurers breaking into their holy vaults and dethroned by jealous rival gods stealing back their facets of godhood! It's one of my entries into the Wretched and Alone Jam on itch.io,, and it uses tarot cards, a coin stack, and whatever journal-writing method you like. RTs very welcome, and give it a look if you're interested!
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# ? Jul 3, 2020 00:51 |
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Yo yooooo, I've got a super simple quickstart edition of grimDARK available now because I got tired of people not reading it while I wait for PoD files. It's free on itch: Clicky. And costs money on DriveThru: Clicky. https://twitter.com/TheEldritchTomb/status/1278893905598197761?s=20
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# ? Jul 3, 2020 05:47 |
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If you like Trophy incursions, here's one for you: https://twitter.com/potatocubed/status/1280095761196294146 Pretty much all the incursions I'd seen so far were very physical in nature, even when the theme was something more nebulous -- so I decided to go for something more existential. Not 100% sure how well I landed it, but it's there.
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# ? Jul 6, 2020 23:48 |
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Hey, I've put together a pitch form on Google forms for my latest project. Could I get some feedback on it please? I'm specifically looking to know if it tells you everything you'd need to know to pitch me something, and if it has anything which immediately puts you off or is otherwise a huge red flag. https://forms.gle/P3V9YBogiQsiNCqK6
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# ? Jul 10, 2020 18:38 |
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I have a pitch meeting with Ravensburger games tomorrow for one of my designs, Walking Doggos, and my roommate is awesome and made a new sell sheet for me.
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# ? Jul 10, 2020 19:44 |
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potatocubed posted:Hey, I've put together a pitch form on Google forms for my latest project. Could I get some feedback on it please? This is rad, and I'm signing up, but the second before last question is a stone wall for me, I dunno if it's just me but trying to answer how an dungeon idea will represent some unique and fundemental aspect of my self is a big enough ask that I was like Uhhhhh I'll come back to this later
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# ? Jul 10, 2020 19:52 |
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Yeah same, though that could just be the wording. 'Perspective' feels deeply intrinsic somehow. The other thing is how much you're expecting for the pitch section right at the bottom.
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# ? Jul 10, 2020 23:03 |
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Speaking of forms, we launched the Ald-Amura Historical Society Grant Project today. The short of it is we put aside a chunk of money from our Monster Care Squad Kickstarter and created a grant to help fans of the setting and the game build their own fan works. More details in the form but I figure some people in here might wanna get an application in. https://docs.google.com/forms/d/e/1FAIpQLSf9mq-0t8voP2AEbfCH-MAQXk1v65C7CfGAs0FMmOGaP9-JFg/viewform And my Kickstarter is: https://www.kickstarter.com/projects/sandypuggames/monster-care-squad
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# ? Jul 11, 2020 01:50 |
potatocubed posted:Hey, I've put together a pitch form on Google forms for my latest project. Could I get some feedback on it please?
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# ? Jul 11, 2020 04:25 |
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Avery Alder did a thread on business practices that people here might find useful or interesting: https://twitter.com/lackingceremony/status/1281790886532091909 Nemesis Of Moles posted:Speaking of forms, we launched the Ald-Amura Historical Society Grant Project today. The short of it is we put aside a chunk of money from our Monster Care Squad Kickstarter and created a grant to help fans of the setting and the game build their own fan works. More details in the form but I figure some people in here might wanna get an application in.
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# ? Jul 11, 2020 10:29 |
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That's some pretty solid advice from Avery there. One of the things I think is kind of buried in the middle is that it's way better to get the hang of bookkeeping while you're throwing around hundreds of pounds and printing 50 of things than trying to get up to speed on thousands of pounds and print runs of hundreds. E: Also, thanks for the feedback on my form. I'll tweak it a bit. Double-E: I've tweaked it. If you wanted to sign up, it'll be open for a couple of weeks. potatocubed fucked around with this message at 14:50 on Jul 11, 2020 |
# ? Jul 11, 2020 11:20 |
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# ? May 21, 2024 19:24 |
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UnCO3 posted:Avery Alder did a thread on business practices that people here might find useful or interesting: Probably around October when we pick people will be the cut off
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# ? Jul 11, 2020 14:44 |