|
Would I be allowed to toss out a couple ideas I've had for games and get some feedback? I mostly want to know if they're even practical to produce in the long run, but I don't have any experience actually producing games.
|
# ¿ Apr 25, 2020 00:54 |
|
|
# ¿ May 21, 2024 17:50 |
|
Thanks guys! I'll probably copy all this into the other thread too. So I have an idea for a Robot fighting game that I'm currently calling Mecha Melee. It would mainly be 1v1 gameplay with each player building a robot model out of pre-magnitized parts. They would also have a small board with cards also showing the abilities and stats, as well as being used to represent when weapons and abilities have been used. This board I'm calling the control panel. The game is played on a 3 foot by 3 foot play space with movement being measure with a ruler or measuring tape. Overall I'm trying to make a game with customization robot model that fight, kind of a tabletop interpretation of the Custom Robo series of video games. In theory I want them to be 6 or so inches tall, and be able to swap parts so you have your own robot to play. My big concern is that if I ever get to a point where I can produce the game, would this even be possible? I feel like it would require sacrificing detail of the parts, or size or material quality. I know it probably sounds weird that I'm nowhere near printing anything, but I would at least like to invest a ton of time and energy into making a game that can feasibly be printed one day.
|
# ¿ Apr 26, 2020 20:32 |
|
Thank you guys for the insight! I think I'll work on other projects for now, try and get those published before I tackle something so big.
|
# ¿ Apr 29, 2020 01:35 |